The Captain's Quarters [Chapter 2]: Gunpowder Skeletons (review)

  • Ahoy there fellow Pirates!

    Two weeks ago I started a topic called The Skeleton Thrones Review & Feedback. My intention was to write a review (and feedback) of the current new content with both positive and constructive points based on my own experience, my crew's experience as well as what I hear from other people over here on the forum.

    I've also been considering to give this a name, so I decided to use: 'The Captain's Quarters'. I quite like it :D

    The purpose is to encourage healthy discussions about the things that have been added because I got tired of all the pointing fingers and salty comments (on both sides of the discussion) going back and forth on several topics.

    So, now that patch 1.1.4 has been released, let's get on with this update's review!


    gunpowder skeletons

    The 2nd Bilge Rat Adventure: Gunpowder Skeletons

    All things new: Gunpowder Skeletons, Fuses, Explosive Force and cosmetics

    This time we're running away (not always of course) from skeletons that have learned from their opponent, us, and are now carrying powder kegs. Here's what the patch notes have to say about it.

    Gunpowder Skeletons Event – Carrying a gunpowder keg, skeletons can now rush towards you, light their fuse and... BOOM, off to the Ferry you go! The Bilge Rats are challenging all brave pirates to defeat them in various ways, some less conventional than others! Keep an ear perked for a burning fuse, and a finger on the trigger... good luck!

    Here's a Jack Sparrow impression of how that went down for me when starting a level 45 Order of Souls voyage together with a message in a bottle OoS voyage, both on the same island:

    Jack Sparrow Run

    It actually went down like that. Gunpowder skeleton on the left, in front of me, on the right and I just bailed! I digress...

    Gunpowder Skeletons
    The way we approach fighting skeletons has changed quite a bit with the addition of gunpowder skeletons. In some cases it's become much easier to deal with a skeleton wave, in other cases you'll have your hands full trying to dodge the different kegs that got activated. I've seen people talk about how Skeleton Forts are too easy and too fast to do right now. I have yet to test that out for myself, but I can imagine the Skeleton Forts are a bit faster cleared now.

    I personally think that the new skeletons add a level of depth to the fights we have, so long as you're not just sitting on some beach waiting for the skeletons to line up and shoot the keg. The reason I'm putting it that way is that Gunpowder Skeletons can spawn both in whatever wave you are clearing, assuming you are doing Order of Souls or a Skeleton Fort, but also in the regular "white" (i.e. no bandanas, plant, shadow or gold) skeleton waves. What that means is that now you not only have to look out for a gunpowder in the hands of whatever it is you are focussing, but also around you. This makes for a few awesome surprises and therefor moments!

    The amount of Gunpowder Skeletons could, or rather should, be reduced. Not a single wave goes by without one or two spawning. I'm going to assume that Rare has dialed up the rate because of the current event, so hopefully it will be toned down a bit two weeks from now. My main concern with the higher occurance is that Skeleton Forts and Order of Souls will become easier to finish and stay that way.

    One thing I am glad about is that kegs that explode don't necesarily kill the Captain you are trying to kill. I feel Order of Souls would become a bit too easy if that was the case. Speaking of Order of Souls, I think they now are the most fun Trading Company to do at this point in time. What do you think?

    One final thing I would like to mention about the new skeletons is the name we should give them. @Wombaxx created a topic where the term 'kegleton' was coined. I very much like that, we now have Skeletons and Kegletons!

    Explosive Force

    }}INSERT GIF{{

    The above was from my working document... I couldn't for the life of me get my video file to work. So, unfortunately, no GIF of my Galleon being rocked because @mr-shatango lit a keg.

    Barrels now knock around a vessel when detonated. I have yet to try out the effects while doing a skeleton fort when multiple ships are around. I imagine it will knock you back quite a bit. There has been one instance of someone shooting a keg near our Galleon and our Galleon just started rocking.

    It makes for some immersive gameplay. Standing on your ship and having it rock like that feels pretty great. It makes the effect of the explosion so much better and I hope they keep adding little things like this.

    @Lefaux2 was kind enough to share his experience with the new Keg physics. There's been a moment where his crew "kicked" a Galleon into the lagoon over at Keel Haul Fort with three barrels. Another instance where their Galleon got stuck on Sailor's Bounty and they figured: "Well.. we have barrels und panks.. lets speed the "get her free" process up a bit". He also figured out that if you put a Keg under a sloop, you'll be able to knock the person at the helm off the ship.

    Fuses
    This is been a feature that has been requested over, over and over again. Harr am I glad that it's finally here!

    The gunpowder fuse is a feature that takes some getting used to. For one because it's a new way of handling gunpowder kegs, on of the more powerful tools we have to take down ships. Second because we can turn the fuse on and off. I've been part of a random crew that wasn't aware of this and our ship got sunken more times than I'd like to admit. How could he have known, though, I mean it's not mentioned anywhere in the patch notes. Rare, fix your patch notes.

    Okay, but seriously, it adds a great new way of sinking one's ship. Just yesterday we were at a fort. A Galleon approached and asked if they could do the new commendation with us. We agreed and, as any good pirate should do, held up our guard. Our ship was lined up with their bow so we could shoot it if anything would happen. Shooting just the front of the ship, however, wouldn't do us any good right away. We got a keg ready and as soon as the Captain spawned on the island, I made my way over to their ship. As soon as I reached the ladder, my crewmate started firing their bow while I put the keg next to the stairs below deck. I lit the fuse, made a run for it and not 20 seconds later their Galleon was sitting at the bottom of the ocean.

    Besides sinkin a ship, it's also great to use for these pesky Golden Skeletons. You group them up, light the fuse, put the keg down and make a run for it. No longer will you have to shoot the keg and mostly miss because they tent to suddenly walk in front of the keg somehow.

    Now about the fuse itself... 5 seconds may be too short in some cases, too long in others. I can understand from a defensive point of view, you'd like to have a little more time to stop the fuse. From an attacking point of view you just want to get away safely and then let it blow. We'll have to see how it works out in the long run, this may be tweaked a little in the future. Who knows.

    Bilge Rat Commendations, Doubloons and Cosmetics
    Commendations
    Let's start with the Commendations, the part that makes this adventure. The different types of things we need to do are great fun. I'm glad the distinction was made between the four types of skeletons to make sure it isn't just one massive commendation you are trying to achieve.

    That being said, I think the amount of times we need to complete a requirement for any commendation could be increased on some and decreased on others. For example, 3 and 10 times for the regular "Kill 3 X skeletons by shooting a Gunpowder Skeleton". You can achieve this a bit too fast with the way the game stands now. The amount we need to do it should increase or the amount of Gunpowder Skeletons that spawn should be decreased. Right now the majority of the non-Legendary Commendations can be achieved on day one. Considering this event is supposed to last two weeks, I feel that is way too fast. I'd be happy to do it 10 and 20 times to get the Commendation.

    Some have mentioned that the 'Legendary Gunpowder Plot' Commendation is too hard to do. This one required you to kill 5 skeletons with a Gunpowder Skeleton on an active fort while another crew is there as well. I personally feel that I don't mind it, it's a 'Legendary' Commendation after all. It's not supposed to be easy.

    Speaking of Legendary Commendations, how come there is no title for them? They seem like the best Commendations to gain titles for. Seems a little odd to me.

    Bilge Rats
    During the first Bilge Rat Adventure we were able to earn a total of 100 Doubloons which we in could use to buy cosmetics, gold and recommendations. This adventure is no different, except for a few changes.

    The items we are able to buy now are: The Bone Crusher Sword, Pistol, Blunderbuss and Eye of Reach, priced at 15 Doubloons per item. They will go well with the Bone Crusher outfit we were able to obtain during the last adventure. I didn't buy the dress so I was left with 60 Doubloons from the last adventure and thus was able to buy the new items right away without doing any of the new content.

    I really like the way they look, but the guns feel a little bit off to me. Maybe that's just a matter of getting used to, but my aim became very terrible once I equipped the Bone Crusher Pistol. Another thing is the Eye of Reach. It's quite a bit larger than other Eye of Reach skins which has an impact on your vision. I've put them side by side for you to see:

    Eye of Reach comparison

    Letter of Formal Recommendation
    This is something that deserves it's own section because there's a bit of a dicussion going on between players on what they think of it. Multiple topics, including this one and this one have been made to talk about buying your way to Pirate Legend. Buying a Letter of Formal Recommendation now grants you 1 level for a Trading Company of your choice. During our last adventure this was, according to some players, about 1/3 of a level. I'm not too sure on that, I didn't personally buy the Recommendation then so I'm a little fuzzy on the details.

    Letter of Recommendation

    So, what's the discussion about? Well in essence there are players that feel their Pirate Legend title is worth less now that newer players are able to buy themselves to Pirate Legend. While in essence this is true, you still have to play the game and spend time on it. My opinion on it is: I don't really mind. It's a new way for Pirates to reach Legend status and I can only encourage Rare to give us more ways to do anything, really.

    Getting one level for only 30 Doubloons, however, is something I feel is discussion worthy. It may be a little cheap in comparison to the other things. Tkae the 10.000 gold, for example. You can easily earn yourself 10.000 gold, and then some, by doing a Skeleton Fort. You cannot, however, earn yourself an entire level by doing a Skeleton Fort. Yet the cost of 10.000 gold and a Formal Letter of Recommendation are very close to eachother. I say make the letter 50, maybe even 60 gold. That way it has an impact on what you are doing and you really need to consider whether spending 60 Doubloons is worth the extra level.

    Other updates, fixes and known issues

    Skeleton Accuracy
    While I've heard mixed things about the actual change, my experience is that the Skeletons are a lot better to fight now that each shot isn't a 100% hit. Heading for a group of Skeletons with guns doesn't mean guaranteed death anymore. This is a welcome change in my opinion. Tho it may need to be looked at, because not everyone seems to be affected by the change.

    Joinable Status
    The other day I was solo on a Sloop. I had just defeated a Galleon to keep my hard earned two Villainous Bounty Skulls safe and sound so the adrenaline was still rushing. I turned in one skull, turned around and P**F... someone joined my session. It scared the living daylight out of me because I was 100% sure I had cleared the entire island of players. While a message would have been nice, as we talk about in this topic right here, the fact that we can now lock our sessions from our own friends is a good addition. No longer will people be able to randomly join, but need to be invited.

    Turning speed on the Galleon
    The community was divided on this, some really liked the fact that the Galleon now turns faster and felt they had more control. Others felt they had less controll and hoped it was a bug. I was in the latter group. I absolutely dreaded sailing around on the Galleon while this bug was in play so I'm glad this has been fixed.

    Some players travel in an unintended direction when fired from a cannon
    Until this has been fixed, boarding another ship by shooting at pretty much any speed is virtually impossible. I cannot wait until they have put out a fix for this. I have high hopes for next week's patch, because this has been going on for a few weeks now. Bring on the fix!

    Thank you

    If you've made it this far then I've got great news for you: the read is over! Thank you for reading and let me know what you think about the current update. I've got some pretty nice comments on my last story and I hope to continue this for a good while to come.

    Thank you to the following people for their kind words last time and boosting my motivation to keep on doing this:

    If you think I can do something better with The Captain's Quarters (TCP), please let me know. I want to create the best TCP I can make each time around so I'm open to all feedback :).

    Smooth sailin' to ye,
    Murkrage

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  • I just wanted to say that I appreciate the effort you took to write this.

  • Nice post, I particularly liked the Jack sparrow GIf lol. I love this update I think the developers have really knocked it out of the park.
    I understand the really high spawn rate for the event to allow people who don't have a lot of time to play to get some commendations unlocked but I agree after this event if the gunpowder skeletons stay on the world and I really hope they do, then they should turn the spawn rate of them down quite a bit.
    I would liked to see some fizzy bubbles animation on the kegs fuse when the fuse is lit underwater but other than that I'm super happy with what the developers have made for us.

    Looking forward to the next "Captains quarters" 👍

  • @lt-swag-johnson said in The Captain's Quarters [Chapter 2]: Gunpowder Skeletons (review):

    I just wanted to say that I appreciate the effort you took to write this.

    That is very kind of you, thank you :)


    @danqrl said in The Captain's Quarters [Chapter 2]: Gunpowder Skeletons (review):

    I would liked to see down fizzy bubbles animation on the legs fuse when the fuse is lit underwater but other than that I'm super happy with what the developers have made for us.

    That's not bad actually. Would be something that just adds to the atmosphere.

    Looking forward to the next "Captains quarters" 👍

    Thank you :)

  • @murkrage Another wonderful thread :) It looks like you put a lot of effort into delivering a quality post! Really enjoy these, hope you continue with them.

    I think I agree with you on most of the changes. I've actually changed my position on the letters of recommendation a little bit though :P I think 30 doubloons is okay but for people that are lower level the price should scale down (I talk a little about this in my 1.1.4 review).

    Interesting you mention the size of the eye of reach. A person in my crew last night said the same thing! I told him he should check out the launch crew skin. It's actually even bigger! But I totally could see how the bigger gun model impacts players' vision so maybe I'll avoid using the two in the future.

  • @xcalypt0x said in The Captain's Quarters [Chapter 2]: Gunpowder Skeletons (review):

    @murkrage Another wonderful thread :) It looks like you put a lot of effort into delivering a quality post! Really enjoy these, hope you continue with them.

    Thank you. So far so good, I definitely plan on continueing :)

    Interesting you mention the size of the eye of reach. A person in my crew last night said the same thing! I told him he should check out the launch crew skin. It's actually even bigger! But I totally could see how the bigger gun model impacts players' vision so maybe I'll avoid using the two in the future.

    I actually hadn’t noticed that with the Launch Crew model. I’ll have a look later today! I’ll make a quick edit if needed.

  • @murkrage

    Ahoy matey!

    Another lengthy thread as I like them! :D

    Whoops, I've not done my review for the skeletons thrones yet haha I'm working on 2 big other threads so I'm glad you're back with this update! I'll add my thoughts here then as you are starting the discussion, it will be better this way :)

    I got tired of all the pointing fingers and salty comments

    Aye, every week we see the same threads popping all over again because people want the game to be as the other mainstream games. That's what I like in SoT, it's something new, it brings you so many unexpected experiences and I really love the fact you are able to make any story come true with the tools the dev are giving to us every week. And this patch may be the one where the devs have released the most fixes and additions based on what the players have suggested. Well done Rare! You're doing an amazing work on this game and I have blast playing it!

    Arr for the Jack Sparrow impression, I've already been like that since the legendary skeletons are chasing me everywhere but now it's more dangerous out there! Btw, I think I've read you were a legend too now, so congrats!

    Like you, I have some concerns about the "kegletons" (haha I didn't see this thread, I love the name, thanks for sharing it!) that bring a lot (if not too much?) simplicity in the OoS voyages especially the legendary ones. The thing is we'll have to wait because the high spawning rate is just for the 2 weeks event. The devs will probably adjust to bring us the right balance. At the moment, I've just done one legendary voyage but we were more trying to do the commendations so we took much more time on each island. Anyway, Rare are watching their telemetry and every data and I'm sure if they saw a huge difference they'll adjust accordingly.

    I'm not sure if OoS voyages will become a bit too easy, because if they succeed to catch you, you'll spend the same time on the ferry of the damned. I liked the fact when gold skeletons spawned somewhere with no water you had to find a way to kill them and when they have all a pistol you had to cooperate with your crew to kill them efficiently. I really hope it won't break the teamwork as everyone will shoot as they spawn without being worried about killing your crewmates (it is funny at the moment but later, it could bring some frustration). Well, you still have to work as a team here so I'll see with more time on it.

    Barrels knocking your ship is really AWESOME! I love it! You have to try but be careful because if you kill some skeletons on the beach near your ship and you don't have the anchor... it will go away hahaha. This way, you have to think carefully where you park your ship now.

    Yesterday we were trying to do some turbo booster on our ship with the fuse, that was amazing.

    I love how the commendations pictures have been design, they are so nice! And the addition of legendary titles are really great.

    Speaking of Legendary Commendations, how come there is no title for them?

    Oh really? Because it's acutally the best way to show your skills as people are whinning about PL title not showing them. Here you could say to everyone what you have done.

    Some have mentioned that the 'Legendary Gunpowder Plot' Commendation is too hard to do.

    People are whinning for everything hahaha they think is to complicated to do them but... the commendations will stay after the event so everyone has plenty of time to achieve them. You won't be able to earn any dooblouns after this event, that's all, but (I hope it will come then) you'll still be able to earn the titles.

    Concerning the bones weapons, I was so hyped at first but well I'm not really a big fan of how they look finally maybe I should give them more time. It's just my tastes, I'm glad to have them anyway and I could still use my ferryman skins! :P

    I hope my english wasn't too bad, I've wrote that a bit quickly.

    Well done again for your review, still loving reading these lengthy threads. And well, you have my vote for the name, The Captain's Quarters!

    I'm just wondering why you are not giving you more time to play the update before writting your thoughts?

    Keep doing your good work and thank you for the shoot out! :D

  • @murkrage

    Another fine and detailed post, Cap'n!

    I'll just mention here that Drew did say the kegleton frequency was dialled up for the 2 weeks of the event, so we'll have to wait and see how this changes afterwards.

    I do absolutely love them though, the comedic moments and the adaptation of playstyles needed to tackle them. It also seems to me that co-op at forts is a little more... not sure of the correct word, but it feels better than having to roam the seas looking for another crew to assist which I think is also indicative of perhaps how small aspects of these events can have a larger impact.

    I'm not a huge fan of guns, I also had quite a few doubloons left over from last time but I did buy the sword and it looks pretty nifty. I think I'm likely to hold on to the ones I have this time rather than buy reputation or the other offerings.

    I think you're correct in what you say about the cost of reputation perhaps needing to be more than the 10k gold. If it can make the difference between 49 and Legend, it perhaps should be something we pay a bit more for - it sounds like I'm wanting to go back to the previous system of partial levels but I'm not necessarily, just a higher value to the item I think would work.

    I've also witnessed the knock back effect on the sloop and agree that it is a really welcome feature, nice bit of realism in there which adds to immersion and the whole general experience.

    Fuses I haven't quite got to grips with yet, but hope to later on today!

    It will be interesting to hear feedback and other opinions on the number and frequency of the commendations for sure.

  • @skulliah
    Your English is fine, don't worry! I guess I agree with the Bone Crusher skins. I just like to have them for the sake of collecting all the limited edition items.

    I'm glad you still like reading these lengthy topics. They are very fun to write, it allows me to think about the game a bit more than just my own view. I could do with more objectiveness I think, but that will happen once I get more of these going.

    I'm just wondering why you are not giving you more time to play the update before writing your thoughts?

    It's no secret, as you can see the badge, that I'm a Pioneer. This has given me a slight head start on forming my opinion. Other than that I want to move fast because the development moves fast as well. The content added this time wasn't as large, so I didn't need a lot of time to process my experiences and figure out what I want to write about. This is all due to the fact that some of the things added, changed or fixed have been requested things. I'm going to expect a longer writing period for when Cursed Sails hits next month. I'll definitely take some more time for that.

    I actually write these things while I'm playing. This one took me a full day to write. It involved a couple of hours of research, which is basically going back to older topics I can remember that have mentioned something about another thing somewhere in time.

    I'm thinking about adding little videos as well, much like how @xCALYPT0x does his patch reviews. I quite like them. Don't want to copy his format, no need to have the exact same thing twice but I would love to incorporate video. Baby steps tho, let's start by writing another TCQ in 2 weeks!


    @KattTruewalker

    Thank you for the kind words :).

    I'll just mention here that Drew did say the kegleton frequency was dialled up for the 2 weeks of the event, so we'll have to wait and see how this changes afterwards.

    I couldn't for the life of me remember where someone said it, but it was indeed the Developer Update. I'll make sure to incorporate the official videos next time around, makes for great conversation as well.

    I'm not a huge fan of guns, I also had quite a few doubloons left over from last time but I did buy the sword and it looks pretty nifty. I think I'm likely to hold on to the ones I have this time rather than buy reputation or the other offerings.

    They might add more expensive stuff later on, so this might be a good idea if you're not really into the current offers. Time will tell :D

    Fuses I haven't quite got to grips with yet, but hope to later on today!

    I can't recommend toying around with them enough! Let me know what you think of the new mechanic.

  • @Murkrage

    I must say again, very well put together thread - extremely detailed, with lots of useful information regarding many important topics. I really do enjoy threads like these!

    The commendations requirements is fine, in my opinion. The regular ones can be completed as you said, in a day or two, which makes them obtainable for most people - even people with minimum play time on their hands. This is a good thing, the more casual pirate should have the possibility to earn a few doubloons in their time-restricted game sessions.

    While i love the addition of the new legendary commendations, these do take a considerable longer time to complete, which is perfect for those pirates that wants replayability, a reason to help others, a few extra doubloons and a little bit of prestige.

    And i agree on the Letters of Recommendations, i think their price too is a tad low.

    All-in-all, another great thread and another very successful, fun and refreshing event!

  • I loved the presentation of ‘TCP’.
    I was worried at first by the length of the post but I read it from start to finish without losing interest. Really enjoyed it keep up the good work.

  • @emanuel-wynnn said in The Captain's Quarters [Chapter 2]: Gunpowder Skeletons (review):

    I must say again, very well put together thread - extremely detailed, with lots of useful information regarding many important topics. I really do enjoy threads like these!

    Thank you very much!

    The commendations requirements is fine, in my opinion. The regular ones can be completed as you said, in a day or two, which makes them obtainable for most people - even people with minimum play time on their hands. This is a good thing, the more casual pirate should have the possibility to earn a few doubloons in their time-restricted game sessions.

    Hmm, I hadn't thought of it like that. I guess the separation between 'regular' and 'legendary' commendations make sense on a casual vs regular/hardcore basis. It allows more people to enjoy the content and to achieve something, but has something for the players spending more time.


    @terok-n0r said in The Captain's Quarters [Chapter 2]: Gunpowder Skeletons (review):

    I loved the presentation of ‘TCP’.
    I was worried at first by the length of the post but I read it from start to finish without losing interest. Really enjoyed it keep up the good work.

    I was actually quite worried about the length as well. I still am. The first one was quite lengthy and this one is a good bit longer. I'm trying to incorporate stories from other players to make it more interesting so the read isn't as long. I'm glad you didn't lose interest and thank you for reading the entire piece. For a lot of player they might be too long, which I understand. I hope that eventually TCP becomes a thing and people start reading simply because it's TCP and the quality outshines the length of the posts :)

  • Loved your post man it was very insightful. I wish I could share the same joy that everyone has been having with these gunpowder skeletons but that's not really the case for me. They made it extremely harder for solo players now. You die so often its not even fun for me to play solo anymore. I know my friend and I played for roughly 4 hours last night and usually we have a great time but since these skeletons and new mechanics popped in the game its just been more of a chore than a good time for us. For starters the GP skeletons themselves spawn way too much. I had 3 of them pop up at the same time and chase me and they are fast. I feel like they need to slow down a bit. Another thing I noticed is the regular skeletons now spawn with more guns then ever before. Shadow skeletons and gold skeletons rarely spawned with guns and now they are everywhere. I seen so many skeletons with pistols last night and I know the devs said they turned down the accuracy for the skeletons but these guys still continue to pop you no matter what maneuver you try to pull off. I had a GP skelly chasing me and 4 other skellys with pistols in the area and I'm running full speed sideways on them and jumping and they still have heat seeking missile type aim. It was actually rare to see a skeleton with a sword last night. I know they are going to keep the gunpowder skeletons in the game after the event but I hope they limit their spawn in the wild or just make them show up if you're doing OoS missions or forts. I literally died like 20+ times in one play through just from skeletons and that kinda sucks the fun out of the game. As for the barrels themselves I love the fuse they added. That could be a real game changer when boarding someones ship. The boat rocking mechanics are cool but they annoy me in situations where I park my ship near a island and I like to raise the sails and have the anchor up so if I do have to leave in a hurry its just a matter of dropping the sails and dipping out. These barrels that explode near the shore have a pretty big shock wave that will still hit your ship in the water and send your ship floating in a farther direction away from the island. I had to switch up my game plan and either drop the anchor and keep it dropped or park farther away from the island which would be pointless because the swim to get to your boat takes as much or even more time then just raising your anchor. Another thing I noticed also is skeletons in the near by area not blowing up. I understand the captains not blowing up from one blast but there were regular skeletons literally not far from the blast that did not get affected from it and yet that blast still put 4 holes in my ship that was farther away from it. I guess what I'm trying to say is I'm happy that everyone is enjoying this new adventure but for me and my friends its just been a drag for us. I hope they make a few changes after this event is over because the fun I was having before this event just isn't quite there anymore. Sorry for writing so much but if you read it all then thanks for your time.

  • @dubz612

    Blimey that's a big wall of text! I'll try and comment on as much as I can here :).

    They made it extremely harder for solo players now. You die so often its not even fun for me to play solo anymore.

    I am so sorry to hear that. I think this all comes down to personal experiences. I know there's mixed feelings among the solo players, so you're definitely not the first to feel that way. That being said...

    For starters the GP skeletons themselves spawn way too much. I had 3 of them pop up at the same time.

    Aye, the frequency is very high. This is intended but also temporary. Once this Bilge Rat adventure is over, it will be turned back. You can find out more about it in the Sea of Thieves Developer Update: June 28th 2018.

    Another thing I noticed is the regular skeletons now spawn with more guns then ever before.

    I haven't really had this experience. They aren't spawning less than before, but not more frequent either. That's for me, though. It could very well be that your experience is very different :).

    As for the barrels themselves I love the fuse they added. That could be a real game changer when boarding someones ship.

    Now that I've been using it for the last week, I can honestly say it's a BIG game changer. Using powder kegs aboard an enemy ship is no longer a suicide mission. Last night we managed to board a ship with three of our crew. We killed their crew and went up into the crow's nest to find three gunpowder barrels. We lit the fuse, threw them down and then just waited for the magic to happen. It was brilliant!

    These barrels that explode near the shore have a pretty big shock wave that will still hit your ship in the water and send your ship floating in a farther direction away from the island. I had to switch up my game plan and either drop the anchor and keep it dropped or park farther away from the island which would be pointless because the swim to get to your boat takes as much or even more time then just raising your anchor.

    Aye, with changing game mechanics comes a change of play style. This is true for most games and is a welcome side effect if you ask me. It keeps your sessions interesting and allows you to evolve your style over time.

    As for parking the ship a little further into the sea, this will become a very viable option once the rowboat is introduced in 'The Forsaken Shores'.

    I understand the captains not blowing up from one blast but there were regular skeletons literally not far from the blast that did not get affected from it and yet that blast still put 4 holes in my ship that was farther away from it.

    I don't think this is intended. File a bug report and / or write a little post about it here on the forums!

    I hope they make a few changes after this event is over because the fun I was having before this event just isn't quite there anymore.

    I'm sorry to hear that and I hope the fun returns after the Adventure is over. Not all Adventures will be to everyone's liking and that's okay. This one wasn't cut out for you so hopefully the next one will!

    Sorry for writing so much but if you read it all then thanks for your time.

    Mate, you've read through the massive post that is my OP... I'm more than happy to read your reply and respond :D.

    Smooth sailin!

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