Maybe they have discussed this already, but it would be neat if gunpowder barrels had a fuse you could light. 10 seconds maybe? Other players could de-fuse of course if they see it in time.
Fuse on gunpowder barrel
@damatheus said in Fuse on gunpowder barrel:
Pretty sure hitting it with your sword used to light a fuse....which would fizzle out occasionally
Nah that's the same as when you hit it with a blunder from long range and it doesn't blow. I can't tell if thats a bug or just dud shots with them not being the trigger shot.
@tre-oni said in Fuse on gunpowder barrel:
@damatheus said in Fuse on gunpowder barrel:
Pretty sure hitting it with your sword used to light a fuse....which would fizzle out occasionally
Nah that's the same as when you hit it with a blunder from long range and it doesn't blow. I can't tell if thats a bug or just dud shots with them not being the trigger shot.
they should make that an actual mechanic. bug or not. it would be extremely simple to code.
@cwarrick66 it is a designed mechanic. X value of damage to ignite. One sword or stray blinder pellet = damage givin but less than required to explode. Two sword hits to detonate.
@iamwilliamb said in Fuse on gunpowder barrel:
@cwarrick66 it is a designed mechanic. X value of damage to ignite. One sword or stray blinder pellet = damage givin but less than required to explode. Two sword hits to detonate.
I meant just a sword strike to ignite a fuse. I could see a timed detonation being used very tactically.
@cwarrick66 yeah a timer function would be great but would probably cause too many longbeard issues. LOLOLOL
