@needsmokes said in [MEGA THREAD] Update 2.0.11 - Adventure Cross Play Opt Out Discussion & Feedback:
@cotu42
Show me a Xbox 360 title that was thriving a year after the Xbox one was launched.. You have to face reality, Rare already have most of their top devs working on new IPs.
All Microsoft studios teams are expected to bring out new titles ever 2-3 years now.
Yet this is a crossplay title, which means that you have the backing of the PC community and we expect them to work on the systems to keep up with technology. Unlike the xbox ecosystem, we have a modular one that not only has backward compatibility but has the ability to make it worth the investment of updating games by multiple years of support.
You want a clear example of this, lets take a different one than the obvious choice World of Warcraft (which just re-invested in the original one Vanilla by mere player demand a game from 2004). Lets take an even older game Age of Empires II, which came out at the end of september 1999 and received ongoing support by the company that published it, Microsoft - image the same guys that own this game.
Not only has it survived the passage of time, it has received multiple updates in the forms of the HD edition and now Definitive Edition to have full 4k graphics support to keep up with the technology of today. These are not new editions in the line of AoE, as we also have those. This is just the support for the 2nd Edition in the IP. There is still support for AoEIII as well, just not as big as the 2nd Edition as it has less people playing it.
You keep forgetting that PC are not the only ones getting perks out of this deal, like a larger controller player base to play with. Xbox also gets the perks of the expectations of PC players regarding support, development and longevity.
We have many games that are decades old and still under development, still getting monthly updates. We already know how it is to get a game as a service over a finished product.
You are used to dealing with generation cycles, while we don't have that issue. Our machines are purely based on our ability to keep up and we expect our games to do evolve with us in the multiplayer scene. We have a whole section of games in pre-release status we can buy with a discount and play for 20 years...
Sea of Thieves is a service and as long as there enough people to support it, the service will be continued. Welcome to the crossplay universe, where PC standards have an influence on your game.
I posted a thread last year https://www.seaofthieves.com/forum/topic/100840/what-are-you-working-on-rare-new-open-world-game before Rare's new title Everwild was even announced, only for many to dismiss this and believe Rare are firmly focused solely on SOT.
Did you ever think that Rare would put all their eggs in this one basket? Ofcourse they are going to have teams work on new IP ideas, how else are they going to continue living after Sea of Thieves ends?
The seas will have a life span, this could be 5 years, 10 years, 20 years.... but as you point out below!
Does anyone remember Joe Neate telling us that they will only continue to fund sea of thieves if it is commercially viable to do so?
Yes and they have people that will not swap generations, as they upgrade their hardware and will never stop being able to play the game as their OS will always support it: Windows 10. How can I guarentee this well it has mandatory updates and no Windows 11 will be coming out stated by Microsoft! However, what ever they do with Windows 10 is up to them and we must update with them (which is why we have a pretty big number of people still using Windows 7).
Does that sound like a game that will be around for 10 years?
Yes, to me Sea of Thieves is a game that can easily last 10 years. If the xbox community leaves by masses, I might request Rare to put it on Steam to keep it profitable if they hadn't already.
We are moving into a new generation and this game won't be.
That is my opinion. Not baiting! Just giving my opinion.
You are moving to the next generation and we PC players are going to ensure that if they want to keep making profit more profit by having you also play... you will receive technical support to progress with us. This is a service, not a finished product. Instead of charging for updates, they will be charging us in a more common practice now a days; micro-transactions. Making it even better for anyone that bought the game, as no further costs are required for the time being and for a more extended time period.
Do not underestimate Rare's commitment to the Seas. They are a triple A developer studio, unlike indies they have the resources to support us and create a new IP.
This whole it isn't worth their time, let Rare decide that and if they really think it is worth it... they will invest.
If you were truely worried about the player population size dwindling to the point the game stops, you would be against opting out just based on the social implications. Opting out reduces the amount of friendships made over the total player base, as you have people that will never meet. Therefore providing less reason to stick around as many people will stop playing if everyone they know stops. If xbox numbers are going to plummet, wouldn't it be nice if you had some PC friends that still play the game to tag along, instead of going solo?