@glacious84 said in Suggestion: Bounties:
Let us take notice the complaint of the PVE player. They gather lots of loot only to be killed and loot taken. This is the game which should not be changed. Everyone who plays SoT needs to realize the looming threat every time you play.
Agreed.
The complaint is from the PVE player not the PVP player. So how is this helping the PVE player? The only complaint from a PVP player is they wish they could PVP more. With a bounty system in place, they get just that.
Because the idea of this would be to give PvE players a sense of being able to benefit even if they might lose a PvP battle - in the form of gaining PvP faction rep by getting kills, or potentially sinking the enemy ship, and thus contribution to exp and pirate legend.
This idea changes nothing. Players will still need to go after the newbie ship because of the potential loot the ship might be caring. Remember, we still have 3 other factions to reach level 50 with and the only way to do that is by looting other players or voyages.
I said less likely, I never said it will completely stop it. There is no way to completely stop newbie ships being attacked apart from another server or something which simply won't happen, but this makes it look less inviting as you literally are not going to get potential rep for one of your factions. Plus I would be very surprised if any PvP player out there is intent on levelling to 50/50/50 through PvP means ONLY, that is so inefficient, it takes a long time as it is doing PvE which is far more efficient, the grind is steep. Although if a minority of PvP players do want to try that, then good for them. This is a PvPvE game and I don't think ANYONE should be able to not have PvP interactions, newbies included (but some form of tutorial would certainly help them.. that's a different debate altogether though).
So you said my idea was bad because it would punish the PVP player. However, with this suggestion you’re also telling everyone to go after one person to reap rep rewards. Yet, the wanted poster idea to give a generalized area “Last seen” would work with the Bounty system. That way they are not constantly tracked. Poster could be updated every 2 minutes on the Bounty ships location. When a ship seeking the bounty ship gets close enough an icon appears on the bounty ship. That way the reward seeking ship isn't seeking the wrong entity.
The reason I was against your idea specifically is because it could be abused quite easily to repeatedly put a bounty on the same person, or to put ridiculously large bounties on someone if the victim is rich. The system I suggested would be automated, so would be harder to abuse. But I agree, the last seen idea would also work with your suggestion. Perhaps the bounty system I have suggested could also award a flat sum of gold to make it look even more enticing, I don't know. I love your idea of the poster updating though, and the icon on the ship. :)
Now I get to set on their ship and farm kill them over and over for the rep. and when I’m tired of torturing said player I can sink their ship for even more. Let us promote grieving? Which is the problem? Also, if they "Scuttle" will I still get the rep?
That's why Rare introduced the scuttle feature. If you still have a problem with being camped then take it up with them. This issue should be avoided by having PvP factions too - you should be getting better at PvP as you do more of it so camping shouldn't always be an issue, if you respawn you should be able to kill 1 or 2 of the enemies.
I've also just added some suggestions to my original post on how to avoid this. In essence: yes scuttling should award a flat level of rep.
How to avoid camping and people abusing the system? You can't get rep from the same pirates/ships until you have killed 3 other crews and their ships, for instance... Just one suggestion but I think there are definitely ways around these issues.
If it's a galleon vs a sloop then it's a bit more difficult but it's not hard for a sloop to escape a galleon so... shouldn't be much of an issue.
Good way to reduce the player base. Let’s force PVE players to PVP by walling off the endgame content. It already takes ages to reach but here we are forcing everyone to PVP even though it’s not their play style.
A lot of people didn't look at the game properly before they purchased it. If they had done ANY research into it even basic research + watching a vid they would have seen the PvP elements. No PvE player is ever going to escape the PvP aspects of the game so I think it's better if they learn to engage with it healthily, yes if they want to leave, they might, just as some PvP players are leaving because they are bored of the combat.
Plus I don't understand how someone can reach 'pirate legend' title without having to participate in any combat.
BUT you could argue that people who prefer PvP are forced to do PvE to get pirate legend. Yes you can get PvE by stealing it from others but this is far less efficient than just doing a few voyages yourself, thus PvP players are also forced into that PvE playstyle if they want to gain some decent rep towards pirate legend. So I think it works both ways. Asking PvE players to do PvP for ONE faction when people who prefer naval or land combat are expected to do THREE PvE factions to get pirate legend seems fair to me, and as this system is about positive reinforcement they could actively engage with it and get better at PvP, have fun with it, hell when Rare introduce new weapons it will become more exciting too! It works both ways. This is also the basis of why I said PvP faction should award NO gold, I don't want PvP players to say YEP! I can do PvP for the rest of my days now. If they are really hungry for gold PvE is a good option. (I mean they may end up getting enough gold for their needs from sinking people trying to train this faction, but that really depends on their luck... PvE is the only consistent means of doing it).
In short, I don't think coddling to people who despise PvP and only want PvE, or who love PvP and only want that aspect of the game, is the way to go. I think it's better to try to encourage players to experience both (if they want pirate legend) and positive reinforcement or in other words, some incentive for doing that, is a good way to go I think.