Some thing that should be implemented

  • Arena matchmaking. Too many people who have no idea what they're doing being paired with veterans.

    Add a new pvp mode to arena that allows only for on foot dueling/combat. Too many people going off to an island to do their own thing.

    Double Gun should draw from the same ammo supply & Jumping should give diminishing returns. IE weaker jumps. This is a pirate game not some shooter.

    The mermaid should be bound to a Call key which becomes active when you're more then 30 meters from the ship. It should also appear right next to you

    These are some good ideas that should be added sooner then later.

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  • I don't have anything to say except for the doublegunning exploit: Mandatory sword and gun should be in the game.
    But people is like: "Naaah then i can't shoot the meg, kraken, ashen lord or any other skeleton lord"

    And they should brutally nerf the jumping, seeing people jump around on deck like a bunny does not only look stupid but it's also a dumb mechanic.
    Most games nerf it so you're getting slower the more you try to bunny jump...battlefield and so forth....to mention any and that work great.
    The argument: "wouldn't work in the sea of thieves" - Is also a dumb excuse not to have it :P

  • @thejoegrizzly mermaid is fine the way it is. There are plenty of threads, that discuss why it's a bad idea to summon them yourself

  • Here’s a good example on “what to not suggest”. Game changing ideas that break Rare’s code of mixing everyone in of all skill levels, to add something new as a content update, and Rare’s idea of having players given freedom.

  • @reapinglegion said in Some thing that should be implemented:

    And they should brutally nerf the jumping, seeing people jump around on deck like a bunny does not only look stupid but it's also a dumb mechanic.
    Most games nerf it so you're getting slower the more you try to bunny jump...battlefield and so forth....to mention any and that work great.

    This is correct

  • Double Gun should draw from the same ammo supply & Jumping should give diminishing returns. IE weaker jumps. This is a pirate game not some shooter.

    Only part I liked.

    The mermaid should be bound to a Call key which becomes active when you're more then 30 meters from the ship. It should also appear right next to you

    They are not our Dogs to call upon.

  • @reapinglegion What version of SoT are you running? I thought they patched out the exploit ages ago.

    Unless you mean simply using two guns is an exploit?

    I'd be okay with a sort of stamina drain from repeated jumping, though this may become a pain while running around on large islands in Adventure. This would also increase the skill gap, as it would give players one more condition to need to worry about.

    I'm curious though, would you be okay with block-dodge jumping and subsequent missed sword swings also impacting stamina?

    I double-gun. Most of the time, the only reason I'm even jumping around and strafe running is because I'm desperately trying to avoid being backtracked by sword vortex.

  • DG is meh, makes SoT a Shooter and caters mostly to people tdm'ing , exploiting and beeing toxic trashtalkers.
    Mostly not all.
    Bunnyhoppers are annoying as hell.
    Recently saw a streamer hopping all the time when there was nothing going on in his ship.
    He's famous , i cannot bear and watch that Pirate jumping 24/7 on steroids.
    It confuses hitreg more and is immersionbreaking .

    To the bunnyhopping shooter players this May be no problem to me it is!

    All these FPS TDM PvPers didnt add anything to SoT.
    And its not PvP the Problem i like to PvP in SoT , Just Not the way they utilize glitches and exploit , hopping around like crazy and make it a Shooter including the toxic trashtalk.

  • @reapinglegion Double Gun is the only thing that keeps a decent skill gap in the game. Also Double Gun is not an exploit. As Rare patched any kind of quick shooting with it long ago.

    @TheJoeGrizzly I think the call key might be a good idea. And I agree a tdm mode would be a good idea. However the rest of your ideas I strongly disagree with. As I said before Double gun is the only thing that keeps a decent skill gap in the game. Also jumping is not that overpowered as just jumping is not the best way of moving and is not effective in a lot of situations.

  • @burnbacon said in Some thing that should be implemented:

    They are not our Dogs to call upon.

    They're not anything. They're pixels that are more annoying anything

  • @theblackbellamy said in Some thing that should be implemented:

    @reapinglegion

    I'm curious though, would you be okay with block-dodge jumping and subsequent missed sword swings also impacting stamina?

    I'd prefer smarter play and better dueling then bunny hopping. It works for Dark Souls so why not

  • @sot-player30 said in Some thing that should be implemented:

    @reapinglegion Double Gun is the only thing that keeps a decent skill gap in the game. Also Double Gun is not an exploit. As Rare patched any kind of quick shooting with it long ago.

    Double Gun only allows for faster kills in pvp and completely negates sword play. Like I said. I want a pirate game not another shooter

  • @thejoegrizzly said in Some thing that should be implemented:

    @burnbacon said in Some thing that should be implemented:

    They are not our Dogs to call upon.

    They're not anything. They're pixels that are more annoying anything

    That's some childish reply, wow

  • @thejoegrizzly said in Some thing that should be implemented:

    @sot-player30 said in Some thing that should be implemented:

    @reapinglegion Double Gun is the only thing that keeps a decent skill gap in the game. Also Double Gun is not an exploit. As Rare patched any kind of quick shooting with it long ago.

    Double Gun only allows for faster kills in pvp and completely negates sword play. Like I said. I want a pirate game not another shooter

    Fastest ttk in the game is a cannon ball, explosive keg mishap or blunderbuss at point blank range to the face, it makes no difference whether a sword is equipped or not.
    Double gunning does not negate sword play, it only negate pirates who run at you in a straight line with a sword out, so don't do that, there is counter play to double gunning, you only have to learn it.

    Just an fyi, bouncing around like lunatic is not always the smart play, given that there is no difference in damage between shooting someone in the head or the foot, a bunny hoping pirate is no harder to hit than a running pirate.

  • @theblackbellamy said in Some thing that should be implemented:

    @reapinglegion What version of SoT are you running? I thought they patched out the exploit ages ago.

    Unless you mean simply using two guns is an exploit?

    I'd be okay with a sort of stamina drain from repeated jumping, though this may become a pain while running around on large islands in Adventure. This would also increase the skill gap, as it would give players one more condition to need to worry about.

    I'm curious though, would you be okay with block-dodge jumping and subsequent missed sword swings also impacting stamina?

    I double-gun. Most of the time, the only reason I'm even jumping around and strafe running is because I'm desperately trying to avoid being backtracked by sword vortex.

    Haha i run the same version as everyone else? O_O - Anyway, there is an exploit to use doublegun and basically one shot anyone.
    If you simply shot with one gun, then walk just an inch forward and change weapon then you can instantly shot again. (Check videos on youtube) - It ain't patched, MANY on Arena does this.
    Using two guns is okey but what i mean is that a sword should be mandatory as i think this is a pirate game and we all love sword fights basically....except for the doublegunners who call swordfighters for: "Swordlord" hahaha

    Yea the bunny jumping should be nerfed, it does not only look stupid when a doublegunner or any other jumps around on the ship like crazy and you just stand there like: Alright?
    Im doing the same thing i might ad.....it's a stupid mechanic ;P

    @sot-player30 said in Some thing that should be implemented:

    @reapinglegion Double Gun is the only thing that keeps a decent skill gap in the game. Also Double Gun is not an exploit. As Rare patched any kind of quick shooting with it long ago.

    Yea cuz that's what i said......or NOT, interpret it right. - It's an exploit if you can do what i just say.....it's NOT patched away, theres just other ways to do the same thing now. (I don't think i can post youtube links on exploits here)
    I myself can do it in this build as well haha.

    But i will test and link it anyway:

  • @reapinglegion Compare the time between shots if you are going to do the testing.
    Last I heard, the animation can be cancelled , but the there is still the lock that prevents you from firing until the timer is up.
    Just eyeballing it, but the time between shots in that video you linked seems damn near identical, the only difference is with the animation cancel he can ads first.
    Gotta say, If someone can hit me with a Sniper, then pull off an animation cancel, aim and fire a pistol and hit me while I'm probably moving and while in combat, then they deserve the kill, and gg to them.

    Also nothing there is a one shot, there is a two separate shots that require a degree of skill to pull of. An example of a one shot would be a blunderbuss being applied at the closest of ranges.

  • @scarecrow1771 "Like a one shot" :P

  • @reapinglegion Still, if I can one blunder someone, a tactic that consists entirely of, get so close that you cannot possibly miss and then pull the trigger. How is that more acceptable that someone being able to hit two separate shots while finessing a clunky movement and animation?

  • @scarecrow1771 ....i think that blunders are a noob weapon so i have nothing to say about that haha.

    PS: Im a sword and sniper guy.

  • @reapinglegion And I sure some people would judge you over you choice of weapons too, but that would just both be petty and childish wouldn't it?
    One of the things that never fails to amuse me though is misconception that using two guns is somehow so overpowered that it is a crutch. It once was, but its no longer the case now. Now, if someone is destroying you with two guns, then they are going to be able to do that with one and a sword.

  • @scarecrow1771 Not really, i don't care what's it's calling but you seem helluva triggered.

    It is but you're "one of them" so i understand that you defend it brother, no worries. - We all defend our opinions so.
    I haven't said that anyone is destroying me, you assume that.... :P

  • @reapinglegion I do notice that you haven't had anything but snark a insults to say for a few posts now, and you haven't been able to sum a counter argument for anything thats been said.
    Best of luck, but I'm gona leave you to your bridge and put you on ignore.

  • @scarecrow1771 Haha, "right" - If you take that as insults then you wont get far in this world. - Besides, you call me childish...should i take that as an insult as well? No, i do not.
    Do so, if someone dosen't agree with you....simply block/ignore. haha

    @Deckhands I have apparently insulted a player SEVERAL times, punish me?

  • @reapinglegion said:

    Haha i run the same version as everyone else? O_O

    Lol well yes, I figured that :P

    I guess I asked the way I did to gauge your understanding of double gunning, and also to hint that maybe you don't fully understand the double gunning exploit.

    But you seemed to double down. Sooo here we go.

    There is an exploit to use doublegun and basically one shot anyone. If you simply shot with one gun, then walk just an inch forward and change weapon then you can instantly shot again... It ain't patched

    This is demonstrably false. Even in the video you provided.

    There was the double gunning exploit (DGE) that allowed you to instantly shoot a second shot after quick-swapping. This was patched with a hard-coded delay between shots, and all we have left is quick-swapping.

    DGE is not quick-swapping. Quick-swapping is not DGE.

    Quick-swapping actually requires some practice to consistently pull off. Not to mention that simply being able to ADS with your weapon quicker is harmless, as double-gunners are ultimately only as good as their aim.

    Anyway, if you feel that quick-swapping is an exploit in & of itself then that's another conversation we can have; but to say that quick-swapping helps you instantly shoot is just not true. To say that DGE wasn't patched out is just not true.

    ...we all love sword fights.... except for the doublegunners who call swordfighters for: "Swordlord" hahaha... bunny jumping should be nerfed... it's a stupid mechanic ;P

    Hey, I used to love sword fights until they dumbed down the sword mechanics. I used to love sword fights until my block stopped registering. I used to love sword fights when the sword was fun to use. But that's also another discussion.

    As for bunny hopping, as others have said, it's pretty useless by itself. So I would agree, it's a stupid mechanic.

    But let's go back to your suggestion of:

    nerf it so you're getting slower the more you try to bunny jump

    Wouldn't this impact players in PvE combat, while fighting hordes of skellies? Or when trying to cover long distances on islands? A change like this would have an impact on QoL outside of PvP situations.

  • @theblackbellamy

    -1, If you don't see that video as an exploit then we will never agree....which we don't, we all have different opinions...nothing is false or right it's just opinions.

    -2 Yea with that i agree, the constant hack and slash without stunning were fun haha.
    Good then we agree on the bunnyjumping as well.

    3- Well it's the same there really, stupid mechanic and humans are like cats, they want everything as easy as possible, jump around without getting caught but later on adapt :P

  • @reapinglegion said:

    If you don't see that video as an exploit then we will never agree

    Just to clarify, I was responding to this:

    There is an exploit to use doublegun and basically one shot anyone. If you simply shot with one gun, then walk just an inch forward and change weapon then you can instantly shot again... It ain't patched

    And I said:

    if you feel that quick-swapping is an exploit in & of itself then that's another conversation we can have; but to say that quick-swapping helps you instantly shoot is just not true. To say that DGE wasn't patched out is just not true.

    An exploit is simply anything that uses the game in an unintended way to get an advantage. Tucking in loot probably wasn't intended. Sword lunging was apparently a happy accident. I'm sure Rare never intended to have quick-swapping, and whether they see it as harmless as I do, or as harmful as you do is up to them.

    But to reiterate, the DGE was patched out long ago. There's no workaround, and quick-swapping will only help with ADS, not instantly shooting a second shot.

  • @theblackbellamy ....so what do you call this new one if not an exploit brother?

  • @reapinglegion Lol. As I said:

    An exploit is simply anything that uses the game in an unintended way to get an advantage. Tucking in loot probably wasn't intended. Sword lunging was apparently a happy accident. I'm sure Rare never intended to have quick-swapping, and whether they see it as harmless as I do, or as harmful as you do is up to them.

    Once again, quick-swapping is not:

    an exploit to use doublegun and basically one shot anyone. If you simply shot with one gun, then walk just an inch forward and change weapon then you can instantly shot again

    What you are describing there was the DGE that was patched out with a hardcoded delay long ago.

    This is not the exploit you are looking for, brother.
    alt text

    ...but forreal though, DGE is gone.

  • @theblackbellamy haha opinions

    Love the stubborness though 😂

  • Allow 3 weapons. Sword mandatory, then your 2 fave guns. Everyone double guns and has a sword.

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