Merchant/Pirate modes

  • These are two loading suggestions to change/rebalance gameplay.

    Merchant Mode: let's you load with a crew or joined members to a solo lobby, where only that ship is on the waves to complete their missions/quests at the caveat that Skull Forts are disabled. More like a private lobby.

    Pirate Mode - load in like normal to a more crowded servers where Skull Forts are more common and active, making this a more pirate based server to battle ships for kills and the chance at the forts. Public lobby that is geared more towards pvp and ship battles.

    This is just a base idea, but these options would alleviate players from being attacked while working on an island or trying to sell. Suggestions? Improvements?

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  • Risk is part of the pirate's life. I would not like to see this implemented into the game as it would further divide the player base.

  • @grandmythic7 This is a pirate game in name only, nothing about it is accurate to make it "the pirate life". The risk to pirates wasn't other pirates, but the navy. People need to stop with the ridiculous "it divides the player base!!!" argument. Every other game does it, none is harmed for it.

  • What do you mean rebalance?

    The game was designed as PvEvP, and it meshes extremely well as is.

    You are given all the tools you need to succeed and can succeed in several ways whether it be fighting or evading.

    The community needs to drop this pure pve v. pure pvp debate, it simply isn't at all what the game world feels

  • @grandmythic7 said in Merchant/Pirate modes:

    Risk is part of the pirate's life. I would not like to see this implemented into the game as it would further divide the player base.

    What divides the player base is when players tell others how they're supposed to enjoy the game.

  • @sudsybullet3d said in Merchant/Pirate modes:

    @grandmythic7 said in Merchant/Pirate modes:

    Risk is part of the pirate's life. I would not like to see this implemented into the game as it would further divide the player base.

    What divides the player base is when players tell others how they're supposed to enjoy the game.

    Making one sandbox into two sandboxes is indeed dividing the game. He made no mention of how players are to enjoy the Sea of Thieves sandbox.

  • @sudsybullet3d @Greaseman85

    Pirates didn't always get along, you know. After all, there's no honor among thieves. Since you mentioned it, I would like to see the Navy implemented into the game.

  • @grandmythic7 Of course they didn't, but they largely avoided each other as they had to be prepared for conflict against the navy. And yes, the game totally needs AI ships, whether it is well equipped navy ships, or legendary pirate ships with lots of loot, or unarmed merchant ships. The game needs a hell of a lot more content. That is the underlying problem with this game.

  • @gloog You have the tools in game to enjoy it. If you can't find the fun playing missions and finding gold then pick the Pirate lobby. The purpose is to give players who want to just load in and knock out a mission or two the option to do it in peace. The pirate lobby is there to be overcrowded for the pvp aspect if ship battles is what is desired.

  • @greaseman85

    Oh my! I didn't even think of adding loot rewards to AI ships. Great idea!

  • @i-love-furry said in Merchant/Pirate modes:

    @gloog You have the tools in game to enjoy it. If you can't find the fun playing missions and finding gold then pick the Pirate lobby. The purpose is to give players who want to just load in and knock out a mission or two the option to do it in peace. The pirate lobby is there to be overcrowded for the pvp aspect if ship battles is what is desired.

    @i-love-furry We have the same tools and I do both.

    The game voyages create player tension as our holds fill with loot and the proximity creates player conflict. This is symbiotic and intended as the game was designed as a pvevp sandbox. How a player values this is up to the player.

  • It is an MMO (Massive Multiplayer Online), not a single player game. This game was never intended to be played alone. Those are 2 significant points that most of the authors of these posts fail to realize.

    The future of this game has a lot of hope. There's so much potential growth for this game, that it really kick-starts the imagination. But imagining that you'll be granted a single-player option to earn the same rewards that multiplayer gamers had to earn, well that's wishful thinking.

    "...we never want to do anything to separate players, and give some people content that they can play with only them and not another. That's never been our intent." Joe Neate, Executive Producer.

  • @greaseman85 Wholeheartedly agree. A naval system or common enemy should be placed with us among the waves. Maybe a couple anchored Man-of-War class ships meant as a community event like a skull fort. It could be outrun, but with the cannons and skeletal/ai crew it would be lethal to players.

  • @gloog said in Merchant/Pirate modes:

    @sudsybullet3d said in Merchant/Pirate modes:

    @grandmythic7 said in Merchant/Pirate modes:

    Risk is part of the pirate's life. I would not like to see this implemented into the game as it would further divide the player base.

    What divides the player base is when players tell others how they're supposed to enjoy the game.

    Making one sandbox into two sandboxes is indeed dividing the game. He made no mention of how players are to enjoy the Sea of Thieves sandbox.

    If thats the way you look at it, yeah. But looking at it that way is stupid. Each server is its own sandbox, and you will always have enough people to fill a pvp server, myself included.

    The whole argument revolves around the way people enjoy the game.

    The people against the idea are only afraid of losing the weak, the unaware, or the children who are easy to prey upon.

  • @wodyo Every MMO allows you to play on your own, or with a group of friends. I've played many of them without having to participate in the PvP aspect of them.

  • @sudsybullet3d said in Merchant/Pirate modes:

    @gloog said in Merchant/Pirate modes:

    @sudsybullet3d said in Merchant/Pirate modes:

    @grandmythic7 said in Merchant/Pirate modes:

    Risk is part of the pirate's life. I would not like to see this implemented into the game as it would further divide the player base.

    What divides the player base is when players tell others how they're supposed to enjoy the game.

    Making one sandbox into two sandboxes is indeed dividing the game. He made no mention of how players are to enjoy the Sea of Thieves sandbox.

    If thats the way you look at it, yeah. But looking at it that way is stupid. Each server is its own sandbox, and you will always have enough people to fill a pvp server, myself included.

    The whole argument revolves around the way people enjoy the game.

    The people against the idea are only afraid of losing the weak, the unaware, or the children who are easy to prey upon.

    Exactly. And I would like one of these people against these ideas to name one other game that has been hindered by "dividing the player base". If anything, offering multiple different game modes only helps to bring more people in. This is why most other games have not only PvP and PvE modes, but multiple PvP and PvE modes.

  • @sudsybullet3d No, the game as a whole is an intentionally designed pvevp sandbox. We all play in it, we all have the same tools, and we all decide what makes us happy. This has nothing to do with each server.

  • @gloog Nothing stays static in game development. That may be the intent of the game now, but you don't have to be a genius to see it is not working as intended. Rare will make changes.

  • @greaseman85 said in Merchant/Pirate modes:

    @wodyo Every MMO allows you to play on your own, or with a group of friends. I've played many of them without having to participate in the PvP aspect of them.

    This is a patently false statement. Playing "on your own" is exactly the opposite of what MMO games are. Massive. MULTIPLAYER. Online.

  • @wodyo said in Merchant/Pirate modes:

    @greaseman85 said in Merchant/Pirate modes:

    @wodyo Every MMO allows you to play on your own, or with a group of friends. I've played many of them without having to participate in the PvP aspect of them.

    This is a patently false statement. Playing "on your own" is exactly the opposite of what MMO games are. Massive. MULTIPLAYER. Online.

    You either misunderstood what I said, or have never played MMOs.

  • @greaseman85 said in Merchant/Pirate modes:

    @gloog Nothing stays static in game development. That may be the intent of the game now, but you don't have to be a genius to see it is not working as intended. Rare will make changes.

    @khaleesibot said in [Mega Thread] Balancing Exploration and Player Combat - Part 3:

    Exploration and combat are both very important to the Sea of Thieves experience. This is why, Safe Zones and PVE only Zones are not currently something we are exploring for Sea of Thieves.

    Working as intended.

  • @gloog said in Merchant/Pirate modes:

    @sudsybullet3d No, the game as a whole is an intentionally designed pvevp sandbox. We all play in it, we all have the same tools, and we all decide what makes us happy. This has nothing to do with each server.

    Yes, we all decide on what makes us happy(thats kind of the point of what im sayin.) No, its naive to think everyone has the same tools, literally and figuratively.
    The thing you said about the servers makes no sense so I dont know what you want from me dude.

  • @gloog All you did was point to a quote the developer said before the game was released.....give it some time ;)

  • @Greaseman85 , i gave you a link to the latest content update video. Did you watch it? Because you'll hear the Developers tell you there - No Single Player. No dividing the community.

  • @greaseman85 said in Merchant/Pirate modes:

    @gloog All you did was point to a quote the developer said before the game was released.....give it some time ;)

    "Never," says Chapman.

    What are you going to point me to instead?

    P.S. The megathread was recent. Meaning they even went as far as to reiterate their intention.

    You are grasping at nothing.

  • @wodyo Loading into a private lobby like that isn't to remove the multiplayer aspect. If you want a galleon crew you that option would be there. The lobby would only load your crews ship, making your crew the only one in the lobby. There's still friends who can join and what not, it just allows players to control more the pvp aspect by turning it off.

  • @i-love-furry

    Lol. Stahp. They're not taking out the PvP aspect of the game. Watch the video. Read the interviews.

  • @wodyo You are oblivious to the fact that they are losing players due to this issue

  • @gloog Never say never ;)

  • @wodyo said in Merchant/Pirate modes:

    It is an MMO (Massive Multiplayer Online), not a single player game. This game was never intended to be played alone. Those are 2 significant points that most of the author's of these posts fail to realize.

    The future of this game has a lot of hope. There's so much potential growth for this game, that it really kick-starts the imagination. But imagining that you'll be granted a single-player option to earn the same rewards that multiplayer gamers had to earn, well that's wishful thinking.

    "...we never want to do anything to separate players, and give some people content that they can play with only them and not another. That's never been our intent." Joe Neate, Executive Producer.

    The context of that quote was about paid dlc. You would happen to be a political journalist would you?

  • @i-love-furry said in Merchant/Pirate modes:

    @wodyo You are oblivious to the fact that they are losing players due to this issue

    They're also oblivious to the fact developers say one thing, but when their bottom line is at stake and the publisher puts some pressure on them, they quickly change tune.

    EDIT: I man, hell, you just have to look at Microsoft and everything they walked back from what Xbox One was supposed to be.....

  • @i-love-furry
    Those players were going to leave anyways, as soon as they realized the game isn't what they thought it was. This isn't Minecraft. This isn't for people who want to treasure hunt without being robbed. The game is literally called "Sea of Thieves."

    Lashing out doesn't help your case.

  • if they did this i feel you would have to permanently divide the player. A player with no competition would gain so much fast than one with competition.

  • @wodyo Oh please. You're digging your hole deeper. It is a suggestion in the suggestion thread. It is up to the community to put their voice, not one person. This was my idea to help the issue they are having with grievers and the lack of a parlay. Part of the code is to respect parlay, which isn't even implemented in the game. Since it is up to players to interpret the parlay, most ignore and take everything. I'm guessing you're the latter.

  • @greaseman85 said in Merchant/Pirate modes:

    @i-love-furry said in Merchant/Pirate modes:

    @wodyo You are oblivious to the fact that they are losing players due to this issue

    They're also oblivious to the fact developers say one thing, but when their bottom line is at stake and the publisher puts some pressure on them, they quickly change tune.

    EDIT: I man, hell, you just have to look at Microsoft and everything they walked back from what Xbox One was supposed to be.....

    Their bottom line? They're obviously not too worried about making extra money right now, or else they wouldn't have put micro-transactions on the proverbial back burner for new content. They have all the time in the world ahead of them, to provide more in their new game-service, thus generating more revenue. That's how these games work.

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