Chase guns

  • As we get closer to new seasons that promises new weapons and new tools I think it's time to introduce chase guns. These guns don't have to be proper 36 pounder cannons, just swivel guns (can't use cannonballs just chainshots and the like) placed at the bow or the stern of the vessel in order to slow down the enemy.

    With the introduction of the Burning Blade as world event I think chase guns will make for a nice addition to the the naval pvp action.

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  • @metal-ravage I want to get on board with this but I can see people who don't want to PvP thinking it will be really unfair 😂

  • @rotten-rocko said in Chase guns:

    @metal-ravage I want to get on board with this but I can see people who don't want to PvP thinking it will be really unfair 😂

    He did neglect to include aft guns for defense. Soooo unbalanced like a typical pvp request.

    Aft guns too or kill the idea.

  • @pithyrumble I'll do you one better for balance.

    Make a single stern gun default on all ships. Captaincy ships have the option to trade their harpoons for chase guns.

    This trades maneuverability for power, plus the harpoons are slightly offset from center (bowsprit).

    And no chains, blunder or fire. Standard cannonballs only. Takes more skill to take down masts with cannons than spamming chainshots.

    Would make PvP more interesting this way, imo.

  • @theblackbellamy

    Where would you place it on a sloop tho...or a brig?

  • @pithyrumble Centered. Lanterns would need to move around.

    Gally: Po*p deck; replaces current lantern. Rare could add two new lanterns to both corners.

    Brig: Replaces rear lantern. Two new lanterns on either side.

    Sloop: Mid deck (where rowboat currently docks). To prevent visual/clipping issues, the rowboat could be lowered slightly.

    I imagine something 3/4 the size of a current harpoon gun, so it shouldn't take up too much space.

    Also, forgot to mention this in my first reply but the cannonballs should have more drop-off than standard cannons.

    ... seriously, Rare. We can say "damned" but we can't say po*p...

  • @theblackbellamy

    poopdeck ;)
    you have to say it right...

  • @pithyrumble said in Chase guns:

    @rotten-rocko said in Chase guns:

    @metal-ravage I want to get on board with this but I can see people who don't want to PvP thinking it will be really unfair 😂

    He did neglect to include aft guns for defense. Soooo unbalanced like a typical pvp request.

    Aft guns too or kill the idea.

    I already mentioned the stern placement for chase guns.

    FYI aft is the inside (on board) rearmost part of the vessel, while stern refers to the outside (offboard) rearmost part of the vessel.

  • @metal-ravage

    thank you so much for explaining that to me, sir.

    Poopdeck guns so I can say poopdeck again.

  • @pithyrumble said in Chase guns:

    @metal-ravage

    thank you so much for explaining that to me, sir.

    Poopdeck guns so I can say poopdeck again.

    You are welcome but technically wrong. Although I understand the compulsion the chase guns cannot be placed on the deck but on the stern railing.

  • @theblackbellamy said in Chase guns:

    I imagine something 3/4 the size of a current harpoon gun, so it shouldn't take up too much space.

    Also, forgot to mention this in my first reply but the cannonballs should have more drop-off than standard cannons.

    Agreed. The chase guns should definitely have more of the drop-off than standard cannons. This way both parties have more room for maneuvering.

  • It all sounds good until you’re the one being fired upon.

  • @burnbacon said in Chase guns:

    It all sounds good until you’re the one being fired upon.

    That goes for every weapon in the game. Chase guns at least can be countered with a full broad or slick maneuvering.

  • @metal-ravage

    Sassy response.

    Remove value from Stronghold and Athena kegs. Buff crows' nest.

    You sure?

  • @burnbacon then you are in range to use your own stern gun on poopdeck.

  • Poopdeck... I felt left out since everyone is saying it

  • @pithyrumble said in Chase guns:

    @metal-ravage

    Sassy response.

    Remove value from Stronghold and Athena kegs. Buff crows' nest.

    You sure?

    The kegs have low reward/big risk once you finished the proper commendations. Most of the time the kegs are blasted in order to avoid the possible tucker from using them or from a sniper shot once at sea.

    Chase guns will not change this dynamic just the time of cross sea chases.

  • I have always thought having the option to swap out harpoons for some sort of chase gun would be nice. That way you would have to decide between a convenience/utility item, and a little extra damage.

    I would prefer if it could fire normal rounds, even if at a reduced damage rate, but with the scatter shot coming, a frontal sidegrade that could only fire maby throwables, chains and scatters would be fine by me!

  • I will forever be against chase guns, as they punish runners.
    If someone does not want to PvP; Running should be a valid tactic.

  • It would be ridiculous to add a chase gun to an environment where brig's speed is as op as it is against sloops in any direction.

    but releasing chain shots where people were hopping and finding a hundred chainshots on the way to their target was ridiculous and that lasted a couple of years so it's possible, just would be terrible for the environment.

    I'd really like to see season 9 as proof of a lesson learned from that but I dunno.

  • @pithyrumble

    I say the chase game should be asymmetrical. Not unbalanced, but different. I don't mind chase guns, but stern weapons should be mines (think kegs over the back), Kraken Ink Barrels, Fog Barrels, and other types of things tht make the chase/run game more fun.

    I believe that the chase IS a part of the PVP, just not one that those who want an actual fight appreciate.

  • @wolfmanbush said in Chase guns:

    It would be ridiculous to add a chase gun to an environment where brig's speed is as op as it is against sloops in any direction.

    Actually that would give the slowest vessel in the chase a chance to hold back the enemy. With a proper use of the stern gun the slop can clip the brig's masts and continue to safety.

    With the Wind Caller soon in play this could be a viable tactic to escape.

  • @metal-ravage said in Chase guns:

    @wolfmanbush said in Chase guns:

    It would be ridiculous to add a chase gun to an environment where brig's speed is as op as it is against sloops in any direction.

    Actually that would give the slowest vessel in the chase a chance to hold back the enemy. With a proper use of the stern gun the slop can clip the brig's masts and continue to safety.

    With the Wind Caller soon in play this could be a viable tactic to escape.

    a ship's speed should be balanced in design before the extras come into play.

    A couple of in game gadgets shouldn't be required to do what should exist through balancing

    If they ever do a rework on speeds to where people aren't being told to do something that doesn't actually work, then I think that opens up room for the gadgets, without just making combat even less appealing to many.

  • @metal-ravage honestly I'd say a forward cannon should only use cannon balls as chain shoot would be way to strong but the cannon ball has reduced power and distance the shots are more to disrupt the crew giving yours the edge to catch up and get inline with your main guns

  • @otherfanboy Yes the chase guns should be definitely less powerful than the normal cannons (a player cannot fit in them etc.). As for the ammo used the port chase guns should be able to use scattershots and chainshots as well. The sloop mast needs two shots, the brig one for each mast and so on.

    I was thinking how different the naval combat will be with these changes; it certainly will affect HG fights.

  • Hell yeah, chase cannons sounds cool!

  • Chase guns would be great on a sloop.. but only the sloop.
    Brigatine could have a back cannon instead of a front and the Galleon, a Mortor.

    Sloops could swerve to avoid a Galleons Mortor.. (Brigs not so much) & Defend better against chasers.

    But to add a frontal chase cannon to a Brig or a Galleon is a death sentence for a sloop.

  • @li-jratt-li Imo a mortar will make the gally too OP. This reminds me of AC:Black Flag boss fights where it was almost impossible to avoid mortar fire while avoiding a full broadside.

  • @metal-ravage said in Chase guns:

    @wolfmanbush said in Chase guns:

    It would be ridiculous to add a chase gun to an environment where brig's speed is as op as it is against sloops in any direction.

    Actually that would give the slowest vessel in the chase a chance to hold back the enemy. With a proper use of the stern gun the slop can clip the brig's masts and continue to safety.

    With the Wind Caller soon in play this could be a viable tactic to escape.

    Alternatively if they rebalanced the brig or sloop speeds to be more fair, it would balance things out some as well. Everyone who doesnt exclusively play on a brig have wanted its speed nerfed for years.

  • @wolfmanbush I'm not for the idea of chase guns alone, and especially not ones that fire specials. But wouldn't a centered stern gun help balance against off-centered chase guns as well as brigs at plaid speed?

  • @theblackbellamy said in Chase guns:

    @wolfmanbush I'm not for the idea of chase guns alone, and especially not ones that fire specials. But wouldn't a centered stern gun help balance against off-centered chase guns as well as brigs at plaid speed?

    I think if they either bring brig speed against wind down or sloops speed up against wind it them opens up for the fun potential

    The issue with the brig v sloop now is that they are so fast that slowing them down doesn't even really matter.

    As it exists now and as it has long existed a sloop can run brigs into islands, they waste player resources with spam boarding in the moment, the sloop takes off into the wind, and brigs still catch up even after being outplayed.

    This largely makes it pointless to fight brigs or run from brigs as a sloop if they are highly aggressive (many are) brigs with even just a bit of experience on board.

    It's a boat that rewards poor performance and imo that needs to be addressed first. If sloops or galleons play as many aggressive brigs do they either sink or they will never catch up, that should be the same for brigs, they shouldn't be able to just spam board nonstop, hit every island along the way, get outplayed, and still just zoom up on sloops.

    Brigs entirely rely on the highly aggressive speed in every direction strat and the fact that it works no matter how the crew performs is just poor design imo.

    Sloops have improved significantly post hg because they had to, they had to improve at naval and capitalizing and decision making in combat.

    Brigs haven't had to and it still shows, it's all about speed. Even now after hg anyone with experience can still run most of these brigs into islands, they run into islands all the time because their entire strat is that speed.

    "mess up until it works" should not be a viable combat strat lol

  • @wolfmanbush I had to dig for it, but I remembered Sandman made a good suggestion ages ago about ship speed adjustment, and it got buried with the rest of them under hitreg related posts probably. ⚰️

    I called it plaid because I agree.

  • @theblackbellamy said in Chase guns:

    @wolfmanbush I had to dig for it, but I remembered Sandman made a good suggestion ages ago about ship speed adjustment, and it got buried with the rest of them under hitreg related posts probably. 🪦

    I called it plaid because I agree.

    I hope they acknowledge and address it someday because pvp can be fun as a solo v larger boats. Nobody really talks about galleons like they do brigs because galleons are fun to fight and have consequences for actions.

    If it does get addressed I think there would be a lot more wiggle room for adding fun ways to play, fight, cat/mouse.

  • @li-jratt-li Why would it be a death sentence for the sloop? From what I understand it will be just one gun vs one gun

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