You want to know why your game is dwindling? Because you don't listen to the 99%

  • I played this game since beta like a religion because I really do like this game.
    The only reason I’m taking time out of my day to even voice my opinions is because I am NOT the only person who feels POOPIED on recently by the devs.
    Why don’t you all ever listen?
    Why keep implementing stress inducing things that ARE BROKEN for a select SMALL group of your players. 60k to 8k
    They LEFT it’s NOT FUN ANYMORE
    You didn’t even put any quality of life updates so the ships are still slow, nothing to do on them, and hours of play can be erased by 1 galleon.

    Why give toxic players the ability to see ships? Just in general?
    Why give them the ability to SERVER HOP on top of it?~
    To just shop for people who are ACTUALLY trying to play the game?
    Do you think that's fun?
    Could spend 2 hours BALLS TO THE WALL GRINDING FAST N O FUN ALLOWED HURRY HURRY
    Maybe make a little progress
    OR
    You can spend 6 just relaxing like the GOOD old days and have fun with your friends...
    THEN GET DUMPSTERED ON BY 5 PC REAPERS AT ONCE. No progress.

    I'm tired of the devs sucking the actual tingtongs off these STREAPERS (The 1% of people who play) who are usually toxic, not the general player base and shouldn' be used as an example of an average player, and use MANY exploits to not be fair in the first place.

    The gamemode was forced, unfair, and not fun to play.

    Ship vs Ship was FUN back in the day because it WAS FAIR
    It was ALWAYS galleon verses galleon or sloop v sloop because it just happened naturally that way
    during events and if you got sunk that's on you.

    I feel spit on by the devs.
    I’m gonna let you in on a little secret…..

    I’M NOT A PVP PERSON!
    I WAITED YEARS for that ghost curse!

    For the devs to laugh as they try and force me to play the actual WORST that SOT has to offer. In the most broken and unfun way possible.
    Dancing like a monkey.
    SOT had two kids gave one scholarship and took the other behind the shed and shot em. It’s a shame that it’s almost like how Ubisoft ruined forhonor by not listening to the majority and only the minority.

    I hope you fix your game. I really do. I want things to be fair and fun again. It was a blast it really was in the hay day.
    But it feels like this game is becoming more and more closed off to average people.
    It’s just not worth it anymore.

    This might be my last post because I'm just squawking at a wall at this point.

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  • That's a lot of venting. The devs definitely do appeal to as much of the playerbase as possible, and for the most part, it is fair, buggy, but fair. There are just situations you're just not going to triumph in because the game's mechanics bug out on you (that they hopefully can find a healthy mend for), you get outnumbered, or you get out-skilled. If you're playing solo, you're going to experience burn out when you don't enjoy certain parts of a game anymore, doubly so when solo.

    I do hope you'll find peace on a new horizon though. Many people are experiencing burn out thanks to Season 8's main activity. Who knows what will come for us in Season 9?

  • Doesn't like PC players

    Rare's fault

    They definitely do listen. You just have to look at literally every part of the game.

  • I understand some of the sentiment he his trying to echo here.

  • I haven't even seen server-hopping reapers in a long time.

    Letting them continue to do it was an atrocious call, yeah, but not really a present issue.

  • @scheneighnay said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    I haven't even seen server-hopping reapers in a long time.

    Letting them continue to do it was an atrocious call, yeah, but not really a present issue.

    That is because they are endlessly HG hopping and then complaining they have no supplies.

  • I think someone here still doesn't understand the concept of a pirate game...

  • I have been saying since November that putting these curses behind a mandatory PVP play mode was one of the biggest mistakes the game designers ever made. The seriously irked many long time players who are not in love with the PVP in this game.

    I think that a bulk of the player base are PVEVP'ers and are only in hourglass at the moment to get the curses. Once they obtain them, hourglass numbers will begin to fall as participation becomes null because we PVEVP'ers don't like playing submarine (dive, dive, dive!). I'd guess starting around season 10 they're going to change the way you gain allegiance to attract people back into the game mode for cosmetics (though honestly I can't think of a cosmetic they can create that would get me back in), or open it up so that you can earn allegiance from PVE for the part of the community they irked.

  • @lordqulex
    And as was said many times before, no amount of PVP QoL will change that boarding gameplay is incredibly unpleasant in its current execution and drives a lot of players away from PVP to begin with.

    The buildup to a fight is fun.
    To me, naval gunnery is fun.
    Spawn camping and bunny hopping isn't fun.

  • @lordqulex said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    I have been saying since November that putting these curses behind a mandatory PVP play mode was one of the biggest mistakes the game designers ever made. The seriously irked many long time players who are not in love with the PVP in this game.

    I think that a bulk of the player base are PVEVP'ers and are only in hourglass at the moment to get the curses. Once they obtain them, hourglass numbers will begin to fall as participation becomes null because we PVEVP'ers don't like playing submarine (dive, dive, dive!). I'd guess starting around season 10 they're going to change the way you gain allegiance to attract people back into the game mode for cosmetics (though honestly I can't think of a cosmetic they can create that would get me back in), or open it up so that you can earn allegiance from PVE for the part of the community they irked.

    It's always curious to me the amount of whinging a single PvP focused update created from the PvE centric folks. They conveniently forgot 7 straight seasons of nothing but exclusive PvE focused updates and QoL features. But PvP gets one update to itself and BAM! Rare insulted the playerbase and everything they stand for. Game is now"dead/dying"! 🤣

  • @scheneighnay said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    @lordqulex
    And as was said many times before, no amount of PVP QoL will change that boarding gameplay is incredibly unpleasant in its current execution and drives a lot of players away from PVP to begin with.

    The buildup to a fight is fun.
    To me, naval gunnery is fun.
    Spawn camping and bunny hopping isn't fun.

    Actually that I disagree with. In my experience the problem with boarding is that good TDM can compensate for bad naval, but top notch naval can't really compensate for good TDM. You need to board to secure sinks against top notch crews unless you're prepared to use an extra 30 cannonballs to knock pirates off the holes they're repairing.

    I honestly believe activating friendly fire from cannonballs will go a long way to ensuring boarding is the final step, and not the first step.

  • @vakrisone said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    @lordqulex said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    I have been saying since November that putting these curses behind a mandatory PVP play mode was one of the biggest mistakes the game designers ever made. The seriously irked many long time players who are not in love with the PVP in this game.

    I think that a bulk of the player base are PVEVP'ers and are only in hourglass at the moment to get the curses. Once they obtain them, hourglass numbers will begin to fall as participation becomes null because we PVEVP'ers don't like playing submarine (dive, dive, dive!). I'd guess starting around season 10 they're going to change the way you gain allegiance to attract people back into the game mode for cosmetics (though honestly I can't think of a cosmetic they can create that would get me back in), or open it up so that you can earn allegiance from PVE for the part of the community they irked.

    It's always curious to me the amount of whinging a single PvP focused update created from the PvE centric folks. They conveniently forgot 7 straight seasons of nothing but exclusive PvE focused updates and QoL features. But PvP gets one update to itself and BAM! Rare insulted the playerbase and everything they stand for. Game is now"dead/dying"! 🤣

    The game mode is dead/dying, not the game. Hourglass matey. And I'm super happy that PVP got a season all to their own. It validated the playstyle which the PVE'ers sorely needed to see.

    The challenge is that the prize they put at the end was the single most requested cosmetic since the inception of the game, and PVP in this game is a massive dumpster fire, even more than before S8. Cheaters and hackers in the top tier because there is no anti-cheat, hitreg galore, lethal toxicity levels. This season brought out the worst of the worst so it's no wonder many pirates are dropping hourglass before they get the curses they clamor for.

    I think you're right, I think Rare should have focused on PVP QOL updates for a season or two before releasing HG, but here we are.

  • @lordqulex
    Point I'm trying to make is that the boarding process isn't fun to begin with.

    Dancing around and spawnkilling are inherently bad gameplay.
    While boarding should secure a sink, you shouldn't be forced to be toxic when you board.

  • @scheneighnay said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    @lordqulex
    Point I'm trying to make is that the boarding process isn't fun to begin with.

    Dancing around and spawnkilling are inherently bad gameplay.
    While boarding should secure a sink, you shouldn't be forced to be toxic when you board.

    Fun is subjective, I like my pirate fantasy to be Errol Flynn and Guybrush Threepwood. I like the idea of swinging over to an enemy ship on a rope and swashbuckling the crew to submission. It's equal parts cinematic, adventurous, and silly. But I agree—the way you secure the sink is by spawn camping, which is toxic. Rare should not be encouraging toxic behavior by making it the meta.

  • @lordqulex
    Right, I think the main points to improve PVP would be:

    -Retain the boarding process
    -Make spawn killing unnecessary
    -Make CQC less game-y

  • @lordqulex said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    @vakrisone said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    @lordqulex said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    I have been saying since November that putting these curses behind a mandatory PVP play mode was one of the biggest mistakes the game designers ever made. The seriously irked many long time players who are not in love with the PVP in this game.

    I think that a bulk of the player base are PVEVP'ers and are only in hourglass at the moment to get the curses. Once they obtain them, hourglass numbers will begin to fall as participation becomes null because we PVEVP'ers don't like playing submarine (dive, dive, dive!). I'd guess starting around season 10 they're going to change the way you gain allegiance to attract people back into the game mode for cosmetics (though honestly I can't think of a cosmetic they can create that would get me back in), or open it up so that you can earn allegiance from PVE for the part of the community they irked.

    It's always curious to me the amount of whinging a single PvP focused update created from the PvE centric folks. They conveniently forgot 7 straight seasons of nothing but exclusive PvE focused updates and QoL features. But PvP gets one update to itself and BAM! Rare insulted the playerbase and everything they stand for. Game is now"dead/dying"! 🤣

    The game mode is dead/dying, not the game. Hourglass matey. And I'm super happy that PVP got a season all to their own. It validated the playstyle which the PVE'ers sorely needed to see.

    The challenge is that the prize they put at the end was the single most requested cosmetic since the inception of the game, and PVP in this game is a massive dumpster fire, even more than before S8. Cheaters and hackers in the top tier because there is no anti-cheat, hitreg galore, lethal toxicity levels. This season brought out the worst of the worst so it's no wonder many pirates are dropping hourglass before they get the curses they clamor for.

    I think you're right, I think Rare should have focused on PVP QOL updates for a season or two before releasing HG, but here we are.

    Yeah, PvP is in an abysmal state in this game. No argument there.

    Let's be fair though, this isn't the first time Rare has put a desirable cosmetic behind some kind of grind that annoys a certain portion of the playerbase. They're not very good at recognising the relationship between cosmetics and game progression. Like completely missing the ball with the legendary curse not once but twice. They first offer it as a participation trophy and then add it back in as the 2nd longest grind of a PvP mode 😂 When all they really had to do was use it to give meaning to the otherwise meaningless Pirate Legend milestone.

    But Rare are Rare. In my opinion unless they make PvP pathways to unlock every other cosmetic in the game I personally don't see it as being very fair to make PvE pathways to unlock the new curses and just leave PvP with zero ability to unlock cosmetics in the game.

  • I don't know, I find the equal size crew PVP on Hourglass to be quite fun, the grind for cosmetics is not. The game mode itself should be fun enough to engage and want more, instead of chasing the carrot on a stick method.

    Very easily comprehensible analogy - Work. If you go to work only for that paycheck at the end of the month, like most of us, you will not find joy in what you do. If for example you are a highly respected developer at Rare who creates things, you might find yourself itching to get back there on Monday to try something new. So same with PVP, if reward is the only motivator, it won't be fun. There should be an enjoyable and fun cycle to have crews of friends wanting to engage in it at least once per session.

    That being said, myself and my crew we feel like we are getting better at it, because of it.

    The only way I could imagine to sort out the boarding ''problem'' is to change repair system in the game. Instead of level 1,2,3 hole system atm.

    The first cannonball shot would leave a patchable crack, the 2nd tier (2 consecutive hits) would leave a big crack that would seep water slowly. 3d Tier could not be patched up anymore. The wood becomes limited, also ships should take less environmental damage.

    But that already would feel like a massive overhaul and not sure if necessary.

    The only problem for me is that the only people that have any other weapon than a blunderbuss are the people who double gun, everyone else has a sword + blundy. This makes it rather predictable and boring in respects to dynamic combat, leaving pistol +EoR for PVE basically.

  • @zig-zag-ltu
    I think not being able to patch t3 holes would make gunnery too powerful.

    Maybe along the same lines of spending more wood, each piece of wood should reduce the tier by 1. Would be faster to mitigate a T3 than it is now, but a T3 would need 3 planks to fully seal it.
    I'm not sure if that would make gunnery overpowered or not.

    I was thinking something along the lines of giving a boarder the means to temporarily deny barrel access to the crew without spawn camping. ie temporarily lock a barrel.

  • @scheneighnay This was just me giving ideas to the problems proposed by you guys. ^^ For me Naval combat is good, Gun combat needs rebalancing.

    If I could I would introduce stamina (you can jump 1-2-3 times before having a cool down) to stop bunny hopping.
    Rebalance guns to have bigger variety in the seas. Perhaps allow 3 weapons so everyone would have a sword.

    But any major change would require lots of testing.

  • @zig-zag-ltu said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    The only way I could imagine to sort out the boarding ''problem'' is to change repair system in the game. Instead of level 1,2,3 hole system atm.

    The first cannonball shot would leave a patchable crack, the 2nd tier (2 consecutive hits) would leave a big crack that would seep water slowly. 3d Tier could not be patched up anymore. The wood becomes limited, also ships should take less environmental damage.

    That would only make boarding even more powerfull, because the crew that is being boarded upon has to deal with the boarder, wich gives the other crew the time to create some tier-3 holes. And at a certain point, that enemy crew doesn't even need naval anymore, because of the tier-3 holes you would need most of your crew to keep bucketing to stay afloat. They only need to board to 'waist' some of your crews time away from bucketing to secure the sink. More holes are no longer needed, since the couple of tier-3's will do the job then.

  • @super87ghost That's why I wrote ''problem''.

    I think that part of PVP is working fine, what this would do, they would not have time to spawn camp as every battle would be decided with whoever can hit some good shots first. So this shortsighted solution would solve 1 ''problem'' but create many more to take its place. :D

    Besides time will tell if current PVP meta is good or not. If 6 months from now ,nobody really plays Hourglass, then obviously something isn't right.

  • @peridot-gem "hours of play can be erased by 1 galleon"

    I found the problem :)

  • @vakrisone said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    @lordqulex said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    @vakrisone said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    @lordqulex said in You want to know why your game is dwindling? Because you don't listen to the 99%:

    I have been saying since November that putting these curses behind a mandatory PVP play mode was one of the biggest mistakes the game designers ever made. The seriously irked many long time players who are not in love with the PVP in this game.

    I think that a bulk of the player base are PVEVP'ers and are only in hourglass at the moment to get the curses. Once they obtain them, hourglass numbers will begin to fall as participation becomes null because we PVEVP'ers don't like playing submarine (dive, dive, dive!). I'd guess starting around season 10 they're going to change the way you gain allegiance to attract people back into the game mode for cosmetics (though honestly I can't think of a cosmetic they can create that would get me back in), or open it up so that you can earn allegiance from PVE for the part of the community they irked.

    It's always curious to me the amount of whinging a single PvP focused update created from the PvE centric folks. They conveniently forgot 7 straight seasons of nothing but exclusive PvE focused updates and QoL features. But PvP gets one update to itself and BAM! Rare insulted the playerbase and everything they stand for. Game is now"dead/dying"! 🤣

    The game mode is dead/dying, not the game. Hourglass matey. And I'm super happy that PVP got a season all to their own. It validated the playstyle which the PVE'ers sorely needed to see.

    The challenge is that the prize they put at the end was the single most requested cosmetic since the inception of the game, and PVP in this game is a massive dumpster fire, even more than before S8. Cheaters and hackers in the top tier because there is no anti-cheat, hitreg galore, lethal toxicity levels. This season brought out the worst of the worst so it's no wonder many pirates are dropping hourglass before they get the curses they clamor for.

    I think you're right, I think Rare should have focused on PVP QOL updates for a season or two before releasing HG, but here we are.

    Yeah, PvP is in an abysmal state in this game. No argument there.

    Let's be fair though, this isn't the first time Rare has put a desirable cosmetic behind some kind of grind that annoys a certain portion of the playerbase. They're not very good at recognising the relationship between cosmetics and game progression. Like completely missing the ball with the legendary curse not once but twice. They first offer it as a participation trophy and then add it back in as the 2nd longest grind of a PvP mode 😂 When all they really had to do was use it to give meaning to the otherwise meaningless Pirate Legend milestone.

    But Rare are Rare. In my opinion unless they make PvP pathways to unlock every other cosmetic in the game I personally don't see it as being very fair to make PvE pathways to unlock the new curses and just leave PvP with zero ability to unlock cosmetics in the game.

    I don't think "certain portion of the player base" is a fair statement here. Rare has a big problem with its P.I.E.—Performance, Image, Exposure. Due to the exposed advertisement, Sea of Thieves has an image of whacky pirate hijinks in a cartoonish world. It is advertised as family friendly adventure in a jaunty pirate world. Its performance though is very tense and stressful PVEVP sandbox where you need to be looking over your shoulder at all times because at any moment PVP could show up.

    What season 8 accomplished above the obvious is validate PVP. It told players sternly that PVP is a valid playstyle and is here to stay and stop asking for PVE servers. That was very much needed because they would not be anchoring requests for PVE servers daily if that were very clear from the advertisement. There was literally a thread that opened up recently by a new player that did no realize this wasn't a single player game! They got jumped by a pirate galleon and thought it was environmental! Many players do not fundamentally understand that this is a PVEVP game!

    To that end, I think a strong majority of players dislike PVP and frankly would be happier if it weren't in the game at all. So to say Rare irked "certain portion of the player base" is diminutive. I think they irked a large portion of player base putting the most highly coveted cosmetics since the inception of the game behind PVP. I think they may pay the price for it in player activity, and that's why I think they'll change it in season 10 or 11.

  • @lordqulex

    Yeah a big part of the problem is likely that it isn't marketed as this big competitive game, then the devs get offended whenever the inevitable PVE server thread appears when they're a given because of their marketing.

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