Coop server? PVE

  • @chronodusk said in Coop server? PVE:

    @croatcarlo

    You sound like a real master of projection here with your lofty claims that the community is in some sort of crisis of PvE versus PvP division...

    Sea of Thieves is a PvEvP game. It was sold to you as a shared world game where PvP would be a part of it at all times, and never represented to you as anything else. This is 100% a matter of fact. Because of that, there is no leverage for this PvE server request at all as it would be out of place, and a diversion from the game's vision.

    Apart from being out of place, it would actually hurt the game. Sea of Thieves' multiplayer dynamic is dependent on having all play styles present in one world colliding with one another, PvE servers would have a huge negative impact on the way different types of players are distributed.

    It would ultimately split up and categorize what is supposed to be one mix bag of player variety, which would change the way sessions play out for everyone and kill Sea of Thieves as we know it.

    In Sea of Thieves, there is no PvE community and there is no PvP community. Everyone playing this game will always expose themselves to elements of PvP and PvE and this is just part of what it is to play Sea of Thieves - plain and simple. If you add PvE servers, then its an entirely different game.

    The only ones in all of these posts crying that PVP is an important part of this game is the PVP players. That's all you do, that's all you want, and for some odd reason you feel your entitled to make everyone want it too.

    Everyone else is happy just to fight skellies, dig treasures, fight megs and so on......they just could do without the toxic PC BS.

    Oh and when this game came out, and to this very day, does the description say that there is cross play with toxic PC players. Had it, the game would have failed out the gate.

    It's ok though, This game is changing the minute the OPT OUT lands. You and your cheating PC buddies can cheat each other all day and night. The xbox community will play whatever way they see fit without you.

  • @brimstone-love said in Coop server? PVE:

    @xxcaptmichaelxx said in Coop server? PVE:

    If there was a pve server, a lot of people would go there, and leave the rest of the actual pirates with no one to rob.

    Well wouldn't the "Actual Pirates" still have other Pirates who enjoy the fighting to rob?

    It's thoughts like this that will kill this game. There has to be people on the ocean who want to quest, and those who will have an opportunity to steal it.

    I've been in the victim position countless times, do I complain about my circumstances? No, I defend my ship, crew, and treasure.

  • @wickeddeath said in Coop server? PVE:

    @chronodusk said in Coop server? PVE:

    @croatcarlo

    You sound like a real master of projection here with your lofty claims that the community is in some sort of crisis of PvE versus PvP division...

    Sea of Thieves is a PvEvP game. It was sold to you as a shared world game where PvP would be a part of it at all times, and never represented to you as anything else. This is 100% a matter of fact. Because of that, there is no leverage for this PvE server request at all as it would be out of place, and a diversion from the game's vision.

    Apart from being out of place, it would actually hurt the game. Sea of Thieves' multiplayer dynamic is dependent on having all play styles present in one world colliding with one another, PvE servers would have a huge negative impact on the way different types of players are distributed.

    It would ultimately split up and categorize what is supposed to be one mix bag of player variety, which would change the way sessions play out for everyone and kill Sea of Thieves as we know it.

    In Sea of Thieves, there is no PvE community and there is no PvP community. Everyone playing this game will always expose themselves to elements of PvP and PvE and this is just part of what it is to play Sea of Thieves - plain and simple. If you add PvE servers, then its an entirely different game.

    The only ones in all of these posts crying that PVP is an important part of this game is the PVP players. That's all you do, that's all you want, and for some odd reason you feel your entitled to make everyone want it too.

    Nope, not just PvP players; I'm playing a PvPvE game.

    Everyone else is happy just to fight skellies, dig treasures, fight megs and so on......they just could do without the toxic PC BS.

    Ooooh calling PC players toxic; so very Xboxie.

    Oh and when this game came out, and to this very day, does the description say that there is cross play with toxic PC players. Had it, the game would have failed out the gate.

    And again.

    It's ok though, This game is changing the minute the OPT OUT lands. You and your cheating PC buddies can cheat each other all day and night. The xbox community will play whatever way they see fit without you.

    Have fun being sunk by other Xboxplayers.

    You know, Rare, can we have an opt-out of toxic Xboxplayers ?

  • @d-jaguar said in Coop server? PVE:

    Define average player.

    I wish I could with authority. Only Rare has metrics enough to determine that. My use of Average should honestly read my Idea of the Average player. I can only use my experiences on the Sea's as a personal metric as everyone does. I'm not against PvP but I recognize and believe that the game could see an increased player base if they found a way to entice PvE and PvP players with their own game modes with unique challenges and rewards.

    I think a discussion is warranted in either case though. Given that there are players who can't seem to avoid PvP and players who can't find PvP. I believe a conversation about how to make things more enjoyable for both sides should happen.

  • @xxcaptmichaelxx said in [Coop server? PVE]

    It's thoughts like this that will kill this game. There has to be people on the ocean who want to quest, and those who will have an opportunity to steal it.

    Provoking thought on a controversial subject matter will not kill a game. I asked the question because the OP seems to miss the point. PvP and PvE are not lines in the sand. There are people who do voyages, forts, ghost ships, tales....ect and they enjoy the added tension of a potential player encounter. These people will not suddenly disappear. These players who don't say I am a PvP player will not play away from PvP. Yet, most of the PvPers who make the loudest noise claim without players who don't want to do PvP, the game will fail.

  • @brimstone-love said in Coop server? PVE:

    Again you are using a false equivalency. You may not have to buy a voyage or sail a ship to progress but someone has too. The treasure turned in was collected by someone.

    Not true at all. There are message in a bottle voyages, emergent captain skeletons, skeleton ships, loot on beaches. You can progress regardless of whether or not anyone buys a voyage or sails a ship... it’s not necessary.

  • seperating pve from pvp would break the game, there is no risk/reward if pvp is taken out of adventure

  • @entspeak said in Coop server? PVE:

    Not true at all. There are message in a bottle voyages, emergent captain skeletons, skeleton ships, loot on beaches. You can progress regardless of whether or not anyone buys a voyage or sails a ship... it’s not necessary.

    Try to spin it, but your wrong. Someone still needs to get on a ship and put in the time. You can't collect loot, kill skeletons, or find treasure sitting in the Tavern. Even if your crew does so, SOMEONE is still putting in the work.

    Regardless of how you try to spin it, that work can get done without PvP, because at the end of the day PvP is not core to the game. Would the game be the same without PvP? No it would not, but people would still happily play it and enjoy the wealth of content, stories, and PvE encounters.

    Hyperbole aside PvP and its most vocal supporters and representatives such as numerous content creators are doing this game a disservice. If private or player run servers (for a fee) were an option, I personally know multiple communities that would jump aboard the SoT bandwagon and enjoy the game Rare has made.

  • @xeola said in Coop server? PVE:

    seperating pve from pvp would break the game, there is no risk/reward if pvp is taken out of adventure

    I guess all those posts about ships sinking due to Skeleton Ships, Krakens, Megladons, and Storms don't exist? Threats exist in the game outside other players and given that rare has shown they can increase frequency and difficulty quite easily, it wouldn't be a problem to make environmental threats harder to contend with.

  • Sea of Thieves has a fundamental problem. When you have a game in which an entire of session of play can be wiped out, it breeds toxic mentality. A proposal was made pretty early on and never got much feedback, mostly due to being buried by those who enjoy the idea of ruining hours of game play simply by sinking another players ship. The proposal was simple, Voyages count toward completion and offer a reward external to turning in the actual chests, skulls, trinkets...ect. If you think of all the gold from one voyage as terms of percentage it would be broken down in this fashion. The first 25% of the profit from 1 voyage would be rewarded to the Ship on recover. So even if you ran into bad luck or had a player sink or steal from you, all the time you put in would still count for reputation and enough gold to make it worth doing. Having your items stolen would still hurt as you would be missing out on the pay day, but you wouldn't play for hours and having nothing to show for it. It would take the hostility down a peck and PvPers would be rightfully able to point out that it could be worse and you could lose all progress.

    Now what would I like to see? Private Servers with standard progression that are invite only. Alliance Flags would be disabled during Private play. Everything else works fine. I would honestly love to play with my friends know we can avoid the toxic BS that has turned a large portion of them away from the game.

    On the flip side I would also like a more dedicated Adventure mode. Increased player numbers and ships per server with treasure spawn rates upped on island and in wrecks. It would be less about doing voyages and stories and more about exploration. A new mechanic tied to the crows nest would allow a ship to ping by scanning the horizon. This would make it so a ship within view distance shows up on the map making tracking and stalking more indepth.

    2 New game modes each enhancing and enticing specific play styles.

  • @brimstone-love said in Coop server? PVE:

    @xeola said in Coop server? PVE:

    seperating pve from pvp would break the game, there is no risk/reward if pvp is taken out of adventure

    I guess all those posts about ships sinking due to Skeleton Ships, Krakens, Megladons, and Storms don't exist? Threats exist in the game outside other players and given that rare has shown they can increase frequency and difficulty quite easily, it wouldn't be a problem to make environmental threats harder to contend with.

    They need to make the environment harder for sure, but that still wouldn't justify a pve server. It's not as much about the reward as it is about keeping the seas unpredictable.

  • @brimstone-love

    Alternatively to giving players rewards for not planning ahead, they could do what many do, and sell their hauls before amassing several hours' worth. If you manage to play for that long without player interruption and gather a huge amount of treasure but are unable to defend it when someone does come along far later, why didn't you bother stopping at one of the outposts you likely passed on your journey? That's the idea of the game: You don't need to ask for the game to change to better suit you, you just need to look at what you may have done wrong which caused your overall loss. It was never lost to people who 'enjoy ruining hours of gameplay', it was to people who wanted to encourage others to actually think about what they were doing rather than never putting any real thought into their gameplay and whining about how it was too difficult after.

  • @nabberwar ha detto in Coop server? PVE:

    True, but not between PvE and PvP players, but between normal people and people with buyers remorse. Plenty of people fight ships while simultaneously doing voyages. Its only the subset of people demanding for this safe space that can't multi-task.

    I tried the game even before it came out, on Game Pass. I did not purchase it, and I assure you I never will, if Rare doesn't address these problems :)
    No buyer's remorse from my end then, just frustration first and then a bland uninvested disappointment in the long-run, that gets refreshed every once in a while when I feel like giving another chance to a game that had potential.
    From the beginning, there were people that just wanted to chill on the seas, killing Krakens, digging chests and clearing forts...but Rare wouldn't let them do it in peace. It always has to be a race to finish whatever you're doing and hoping not to find someone camping an outpost, forcing you to spend another 10 minutes of empty voyage towards another outpost, which may or may not have another camper crew waiting for you. Hoping not to be ganked by two or more between skelly ships (and having the ship "stunlocked" by cursed cannonballs until you sink), megalodon and kraken, that is.
    Could we solo players at least ask for a place where we can park our sloop and actually sell the dozens of loot items that we managed to hoard through these difficulties, and which we can carry only one at a time? (Seriously, this has always been a nonsensical pain in the butt).
    Apparently, not. We must invest additional time, for it. Time, time, time. It doesn't really matter if you're good or not, the only thing that seems to have some kind of importance is how much time you want to invest playing. And that has a play in PvPers philosophy too, because why bother with voyages and such, if you can kill another crew in 10 mins and pick up 2 hours worth of loot?
    This game rewards SO MUCH the grief that Rare fears like it was a devil the possibility of giving PvErs the ability to enjoy the game without worrying about warlike crews - amongst other dangers. And that's why their game is just a niche one, and not great a success.

    First, their is so much down time between fights in this game its rather unbelievable that some people can't get stuff accomplished. It can go between hours of sailing before a ship even approaches you let alone outright attack you. At this point, the PvE sailors come off as drama queens, you certainly aren't these victims of never ending attacks.

    I don't know in which servers you play, but in mine I bump into other ships pretty much once every 15 minutes, more or less. Without taking into account skeleton ships, which are way more common. I might add that if a PvEr may come out as drama queen, PvPers may come out as pumped giggling woodpeckers with the only goal of punching a hole in the hull of someone else, just for the sake of it.

    Second, this idea that all PvP players do is just wait in the shadows to steal those poor PvE players of their couple of castaway chests. Lets get one thing straight here, solely stealing in this game is extremely unprofitable. If you want to make bank, drop voyages or do neutral events like Forts. You know what stealing is though that makes it worth it? Its extremely fun, try it sometime, you might finally get that experience you say you don't have. No one starts off good in this game at combat. Time to put in the effort to get good like the rest of the population.

    And what if I don't enjoy to annihilate another person's work and time by killing him and stealing all what he's put his effort into? Must I forcibly be a Dbully towards another player, to enjoy the game at its fullest? Arena just doesn't cut it?

    No, the simplest solution is for people to read the tin before they buy a game. I see no point in trying to cater to people who aren't interested in the main point of the game. Right there on the box, unknown encounters with other players.

    "...which you must avoid or being at a serious risk of throwing in the sink hours of progress-making and grinding." If you want to tell the tale, tell it in its entirety.
    One could also add: "Play new world-revealing quests every once in a while...but do it in time, because we'll remove them from the game after a few weeks."

    Seriously, for every single thing Rare does right, it botches two other ones.

  • @true-inxis said in Coop server? PVE:

    @nabberwar ha detto in Coop server? PVE:

    True, but not between PvE and PvP players, but between normal people and people with buyers remorse. Plenty of people fight ships while simultaneously doing voyages. Its only the subset of people demanding for this safe space that can't multi-task.

    I tried the game even before it came out, on Game Pass. I did not purchase it, and I assure you I never will, if Rare doesn't address these problems :)
    No buyer's remorse from my end then, just frustration first and then a bland uninvested disappointment in the long-run, that gets refreshed every once in a while when I feel like giving another chance to a game that had potential.
    From the beginning, there were people that just wanted to chill on the seas, killing Krakens, digging chests and clearing forts...but Rare wouldn't let them do it in peace. It always has to be a race to finish whatever you're doing and hoping not to find someone camping an outpost, forcing you to spend another 10 minutes of empty voyage towards another outpost, which may or may not have another camper crew waiting for you. Hoping not to be ganked by two or more between skelly ships (and having the ship "stunlocked" by cursed cannonballs until you sink), megalodon and kraken, that is.
    Could we solo players at least ask for a place where we can park our sloop and actually sell the dozens of loot items that we managed to hoard through these difficulties, and which we can carry only one at a time? (Seriously, this has always been a nonsensical pain in the butt).
    Apparently, not. We must invest additional time, for it. Time, time, time. It doesn't really matter if you're good or not, the only thing that seems to have some kind of importance is how much time you want to invest playing. And that has a play in PvPers philosophy too, because why bother with voyages and such, if you can kill another crew in 10 mins and pick up 2 hours worth of loot?
    This game rewards SO MUCH the grief that Rare fears like it was a devil the possibility of giving PvErs the ability to enjoy the game without worrying about warlike crews - amongst other dangers. And that's why their game is just a niche one, and not great a success.

    First, their is so much down time between fights in this game its rather unbelievable that some people can't get stuff accomplished. It can go between hours of sailing before a ship even approaches you let alone outright attack you. At this point, the PvE sailors come off as drama queens, you certainly aren't these victims of never ending attacks.

    I don't know in which servers you play, but in mine I bump into other ships pretty much once every 15 minutes, more or less. Without taking into account skeleton ships, which are way more common. I might add that if a PvEr may come out as drama queen, PvPers may come out as pumped giggling woodpeckers with the only goal of punching a hole in the hull of someone else, just for the sake of it.

    Second, this idea that all PvP players do is just wait in the shadows to steal those poor PvE players of their couple of castaway chests. Lets get one thing straight here, solely stealing in this game is extremely unprofitable. If you want to make bank, drop voyages or do neutral events like Forts. You know what stealing is though that makes it worth it? Its extremely fun, try it sometime, you might finally get that experience you say you don't have. No one starts off good in this game at combat. Time to put in the effort to get good like the rest of the population.

    And what if I don't enjoy to annihilate another person's work and time by killing him and stealing all what he's put his effort into? Must I forcibly be a Dbully towards another player, to enjoy the game at its fullest? Arena just doesn't cut it?

    No, the simplest solution is for people to read the tin before they buy a game. I see no point in trying to cater to people who aren't interested in the main point of the game. Right there on the box, unknown encounters with other players.

    "...which you must avoid or being at a serious risk of throwing in the sink hours of progress-making and grinding." If you want to tell the tale, tell it in its entirety.
    One could also add: "Play new world-revealing quests every once in a while...but do it in time, because we'll remove them from the game after a few weeks."

    Seriously, for every single thing Rare does right, it botches two other ones.

    You complain about AI, you complain about other players, you complain about sailing to another island. If you're complaining about every aspect of a game, maybe the game isn't for you.

  • @withmyapologies Nah, I enjoy to solve puzzles, collect bounties and kill marine beasts ;) but if I must put up with both the environment and the playerbase's whims, the game doesn't keep me hooked for long. And that's why I didn't pay directly Rare for it. I may, if they address those problems.

    EDIT: by the way, if all the people like me should leave the game, I wonder what would be the difference between that and a differentiation between PvE and PvP servers...probably the number of people playing the game globally, but I think that a company should want that number to increase, not to decrease^^

  • @true-inxis

    Then you'll have to adapt to the environment you're in like millions before you and either find enjoyment in those other tasks or become better at avoiding them so you have more time to enjoy the aspects you do like. Or, if that is too much, you might simply sacrifice both the enjoyment you gain and the detriment to that that the game provides, if the negatives outweigh the positives.

  • @brimstone-love said in Coop server? PVE:

    @entspeak said in Coop server? PVE:

    Not true at all. There are message in a bottle voyages, emergent captain skeletons, skeleton ships, loot on beaches. You can progress regardless of whether or not anyone buys a voyage or sails a ship... it’s not necessary.

    Try to spin it, but your wrong. Someone still needs to get on a ship and put in the time. You can't collect loot, kill skeletons, or find treasure sitting in the Tavern. Even if your crew does so, SOMEONE is still putting in the work.

    Totally, utterly, patently false. You do not need a ship to progress. I just started playing a new pirate who plays solo and has progressed without ever using a ship. I spawn at the tavern (wake up at the table every time), scuttle the ship, and swim until I find a rowboat. Yes, someone is doing the work... I am doing the work... without a ship. And, yet, the game wouldn’t be the same without ships, yes?

    ‪https://www.seaofthieves.com/year-in-review/share/e2909d3486feba7c1dfb46e645b54267f647e5fa1f19dd8a12f7ee704190eeb7fafd53b7e3a84ceaa817735e00ec06b7165bd411fd271178b6889284c4d92f34‬

    Regardless of how you try to spin it, that work can get done without PvP, because at the end of the day PvP is not core to the game. Would the game be the same without PvP? No it would not, but people would still happily play it and enjoy the wealth of content, stories, and PvE encounters.

    “Would the game be the same without PvP! No, it would not...” Exactly. PvP is a fundamental aspect of the game... just like ships. As you admit - and have pretty much conceded from the get go, it’s not the same game without PvP.

  • @ultmateragnarok No, I simply will not spend my money for a game developed by a house that has shown little consideration towards the feedback of half of its community^^ Just like all the rest, if I can't vote with my voice, I'll vote with my wallet. That doesn't mean I'll stop trying to make myself heard. If and until then, Sea Of Thieves will remain a niche game with unbalanced gameplay design, which I (just like other millions) may or may not play when I'm bored.

  • @true-inxis

    Quite bold of you to assume that out of the entirety of the playerbase, a rough half of them are attempting to make themselves heard here. I don't see all that many people here, and out of the ones here, very few are aligned with you. It's a loud minority, not a majority, clear your eyes and see the difference.

  • @entspeak ha detto in Coop server? PVE:

    “Would the game be the same without PvP! No, it would not...” Exactly. PvP is a fundamental aspect of the game... just like ships. As you admit - and have pretty much conceded from the get go, it’s not the same game without PvP.

    PvP is not fundamental. It's fundamental for those who want to do it. Which could easily be done in dedicated servers. What PvPers really want by keeping the community joined, is the possibility to bump into a crew that is not experienced in PvP fights, and be able to grief them in a timely manner.

  • @brimstone-love said in Coop server? PVE:

    When you have a game in which an entire of session of play can be wiped out, it breeds toxic mentality.

    Entire sessions are never “wiped out.” A person can certainly lose all the loot they had in an entire session if they never turned it in... but the session was still played. There are ways of mitigating loss. If people loot stack, the risk of losing rewards increases with the amount of time loot is on board your ship. It has always been wise to only carry only the amount of loot that you feel comfortable losing. If you have loot on board that you would not feel losing, turn it in.

    Ships do not... I repeat, do not appear out of nowhere. You will never be ambushed at an outpost if you are aware of your surroundings.

    All the arguments made about losing ”hours” of work are flawed, because there is always a way to mitigate loss - you just have to do it.

  • @ultmateragnarok
    Quite bold of you to assume this forum isn't biased towards people who like the game as it is. Maybe you should clear your eyes and look at why people abandon the game and don't write on this forum at all^^

    BTW, keep your tone friendly and the toxicity to a minimum, please. Noone has attacked you. Be polite.

  • @wickeddeath said in Coop server? PVE:

    The only ones in all of these posts crying that PVP is an important part of this game is the PVP players. That's all you do, that's all you want, and for some odd reason you feel your entitled to make everyone want it too.

    Not true! This game has PvP woven into it's core gameplay by design. I'm not trying to "make other people want it" I'm just saying that this is what the game is, and this is what I and many other players paid our money for.

    If they add PvE servers, it is a different game entirely. Adding PvE servers would essentially be a form of fraud in my book... To sell me one game and then turn it into a completely different game after I have spent my money on it!

    Everyone else is happy just to fight skellies, dig treasures, fight megs and so on......they just could do without the toxic PC BS.

    It isn't that simple, you would know that if you actually read my comment.

    If there were PvE servers, players would just split themselves up based on play style. The whole multiplayer dynamic of Sea of Thieves is based on having unpredictable player encounters with every type of player in a shared world.

    If players sorted themselves out into PvE and PvP, this would hurt the player variety in any given server and make the game more boring for both PvP and PvE.

    Not to mention, stealing loot and content creation around stealing loot is a huge part of Sea of Thieves. That would be ruined because anyone with good loot to steal would be in a PvE server and the "PvP" servers would be left with empty ships just fighting.

    Oh and when this game came out, and to this very day, does the description say that there is cross play with toxic PC players. Had it, the game would have failed out the gate.

    It's ok though, This game is changing the minute the OPT OUT lands. You and your cheating PC buddies can cheat each other all day and night. The xbox community will play whatever way they see fit without you.

    I've never cheated in an online game in my life, and I'm proudly a PC player.

    Here's a tip for you - accusing the PC player base as a whole of being cheaters just isn't a good look. It just makes you look like an immature Fortnite kid, and honestly I'm not surprised you said something like this since you also think there should be PvE servers...

    People just aren't going to take you seriously when you speak this way.

  • @true-inxis The combination of PvP and PvE IS fundamental to the game. This is how the game was designed. If you don't like SoT this way, consider buying The Sailing Simulator on Steam.

    And stop trying to make people believe that there are 2 factions in this game. I enjoy both PvP and PvE. Which server do I go on? Or do we separate the playerbase by using 3 different pools? So we have PvP Crossplay, PvPvE Crossplay, PvE, PvP Non-Crossplay, PvPvE Non-Crossplay. If you want to kill a game, there are more effective ways to do it.

  • @entspeak ha detto in Coop server? PVE:

    All the arguments made about losing ”hours” of work are flawed, because there is always a way to mitigate loss - you just have to do it.

    Well, if I have an hour to play in the evening, it would mean that I could actually be in a voyage doing fun stuff for only half an hour...which isn't exactly thrilling.

  • @true-inxis

    This forum isn't biased against change as so many think it is. Many people on it, myself included, are against some of the suggested changes due to their overall effects on the game, over the specific part they were intended to fix. Often times, we'll suggest changes to the suggestion which could make it fit the game, or compromises between the suggestions and the core ideas of the game, but they're not always accepted by those who made the original suggestions. People abandon the game because they don't play the game as intended (such as focusing on the voyages and progression), because they lose a few times and give up rather than trying to improve, and because they don't know what's going on or how to play. Through that, the game as managed to retain a sizable playerbase, and a far greater one than the double-digit playerbases of the games which followed their community suggestions fully, especially with major changes against the cores of the game.

  • @ultmateragnarok said in Coop server? PVE:

    Alternatively to giving players rewards for not planning ahead, they could do what many do, and sell their hauls before amassing several hours' worth. If you manage to play for that long without player interruption and gather a huge amount of treasure but are unable to defend it when someone does come along far later, why didn't you bother stopping at one of the outposts you likely passed on your journey? That's the idea of the game: You don't need to ask for the game to change to better suit you, you just need to look at what you may have done wrong which caused your overall loss. It was never lost to people who 'enjoy ruining hours of gameplay', it was to people who wanted to encourage others to actually think about what they were doing rather than never putting any real thought into their gameplay and whining about how it was too difficult after.

    Why is it so bad to help make the game more approachable? Sea of Thieves is a living title similar to a MMO. Its in a constant state of development. This means things can and will change over time in attempt to attract new players and retain existing players. Asking the game to change is not only requested but strongly desired by Rare. Feedback is metrics and metrics steer the course of development.

    Your reply though highlights part of the problem. I have yet to see a Pro-PvPer approach these topics logically. Making excuses and telling people to go play other games shows a lack of respect toward said players and the game itself. Your comment dismissing my idea is a bloated way of saying get better. Sea of Thieves is not complicated or in-depth. Most fights come down to luck as hit registration and lag at the wrong moment mean a loss. Sure you can turn in every chest as you get it, but you still can and will get attacked and in some cases sunk before even leaving port for the first time. This is not the experience that entices players to keep playing or invite there friends to buy the game, in most cases.

  • @True-Inxis

    Well, if I have an hour to play in the evening, it would mean that I could actually be in a voyage doing fun stuff for only half an hour...which isn't exactly thrilling.

    That's specifically what Arena was built to counteract - if the loading and matchmaking times would actually stay to their allotted 6 minutes, each match is a PvEvP voyage taking exactly 30 minutes. Unfortunately, the combination of its already flawed matchmaking, a lack of players, and a 4-way split of its playerbase made it less of a short time.

  • @l4chsfps You have PvP servers (with PvP enabled), and PvE servers, without PvP. It all ends there. ^^ Go on PvP enabled servers, just like in every MMO. Don't overcomplicate things.
    By the way, as I already said, if you want to play PvP, play it. Why someone else should be forced to confront onother player, if he doesn't feel like it? Just because "it was designed this way"? ^^ You mean, things should not be improved? Now, THAT is a flawed reasoning, if you ask me.

  • @brimstone-love

    The Maiden Voyage was a step in the right direction with that, the game seriously needs a good tutorial. One of the big reasons players leave is due to not knowing how to play, and teaching them at least the basics will assist greatly in retaining a decent portion of the lost players. PvE servers are not the way to do that, however, as that is not teaching them how to fight a threat but instead removing it, and everything it brings with it, altogether.

  • @true-inxis
    But what if you want it to be unpredictable, not a choice in the menu for how you play?

  • @true-inxis If it ain't broke, don't fix it. Things are not broken. The game works as intended. YOU just don't want to play the game that SoT is. That is entirely fine. But stop trying to ruin the game for everyone else that enjoys the game as it is.

  • @ultmateragnarok Change is not always bad. There are plenty of games that followed their players' feedback and thrived. Some did not do that, and were abandoned in some time. Rare has had a golden shot, with marketing and its connections to Microsoft, and I strongly believe these are the factors that kept SoT alive until now. I'm not demanding to do what I say like my words were golden dogma, but it's been two years now that people are asking for a more PvE-centered way of playing...

    (by the way, I don't think there's a "wrong way" and a "good way" of playing the game. There's different ones, and everyone should be able to focus on what they enjoy, just like playing a mage or a melee fighter in most RPGs)

    ...and still their requests are going unanswered, in any way. Should it be time to have some change, ain't it?

  • @ultmateragnarok ha detto in Coop server? PVE:

    @True-Inxis

    That's specifically what Arena was built to counteract - if the loading and matchmaking times would actually stay to their allotted 6 minutes, each match is a PvEvP voyage taking exactly 30 minutes. Unfortunately, the combination of its already flawed matchmaking, a lack of players, and a 4-way split of its playerbase made it less of a short time.

    Arena was a shot at solving some problems that Adventure mode had, but it was just a compromised solution that did not make anyone really happy, I think...sadly, tho...

  • @true-inxis

    I tried the game even before it came out, on Game Pass. I did not purchase it, and I assure you I never will, if Rare doesn't address these problems :)

    The easiest response to this is that this game never interested you in the start. I don't see problems, I saw what was advertised, thought it looked fun, bought it and rather enjoyed it. I don't see why a game company should waste resources attracting outside of their base group. When you lose you primary focus, you lose you biggest base. Why would they want to alienate their main crowd to attract fewer people than they would lose?

    From the beginning, there were people that just wanted to chill on the seas, killing Krakens, digging chests and clearing forts.

    From the beginning people played this game with expectations beyond what this game set out and promised. Right on the tin it was spelled out to these people, hell, I will even quote it for you.

    With no set roles, you have complete freedom to approach the world, and other players, however you choose.

    Whether you’re voyaging as a group or sailing solo, you’re bound to encounter other crews in this shared-world adventure – but will they be friends or foes, and how will you respond?

    Nowhere was it promised safety to adventure alone or never get attacked by players.

    It always has to be a race to finish whatever you're doing and hoping not to find someone camping an outpost, forcing you to spend another 10 minutes of empty voyage towards another outpost, which may or may not have another camper crew waiting for you.

    This is such a non-problem, I've been playing this game since launch, I can count the number of times a crew was waiting for me at an outpost on one hand. Their is also more outposts than their is ships in this game. It is highly unlikely 2-3 are occupied at one time. Let alone all of them camped supposedly waiting to steal your little bundle of castaway chests.

    Could we solo players at least ask for a place where we can park our sloop and actually sell the dozens of loot items that we managed to hoard through these difficulties, and which we can carry only one at a time? (Seriously, this has always been a nonsensical pain in the butt).

    You are playing solo in a game designed for crews, its no surprise you are having issues. Numbers in groups will always have an easier time than a solo player, but this isn't some unique concept pioneered by Rare. This is the same for any game with PvP. If you don't want to struggle like you are, find a crew to sail with. This way, you can finally play the game in its intended fashion.

    And that has a play in PvPers philosophy too, because why bother with voyages and such, if you can kill another crew in 10 mins and pick up 2 hours worth of loot?

    You flatter yourself when you think the PvP is just waiting specifically on you just to rob you of you small cache of low tier loot. You are one stop on the journey, plenty of crews do voyages while PvPing. When you stop fearing the loss of intangable loot, you start to have fun in the game. So what you lost loot? I've lost loot, you don't see me crying on the forums for a safe space. Its fun, try it sometime. See a ship and go rob it, relax and stop taking this game so seriously.

    And what if I don't enjoy to annihilate another person's work and time by killing him and stealing all what he's put his effort into? Must I forcibly be a Dbully towards another player, to enjoy the game at its fullest? Arena just doesn't cut it?

    Than you are playing the wrong game. It isn't bullying playing the game in a standard fashion. We are playing a Pirate game, and we are doing just that, being Pirates. Just to refresh your memory, Piracy is defined as theft at sea. This is pulled directly from the Community Code of Conduct for this game from Rare...

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    Time to be a good sportsman and lose with some dignity.

    "...which you must avoid or being at a serious risk of throwing in the sink hours of progress-making and grinding." If you want to tell the tale, tell it in its entirety.

    See quote earlier on, nothing has been hidden from you, you chose to not turn in for two hours. Whose fault is that on? Side note, earlier you said you get attacked by players every 15 minutes, but suddenly, you have 2 hours of free uncontested grinding on the seas? Certainly doesn't sound like this pvp-fest you describe.

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