@realstyli said in Revert proximity block for Burning Blade selling and stuff.:
@wolfmanbush said in Revert proximity block for Burning Blade selling and stuff.:
This is just one of the more blatant cases of catering to hoppers that led to worsened participation.
I think server hopping deserves a whole topic of its own. The Burning Blade just highlighted how willing Rare are to facilitate and make it a very valid and even endorsed gameplay style.
Season 11's changes and diving specifically have only made it all the more easy to do very quickly and with little, if any, downside. Just plop down the easiest Gold Hoarder voyage and dive... a couple of easy digs later, you're free to dive again. It's something that needs to be looked at, as that wasn't supposed to be the intended design.
I also think they need to look at how the SoSS can be utilised to gain closer spawns outside of activity, and other "cheese" tactics.
These are things that, on their own, aren't a massive deal but, looking at the overall picture of how organic play should be fostered, they are bad for the ecosystem and life of the game. The balance between hunter and prey needs to be rebalanced if Sea of Thieves is to stop hemorrhaging players, IMHO.
In the short term, I am 100% behind the OP's request, with the caveat that other solutions are explored (the aformentioned miminum Rituals, for example).
Sot has never been good at conservation in the organic experience.
Game dev is tough, it's understandable that they have a lot going on in a space where people are regularly struggling to keep things afloat. A lot of different voices and influences and they are regularly trying to be seen as "the game that listens to players" while offering a somewhat balanced experience.
Live service adventure sandbox is tough for them because they work side by side with all the content that is created by players. It's not a huge audience like some games but they still gotta keep an eye on what goes on with feedback. That feedback is often just reactions to frustrations in the moment that catch fire as feedback, when most of it really shouldn't.
I understand why they are in the situation they are in, I think they just gotta always prioritize the organic experience for participation longevity.
This game is so awesome at its core and really has improved in multiple ways, just gotta focus on the feedback that is about offering more organic QoL to the day to day experience, rather than just picking which groups are gonna get the win in the patches. Imo.
Building up new content creators (to sot) and encouraging their passion for organic adventure would be helpful long term. They often go from organic play to "we gotta pvp everything, we don't pve, we gotta make content by hopping" by getting involved in the SoT network. SoT needs a new content culture built around embracing the organic experience and appreciation for it. It's not like that can't succeed here.
So many awesome adventurers have burnt out by getting caught up in it, because they traded their organic interests for metas and contrived activity. We all lose out when adventurers in SoT burn out early.