These are, in no particular order, the biggest problems I see in this game that could hinder the lifetime of this amazing game:
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Ship Persistence:
In the age of sail, pirate ships were the lives of the men who crewed them, it was more than their boat; it was their home, their family, where all their life lessons were learned and all their scars were earned. And yet in sea of thieves, on my first night of gameplay, the crew scuttled the ship just to get more cannonballs a few times over, not to mention the time we left 3-4 gunpowder kegs on the rails and rammed another galleon simply because we were low on supplies and had no chests. This is kind of disappointing considering in those days, captains would lock themselves in their quarters as the ship sank. -
"Horizontal progression":
When a game says there is Horizontal Progression, what comes to my mind is compromises: trade your large guns for smaller guns with higher muzzle velocity, or trade your big square sails for lateen sails, which trade headwind speed for crosswind speed, etc. Getting a new coat and hat is not Horizontal Progression because it isn't progression. Somebody out there will like the way their pirate looks in undies, does that mean the game is over for him as soon as he starts? Pre-order folks get a sexy black outfit from the get-go, what do they have to look forward to? -
Sword strike auto-aim:
It FEELS bad. As my gameplay (game design major) teacher says time and time again, mechanics need to FEEL good. And this camera-jerking motion when you swing your cutlass around, it feels bad, feels clunky, especially while jumping around on deck. -
Lack of options in sea combat:
When two galleons face off with equally matched crews, it feels like the one with fewer resources will lose, turn and turn and shot after shot as the crew repairs all damage taken until one runs out of cannonballs or planks. Ships are missing tactical armaments: grappling hooks to attach ships to eachother, chain shot to take out (temporarily, for instance) sails, mines to be thrown overboard, grapeshot to take out enemy crew, etc. “put out that deck fire before it reaches the magazine!” would be an epic shout mid-battle. -
Windows store and PC Xbox app:
I don't think I have to say much about these, they are horrible, and I really hope it doesn't kill the game for the windows 10 players. Friends list is a mess with no way to organize it, chat is clumsy, Xbox parties don't do anything except duplicate voice chat (without being asked to), and Windows store updates, deletes and relocates my data without me ever saying a thing (and seems to prefer to do this while I try to upload my final Unreal project for the semester…) , and doesn't even tell me where the damn game is installed, I have a boot Ssd, a game Ssd, and a documents hard drive, guess where SoT went.
Don't say it's needed for crossplay, Rocket League did fine on steam and the Ps4. -
Lack of ship variation
Not even asking for bigger crews, just different shapes, this last beta I teamed up with another sloop for the fort battle, and when the smoke cleared I had no way of knowing which was my sloop which were the other guys. You may scream “but game balance!”, I say Rare is a pretty experienced game developer, and if Dota can have 50 odd heroes and 48 of them feel balanced, I think Rare can handle more than 2 ships. -
Ocean feels empty:
The game map is pretty big, (not as big as I think it should be) but it takes a long time to see anyone on the horizon, and the most I've seen is about 3 gallons and a sloop. In this last weekend's open beta I had the rare chance of befriending another 4 man crew (they were having connection issues and 2 were in the brig), and after they solved their problems we decided to sail together and have some fleet pvp action, and i thought “this could be so epic, flashing lanterns to signal the other boat captain, simultaneous broadsides… Or Maybe ditch ship and have a full 8 man crew, with all guns and sails manned, true movie-like action.”... Then I realized with 8 people on my boat, I likely had 50% of the server sitting on my deck. And I know it's taxing on servers, I know this game uses a lot of data to keep everything in sync, the ocean waves alone blew my programming mind, but it feels empty. Perhaps NPC skeleton ships would help? Or merchant ships to pillage? -
Sailing is too arcade, skill cap feels low:
Turning side to side to catch the wind is slower then sailing against it, wind direction has no effect on ship handling, when I see a Legendary pirate, I want to either fear facing him or love sailing with him, and not because he happens to have unlocked all the clothing options. -
Controversial, but ocean feels small, and actions have no consequence.
I don’t know what the goal was, but the ocean feels more like a PUBG match then an MMO with any semblance of community. On launch there will be thousands of players, but only what, 16? Per map. The chance of me seeing the same pirate twice on multiple days is so slim that I have no reason to be friendly, to seek revenge or to know his skill, and I think the reason for this is the “small” ocean, with islands only 3-4 minutes apart, there can’t be too many ships in one ocean or risk connection issues. (at least that is my guess). If the islands were spread a little further apart, perhaps ships could be instanced out if they are too far, and maybe we’d even get the famous “land ho!” from the crows nest because right now almost every destination can be seen from the crows nest as soon as you set sail.
Anyway, that's what i had to say, if you got this far, don't think i hate this game, or think it should fail in any way, i've been in love with piracy games for a very long time, I was a hardcore Puzzle Pirates player, and wished there would be a high-graphic, skill based game like that ever since I was a kid, and I very much hope that SoT is it.
If you have any insight that i did not, let me know! :D
Fair seas!
TL;DR version:
- Ships shouldn't be expendable, resources should persist from log-out
- New clothing isn't progression
- Sword auto-aim is bogus.
- Ships need more variety in combat, sail types, ammo types, etc.
- Windows Store is bogus, Xbox app is bogus.
- 2 ship types is too few
- game world needs more players per server, 2 galleons teamed up is 50% of the server population
- Skill cap is too low, fastest way to sail is always a straight line (ignoring wind)
- islands too close to eachother, you will never meet the same pirate twice.
