Safer Seas

  • So PvE servers are happening...

    Progression is severely limited so that’s something but it still doesn’t sit 100% with me. Just glad they haven’t lost the main goal as part of the PvPvE experience.

    Edit - do not engage or bait each other please. This is NOT what this post was about.

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  • I think the 40 level cap might be a bit high, especially since reputation will be going 70% slower in these modes. You should be fairly experienced long before that cap.

  • @d3adst1ck said in Safer Seas:

    I think the 40 level cap might be a bit high, especially since reputation will be going 70% slower in these modes. You should be fairly experienced long before that cap.

    Don’t forget that at level 25 you unlock more lucrative voyage types. That will speed up the progress even with the reduced progression rate.

  • @tesiccl
    If Safer Seas are going to make Sea of Thieves more accessible for new players to get into, I like it! How many times have we heard stories on the forums of someone hopping into the game for the first time only to get harassed/spawn camped/bullied by a more experienced crew as some kind of twisted "right of passage?"

    It allows new players to get themselves situated with the game before moving on to the main world, hopefully being able to grow the player base in the process! (fingers crossed)

    Along with that, I think this is a great way for people to play through the Tall Tales!

  • Personally, I think it is a terrible decision to split the player base. The Adventure servers have been very quiet as is. They've just removed even more players from Adventure and placed them in their own little safe world. I know it's severely limited but those type of players don't care about that. They just want to sail and explore away from any danger. However, this move has totally ripped the core experience of SoT out the game. The shared world IS the game. Now it's an 'opt in' shared world. This is no longer the game I recognise from when I first started playing.

    Disappointed overall.

  • @lord-spark-0 said in Safer Seas:

    Bahahah.

    For years we've been seeing this community defend Rare.. and defend all their bad decisions.

    All you pirates here poking fun at new players telling others to 'play another game' 'this game isn't for you'... its 'PvEvP'.

    Annd thats going away.

    This is just hilarious. Rare betrayed your loyalty and now you gotta face it.

    Do you ever have anything positive to say? Almost every post of yours seems to be negative. Make no mistake, the game is not perfect. But in my opinion it’s still a very good game. Rare owes us nothing at all, and yet we still get free content (albeit with optional purchases) over the past five years.

  • I'm pretty disappointed about this. Lately I don't really agree with Rare's choices. PvE servers will ruin the gaming experience, it just shouldn't be done. I love this game so much, so I'm quite disappointed with this decision.
    If they really have to keep the servers private i would agree just for Tell Tales and exploration, stop!

  • I’m on the fence with this change. I won’t be judging it until there’s some notable telemetry about its impact. Personally I think the trade-off with Safer Seas is quite decent and far better than what it could’ve been.

    Could it be better? Possibly, but I imagine they need real-life metrics to justify any further changes to nerfing rep and gold rates.

  • to me they are doing what they think they gotta do to keep the game going so I'm not gonna be tough on them about that

    I'll give 10 a try and see if I can adapt to all of these changes in a rewarding way. I don't think any of it is bad for the game I think it's largely just not great for my personal play style and how I enjoy the game. I've always committed to not taking my own stuff out on the game and I'll stick to that. I might find a way to adapt to season 10 or I might not but it's been a good ride for me either way.

  • Can we get confirmation that the commendations at least are going to be disabled or capped? I could see these being used to farm some of the tougher commendations in complete safety, even if you are beyond the level cap.

  • I don't agree with them doing this, but I'm glad they severely limited what you can do and how you can progress. It's still true that experiencing the real game requires you to face the threat of over players.

    Maybe people will finally see that playing without the threat of PvP just gives you a sterilized, washed out version of the game that offers no special gameplay experience.

  • @lucky11 I will admit these are good things, I guess my fear is that the servers are going to be quieter than normal because so many players will just sit in their safe spaces and never touch the High Seas again.

  • @d3adst1ck said in Safer Seas:

    Can we get confirmation that the commendations at least are going to be disabled or capped? I could see these being used to farm some of the tougher commendations in complete safety, even if you are beyond the level cap.

    I’m curious which commendations you’re referring to in particular.

  • Crazy thought here: what if the reason for the insane amount of enemy spawns in recent weeks was part of a technical test for safer seas they forgot to disable? Could this mean that safer seas will have an increased PvE threat compared to High Seas?

  • @gundy-the-shark said in Safer Seas:

    @d3adst1ck said in Safer Seas:

    Can we get confirmation that the commendations at least are going to be disabled or capped? I could see these being used to farm some of the tougher commendations in complete safety, even if you are beyond the level cap.

    I’m curious which commendations you’re referring to in particular.

    FOTD completions, Ashen Winds/Skulls, Chest of Fortune are the main ones.

    I don't think they say anything about these world events, or any others, being disabled.

  • @lord-spark-0 said in Safer Seas:

    @gundy-the-shark said in Safer Seas:

    @lord-spark-0 said in Safer Seas:

    Bahahah.

    For years we've been seeing this community defend Rare.. and defend all their bad decisions.

    All you pirates here poking fun at new players telling others to 'play another game' 'this game isn't for you'... its 'PvEvP'.

    Annd thats going away.

    This is just hilarious. Rare betrayed your loyalty and now you gotta face it.

    Do you ever have anything positive to say? Almost every post of yours seems to be negative. Make no mistake, the game is not perfect. But in my opinion it’s still a very good game. Rare owes us nothing at all, and yet we still get free content (albeit with optional purchases) over the past five years.

    Ive said many positive things many years ago. Ive made many posts and commented positively many times to other ideas on how to make the 'shared' world experience better in the open sandbox.

    And people like you that lurk the forums have been defending Rare far too long. Even now you can't even tell us how you really feel. You hate it. You need some 'telemetry' data now to have but for years you and the others here have been so negative to so many people without such data. The only thing you fell back on was 'its PvEvP'.

    You all cried no to PvE servers. And Rare finally did it and spat in your faces. Your loyalty means nothing to them.

    I'll say it. I don't like the change at all. But I saw the writing on the wall years ago. And now with player numbers down, slow roll-out, Rare are betting to try to get the new players that have tried coming here asking for PvE only servers.. And they got it. Plain and simple.

    The game has always been made for new players. Not for veterans like you and me. Our Insider input is not taken into any design/concept considerations. Nothing.

    Rare even abandoned their own IP with Flameheart trying to attach on their content to POTC and now Monkey Island (and whether its good content or not isn't relevant to my point here).

    If you no longer like the game, you’re free to walk away from it. Trying to influence everyone else to do the same just to prove that you’re right reeks of pettiness in my opinion. And I’ll be leaving it at that so the conversation doesn’t get derailed any further.

    It’s fine to raise concerns you have about the game, but patronising the player base is not the way to be heard. Rare are not obliged to listen to us, but often you’ll find that they do. They’re only human - they can’t do everything all at once.

  • @d3adst1ck

    I'm now laughing at the idea of world events in "Safer Seas." The big beacon clouds are there to draw out everyone on the server. They will instead be calling out to a single crew of fishermen to come trounce skeletons all by themselves. Makes no sense!

  • @tesiccl
    I can appreciate that. Though, I think that's where Rare's cleverness comes into play.

    This is coming out in December, where if advertised correctly, there could be an influx of new players who got the game for the holidays.

    Without question, I think there will be new players who will be content with Safer Seas. However, I think there is also a strong probability that some, if not, most, of these new players will catch wind of the uncapped potential of the High Seas and make the transition over. (especially with the new voyage they are adding in November. That whole concept looks awesome!)

  • @lucky11 yeah I love the new voyage!

  • @d3adst1ck said in Safer Seas:

    @gundy-the-shark said in Safer Seas:

    @d3adst1ck said in Safer Seas:

    Can we get confirmation that the commendations at least are going to be disabled or capped? I could see these being used to farm some of the tougher commendations in complete safety, even if you are beyond the level cap.

    I’m curious which commendations you’re referring to in particular.

    FOTD completions, Ashen Winds/Skulls, Chest of Fortune are the main ones.

    I don't think they say anything about these world events, or any others, being disabled.

    True; however without access to the Skull of Destiny voyage the FOTD will be much harder to start in Safer Seas. Also, I just realised there’s no way to get the pink flame in safer seas unless one of the old tricks with the blunderbomb (or some other trick I’m not aware of to get a pink flame without being killed by another player) still works.

    As for the other events, you are correct. Although, if I recall the Chest of Fortune is supposed to change places each season, so maybe it’ll be attached to something like FOTD for this exact reason?

  • Also, the game is 5+ years old the power to atract new players is not that high at this stage and never will be, spitting in the face of the core players will only make us leave sooner rather than later but i guess they prefer the GP players that spend 5 hours on the game and then move on, but hey, they can say that their MAU is high! A round of aplause!

    Yes, im salty, more than 1 year of hit reg issues, reg issues with food, wood, recharging cannons, etc etc etc because the game if you want to even slightly compete you need to pray to the server gods to not get those or those black screen issues i could name all the issues that keep pilling up at each release but i would get out of
    available characters. Not even getting into cheating because i mainly play on xbox but too bad PC players, get used to it.

  • I can only tell you from the discussions I've had with some folk in a non-SOT centric Discord community, as recently as yesterday, that there are plenty of people out there who don't play Sea of Thieves because it's PvPvE. They really like the look of the game and but don't want to deal with getting "ganked" by more experienced pirates. As part of the discussion, some of them even asked if something like this would become a thing. This will get them on board and it will grow the community. Once they're used to the game, maybe they'll consider dipping their toes in the PvPvE servers for better rewards and progress.

    In my opinion, this makes sense for the financial future of the game and will increase retention. It gives folks a chance to get used to the mechanics and how things work. Those are big enough hurdles for new players on top of trying to watch out for enemy pirates. And, let's be honest, the folks who choose this option are not going to be a challenge for most PvPers, so there's nothing lost only a free lunch.

  • Mike Chapmen's words, people can have "PvE encounters where they're doing Tall Tales, they're doing treasure hunts, they're exploring kind of lost ancient vaults they're doing all of those things, but there's always the chance and unease of seeing another sail on the horizon, like you would expect if you were really in a pirate world. So that balance between having these rich PvE adventures, while having the possibility of PvP encounters, that is what Sea of Thieves is, that is the heart of what Sea of Thieves is, so our players are at the heart of that and the interactions between players are what drives those stories, because it's different crews, different players on different ships, each following their own motivation. some players want to go take on world events, some players want to go find lost treasure, some players want to play the role of the hunters hunting other players. The fact, and that design philosophy, has driven all of these smaller decisions in Sea of Thieves in terms of how treasure is physical, it's physical because it can be part of someone's stories and it can be stolen, that's why it's Sea of Thieves"

  • @gundy-the-shark said in Safer Seas:

    True; however without access to the Skull of Destiny voyage the FOTD will be much harder to start in Safer Seas.

    From what i understand, you can still participate in Safer Seas if you've over the cap so if you're already a Pirate Legend you can play here and just not get rep and lower gold values but you would still be able to get to the PL hideout and buy them. Even if you can't access this area, nothing stops you from pre-buying and then going to Safer Seas. I doubt they are going to mess with player inventories between the two areas.

    This would need to be confirmed, but I doubt that you get kicked or are unable to access Safer Seas if you're over the cap.

  • @realstyli part of me also wonders if this move could potentially allow them to broaden the scope of future adventures and tall tales. Now that there’s a safe place to complete them, we could see more tales taking place in the main game world and not in the sea of the damned.

    You know what else safer seas would greatly benefit?

    Replaying past adventures

  • @d3adst1ck said in Safer Seas:

    @gundy-the-shark said in Safer Seas:

    True; however without access to the Skull of Destiny voyage the FOTD will be much harder to start in Safer Seas.

    From what i understand, you can still participate in Safer Seas if you've over the cap so if you're already a Pirate Legend you can play here and just not get rep and lower gold values but you would still be able to get to the PL hideout and buy them. Even if you can't access this area, nothing stops you from pre-buying and then going to Safer Seas.

    This would need to be confirmed, but I doubt that you get kicked or are unable to access Safer Seas if you're over the cap.

    It’s possible that the game will prevent you from being able to propose Athena’s fortune voyages in Safer Seas. I hope this will be the approach; otherwise I agree that it will be too easy to cheese the commendations.

  • @ix-indi-xi said in Safer Seas:

    @lord-spark-0
    Arena died for this garbage, always catering to softies is their priority.
    GGs I guess.

    I think you’ll find Arena is coming back in a sense thanks to the new voyage coming in November. It plays just like arena, but in adventure mode instead.

  • That's very good news, I always believed there should have been a safer playground for beginners to practice and enjoy this beautifully crafted world, especially when there's no matchmaking, the potential toxicity and the very high skill gap between a beginner and a veteran.
    Now it just needs a proper community hub, custom servers (playable by everyone) with lot of options and this game will be finally complete!

  • @gundy-the-shark said in Safer Seas:

    @realstyli part of me also wonders if this move could potentially allow them to broaden the scope of future adventures and tall tales. Now that there’s a safe place to complete them, we could see more tales taking place in the main game world and not in the sea of the damned.

    You know what else safer seas would greatly benefit?

    Replaying past adventures

    But if THATS where their focus lies than why have progression and gold? why add pve servers?

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