Adding to the vote for a PVE game play

  • Here's the thing. We play this game trading our time in for fun and enjoyment with our friends. Working hard for that sense of accomplishment only to have a toxic player steal all of our progress and essentially waste our time. I am - like many others - pleading with the developers to make a PvE environment that we can enjoy.

    And before all you trolls come back with "get gud" and other such nonsense... we all understand that but some of us will not be able to commit that kind of time and effort to be at that level. We enjoy every element of the game expect that PVP stuff...


    In this latest encounter my friends and I are working on Tall Tale #2 with all the hazards that come with the sea. Fighting and working on the quest, getting to the Briggsy and having to fight for a very long time to get that long nosed skull. Even to the point of having to draw Briggsy down to the docks and moving the ship into place to fire cannons and rifles at them. After positioning the ship we notice the a sloop creeping up on a our starboard side. We stop out quest and attempt to dispatch them. We fired cannons, then he jumps on board and we cant handle it. Fireballs flying and bunny hopping galore. We all spawn back in to this guy throwing more fireballs and burning the ship. One of my shipmate jumps off to hide. He watches the ship sink. Surprised by what he sees; they don't take any of the loot filled in our ship they just leave... ???? Okay... We re-spawn with a fresh ship and head back to our hiding shipmate. We re-position the ship and kill Briggsy and re-claim our loot. Upon attempting to leave the island one of the crew from that last encounter was hiding on the island waiting on us. We dispatch him hoping this will be the end... Nope.. he some how manages to track us down and follows us across the map. We get attacked by two ghost ships at the same time, he is hot on our tail. We move away and the ghost ships sink fall back to him. We watch thinking, "finally we can turn in this quest." Some how he is back on us... We watched him sink, mast and all. We approach the outpost with him still behind us. He some how manages to get on board and is not dying from three people firing and slashing him. he manages to kill us all. Spawning back in I grab the Briggsy skull to make a quick exit. He kill me, shouts an expletive (that starts with an F) and swims away taking nothing with him...


    This was one of the worst experiences I've ever had with this game and I'v had similar issue before. This is not a "git gud" trade off of my time and enjoyment. This is a, "I stop playing this game and discourage others from playing this game and anything Rare makes," kind of experience. You may think that is petty but money talks.

    The toxic element of this game is in the form of players that just come in to hunt and kill. I love every aspect of this game expect that level of toxicity. These people don't want PvP they just want to be toxic. They don't want to go out and get it done themselves they want to steal it from others. "It is a game about pirates..." No it's a cartoon game about the fun aspects of pirates. "But those people think that is fun." Yep and that is why the dev's should expand their game to a boarder element of players by making places where each play style is rewarded.

    I'm okay with not getting special cosmetic items because I don't want to kill 100 players. And before you say, "the arena," that would be great if those toxic players stayed there but they don't. Rare created the area to cater to another type of player. That is all I'm asking.

    Since this is a suggestion thread I figures it's okay to suggest that the developers put in a PVE mode.

    Or at least a PVE mode while doing a tall tale. My friends and I enjoy getting on this game and playing together. What we don't like is working on this tall tale for hours on end only to have a toxic player come in and "steal" the skull we worked so hard to get... Why put in story based elements into the game when we can't enjoy them because we can't "get gud" ?

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  • While i do agree that the player base can be a bit... overzealous... at times, the addition of a PvE mode has been addressed by rare a number of times and while it is certainly good to have variety of enemies in both players and non players, removing the PvP element from the adventure mode would lose the elements which the game was built on.
    remembering the first days of SOT where you had to be ever vigilant. But i do agree that it can be very annoying, especially if it is an Athena voyage or a tall tale which takes time but that is the game i guess.
    ps. rare are always trying new ways to get players to work together ever since hungering deep so i expect that to continue.

  • As a side note, the Alliance system needs a revamp.
    like for instance, a few seconds of immunity from attackers after your "alliance" breaks and turns on you.

  • @arc-724

    duplicate thread in another section.

    No to everything you said.

    Get better at the game.

  • @arc-724 what the hell man, i have solod briggsy before, shes super easy lol does she scale up for bigger crews or something??? i mean she must, i litterally solod her without leaving the island once, she died super quick and super easy.

    anyways, its a pirate game, think about the pirates as ai i mean they litterally are, this whole conception that they are other online players is a lie lol, i cant believe people still believe that.

    sounds like you lost nothing, must have been a crazed pirate who has lost his mind after being on the seas for so long. he forgot how to plunder loot, poor guy.

    also this was one time, you can start the quest again, not that it even sounds like you need to, from what you said you didnt sink, he just killed you all, you respawned and tried selling the skull but he killed you again. YOU KNOW WHAT i bet he was sent by briggsy. she probebly cought word that you were trying to assasinate her so she sent one after you first, that crazy little rascal.

    also you are being pretty petty, i mean i dont think i can mimic in a way that wont get me in trouble, so just re read your post in the shoes of us.

    also killing is not toxic, otherwise you too are toxic, trying to kill all them skellies, i mean what the hell man, what did those skellies ever do to you huh, you invaded their islands and you just what, you kill them i mean cmon bruh. lol nah but for real, pvp isnt toxic ROFL

    "No it's a cartoon game about the fun aspects of pirates." bruh what is the defining aspect of pirates ROFL. i mean who are you arguing for? and the game is not a cartoon game about the fun aspects of pirates, its actually a game set in a fantacy pirate world all about player interactions. these player interactions include betrayal, theivary, and friendship : )

    also to create pve would be to deminish pvp, pvp players rely on pve players for loot that they can plunder, and for other interesting interactions. quick summary cause i cant be bothered to go in depth, pvp hunt pve pve gone, pvp got no one to hunt, pvp starts becoming pointless pvp for minimal loot, pvp becomes worthless and boring, people move to pve, pvp game mode dead now, players dont enjoy pve, alot of players leave. 15% of playerbase is left doing pve untill they become pirate legend and they have completed all the pve the game has to offer, they all leave now too : (

    also you know whats funny "We stop out quest and attempt to dispatch them." for someone saying pvp is toxic this is kinda wierd mate, you attacked them first, why didnt you run, if you are so bad at the game, just run, and and come back, i really do think you should look up solo sloop tips and tricks videos, not that you are a solo slooper, but i believe they could help you stratagise.

  • @butterpig01 no, why?? that just sounds so silly to me. what kinda betrayal would that be, you would leave alliance and wouldnt even be able to attack them, that would suck. imagine that. the awkward silence of hey guys yea ummm yea uhh we are kinda betraying you, so get ready, umm yea kinda a wierd betrayal and all since you get all this warning and protection to prepare, umm yea very realistic world we have here, where everyone is shielded from difficult moments, umm oh ok guys it looks like your umm protection is waring off, umm ok umm, yea here take this keg. lol

  • @butterpig01 said in Adding to the vote for a PVE game play:

    remembering the first days of SOT where you had to be ever vigilant. But i do agree that it can be very annoying, especially if it is an Athena voyage or a tall tale which takes time but that is the game i guess.
    ps. rare are always trying new ways to get players to work together ever since hungering deep so i expect that to continue.

    yea true, but things with high reward always need a challenge, its a life lesson and a classic video game thingo majigo lol idk what to say, i mean look at every game ever, every reward requires working towards and risks, yea sure maybe pve is enough risk for you but in reality no its not, (we can respawn. it dont matter how many times they kill ya, ya gonna win.) thats where players come in. other players are our challenge. every game has challenges, otherwise they wouldnt be fun. if this game were to have no pvp, it would basically be a worse death stranding with no story, it would literally be a package delivery game that rewards you with clothing. wow that sounds so fun right. lol. not that there anything wrong with death stranding. death stranding has a whole story built around it, but sea of thieves doesnt.

  • @HeavyReaper102 you got that forum bingo card handy?

  • @arc-724 It's not up for voting.

    You bought a PvPvE game.
    You don't like a major part of this game (the freedom to use the tools as you see fit) and want to rip it out of the game.

    Maybe stop trying to change the whole direction of the game and start changing your own gameplay.

    The main development drive is: Tools not Rules
    Does your suggestion change this? Yes it does, it enfices a rule, Only attack NPC's. So it's a no go for me.

  • it’s a open world sandbox pirate game, There is plenty of games with no pvp.

    Might suit you more.

  • @arc-724

    Sea of Thieves is not a game that is designed to have PvE servers, as it would ruin the entire multiplayer dynamic that makes the game successful.

    Sea of Thieves is a shared world multiplayer game that is meant to be unpredictable. Your stuff is always meant to be at risk of being stolen from other players, and there's always meant to be something there to be stolen. What makes the shared world so incredible is that you can encounter any variety of player or play style in the one shared world, so you never know what kind of interaction you're going to have.

    PvE servers would ruin that - as you'd be funneling all of the players who choose the "PvE" play style into a PvE server, leaving the PvP-enabled servers just full of empty ships fighting each other. Both servers would be killed by extremely predictable gameplay and lack of player variety. Not only that, the epic loot heists we see and experience would come to an end, because anyone with good loot hauls to steal will be in a PvE server where it cannot be stolen.

    It's time to move on from the PvE server request - Not only is it unnecessary, this game would suffer greatly from such an addition. Sea of Thieves was never sold to anyone as a game where peaceful farming would be a thing... It was always represented from the very beginning as a shared world PvEvP game. You got what you bought, so there's not a whole lot to be upset about.

    Adapt to the game, don't ask the entire game to change for you.

  • @arc-724 "working hard". What exactly is hard work in this game without the PvP aspect?

    And please don't confuse difficulty with time consumption in your answer.

  • @d4m0r3d
    Yes on the upscale of difficulty or moreover increase of health on Boss fights due to ship size in Tall Tale adventures. Sloop is the easiest since Rare made it to where a 10 year old can kill them (This also includes Meg and Karen). I soloed that tall tale once and killed her with 3 kegs on the shore with one shot. Like you said.... SUPER EASY MODE in a sloop. The Bosses get 4 to 5 times the health pool when bigger ships are introduced. Which in return should be the same if everyone is attacking at the same time and not letting them eat a banana. I also can't confirm if they go back to full health if the crew is all dead and the boss resets.

  • @inboundbomb yea i knew about pve wich i always disagreed with, i have always felt that the sloop was the strongest ship, it is the EASIEST by far to keep afloat, and the kraken cant even wrap around the stairs on the sloop, for this reason it makes no sense to me that pve is easier for a sloop. i literally had my less than 1hr experience friend kill a brigantines kraken. he did it completely by himself, i didnt even help repair, i just spectated, he wanted to do it all by himself, and i let him. he did it with ez lol and thats the brigs kraken and hes a noob, so the sloop changes seemed crazy to me.

    now that you are saying this i guess morrow (what ever his name is) makes more sense now, he was sooooo easy to kill in the tall tale and all of a sudden for this fort, he takes forever to do. i always wondered why that was cause it just seemed silly to me. so much makes sence now lol

  • @arc-724 This thread has been locked as it is a duplicate of https://www.seaofthieves.com/forum/topic/103857/adding-pve-into-the-game.

    Creating Duplicate Threads
    Multiple threads on the same topic posted in quick succession is not allowed. The most relevant thread will be kept open and all other threads locked.

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