<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[NEW FACTION - COMBAT&#x2F;PVP]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/mostlyjustokay">@MostlyJustOkay</a></p>
<p dir="auto">Ok so this idea was from another thread but I think it has REAL potential. One major controversial issue in the game at the moment is PvP, and I think that largely comes from people not understanding why people PvP so much, and how people can enjoy it, and it also sucks from a PvE perspective when you've gathered loot and someone steals it. I think this could be a viable solution. It combines two aspects, a new faction, and a bounty system as has been suggested many times on the forums.</p>
<p dir="auto"><strong>New Faction</strong><br>
An extra faction - combat/PvP. Essentially this would be a 4th faction which would be gained by sinking ships/killing pirates. I know that players have suggested things like a bounty too, and I have combined this with the faction idea, as I think positive reward is the best way to encourage healthy PvP, rather than punishments for people who sink ships.</p>
<p dir="auto">Killing any pirate or sinking any ship will earn you rep with this faction BUT killing pirates which have a higher PvP rep OR players with a higher bounty, will earn you more rep. The idea of this is simple, you would have to know the rep of a ship within a certain distance so you could decide whether to engage or not. (i.e. this is something which would have to be added to the game, perhaps a red colour for high rep targets, a green for newbies/low rep) If a PvP player sees a newbie ship, or someone who hasn't trained their PvP faction, they will be really low, and yield virtually no rep, so they are far less likely to engage.</p>
<p dir="auto">Whereas if the PvP ship spots someone with a level 30 PvP faction, and they're level 20, they are more likely to engage, and as they are a higher level if they win they'll get rep plus a bonus as the enemies were a higher level.</p>
<h2>It's important to state that EVERYONE is always able to get rep. So if someone did decide to engage a new ship, the PvP attacker would get very little BUT if the newbies (or for instance, PvE players defending their loot) managed to turn it around and kill the players, or sink their ship, they would earn much more rep.<br>
Higher PvP rep = people get more rep when sinking/attacking you, unless they're a higher level themselves.</h2>
<p dir="auto"><strong>Bounty</strong><br>
Bounty would work as follows: if you kill multiple pirates/ships, people get more rep from killing you, and when it goes above a certain threshold, your name would be on wanted posters in outposts. People could then see your name and 'last seen here' and choose to try to find you and sink you, earning them a nice boost to their rep if they are able to kill you, or sink you. (Kills = a small amount of rep, sinking ships = much more rep). When your ship is sunk, the bounty on you resets.</p>
<h2>NOTE: this faction only rewards rep, not gold. The reason being, it will encourage PvP players to do some PvE as well, if they want gold to upgrade their ship etc, so they need to do some other aspects of the game to grow. PvE players will also need to do some PvP in order to earn the pirate legend title and rep with the combat faction.</h2>
<p dir="auto">Another reason why I think this is a good idea is because combat is a big part of being a pirate, so I have always thought it odd that you could potentially get to pirate legend status whilst being extremely passive. This way pirate legends will also be well versed in combat and truly worthy of the pirate legend status.</p>
<p dir="auto">SORRY for long post, please tell me what you think or want clarification. This idea may need tweaking but I really think it has potential for making PvP a more healthy experience for EVERYONE...</p>
<p dir="auto"><strong>EDIT: I wanted to add any problems with this idea here, so people can see both the pros and cons.</strong></p>
<ul>
<li><strong>How do you stop people abusing it? 'hey i'll let you shoot me if you let me shoot you, free rep for both of us', same with sinking ships 'yo man, we'll let you sink us for free rep if we can sink you after?'...</strong></li>
</ul>
<p dir="auto">Possible solutions: Max PvP faction rep you can gain in one day, or a 'timer' if you kill someone you can't get rep from that individual again for a certain length of time...</p>
<p dir="auto">OR you spawn in an ocean with 6 ships right? You can get PvP rep from each pirate and each ship ONCE in that session. Will stop people chasing the same ship over and over?... Perhaps this then resets when the majority of ships/pirates (lets say... 4 ships and their crew) have been killed, then all ships will award rep once again. Should stop people camping the same pirates over and over :) Nothing wrong with being engaged by the same crew 2-3 hours down the road, but will stop it being so quick, as they won't get rep!</p>
<p dir="auto">Another suggestion I found from another thread: When you ship is sunk you spawn on a new server? This has pros and cons... pro: you can't be camped, you are in a new ocean so it would feel like a 'fresh start', this would avoid people farming each other for rep.... con: people can't then respawn and chase after their attacker if they want revenge... personally I think I'd be happy with this change?... although there would be other issues with implementing, still, food for thought.</p>
<p dir="auto">Also: A sense of bringing time into it? If the system is able to tell when you are in combat, perhaps damage taken over the course of a fight for instance, and approximate length of the fight? It could potentially give more rep the longer a fight went on... Thus if people went up to each other and randomly killed each other they'd get less rep than a longer fight... so giving each other 'free kills' would be less appealing.</p>
<p dir="auto">It shouldn't be possible to abuse too much anyway, you don't run into enemy ships too often and you can't actively join servers on separate ships with friends, which is good. The only potential cooperation would be between complete strangers.</p>
<ul>
<li><strong>Scuttling a ship, how do you stop people scuttling when they know they're gunna sink as a way of DENYING enemies exp?</strong></li>
</ul>
<p dir="auto">Possible solutions: add a flat sum of rep awarded when making an enemy scuttle? People aren't likely to scuttle if they have treasure they want to keep anyway, and if they do the attackers can get the flat sum of rep + the treasure which was there would be theirs. Off the top of my head I don't see how this would be abused.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/49649/new-faction-combat-pvp</link><generator>RSS for Node</generator><lastBuildDate>Thu, 23 Apr 2026 14:31:16 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/49649.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 06 Apr 2018 19:41:48 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Mon, 04 Jun 2018 21:44:55 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Thanks for your thoughts on my post! (<a href="https://www.seaofthieves.com/forum/topic/61272/battle-worn-ships">https://www.seaofthieves.com/forum/topic/61272/battle-worn-ships</a>)<br>
I think a combination of our ideas would work very well for making PvP more rewarding while protecting the PvE experience!</p>
<p dir="auto">Regarding people taking turns sinking ships for free XP, I think the fact that ships spawn so far apart would put a pretty decent limit to this. (It would likely take longer to sail all the way back to the person who will let you sink them, then it would to just attack another nearby ship.) Also, since friends can't easily hop onto the same server, there would be a level of distrust that would cause players to be unlikely to allow someone to sink them for fear that the other player might not actually return the favor. Definitely something that would need to be monitored though in case it did start getting abused somehow.</p>
<p dir="auto">Also, I think that scuttling should give the same credit to the attacker as sinking would (just like how in sports a forfeit doesn't penalize the winning team.)</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/756278</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/756278</guid><dc:creator><![CDATA[CaptainGraey]]></dc:creator><pubDate>Mon, 04 Jun 2018 21:44:55 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Wed, 02 May 2018 18:36:58 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/aaron-ozstriker">@aaron-ozstriker</a> thanks! The only thing I'd change is I don't think it should be after 1 ship but after a few :) I don't want PvE players to automatically have a bounty because they have killed 1 ship in self defence or something.</p>
<p dir="auto">Someone else suggested the idea of adding souls to the game, when killing a player you get a soul, and souls can be used to unlock cosmetic items unique to player killers (i.e. PvP players) which I really liked!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/691094</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/691094</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Wed, 02 May 2018 18:36:58 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Wed, 02 May 2018 16:15:47 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Absolutely agree with this!</p>
<p dir="auto">Please add Pirate Bounties to the game!</p>
<p dir="auto">Attacker: If you attack a ship your ship and crew get tagged with a bounty. The bounty is now displayed at every outpost. For every ship you sink the Bounty grows making a higher value target. The longer you last with the bounty the more gold and PVP rep you gain. (Please add a new Blood/underground/black sails rep to the game...need help with names). Would be nice to have a PVP rep faction added to the game!</p>
<p dir="auto">Defender: If you collect the bounty and are able to destroy the most wanted pirate crew you get to collect their skulls and turn in for a reward. The higher the value target the better reward and skull you collect. Also please add a Defender/light faction to the game for those willing to join the side of good and justice in the open seas.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/690543</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/690543</guid><dc:creator><![CDATA[AARON OZSTRIKER]]></dc:creator><pubDate>Wed, 02 May 2018 16:15:47 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Wed, 02 May 2018 14:43:41 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/angrycoconut16">@angrycoconut16</a></p>
<p dir="auto">Solid ideas bud. Love all of it.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/690086</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/690086</guid><dc:creator><![CDATA[subaqueousReach]]></dc:creator><pubDate>Wed, 02 May 2018 14:43:41 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Tue, 01 May 2018 19:26:38 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@stinerdasfuhrer I'll keep an eye out for that, I do recognise the name from being extremely dismissive on other threads.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/688029</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/688029</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Tue, 01 May 2018 19:26:38 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Tue, 01 May 2018 19:45:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@trickrtreat01 said in <a href="/forum/post/687945">NEW FACTION - COMBAT/PVP</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/angrycoconut16">@angrycoconut16</a> making someone a high value target because they sunk some ships is a form of punishment.</p>
</blockquote>
<p dir="auto">Debatable, I know some people feel that way but others have said they'd enjoy the challenge... and usually PvPers will enjoy having more fight opportunities. Plus lets be honest, Rare have programmed their servers so that player encounters take place every 15-30 minutes, there are not a huge number of ships on the server at any one time, so I don't think it's going to be too much of an issue. If someone has killed enough people to become a target it is very likely they are farming their faction and really enjoy PvP.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/688024</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/688024</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Tue, 01 May 2018 19:45:08 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Tue, 01 May 2018 19:23:22 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/khol-thndrwlkr">@khol-thndrwlkr</a> said in <a href="/forum/post/687930">NEW FACTION - COMBAT/PVP</a>:</p>
<blockquote>
<p dir="auto">While I appreciate that this is very well thought out and written, I'm very much against any system that incentivizes player combat.  I think the game already has more than enough reasons for players to prey on one another and this will completely erase any chance of ever having a non-violent encounter with another player.</p>
</blockquote>
<p dir="auto">More than enough reasons? Could you list them please? Part of the reason I came up with this idea is because in my honest opinion we lack incentives to PvP. It is literally a less efficient method of gaining rep and gold than just doing a few voyages, and that's all it is. You have no idea who has loot, how much, what faction, how skilled they are at PvP.... PvE is as far more efficient way of gaining loot... thus I think PvP needs more incentive currently. This is only compounded by the fact that if YOU have loot, it's usually an incredibly risky idea to PvP because if you lose, you stand to lose everything.</p>
<p dir="auto">It also won't erase your chance of having non-violent combat, because people who dislike PvP won't suddenly start enjoying it because of this change. There will be like-minded people like you!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/688014</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/688014</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Tue, 01 May 2018 19:23:22 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Tue, 01 May 2018 19:05:48 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@stinerdasfuhrer said in <a href="/forum/post/687736">NEW FACTION - COMBAT/PVP</a>:</p>
<blockquote>
<p dir="auto">I feel like this would encourage people to just attack everyship they see then server hop and repeat the process. With the amount of kill on sight in this game I feel like it would add to that which is the biggest complaint with the game right now</p>
</blockquote>
<p dir="auto">I don't think anything is going to stop the attack on sight attitude some players have, and to be quite honest I don't think that needs to stop. People should be able to play the game how they see fit. If people really enjoy PvP and want to attack every ship on sight, nothing should stop them from doing that if that's what they find fun. Rare want to encourage everyone to enjoy the game how they want, my suggestion just tries to make PvP healthier for everyone, including the aggressors and victims</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/687947</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/687947</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Tue, 01 May 2018 19:05:48 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Tue, 01 May 2018 19:05:34 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/angrycoconut16">@angrycoconut16</a> making someone a high value target because they sunk some ships is a form of punishment.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/687945</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/687945</guid><dc:creator><![CDATA[Trickrrrtreat]]></dc:creator><pubDate>Tue, 01 May 2018 19:05:34 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Tue, 01 May 2018 19:02:32 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">While I appreciate that this is very well thought out and written, I'm very much against any system that incentivizes player combat.  I think the game already has more than enough reasons for players to prey on one another and this will completely erase any chance of ever having a non-violent encounter with another player.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/687930</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/687930</guid><dc:creator><![CDATA[Khol Thndrwlkr]]></dc:creator><pubDate>Tue, 01 May 2018 19:02:32 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Tue, 01 May 2018 18:50:51 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@trickrtreat01 said in <a href="/forum/post/687651">NEW FACTION - COMBAT/PVP</a>:</p>
<blockquote>
<p dir="auto">This is just a convoluted mess that won't stop anyone from from sinking ships.<br>
Players should not be punished for sinking ships either.</p>
</blockquote>
<p dir="auto">You misunderstand this thread. We don't want to STOP people from sinking ships that's just silly. And this isn't a direct punishment, it's a system which would make really strong PvP players a more valuable target, meaning they will potentially be more of a target themselves, yes, but the threshhold is not after 1 kill or 2, it would be after multiple, so you would only become a target if for instance.. you sunk 5 ships without being sunk yourself. If they are strong players I wouldn't call this a punishment, more of a challenge.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/687897</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/687897</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Tue, 01 May 2018 18:50:51 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Tue, 01 May 2018 17:38:54 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">This is just a convoluted mess that won't stop anyone from from sinking ships.<br>
Players should not be punished for sinking ships either.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/687651</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/687651</guid><dc:creator><![CDATA[Trickrrrtreat]]></dc:creator><pubDate>Tue, 01 May 2018 17:38:54 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sun, 29 Apr 2018 09:45:55 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> If people quit, they keep their PvP bonus. The bonus literally remains with their account until they are sunk OR you could have a timer, perhaps a week? It needs to be long enough that people are discouraged from logging off to get rid of it. Remember the bonus only comes after sinking MULTIPLE ships, so it isn't going to be a massively common thing unless you really enjoy PvP and are going around making that your priority (hence what the system is hoping to achieve).</p>
<p dir="auto">I think there is a better option to encouraging players to not hand in so frequently... making look like more enticing targets for having more loot is essentially a double whammy... 'oh not only do we have a villainous and 4 chests.. we also look like a very attractive target now..'</p>
<p dir="auto">I think it is irrelevant how people feel about PvP on the forums, let me explain. PvP is a core part of the game and no matter how much people want, it is NOT going away (and there is no running away to PvE, or private servers etc etc) so if people want changes they need to embrace PvP and try to make it a more positive thing. At the moment people who have loot are usually terrified of PvP! Because it is a massive risk to them, they lose 100% of their time from that session if they lose the fight and their loot is stolen, and that is such a c**p feeling! That's what this thread is about if interested:</p>
<p dir="auto"><a href="https://www.seaofthieves.com/forum/topic/50676/give-us-our-xp-for-finishing-a-voyage-not-turning-in-the-chest-soul-animal/731?page=21">https://www.seaofthieves.com/forum/topic/50676/give-us-our-xp-for-finishing-a-voyage-not-turning-in-the-chest-soul-animal/731?page=21</a></p>
<p dir="auto">I think if people got a bit of bonus progression early they would feel a bit better about taking risks such as PvP and less negative if they did lose their loot. But yea, my suggestion is essentially aiming to make PvP more attractive for people to participate in, to make it healthier by discouraging attacks on new players or people who don't participate in PvP very often, and to provide a sense of REASON for more meaningful PvP...</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/682221</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/682221</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Sun, 29 Apr 2018 09:45:55 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sun, 29 Apr 2018 09:39:09 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/drakebg757">@drakebg757</a> I beg to differ, if someone is headed to an outpost, ok they may have some items to turn in, otherwise you won't have much of an idea. I suppose if they are sailing away from an island it is safe to assume they have gained something. You don't know how much though, what sort of chest, what faction it's for, it's far less efficient if you focus purely on PvP than voyaging..</p>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iDuskk</a> (with regard to your concern about scuttling)</p>
<p dir="auto">I don't think people are going to scuttle so willingly if they have items, and it would be easy to implement a scuttle change where you can only scuttle if you have either:</p>
<ol>
<li>received a cannon shot to your ship from an opposing crew</li>
<li>One of your crew members has been killed by an opposing crew</li>
</ol>
<p dir="auto">That would remove any chance of spiteful scuttling, and if people do scuttle, whoever landed that first kill/shot will be awarded the points.</p>
<p dir="auto">Lol, to be quiet honest, Rares suggestion won't work. They are living in a dream world, in a real online game you have all sorts of players, yes you have friendlies, but you also have trolls, and people who enjoy role playing the back stabbing pirate, etc etc, people who would not think twice about shooting you and walking away with double the loot. They need to implement a few changes if they want to see people able to work together, otherwise a lot of people will be far too terrified, or you'll always have that minority who shows up purely to ruin the fun...</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/682212</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/682212</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Sun, 29 Apr 2018 09:39:09 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sun, 29 Apr 2018 09:33:28 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@drewbob7 said in <a href="/forum/post/681787">NEW FACTION - COMBAT/PVP</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/angrycoconut16">@AngryCoconut16</a> 1. I do not suck at the game, I'm just pointing out flaws. I just feel that it might encourage chasing ships even more, now that you also get more rewards, because if cannons are fired, that would start a battle (this from your suggestion part btw) and if C1 chased C2 for 3 hours, then you get more Rep. Also, I kinda don't like this because I'm restarted my pirate so I can try to get legend only solo slooping, so yeah.</p>
</blockquote>
<p dir="auto">When did I ever say you sucked? o_O</p>
<p dir="auto">If C1 chased C2 for 3 hours, there is no additional rep gain based on the chase length.</p>
<p dir="auto">If you make a pirate specifically for solo, you have accepted the challenge. Solo is essentially this games 'hard mode', so that's not my concern.</p>
<p dir="auto">As for your main point, yes I think it would encourage more PvP, for sure, but I think that's part of the positive of this post. A lot of players are TERRIFIED of PvP at the moment because of the potential to walk away with 0, losing all your loot in the process. This isn't healthy for the game, it creates negative feelings from PvE to PvP players, and people demanding their own server etc, literally people creating threads to rage because they are so angry and sad that they have lost their loot which they spent a significant amount of time to obtain... I think this is a separate issue which can be fixed using the ideas from this thread:</p>
<p dir="auto"><a href="https://www.seaofthieves.com/forum/topic/50676/give-us-our-xp-for-finishing-a-voyage-not-turning-in-the-chest-soul-animal/731?page=21">https://www.seaofthieves.com/forum/topic/50676/give-us-our-xp-for-finishing-a-voyage-not-turning-in-the-chest-soul-animal/731?page=21</a></p>
<p dir="auto">But yes, at the moment a lot of people are terrified of PvP, or like me, just view it as a waste of time most of the time. Why would I? PvE is a much more efficient way to progress. That's one part of the idea of this thread, to provide more incentive, yes PvP will happen more, but hopefully in a more positive light rather than the negativity it is viewed with now. (but I do think some form of loot change is needed too)</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/682209</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/682209</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Sun, 29 Apr 2018 09:33:28 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sun, 29 Apr 2018 02:04:53 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/angrycoconut16">@angrycoconut16</a> Good idea, i hope..</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/681847</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/681847</guid><dc:creator><![CDATA[Cole094]]></dc:creator><pubDate>Sun, 29 Apr 2018 02:04:53 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sun, 29 Apr 2018 01:21:14 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I think a bounty system would be cool where it finds a target on the server, gives you a "last seen on X island" map that updates each time the target visits a new island, but I don't think in practice this would work. People would just quit or scuttle right when you're about to sink them to strip you of the voyage, or they might just stop playing for the night. Or they might not want to be targeted for PvP so they'll switch servers when they know they are.</p>
<p dir="auto">idk, i think the way to encourage PvP is to offer a bonus for having more stuff on board. So people aren't selling their 2 castaways right away. But then again im pretty sure most people on the forums dont want PvP encouraged because PvP = Greifing somehow.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/681803</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/681803</guid><dc:creator><![CDATA[iDuskk]]></dc:creator><pubDate>Sun, 29 Apr 2018 01:21:14 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sun, 29 Apr 2018 01:18:57 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/wolftopia">@wolftopia</a> Again, you made my point. People really want to PvP, I have started to enjoy it myself from time to time.</p>
<p dir="auto">But if people are just upset for ‘getting nothing’ than that’s your own fault. It’s pretty easy to tell if someone has something or not- you just have to be patient and pay attention to what others are doing.<br>
All you are going to get from any system of being rewarded for sinking an ‘empty’ ship is a lot more ppl scuttling to spite/avoid you if they have nothing and see you coming.</p>
<p dir="auto">Plus Rare has also made it clear that it isn’t necessarily PvP that is a big deal- but general organic player interaction. They want players to think about how to approach one another and leave a door open to be friendly in the face of danger.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/681796</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/681796</guid><dc:creator><![CDATA[DrakeBG757]]></dc:creator><pubDate>Sun, 29 Apr 2018 01:18:57 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sun, 29 Apr 2018 01:10:11 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/angrycoconut16">@AngryCoconut16</a> 1. I do not suck at the game, I'm just pointing out flaws. I just feel that it might encourage chasing ships even more, now that you also get more rewards, because if cannons are fired, that would start a battle (this from your suggestion part btw) and if C1 chased C2 for 3 hours, then you get more Rep. Also, I kinda don't like this because I'm restarted my pirate so I can try to get legend only solo slooping, so yeah.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/681787</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/681787</guid><dc:creator><![CDATA[Medynaunt]]></dc:creator><pubDate>Sun, 29 Apr 2018 01:10:11 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sat, 28 Apr 2018 22:14:42 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/redeyesith">@redeyesith</a> Thanks! That's so interesting I had no idea the servers were so interactive. A bit confused by <strong>"you see a cryptic riddle on screen and hear the music, it kind of refers to the fact that the world is changing."</strong> Never noticed that, but yea, I have a better idea how it works now.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/681582</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/681582</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Sat, 28 Apr 2018 22:14:42 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sat, 28 Apr 2018 22:05:04 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/angrycoconut16">@angrycoconut16</a> said in <a href="/forum/post/680969">NEW FACTION - COMBAT/PVP</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/redeyesith">@redeyesith</a> That could work. How do you know they do this at the moment do you have a source? I have no idea how the current sort of.. 'match making' system works currently.. I'd be interested to know what factors are used.</p>
</blockquote>
<p dir="auto">Here is an article that talks about it some on IGN: <a href="http://m.ign.com/articles/2018/02/13/sea-of-thieves-doesnt-have-a-maximum-or-minimum-server-size" target="_blank" rel="noopener noreferrer nofollow ugc">http://m.ign.com/articles/2018/02/13/sea-of-thieves-doesnt-have-a-maximum-or-minimum-server-size</a></p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/681569</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/681569</guid><dc:creator><![CDATA[RedEyeSith]]></dc:creator><pubDate>Sat, 28 Apr 2018 22:05:04 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sat, 28 Apr 2018 14:28:06 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greaseman85">@greaseman85</a> Yes this game is a freaking PvP for all essentially! What do you not understand about being in an open world where anyone can attack anyone at any damn time?! PvP is as core of an aspect of this game as a shared world adventure as you put it. PvP is a core of an aspect as completing voyages and sailing. The game is literally designed for players to collect loot and then need to protect it, from.. guess what.. PLAYERS! Why do you think the devs don't just give you gold/rep straight up when completing a quest or killing the last skeleton? Because they WANT the risk and paranoia of sailing on an ocean with loot and having to protect it, and some people being aggressive and trying to steal it from you!</p>
<p dir="auto">You can't just join a game and say 'right I like fighting skeletons but I don't like fighting players, new server pls!!' That's not how it works, stop acting like a child. The ships are literally designed to shoot cannons at each other! Why do you think we have cannons on our ships?! To kill skeletons?? (ok can be handy for that occasionally) but its primary purpose is naval combat, if that doesn't tell you that PvP is an important part of this game you're a lost cause, why would they implement cannons for them not to be used?! Did you not see the ships firing at each other in the trailer?! I can't believe how far you're trying to push this.</p>
<p dir="auto">You are not suggesting to improve PvP you are suggesting to remove it, and that's pathetic. Get a back bone and come back when you have a constructive positive way to improve PvP for all to enjoy otherwise tough luck, get used to what the game is.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/680982</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/680982</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Sat, 28 Apr 2018 14:28:06 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sat, 28 Apr 2018 14:10:11 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/redeyesith">@redeyesith</a> That could work. How do you know they do this at the moment do you have a source? I have no idea how the current sort of.. 'match making' system works currently.. I'd be interested to know what factors are used.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/680969</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/680969</guid><dc:creator><![CDATA[AngryCoconut16]]></dc:creator><pubDate>Sat, 28 Apr 2018 14:10:11 GMT</pubDate></item><item><title><![CDATA[Reply to NEW FACTION - COMBAT&#x2F;PVP on Sat, 28 Apr 2018 13:10:49 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/drakebg757">@drakebg757</a> said in <a href="/forum/post/677807">NEW FACTION - COMBAT/PVP</a>:</p>
<blockquote>
<p dir="auto">I think rewarding players for killing and sinking ships alone is very bad. People already want to kill and sink ships, we don’t need more incentive.</p>
</blockquote>
<p dir="auto">I completely disagree. One of the major selling points of the game is the PvP and ship fighting, so there should be a reward for doing so. It's really frustrating (whether you were the attacker or victim) to take down a ship and not be rewarded because they didn't have treasure.</p>
<p dir="auto">Now, I personally think that there should be a privateer NPC that will pay you money for turning in "Ship's Helms." These would be obtained after sinking a ship. Maybe the NPC could also ask you to take down ships of high reputation.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/680932</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/680932</guid><dc:creator><![CDATA[Wolftopia]]></dc:creator><pubDate>Sat, 28 Apr 2018 13:10:49 GMT</pubDate></item></channel></rss>