RARE sort out the game. We need a combat overhaul.

  • You are out of touch with the player base. You need to sort out your priorities and make the game worth the time investment you demand with all this constant slow paced grinding.

    First of all the hourglass is a terrible gut wrenchingly bad toxic mode full of cheaters, the game does not need or want it. Why you chose to put this in the game and lock the most requested content behind it shows you are out of touch with the majority of players. Didn't the low arena numbers show you anything about how much people DO NOT care about this games horrible PvP system? Theres far more people asking for PvE servers and PvE content than there will EVER be asking for PvP because people KNOW its broken, bad and not fun. Yet you are quick to close down those people yet force people into PvP, something nobody in their sane mind wants to do.

    what you SHOULD be working on is a complete combat overhaul so maybe people will consider PvP, you can't jump straight to PvP modes without considering the current state of combat.

    the game has been out for 5 years and its still clunky and unresponsive, There is no reason for it to be this bad. Its not even nice to use in PvE never mind PvP. I want to know the development teams stance on why they find this system acceptable and why its never been updated to current gaming standards?

    a PvP heavy game should have a fluid system that works, the lack of such a system on this game is its main downfall.

    sword combat is literally spam M1 with clunky concrete beams, block doesn't exist or work if you attempt to use it.
    gun combat is literally M1 in someones face to one shot with blunderbus, RNG permitting with the broken hit reg of course, EoR is clunky to use and hardly ever registers clear hits and you never ever get a chance to shoot at ranged anyway because fighting is always on small decks. Pistol doesn't exist, nobody uses it.

    Dying puts you in a spawncamp loop still to this day, another huge issue that has never been addressed, and no scuttling is not the fix for it.

    the combat is so unbelievably shallow a toddler can paddle in it. Why is this the case in a modern multiplayer game? no other game I have played has combat this bad and has a forced PvP obsession to go along with it.

    Before anyone chirps in with unconstructive replies, I average around 53-66% weapon accuracy in FPS and have played in top 10% rankings so its not an issue on my end, skillwise I am very capable of holding my ground in FPS combat, but on this game? no chance. The underlying issue here is the game itself.

    I desperately beg that the dev team just realises the main issues with the game and actually gives the game somewhat decent working combat to go along with the wonderful art and atmosphere. I can't discredit the art team they nailed it, the combat programmers have a long way to catch up, but its not too late but they need to start ASAP and roll out an overhaul for the next season.

    so RARE please, get a discussion going at your office and look at other modern games for inspiration if you must and make the combat good, then we can look at playing PvP modes.

  • 54
    Publicaciones
    33.8k
    Visitas
    generalfeedbackwindows 10xbox one
  • M1 is fun

    alt text

    Let the M1 guide you

  • This just a hateful feedback.

    The underlying issue here is the game itself

    You compare it to normal fps which seems to be your issue. Just saying. Don’t compare

  • @bun-e-hopps said in RARE sort out the game. We need a combat overhaul.:

    the combat is so unbelievably shallow a toddler can paddle in it.

    It's supposed to be like that.

    The combat is meant to be simple.

    I would not hold out hope of a complex combat system with this game. The combat was never planned to be complex.

    What they need to do is axe the double gun as for block not working, works fine for me since the last patch.

  • @burnbacon said in RARE sort out the game. We need a combat overhaul.:

    This just a hateful feedback.

    The underlying issue here is the game itself

    You compare it to normal fps which seems to be your issue. Just saying. Don’t compare

    nothing hateful about wanting a nice fluid working combat system, sometimes you need to be stern with criticism when something desperately needs work otherwise it will go unnoticed.

    @personalc0ffee said in RARE sort out the game. We need a combat overhaul.:

    @bun-e-hopps said in RARE sort out the game. We need a combat overhaul.:

    the combat is so unbelievably shallow a toddler can paddle in it.

    It's supposed to be like that.

    The combat is meant to be simple.

    I would not hold out hope of a complex combat system with this game. The combat was never planned to be complex.

    What they need to do is axe the double gun as for block not working, works fine for me since the last patch.

    the more simple it is, the easier it is to have a nice simple working system, the lack of complexity should work in favour of the dev team to deliver a system we are happy to use.

    There is no excuse for such a messy, unresponsive and clunky system when its kept at bare minimum.

  • @bun-e-hopps said in RARE sort out the game. We need a combat overhaul.:

    @burnbacon said in RARE sort out the game. We need a combat overhaul.:

    This just a hateful feedback.

    The underlying issue here is the game itself

    You compare it to normal fps which seems to be your issue. Just saying. Don’t compare

    nothing hateful about wanting a nice fluid working combat system, sometimes you need to be stern with criticism when something desperately needs work otherwise it will go unnoticed.

    @personalc0ffee said in RARE sort out the game. We need a combat overhaul.:

    @bun-e-hopps said in RARE sort out the game. We need a combat overhaul.:

    the combat is so unbelievably shallow a toddler can paddle in it.

    It's supposed to be like that.

    The combat is meant to be simple.

    I would not hold out hope of a complex combat system with this game. The combat was never planned to be complex.

    What they need to do is axe the double gun as for block not working, works fine for me since the last patch.

    the more simple it is, the easier it is to have a nice simple working system, the lack of complexity should work in favour of the dev team to deliver a system we are happy to use.

    There is no excuse for such a messy, unresponsive and clunky system when its kept at bare minimum.

    Again, the only problem is the double guns and hit registration. Once those two issues are sorted out the combat will be better.

    This is not going to be a fluid AAA combat system, designed for esport junkies.

  • @bun-e-hopps said in RARE sort out the game. We need a combat overhaul.:

    There is no excuse for such a messy, unresponsive and clunky system when its kept at bare minimum.

    for the most part it's just combat performance issues in situations where people are amped up, often times over a good chunk of time.

    It's not a bad system/design it's just inconsistent mainly

  • After your first line I stopped reading. Rare aren’t going to read it either.

    If you want anyone important to ever read your stuff. Try not to make every word drip with salt.

  • @mostexpendable said in RARE sort out the game. We need a combat overhaul.:

    After your first line I stopped reading. Rare aren’t going to read it either.

    If you want anyone important to ever read your stuff. Try not to make every work drip with salt.

    right because pointing out major flaws in the gameplay is salt.

    This is why the combat has been untouched in 5 years, because people think its fine when its not.

  • @bun-e-hopps Alright, I'm done just watching this. The combat has been anything but untoched for five years. Hitreg issues for example have been improved upon several times and is still being worked on. You make it sound like you are the first person to raise this in five years - that tells me you haven't been paying much attention. You are so far from the first person to state issues in this area. Have you ever read a patch note? If you have, then you should be aware that Rare are well aware of the issues and you should also already know that it is a work in progress and has been for quite some time.

  • @xshirahx said in RARE sort out the game. We need a combat overhaul.:

    @bun-e-hopps Alright, I'm done just watching this. The combat has been anything but untoched for five years. Hitreg issues for example have been improved upon several times and is still being worked on. You make it sound like you are the first person raise this issue in five years - that tells me you haven't been paying much attention. You are so far from the first person to state issues in this area. Have you ever read a patch note? If you have, then you should be aware that Rare are well aware of the issues and you should also already know that it is a work in progress and has been for quite some time.

    yes I have read the patch notes and not seen a single mention of overhauling the combat into a fluid user friendly system.

    and its no wonder I am not the first to bring up the combat, its down right dreadful and thats being polite about it.

  • @bun-e-hopps Like has been mentioned, firstly - this is not a FPS game. It's not even a pure PvP game - it's a PvPvE adventure sandbox. Focus here isn't on smooth, FPS like pirate on pirate combat. Secondly - the main issues that people face are hitreg related and some are frustrated over animation canceling when double gunning. That's it. Both of those things have continuously been worked on.
    Now, I'd join in the choir and ask you to tone it down a bit, you are coming off as sitting on a pretty high horse and not quite grasping the game while doing it. It's not a great look. Being humble isn't all that bad.

  • @xshirahx said in RARE sort out the game. We need a combat overhaul.:

    @bun-e-hopps Like has been mentioned, firstly - this is not a FPS game. It's not even a pure PvP game - it's a PvPvE adventure sandbox. Focus here isn't on smooth, FPS like pirate on pirate combat. Secondly - the main issues that people face are hitreg related and some are frustrated over animation canceling when double gunning. That's it. Both of those things have continuously been worked on.
    Now, I'd join in the choir and ask you to tone it down a bit, you are coming off as sitting on a pretty high horse and not quite grasping the game while doing it. It's not a great look. Being humble isn't all that bad.

    the game does have a heavy PvP focus though, even more so with the hourglass. The entire world is PvP enabled so having a janky combat system is just not good. I'm not saying it needs to be cod so everyone can just 360 no scope with EoR, I'm simply saying it needs to be made more fluid whilst keeping its simplicity, it actually feels like it belongs in a game 20 years ago as opposed to a modern title. Whatever improvements have been made are pointless when the very base of the combat system needs work. Every single PvP encounter I have is the same when it comes to pirate vs pirate, a clunky unfun mess. The hit reg is certainly an issue but more so is how it feels to fight, who knows overhauling the very base of the combat could make room for a better experience with hit reg, building on a new freshed out system would be far better than building on the current system.

    and I wouldn't say I'm on a high horse, just passionate for improvement. I've had this game since day 1 and I want to actually enjoy its combat for once, otherwise it will just get shelved like it has so many times in the past.

  • @bun-e-hopps said in RARE sort out the game. We need a combat overhaul.:

    Whatever improvements have been made are pointless when the very base of the combat system needs work. Every single PvP encounter I have is the same when it comes to pirate vs pirate, a clunky unfun mess. The hit reg is certainly an issue but more so is how it feels to fight, who knows overhauling the very base of the combat could make room for a better experience with hit reg, building on a new freshed out system would be far better than building on the current system.

    and I wouldn't say I'm on a high horse, just passionate for improvement. I've had this game since day 1 and I want to actually enjoy its combat for once, otherwise it will just get shelved like it has so many times in the past.

    What keeps you coming back?

    imo a lot of the "pvp is not fun" is more about incompatibility than overall design. How they do or don't balance risk reward has an effect but a lot of the "unfun" part is going to be that the skill gap, the interest gap, and the preference gap are just going to lead to a lot of lower quality experiences, these are things that devs can't do much about, random encounters will be hit or miss in any design

    I'm pretty chill about pvp and about how others play against me but there are plenty of people that won't enjoy fighting me, My focus is naval, their focus is often tdm/boarding. My defense/style is going to annoy a lot of them because they aren't getting to fight how they prefer. That's not really a design issue that's just incompatible fight styles.

    I'm also a sword user that only fights hostile players so obviously a lot of pvpers are going to have their opinions on me using the sword vs their 2 guns lol

    That happens to everyone in one way or another, "fun" fights aren't super common because compatibility isn't super common in a random environment like this one.

  • This reeks of salt and toxicity to getting clapped by better players. I’m not gonna say get good, cause I understand you have difficulties with hearing and the game’s inability to implement a system that helps you out, but the amount of posts from you recently have become increasingly salty towards the game and it’s makers. Chill out, step back from the forums, and don’t take the game so seriously. It’s designed to be silly, have fun.

  • @tesiccl said in RARE sort out the game. We need a combat overhaul.:

    This reeks of salt and toxicity to getting clapped by better players. I’m not gonna say get good, cause I understand you have difficulties with hearing and the game’s inability to implement a system that helps you out, but the amount of posts from you recently have become increasingly salty towards the game and it’s makers. Chill out, step back from the forums, and don’t take the game so seriously. It’s designed to be silly, have fun.

    I just want to see a better combat system.

    while being unable to hear makes the game near impossible to play anywhere as fairly as a hearing person, adding a clunky combat system into the mix just makes it even more unpleasant to play. If the combat was fun and worked it would put less pain on my other issues in the game but as it stands it just adds to my displeasure of playing. I think its fair to show some discontent towards the game when I am suddenly taken by surprise on deck get my sword out, hit M2 to block the onslaught of M1 spam only for block to never ever block anything thus I die and enter the classic SoT spawncamp loop.

    If only block would instead counter play and stun or throw off the attacker then I could at least retreat, heal and prepare myself for a fight knowing I got enemies on board but as it stands I can't do such a thing so thats one reason why I want a new better system that is fun and intuitive.

  • Oof. I would suggest an attitude update before anything else.

  • @bun-e-hopps you are asking for a new combat system but have not provided any viable options that would increase the “fun” side of it. What would make it more fun for the entire community? This is a feedback and suggestion forum, not a complain and hope they change it forum.

  • @tesiccl said in RARE sort out the game. We need a combat overhaul.:

    @bun-e-hopps you are asking for a new combat system but have not provided any viable options that would increase the “fun” side of it. What would make it more fun for the entire community? This is a feedback and suggestion forum, not a complain and hope they change it forum.

    well lets see,

    Sword needs to be smoother and faster, at the moment it feels too sluggish, clunky and slow, pirate swashbuckling is supposed to be dextrous and the sword current is anything but. Blocking also needs to actual do something so I think having block knock off sword attacks by pushing them back or possibly applying a small stun, something to make the attacking pirate look for openings instead of mindlessly spamming M1. As for sword vs gun I think block should have a chance to deflect bullets, not 100% chance but a random chance to be blocked, example the blunderbus fires 10 pellets at 10% damage, the block could block some of those pellets denying being one shot. Something a lot of people hate about the blunder and would also give people more incentive to pick sword over double gun if it had that defensive capability.

    as for the guns it should be blunder for close range, pistol for medium range, eoh for long range. Much like it is now, but with the lack of a crosshair, having to ADS is crucial to land shots, however I do think the addition of a hit marker is needed to give you some idea if your shot as hit or not, then you can make an assumption on enemy HP and if hit reg has failed for you or not if you know for sure you got a hit if you visibly see the hit marker. Right now you have no idea if your shot has dealt any damage so you can't play around that knowledge to finish the fight. You don't know if you got done by hit reg or if you missed by a pixel or two, hit markers would make gun fighting much better than it is now and its such a simple addition.

    I'm also somewhat against double gunning and the macros that go with it, its a hot topic but I would be in support of forced sword+gun loadouts, so everyone has the sword for that defensive play and melee fighting and their choice of short, medium or long ranged gun depending on preference or situation.

    There can be more to think about but those are just some changes I can see that would vastly improve the current system.

  • @bun-e-hopps okay okay, some ideas.

    Swords are definitely not light weapons to carry, never mind fight with, so the slow swinging makes sense.

    Deflecting bullets with a sword? Nah sorry.

    I’m all for a forced sword + gun weapon combo but I know A LOT of people would complain about it and it would never make it into the live game.

    The only idea to add a different combat experience from your suggestions would be the changes to the sword swinging, maybe with the shape and size of the sword, it would have an increased/decreased time length between swings. Rare have been offering swords in differing shapes and sizes as of late from the newer sets. This could be in preparation for an idea similar to the one we’ve mentioned?

  • There's certainly some improvements that could be made to the balancing of the combat but adding too many new mechanics will make the combat overly complex. Right now it's relatively simple and the game shines in its naval combat. I'd prefer Rare keep the combat simple and balanced.

  • @xshirahx

    Hitreg Is not improved.

    And its a REAL ISSUE since It determines fights and It determines if you Will lose hours of progress or no.

    Writing on patch Notes that Is being worked on its not a solution. Its literally since launch that Is "being worked on"

  • @tossico94 I'm sorry but your subjective idea that it hasn't been improved doesn't change the fact that it has been improved upon continuously.

  • @xshirahx I'm sorry but your subjective idea that it has been improved doesn't change the fact that it even got worse upon updates continuously.

    Why you talk about hitreg and pvp when you got 17 wins in arena and you arent even lvl 100 in any of the faction?
    I advise you to play the game sometimes,expecially the pvp mode before talking about hitreg.

  • @bun-e-hopps 😂😂😂you have a bad session or something?

  • @vito1700 said in RARE sort out the game. We need a combat overhaul.:

    @bun-e-hopps 😂😂😂you have a bad session or something?

    nope. Just sick of clunky buggy combat.

  • @bun-e-hopps let me guess…you were doing hourglass, on a decent win streak and then was sunk to some aim bot cheater or no skill one shot blunderbuss? Everyone cries about the same thing…and it’s all Rare’s fault for their “clunky” combat!

    Cmon bun-e-hoops!

  • @tossico94 Imagine thinking that I base my facts on my personal and subjective experiences in game.

  • @xshirahx

    Well you can base your assumption in everything you think; surely your statement doesnt reflect reality.

    Your shoudnt try to shut up peoples bringing real issues on the surface; expecially when your knowledge Is limited.

  • @tossico94 I'm merely giving you the facts. Not once did I claim there are zero issues, I just won't stand for the claims of nothing having been done in five years because that's simply not the truth.

  • @zeyrniyx The developers don't need to "fix" anything with regards to pvpve. They have their vision, why should they change it for you?

    As I've said in many places, it's perfectly legitimate to want a game like SoT that is PvE only. It's NOT legitimate to demand that Rare turn SoT into that game.

  • @zeyrniyx said in RARE sort out the game. We need a combat overhaul.:

    In short, there is a huge problem and as long as the speaking minority does not take into account the silent majority and will stubbornly think that everything is fine, then yes, this game will die in 5 years.

    Game had a planned 10 year life cycle, so another 5 years is right on schedule.

  • @xshirahx OOC but r u mopwielding hedgehog? if so i am sorry for sending amongus feet

  • @knurd9369 said in RARE sort out the game. We need a combat overhaul.:

    @zeyrniyx The developers don't need to "fix" anything with regards to pvpve. They have their vision, why should they change it for you?

    As I've said in many places, it's perfectly legitimate to want a game like SoT that is PvE only. It's NOT legitimate to demand that Rare turn SoT into that game.

    They played the long game on sot which isn't common.

    It's like how back in the day people took big risks on movies to tell stories they believed in and now it's much more of a formula based on less risks.

    Imo SoT never had much of a competitor because of that, it was a long slow build and they don't do that too much in online gaming anymore and to do it with pve only is a massive risk even beyond what SoT took.

    That's why people have stayed so dedicated to the game as well imo. People don't get a lot of chances to experience something like this experience with digital entertainment

  • @wolfmanbush You nailed it, 100%

    This game is unlikely anything I've played in the past, and it's been my primary game for coming up on 3 years now (aside from the tech alpha I really only played seriously since the Steam launch). No other game has come close to keeping my interest in one continuous period for this long.

54
Publicaciones
33.8k
Visitas
generalfeedbackwindows 10xbox one
1 de 54