Adding PvE into the game

  • Here's the thing. We play this game trading our time in for fun and enjoyment with our friends. Working hard for that sense of accomplishment only to have a toxic player steal all of our progress and essentially waste our time. I am - like many others - pleading with the developers to make a PvE environment that we can enjoy.

    And before all you trolls come back with "get gud" and other such nonsense... we all understand that but some of us will not be able to commit that kind of time and effort to be at that level. We enjoy every element of the game expect that PVP stuff...


    In this latest encounter my friends and I are working on Tall Tale #2 with all the hazards that come with the sea. Fighting and working on the quest, getting to the Briggsy and having to fight for a very long time to get that long nosed skull. Even to the point of having to draw Briggsy down to the docks and moving the ship into place to fire cannons and rifles at them. After positioning the ship we notice the a sloop creeping up on a our starboard side. We stop out quest and attempt to dispatch them. We fired cannons, then he jumps on board and we cant handle it. Fireballs flying and bunny hopping galore. We all spawn back in to this guy throwing more fireballs and burning the ship. One of my shipmate jumps off to hide. He watches the ship sink. Surprised by what he sees; they don't take any of the loot filled in our ship they just leave... ???? Okay... We re-spawn with a fresh ship and head back to our hiding shipmate. We re-position the ship and kill Briggsy and re-claim our loot. Upon attempting to leave the island one of the crew from that last encounter was hiding on the island waiting on us. We dispatch him hoping this will be the end... Nope.. he some how manages to track us down and follows us across the map. We get attacked by two ghost ships at the same time, he is hot on our tail. We move away and the ghost ships sink fall back to him. We watch thinking, "finally we can turn in this quest." Some how he is back on us... We watched him sink, mast and all. We approach the outpost with him still behind us. He some how manages to get on board and is not dying from three people firing and slashing him. he manages to kill us all. Spawning back in I grab the Briggsy skull to make a quick exit. He kill me, shouts an expletive (that starts with an F) and swims away taking nothing with him...


    This was one of the worst experiences I've ever had with this game and I'v had similar issue before. This is not a "git gud" trade off of my time and enjoyment. This is a, "I stop playing this game and discourage others from playing this game and anything Rare makes," kind of experience. You may think that is petty but money talks.

    The toxic element of this game is in the form of players that just come in to hunt and kill. I love every aspect of this game expect that level of toxicity. These people don't want PvP they just want to be toxic. They don't want to go out and get it done themselves they want to steal it from others. "It is a game about pirates..." No it's a cartoon game about the fun aspects of pirates. "But those people think that is fun." Yep and that is why the dev's should expand their game to a boarder element of players by making places where each play style is rewarded.

    I'm okay with not getting special cosmetic items because I don't want to kill 100 players. And before you say, "the arena," that would be great if those toxic players stayed there but they don't. Rare created the area to cater to another type of player. That is all I'm asking.

    Since this is a suggestion thread I figures it's okay to suggest that the developers put in a PVE mode.

    Or at least a PVE mode while doing a tall tale. My friends and I enjoy getting on this game and playing together. What we don't like is working on this tall tale for hours on end only to have a toxic player come in and "steal" the skull we worked so hard to get... Why put in story based elements into the game when we can't enjoy them because we can't "get gud" ?

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  • @arc-724

    I understand the problem you are having with that type of player, and understand that some players simply don't have the time or ability to 'get good' enough to compete with them. However, a PvE mode will not solve this issue.
    A PvE mode would essentially be a PvP-disabled version of Adventure, in nearly all suggestions (a singleplayer mode doesn't count). However, many players could and would still troll or 'grief' you in a PvP-disabled mode. Any player could approach and board your ship with complete immunity, and could easily anchor it, take control of the wheel, or simply grab the treasure from it. You wouldn't be able to stop them from running you aground, leading skeleton ships to you, or selling your treasure, because you can't kill them.
    Past this, the PvE players are meant to sometimes lose to PvP players. Most PvP players need something to fight over against other PvP players, and the treasure ships of PvE players provide just that without detracting from their PvP wants. The players who fight for the sake of fighting don't need the treasure, however most don't separate PvE and PvP players (though the line blurs anyways), preferring to kill all of them indiscriminately.

    Finally, you don't need to train in skill to be good. Playing the game is often training enough if you wish to only outsail your opponent, and that's sometimes easier than fighting. It puts your ship into an advantageous position (you can board them, they can't board you), and knowing the speeds of different ships makes that even easier. Against the wind, a sloop is faster than a brigantine, which is faster than a galleon; directly with the wind, a galleon is faster than a brigantine, which is faster than a sloop; in a crosswind a brigantine is faster than a galleon, which is faster than a sloop. Other things, such as turning in treasure often (and not getting too attached to what you have on board), help immensely as well. Not quite as applicable to a tall tale chapter, but you could've at least gone back for the skull, or tried again on a server without that crew.
    Overall, toxic, tryhard players are a rare occurrence. They're very annoying when you do get them, unless you beat them in which case they tend to leave. They can be avoided by driving them off with tactics (ladderguarding during a bombardment while they're kept still by cursed cannonballs, exploiting their movements in a chase, etc) or simply leaving the server they're on.

    Also

    This is a, "I stop playing this game and discourage others from playing this game and anything Rare makes," kind of experience. You may think that is petty but money talks.

    Not here it doesn't, you're one in millions who's leaving and Rare are funded with what they need anyways.

  • @arc-724

    Attacking players is not toxic. You being attacked is not toxic.

    You are not the only one asking for this, but definitely aren't the majority.

    Sad thing is you won't bother getting better at the game. I want to have faith that you will trudge through it but I doubt it. There have been so many countless posts like this in the past and the funny thing is that almost every single one of those players has done a 180 on their stance. They've realized the importance of PvP in a PvPvE world and finally decided that their own weakness' and personal beliefs are not the concern of other players.

    If they don't want to lose their loot then they had to get better at the game. They had to "git gud" and learn to watch the horizon, learn how to land their cannon shots, how to sail, how to fight.

    This game is more than what you believe it to be and if you want to stop playing then stop playing, the game is obviously not for you.

    Also I want to know why for the love of all that is holy, players and people in general equate SoT art style is "child friendly" or "friendly" in general? Southpark is a cartoon, happy tree friends is a cartoon, this was mentioned the other day but conkers bad fur day was also cartoonish.

    The art style does not dictate the type of environment the game should have.

    You let someone get on board twice. You were either in a brig or a galleon and could not take out a sloop?

    The amount of skill you need in the game to get even remotely good isn't that much. Just have to actually want to learn and have to do it.

    A sloop hot on your tail? When you could have just turned your ship with the wind and completely lost them.

    Dude all I hear from your post is "I lost and I'm complaining about it"

    Get better at the game.

  • Being attacked is not toxic

    this is a copy of the thread https://www.seaofthieves.com/forum/topic/103856/adding-to-the-vote-for-a-pve-game-play/2
    or the other way round
    either way hope this gets removed soon

  • @arc-724 you should look into a game like death stranding.

  • @arc-724 @arc-724

    1: getting attacked is not toxic
    2: getting attacked is not griefing

    Most of your story has nothing to do with “getting gud” but just has to do with not being aware of your surroundings:

    1. You allowed enemy players to get very close without noticing them kast second
    2. You allowed an enemy player on board at least twice
    3. When sailing away you sailed straight into a skelly fleet event, otherwise known as the big bright ship in the sky, because that is the ONLY way to get attacked by two skelly ships at the same time

    These are all mistakes you can learn from, but instead of learning from those mistakes you try to run from them by trying to make this game into something it isn’t.

    To make it easier for the both of us i will just quote the community code of conduct made by rare not that long ago:

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    Source: https://www.seaofthieves.com/code-of-conduct

  • Correct me if I'm wrong, but you've just said he swam away with nothing. So he didn't steal the skull. So you can still turn it in? What's the issue?

  • I don't think you can't "get gud", I think you don't want to be better at this game other than surface level. You blame other people for your inability to learn from situations where you lost. It doesn't take long to learn how to defend yourself. You expect to play this game with blinders on with the hopes that everyone you meet on the seas has good intentions and those who PvP and interrupt your Tall-Tale are toxic griefers. This is a shared PvPvE game in a shared open world.

    I find it extremely hilarious that people get so butt-hurt when they get engaged by someone who wants a fight. Just the other day I was called a F*er, a C-word (female here) and a no-life for sinking a sloop that was doing the Red Fleet Event with another ship. I have every right to play this game how I want.

    The only issue I see is the language that he shouted at you. He didn't steal your skull, or your loot which he could have. If he stole your loot, what would that make him then? The devil's accomplice? Nope, just a person who likes the game for different reasons. Just because you are on a Tall-Tale doesn't give you immunity. You had so many opportunities to defend yourself such as:

    1. Sailing against the wind to gain distance.
    2. Watching for mermaids around your ship and listening for potential boarders.
    3. Sailing past forts for a friend to grab a keg and try to swim out to the chasing sloop to interrupt them.
    4. Actually fighting back.
    5. Sending one person at a time to board the sloop to anchor and disrupt them to buy time.
    6. Being aware of your surroundings at all times.

    Again, this is a PvPvE game and Rare loves this idea 100%. Any previous talk of PvE servers leans towards no progression in any aspect. That means no progression in Tall-Tales, rep, gold, etc. PvE makes the game so extremely easy and a snooze-fest. The seas are supposed to be riddled with crews looking for fights that don't need a reason to fight you. Next time keep an eye on the horizon and learn from your mistakes, because that is how people got better at this game, myself included.

  • @arc-724

    Sea of Thieves is not a game that is designed to have PvE servers, as it would ruin the entire multiplayer dynamic that makes the game successful.

    Sea of Thieves is a shared world multiplayer game that is meant to be unpredictable. Your stuff is always meant to be at risk of being stolen from other players, and there's always meant to be something there to be stolen. What makes the shared world so incredible is that you can encounter any variety of player or play style in the one shared world, so you never know what kind of interaction you're going to have.

    PvE servers would ruin that - as you'd be funneling all of the players who choose the "PvE" play style into a PvE server, leaving the PvP-enabled servers just full of empty ships fighting each other. Both servers would be killed by extremely predictable gameplay and lack of player variety. Not only that, the epic loot heists we see and experience would come to an end, because anyone with good loot hauls to steal will be in a PvE server where it cannot be stolen.

    It's time to move on from the PvE server request - Not only is it unnecessary, this game would suffer greatly from such an addition. Sea of Thieves was never sold to anyone as a game where peaceful farming would be a thing... It was always represented from the very beginning as a shared world PvEvP game. You got what you bought, so there's not a whole lot to be upset about.

    Adapt to the game, don't ask the entire game to change for you.

  • We stop out quest and attempt to dispatch them.

    You. Attacked. First.

    Now you sit here and play victim when you started something you couldn't finish? You want to sit here and talk about toxicity in pvp when it was your shot that started the war?

    And before all you trolls come back with "get gud" and other such nonsense... we all understand that but some of us will not be able to commit that kind of time and effort to be at that level.

    I don't have the time or effort to Git Gud at Dark Souls, but you don't see me crawling to their forum and beg for a change in the difficulty. Your life priorities and scheduling issues are no one else's problem.

  • @Boxcar-Squidy I believe you asked for this in this thread's duplicate?
    alt text

  • @heavyreaper102 OK, what is terrible is that I have probably said at least half of that stuff at one point or another over the course of a year and a half on the forums. LOL.

  • If you leave your comments here good pirate, you will be bashed by pc players and all the " we have rights, it's a pirate game" people. Try emailing all your issues to Rare. You can by pass the hate you get here. There are lots of people who feel like you do. In this forum you will be called out, made fun of, told your not "gud" what moron spells good that way? These people. Know you are not alone. Now for the case and point, watch the hate I'm going to get for this post. Pvp is not for everyone. However the folks here will hate on you like no tomorrow. Email suport. Forget posting here.
    Good luck, we email them all our thoughts as well. At pirate ledgend 10, our entire crew, we just aren't gud. Lol...hahahah!!!

  • @violet-oddsauce A pirate legend that's probably done it on alliance servers.
    you should be called merchant legend not pirate if there was no pirating involved.

  • sink or swim, milk drinkers! this here be a pirate game and the only pirates on this here sea of thieves have real blood coursing through their veins!

  • @violet-oddsauce ill just leave this here...
    Again...

    No hate just rare’s thought on the WHOLE pvp matter:

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    Source: www.seaofthieves.com/code-of-conduct

    And something more recent that actually shows that skeletons kill more players then actual players kill players:

  • @callmebackdraft it will change, or they will keep having a small player base. We need to be able to opt out of cross play, and have a pve mode. You keep your world, others....lots of other players would play more or come back if this was an option.

  • @violet-oddsauce

    They might come back, or they might be ignoring the game's updates altogether by now, but it would draw away more players from the other existing modes. Fracturing the Adventure mode playerbase into 4 pieces is not the way to go about this, nor will it be the one Rare chooses.

  • Does anyone ever read the description of a game before buying it? It says: shared world...
    I'm PL since The Hungering Deep, I lost so much loot to other players, I don't wanna think about it...that's the game...and I still love it!

  • You're not allowed to share this particular opinion on here.

    technically, you're allowed by the devs, but the pvp players simply will not allow such beliefs to go unchallenged.

    every single "point" made, from saying the playerbase would be fractured, or that it would ruin the experience can be easily debunked, but there's just no point.

    the aggressive majority will not listen, they have the toxic environment they want and they don't want you to have yours.

    I would recommend emailing Rare directly as I have done and will continue to do, for whatever that effort is worth.

    you are not alone.

  • @avariku

    Points are made and 'debunked' from both sides, but little is ever proven by either due to the lack of information both have. Players who disagree with PvE servers are not all PvP players, I, for one, am not and I know of several others who are not as well. As for emailing Rare, they see what is posted here and agree with not adding PvE servers, however they wish to add private servers for all of your adventuring and organizing needs.

  • Man I understand your perspective but at the same time its a open world game man. There is PVE stuff in the game but the problem is that other pirates want PVP. I'm not saying that you have to "get good" but i am saying is that you need to be more aware of your surroundings. The only way to improve your game is to practice even tho you are getting destroyed, learn from that and apply what you learned to your next engagement. You got this!!!

  • @avariku the thing is the “i want pve servers crowd” are the ones that usually dont take all the facts in consideration and that same crowd is also the crowd that seems to think that the people who accept the game as is are “the pvp crowd”

    That last part is simply not the case, i sail with pve minded people quite a few of them actually and they simpky state if this game was pve only it would have lost their interest along time ago.

    Yes i like pvp in adventure mode but i also like the pve (apart from the fact that its dumbed down now like nobody’s bussiness). Most of what you call the “pvp crowd” are players that know how this game works, that its a pvevp world out their and that pvp is the main loss clause in the game.

    Every game needs a win and loss factor and yes in this game you can lose stuff to pve, but i personally believe that after you have 2 days sailing experience you wont ever lose to meg, kraken or skelly ship since they are so damn easy.

    The pvp factor is there to keep evryone on its toes and their eyes on the horizon.

    However then there is the fact that most of these “gimme pve servers” posts all have one or more of these things:

    1 - “another ship came out of nowhere...”
    That simply means they had no situational awareness, ships dont just pop out of thin air

    2 - “i picked up a reapers chest and was followed incesently”
    Well there is a reason, the damn thing broadcasts your position on the map for everyone to see.

    3 - “i was doing a skull fort/the fotd/fleet and got it stolen from me”
    Well yeah this again are again broadcast to everyone by a big damn cloud in the sky

    Then there is the mistakes that i see so many damn players make, even pirate legends:

    1 - anchored with sails down and ship pointed towards an island, which simply temoves any chance for a quick getaway

    2 - not knowing the strengths and weaknesses of each ship type (e.g. Trying to run from a brig by going full billow as a sloop )

    3 - carrying gunpowder barrels in their hull, on deck or carrying kegs at all.
    This is such risky bussiness especially on deck or in the hull 1 stray cannonball can whip your entire crew an blow enough holes in you to sink you

  • @arc-724

    The game makes a PVE mode, now people can do the tales without other pirates showing up. How does this not kill the tales in Adventure mode? Why would anyone risk PvP if by a simple click they can remove the hardest challenge in the way of success?

    Just because you do not want to put the time, effort and practice into the game to get better... the game needs to adjust and ruin the game for those that do/did? At least you admit people could do it, yet they decide that they dont want to put in the time and effort.

    This is a PvEvP world, where it is about the interactions between the crews and it is up to them to use the tools on achieving their own goals in this open world. Sometimes you can clash in styles, meet someone that you don't like... yet that is what also makes the game unique; the shared world of PvEvP.

    This is a multiplayer online game and you will lose against players. You will win against players... that is just something that all gamers need to accept. The completed message at the end isn't the reason you should be playing, take a step back and enjoy the game as it comes, move with the flow of the seas instead of trying to get it changed, cause sometimes the current is to strong for you.

  • @avariku said in Adding PvE into the game:

    You're not allowed to share this particular opinion on here.

    You can share your opinion and other players don't stop you. This is just a lie.

    technically, you're allowed by the devs, but the pvp players simply will not allow such beliefs to go unchallenged.

    Nobody stated that others may not challenge your opinion and express theirs, are you telling them they cannot share theirs... while that is what you are blaming them for doing? Express your thoughts, yet don't think that these forums are an echo chamber.

    every single "point" made, from saying the playerbase would be fractured, or that it would ruin the experience can be easily debunked, but there's just no point.

    Ok, tell me what the motivation would be to do a Tale in a PvP Adventure mode, while I can achieve the same story line without any risk of Pirates coming by and disrupting the experience?

    Why would it be good for a game to have the things that provide us with the gold, experience and progress have two versions one where the risk and largest challenge is removed and one isn't?

    What would motivate me as a PvE focused player to be playing in the Adventure mode while the PvE mode you want will be easier, less risky and provide me with the results I am trying to achieve?

    As your notion that it are only PvP hardcore players that disagree with you. I have offered PvE mode solutions that can be added, but one thing is clear: it should not offer any of the objectives that are in the Adventure mode and should stand on it's own just as the Arena did for more competitive play.

    the aggressive majority will not listen, they have the toxic environment they want and they don't want you to have yours.

    No, we want to have what this game has to offer. I am usually solo and nowhere near a aggressive pirate, as I tend to respond in kind to others. My favorite tool is the speaking horn... you might want to try it out.

    You can have yours all you want, the tools are in the game to achieve yours... you are the only person that is in your way of achieving this.

    I would recommend emailing Rare directly as I have done and will continue to do, for whatever that effort is worth.

    you are not alone.

    You are just not willing to accept that others don't think like you and might have a point. Stop harassing the poor support team at Rare by not using the systems properly. If you have a good case, a different view shouldn't be something you should fear.

  • @arc-724 PvE Servers would ruin Sea of Thieves, the idea and fear that other players can sink you at any time is what makes SoT Fun. Opposing players is one of the most important aspects to Sea of Thieves, anyway, leveling up in PvE Servers would be to easy, getting gold, doubloons, too easy. What about Reaper's Chest? The main goal of those is for doubloons but heavy risk of being attacked, in PvE it'd be a free doubloon system that'd make things WAY to easy.

  • @avariku said in Adding PvE into the game:

    You're not allowed to share this particular opinion on here.

    Whoof. Hello, Chonky Lemon's alt.

    technically, you're allowed by the devs, but the pvp players simply will not allow such beliefs to go unchallenged.

    Probably because this is an open forums for this game. People have the right to challenge his opinion, and you attempting to belittle it just because the majority of "challengers" PvP holds no weight. It's astounding how many people post here and cry because "People have different opinions than me."
    If you want an echo chamber, this is not the place for it. You can easily go make a group on a different platform where you can moderate what's said, and keep us nasty PvP kids from ruining your day.

    every single "point" made, from saying the playerbase would be fractured, or that it would ruin the experience can be easily debunked, but there's just no point.

    If you're going to attempt to make the claim that you can debunk opposing points, you've gotta debunk the points. You can't have your cake and eat it too, where you can say whatever sounds the most impressive and then not have to actually stand behind it.

    the aggressive majority will not listen, they have the toxic environment they want and they don't want you to have yours.

    Mmm, lord. I live up against the Gulf of Mexico, and this is more salt than I've ever seen.
    Fun little quips aside, That's a lot of assumptions you're making. And logical fallacies don't make your argument look good.

    1. You assume that the majority of people disagreeing with you are "aggressive." That's arguable, although not provable for either of us.
    2. You assume that we don't listen. We HAVE listened. "Have" being the key word, because any sense of originality or meaning in PvE posts died a long time ago. Every single post says the same thing, in a different yet somehow the same way, and the person(s) in question are always, ironically, more toxic than the people who debate with them.
    3. You assume that the current environment is "toxic" which is just plain untrue, and situational at best. I formed a three ship alliance yesterday while doing the FOTD, we split it three ways, and everyone left happy. There is no shortage of friendly faces I see when playing, and its funny how every PvE kid apparently only encounters the "trolls" or "tryhards." Sounds like a lot of cherry picking to me.

    I would recommend emailing Rare directly as I have done and will continue to do, for whatever that effort is worth.

    This sentence will continue to make me laugh every time I see it, because I'm not sure what you guys want it to do. Are we supposed to get angry when we see you say it, because "oh, they bypassed us and went to the source, now we can't debate it!"
    Yes. The thought of your copypasta PvE email clogging up RARE's already stuffed spam folder simply grinds my gears. Maybe they'll read one of them before they all go straight in the trash?

    you are not alone.

    Remember when this was said when someone went through some actual hardship/trauma? Apparently, getting disagreed with on the internet now merits it.
    "Stay strong, angel, we all support you soooo much! You're not alone!"

  • @ultmateragnarok let's wait and see. My crew, and many others are done with constant pvp. There are even comments by pvp players about tall tails and how they dont like it because boats dont have treasure. It's best to put in an opt out of cross play!!! And, to have a true adventure mode. It's how I feel, many others feel the same way. Let's see how long it last when Rare/Microsoft loose even more players to other games. This is how I feel, I'm not alone. People need to email Rare and Microsoft instead of posting here. All you get is pvp players telling you how wrong you are. We are not wrong, dont care what you think. Still advocating for what many, many players want. PC players can have thier cross play if they want, but I want to opt out. You can have your pvp battles, I want pve mode. There is no reason for this not to happen. Will you quit?? You can have what you want, we can have what we want. Let's see how this plays out

  • @violet-oddsauce a PVE mode should not compete with the Adventure mode regarding the story they tell. If I want to do a Tale, why would I pick Adventure mode over the PvE only mode?

    If the only answer is because you are ok with PvP... how is being ok with PvP meaning one would risk it, while the game offers not to? I like PvP, yet I don't like losing... the PvE mode will kill off voyages like the Tales in Adventure mode.

    PvE servers must if implemented provide different stories, adventures and not those of the Adventure mode.

    Most people are not only PvP or PvE and is why they like the seas as it is a mix of both, while having the benefits of a session based experience. There are not many games with these two designs combined with an open world. If you want to add modes, make sure it doesn't ruin the entire idea behind the seas by making one a PvE and one a PvP version of each other... the whole point is a PvEvP world.

    Btw. I have no idea what being on a PC or xbox would have to do with what you enjoy. I play on PC and mainly play open world and RPG games, not all of us are FPS masters. So, I don't know what my type of hardware has anything to do with this conversation. Xbox or PC the game is the same.

  • @cotu42 said in Adding PvE into the game:

    Xbox or PC the game is the same.

    Nope, that's not true.

    Changing from a direct reply to speaking generally it's sad to see so many suggesting players find something else to play. It's so short sighed.

    I love this game, I love the pvevp nature of it. But I also want to see it grow and be more supported. Instead of wishing for less players just because they want to play differently from us we should encourage what brings more players.

    So what if they want pve? Maybe it draws more players to the game, maybe some of them get their sea legs on a pve server and decide to come see how they do with the rest of us.

    Also it might spice up my soloing if there's less pve leaning players, I welcome the challenge of less peaceful pirates in adventure. I don't fear pve servers like a lot here seem to.

  • @oakenkhan90088 add PvE mode, but don't make it a replica of Adventure mode without PvP. Why not have fleet challenges against large monsters, large islands where multiple crews work together? Things that are not in Adventure mode.

    Why kill off a part of Adventure mode with a PvE?

    Still nobody on the PVE side has answered the specific question: why would anyone do a tale in Adventure mode if they could do it in the PvE mode?

    And no the game servers treats us all equally, if you believe otherwise point it out. I can play with a controller and have done so on a PC, you can use a mouse and keyboard. FPS, Ping, Loadtimes are on the client end and differs between xbox players as well. Totally irrelevant to the topic at hand.

  • not going to waste my time reading replies, so to those who tagged... sorry you wasted your time. (I've grown weary with arguing the same points over and over again ad neaseum against people who will not be swayed by reason and prefer to keep these forums a echo chamber for PvPers.)

    but I wanted to add more to this conversation, mostly I wanted to share a screenshot I took of a conversation that I scrolled past in a "gamer" group I'm in on facebook. (can only link online images apparently?) The post was literally about the topic of multiplayer games and SoT got mentioned.

    literally, "Sea of Thieves looks amazing, but I don't want to play a game with random people showing up to ruin my day"

    this is just a random snippet of lost revenue because of toxic players, and that was only based on videos they've seen and hearsay. Which while being hearsay seems to be pretty spot-on.

    and to counter a very tired argument I keep seeing. Adding a PvE mode would not ruin SoT. PvP players would still have tons of other PvP players to go against.

    the only difference is that you wouldn't have weaker, more vulnerable, PvE players to bully and abuse... many of you are just fighting to keep the advantage you have over other people instead of fighting people that are on your level.

  • @avariku

    People here are not fighting to keep advantages, many here don't prefer to fight at all. The difference is, a PvE mode wouldn't be Sea of Thieves anymore. PvE players can defend themselves as they have since before launch, and PvP players need something to fight over as well as something to fight. Without PvE players, there wouldn't be any treasure being brought into the system, and PvP players would lose out on any reward they might get. They often love nothing more than a good, hard fight (and PvE players are very capable of putting up such a fight), but they want that treasure that was on board the other ship as well, not for the other ship to be devoid of anything. Many players aren't going around killing people, but you ignore those players because you don't come into contact with them, as they're doing a good job being a PvE-focused player and avoiding conflict. You can defend yourself against PvP players, which are often few and far between anyways, especially if you win against them. Those who follow ships after sinking them will normally leave after one loss, those who don't will often leave you alone, not wishing to waste more of either crew's time on a fight which they'll almost certainly lose again. As for echo chambers, I feel like ignoring replies and restating your own points is more 'echo chamber' than the rest of us, but that's just me.

  • @ultmateragnarok said in Adding PvE into the game:

    @avariku

    People here are not fighting to keep advantages, many here don't prefer to fight at all. The difference is, a PvE mode wouldn't be Sea of Thieves anymore. PvE players can defend themselves as they have since before launch, and PvP players need something to fight over as well as something to fight. Without PvE players, there wouldn't be any treasure being brought into the system, and PvP players would lose out on any reward they might get. They often love nothing more than a good, hard fight (and PvE players are very capable of putting up such a fight), but they want that treasure that was on board the other ship as well, not for the other ship to be devoid of anything. Many players aren't going around killing people, but you ignore those players because you don't come into contact with them, as they're doing a good job being a PvE-focused player and avoiding conflict. You can defend yourself against PvP players, which are often few and far between anyways, especially if you win against them. Those who follow ships after sinking them will normally leave after one loss, those who don't will often leave you alone, not wishing to waste more of either crew's time on a fight which they'll almost certainly lose again. As for echo chambers, I feel like ignoring replies and restating your own points is more 'echo chamber' than the rest of us, but that's just me.

    It's not worth the effort. Some people can't physically accept when they're wrong, and will go out of their way to maintain that. I should know, plenty of my family members are like this.
    I'm going to ironically parrot someone who shares a similar mindset as this metaphorical windup toy and say "You can lead a horse to water, but you can't make him drink."

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