Fort Vault loot distribution via lantern system

  • In each vault inside forts there would be a new feature that allows playeres to turn on special lanterns that visually divide the room* and loot in equal parts.

    For example, two lanterns would turn half the room green and other blue and both would have the same value of loot inside. Three lanterns would add in red colour and make it equal thirds.**

    This feature would help Alliances to distribute fort loot fairly, just pick a colour before opening the vault, and with that lowering the risk of Alliances ending in failure.

    • Alternatively same could be achieved by highlighting the loot itself with a specific colour.
      ** Three shares should be enough for the most part.

    Note: There might have to be slight changes to the loot itself to allow better division.

  • 18
    Publicaciones
    12.1k
    Visitas
  • @archaell

    An idea that I think might add to the game. Maybe you light the lanterns in specific colors and treasure highlights in those colors to indicate your share. Not sure how useful this would be, but then again I don't alliance all that much at all.

  • Even though I found the idea interesting, I’m like @CotU42 in terms of alliances. However, I need to think better about its implementation, as it can help to separate the loot, but it can make the alliances fight with each other. Imagine you on the other alliance ship seeing an item that has the color of your ship? If this is going to be a fight between the members of the alliance, it is a great implementation.

  • @targasbr The basic idea was to mark the loot only while inside the Vault. After taking it outside, it would look normal. If the marking were permanent that could lead to problems when doing multiple forts or stealing loot.

  • see no need for the game to divide it for you.
    I think you should always be talking how to split the loot before the fort end.
    As a Pl I almost always let the other crew take all the loot, an in that way no betraying at the end.
    Have even let someone keep it all, sailed to the next fort, the same alliance sloop came over an got another fort loot.

    Have been at the FotD solo, but with 3 other ship, made it clear to all the other crews, that I was only there for the commendation an didn't care about the loot, when the betraying start, they all fired at each other, but all left me an my ship alone.

    Think that uncertainty is the enemy when talking about alliance, of cause I could be lying, but when some hear that Im Pl with 10mil+ in the bank, it build up trust, they are no longer uncertain about my intention.

  • @archaell said in Fort Vault loot distribution via lantern system:

    @targasbr The basic idea was to mark the loot only while inside the Vault. After taking it outside, it would look normal. If the marking were permanent that could lead to problems when doing multiple forts or stealing loot.

    So I don't think the idea is useful. Not for now.

  • @targasbr The idea is useful for quickly dividing the loot. It's basically a calculator. You can do that math yourself, sure, but firstly it takes much longer, and secondly this feature also distributes the loot randomly so the Alliances are less likely to argue over who gets which loot. One takes the green, the other one blue. Quick and simple conduct.

  • @archaell said in Fort Vault loot distribution via lantern system:

    @targasbr The idea is useful for quickly dividing the loot. It's basically a calculator. You can do that math yourself, sure, but firstly it takes much longer, and secondly this feature also distributes the loot randomly so the Alliances are less likely to argue over who gets which loot. One takes the green, the other one blue. Quick and simple conduct.

    Sea of Thieves is a game that doesn’t take your hand and does things for you, just as we don’t have a map in the corner of the screen, place markings or anything similar, this idea of yours wouldn’t add to social interaction, it would only help in a task that evades the concept of "less is more" in the game.

  • @targasbr Let me use the popular catch phrase: "Tools not rules". This is a tool anyone can choose to use or choose to completely ignore. Completely optional with the advantage that when multiple crews do a fort they have the tool available and can choose to use it if they want to which would improve the social interactions for them. For the solo crewers like you, it's just fancy lights that can be turned on and off in the Vault. Enjoy their prettiness and sail on.

    btw. Speaking about the map, the game holds your hand by showing you your position and direction. There weren't such GPS systems on pirate ships.

  • @archaell said in Fort Vault loot distribution via lantern system:

    @targasbr Let me use the popular catch phrase: "Tools not rules". This is a tool anyone can choose to use or choose to completely ignore. Completely optional with the advantage that when multiple crews do a fort they have the tool available and can choose to use it if they want to which would improve the social interactions for them. For the solo crewers like you, it's just fancy lights that can be turned on and off in the Vault. Enjoy their prettiness and sail on.

    Taking developers' time with something that will only help with a specific issue and will only help a small portion of the players is not feasible.

    btw. Speaking about the map, the game holds your hand by showing you your position and direction. There weren't such GPS systems on pirate ships.

    The game shows the position of the ship, in a world unknown to most, it would be as if you were born in one country, traveled to another and knew which country (island) you are in.

  • If it is worth it or not is for the developers to decide. Only they can know the time requirements of implementing it. Currently the game is lacking tools that multiple-crews can use for cooperation so any tool that helps with that is a good addition.

  • @archaell said in Fort Vault loot distribution via lantern system:

    If it is worth it or not is for the developers to decide. Only they can know the time requirements of implementing it. Currently the game is lacking tools that multiple-crews can use for cooperation so any tool that helps with that is a good addition.

    The community must decide what they want, not the developers. If the majority of the community thinks that an idea is not a priority, developers should listen to them.

  • @mandikss It doesn't work like that. The community can make suggestions, but the developers and higher-ups decide. Also the community is much larger than just these forums.

  • Or, you know, you could use your words...

    "I want that. Oh, you want that too? Okay, that's fine. Then I want that instead. Wait, you want that as well? Well, you can't have everything! Tell you what - I'll fight you for it... En garde! Hey, wait, why are you running away!? Hmm, I think he may be a coward. Wait just a minute. Hey, what do you think you're doing!? Oh no! He's loading the cannon! Run! Never mind, you can have it! You're crazy!"

    See, diplomacy works.

  • There are 2 situations when splitting loot fairly: Either everyone knows what everything is roughly worth, or not everyone knows. In the first situation, you can just interact with the other players to evenly split it. In the second, you can interact with the other players to rip them off via lying. Both of these are more interesting and less complicated than any supplementary system.

    Plus, dispute is good. If anything, I would change forts to spawn 7 items of equal value. Now it's impossible to fairly divide it up. That will create some fun.

  • @galactic-geek I could if I weren't in the middle of Europe with words having no meaning to the neighbors. The language barrier makes splitting the loot up more difficult and this suggestion could be easily added to the chat wheel to help with that.

    The diplomacy... it needs help when there are no laws to protect the diplomats. Imagine that your pirate could get deleted if you betrayed an Alliance - then the diplomacy could actually work! Backstabbers would feel what PvE players feel :3

    Any additional second spent on the Fort after it's completed increases the chance of the positive social interaction failing and becoming negative social interaction of betrayal. People are weak and know that so they don't even attempt positive interactions and choose better safe than sorry. Tools like the one mentioned here are needed for the concept of "are their friendly or not" to work, because right now they want to sink you 95% of time and you can't even enjoy the other 5% beause at least one person in your crew decides to sink them instead and the diplomatic mission is failed.

    More tools for non-hostile interactions are needed in these hostile seas to balance the odds.

  • @archaell said in Fort Vault loot distribution via lantern system:

    @galactic-geek I could if I weren't in the middle of Europe with words having no meaning to the neighbors. The language barrier makes splitting the loot up more difficult and this suggestion could be easily added to the chat wheel to help with that.

    Well, the words are already there within the quick chat wheel:
    "I'm moving the loot."
    "I'm dropping the loot."
    "Take this off me."

    The diplomacy... it needs help when there are no laws to protect the diplomats. Imagine that your pirate could get deleted if you betrayed an Alliance - then the diplomacy could actually work! Backstabbers would feel what PvE players feel :3

    This would be a bad idea, as it forces players into a certain playstyle that would inherently make the game less fun. Imagine playing for over a year, unlocking all kinds of exclusive cosmetics, only to have a crewmate betray the alliance and have your pirate deleted as a result.

    Any additional second spent on the Fort after it's completed increases the chance of the positive social interaction failing and becoming negative social interaction of betrayal. People are weak and know that so they don't even attempt positive interactions and choose better safe than sorry.

    In my experience, honoring an alliance is 1 of the easiest things to do because once you're in 1, honoring it literally requires no more action on your part. It's those pirates that get need said action, or who get bored, who don't care, or who don't see the long-term benefits that shatter alliances. Even during the attempted coup, the crew may still brig them and salvage the alliance (though, at that point, they know that they are not dealing with a very stable crew).

    Tools like the one mentioned here are needed for the concept of "are their friendly or not" to work, because right now they want to sink you 95% of time and you can't even enjoy the other 5% beause at least one person in your crew decides to sink them instead and the diplomatic mission is failed.

    See above; a tool will never truly be able to interpret One's intention. A person, however, may be able to intuit their intent.

    More tools for non-hostile interactions are needed in these hostile seas to balance the odds.

    As I've said, the tools are already there: instruments, grog, speaking trumpet, quick chat wheel, loot...

    It's not the tools that are needed, but the actions of an honorable sailor - a peace offering, or a show of non-threatening nature (such as lanterns lit and cannons fully raised), for example. A few kind words never hurt either.

  • Fairly ?
    So introducing a system that only could work with crews that are the same size, and with "pirates" who aren't fishing all of the time ...

    Instead of discussions who gets what, you'll get them about how many lights and who gets what colour ..., some only want the gems, some the merchant stuff, Athena's or just the commendations with allied loot and the promise of doing another fort

    Use the value if you turn it in at the normal faction or at the masked lady ?

    In my experience the division is made before and during the siege of the fort by one crew shouting what they want and the others complying, leaving the fort... or fighting them over it 😁. It seems to be a system that works.

    Have you ever done a fort with multiple crews and be alive long enough to divvy up the spoils ?

    If you and the other crew are for equal pay, what about doing, if there are two crews, two forts and let a coin flip decide who gets which fort ?

    I do have however the following scenario running in my head ...

    • Crew 1: The red chests are ours
    • Crew 2: Sure, you can bring the red chests to our ship
    • Crew 1: Why wouldn't we bring them to our ship ?
      Kabloemie
    • Crew 2: Because that's an awful long swim...
18
Publicaciones
12.1k
Visitas
1 de 18