Ok so this idea was from another thread but I think it has REAL potential. One major controversial issue in the game at the moment is PvP, and I think that largely comes from people not understanding why people PvP so much, and how people can enjoy it, and it also sucks from a PvE perspective when you've gathered loot and someone steals it. I think this could be a viable solution. It combines two aspects, a new faction, and a bounty system as has been suggested many times on the forums.
New Faction
An extra faction - combat/PvP. Essentially this would be a 4th faction which would be gained by sinking ships/killing pirates. I know that players have suggested things like a bounty too, and I have combined this with the faction idea, as I think positive reward is the best way to encourage healthy PvP, rather than punishments for people who sink ships.
Killing any pirate or sinking any ship will earn you rep with this faction BUT killing pirates which have a higher PvP rep OR players with a higher bounty, will earn you more rep. The idea of this is simple, you would have to know the rep of a ship within a certain distance so you could decide whether to engage or not. (i.e. this is something which would have to be added to the game, perhaps a red colour for high rep targets, a green for newbies/low rep) If a PvP player sees a newbie ship, or someone who hasn't trained their PvP faction, they will be really low, and yield virtually no rep, so they are far less likely to engage.
Whereas if the PvP ship spots someone with a level 30 PvP faction, and they're level 20, they are more likely to engage, and as they are a higher level if they win they'll get rep plus a bonus as the enemies were a higher level.
It's important to state that EVERYONE is always able to get rep. So if someone did decide to engage a new ship, the PvP attacker would get very little BUT if the newbies (or for instance, PvE players defending their loot) managed to turn it around and kill the players, or sink their ship, they would earn much more rep.
Higher PvP rep = people get more rep when sinking/attacking you, unless they're a higher level themselves.
Bounty
Bounty would work as follows: if you kill multiple pirates/ships, people get more rep from killing you, and when it goes above a certain threshold, your name would be on wanted posters in outposts. People could then see your name and 'last seen here' and choose to try to find you and sink you, earning them a nice boost to their rep if they are able to kill you, or sink you. (Kills = a small amount of rep, sinking ships = much more rep). When your ship is sunk, the bounty on you resets.
NOTE: this faction only rewards rep, not gold. The reason being, it will encourage PvP players to do some PvE as well, if they want gold to upgrade their ship etc, so they need to do some other aspects of the game to grow. PvE players will also need to do some PvP in order to earn the pirate legend title and rep with the combat faction.
Another reason why I think this is a good idea is because combat is a big part of being a pirate, so I have always thought it odd that you could potentially get to pirate legend status whilst being extremely passive. This way pirate legends will also be well versed in combat and truly worthy of the pirate legend status.
SORRY for long post, please tell me what you think or want clarification. This idea may need tweaking but I really think it has potential for making PvP a more healthy experience for EVERYONE...
EDIT: I wanted to add any problems with this idea here, so people can see both the pros and cons.
- How do you stop people abusing it? 'hey i'll let you shoot me if you let me shoot you, free rep for both of us', same with sinking ships 'yo man, we'll let you sink us for free rep if we can sink you after?'...
Possible solutions: Max PvP faction rep you can gain in one day, or a 'timer' if you kill someone you can't get rep from that individual again for a certain length of time...
OR you spawn in an ocean with 6 ships right? You can get PvP rep from each pirate and each ship ONCE in that session. Will stop people chasing the same ship over and over?... Perhaps this then resets when the majority of ships/pirates (lets say... 4 ships and their crew) have been killed, then all ships will award rep once again. Should stop people camping the same pirates over and over :) Nothing wrong with being engaged by the same crew 2-3 hours down the road, but will stop it being so quick, as they won't get rep!
Another suggestion I found from another thread: When you ship is sunk you spawn on a new server? This has pros and cons... pro: you can't be camped, you are in a new ocean so it would feel like a 'fresh start', this would avoid people farming each other for rep.... con: people can't then respawn and chase after their attacker if they want revenge... personally I think I'd be happy with this change?... although there would be other issues with implementing, still, food for thought.
Also: A sense of bringing time into it? If the system is able to tell when you are in combat, perhaps damage taken over the course of a fight for instance, and approximate length of the fight? It could potentially give more rep the longer a fight went on... Thus if people went up to each other and randomly killed each other they'd get less rep than a longer fight... so giving each other 'free kills' would be less appealing.
It shouldn't be possible to abuse too much anyway, you don't run into enemy ships too often and you can't actively join servers on separate ships with friends, which is good. The only potential cooperation would be between complete strangers.
- Scuttling a ship, how do you stop people scuttling when they know they're gunna sink as a way of DENYING enemies exp?
Possible solutions: add a flat sum of rep awarded when making an enemy scuttle? People aren't likely to scuttle if they have treasure they want to keep anyway, and if they do the attackers can get the flat sum of rep + the treasure which was there would be theirs. Off the top of my head I don't see how this would be abused.
