Should Outposts be Safe Harbours?

  • I'm relatively new to this game and definitely new to the forum... lately there have been far more campers just waiting at outposts to be general [mod edit]... all of my friends have all quit as a result as you end up doing hours of grinding for nothing...

    Should there be a Safe Harbour st Outposts? Should be a pretty simple bit of coding to make everyone in the Outpost area "crew" to stop all the negative gameplay and put the pirating back on the seas where it belongs...

    Or is everybody content with where the game is headed? Nobody wanting to bother...

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  • @ozzv76
    They were never meant to be safe. Rare did this on porpose. Any safe zone could be abused. If you had loot, you could just sail in and be safe. No loot is yours until it is turned in.
    Always circle the outpost and look for any mermaids in the water.
    If someone is there, you will ALWAYS see a mermaid.
    Or you could shoot someone out of the cannon to take a look around if you are unsure.

    There are old developer vids you can watch if you wanna get Rares take on safe outposts. Best you hear from them in their own words. Safe zones are a no go.
    Good luck and keep those eyes peeled.

    1. there are more outposts than ships allowed on a server... you will always find an empty non camped one.
    2. there is always a mermaid if someone is on an island without a ship
    3. If Outposts are safe (no weapons or killing) how will you stop me from taking the booty from your ship and selling it? (you could always do 1 treasure at a time, in that case you will make pirate legend in 14 years 5 months 2 weeks and 3 days)
  • Welcome, @OzzV76. May I recommend the search function, especially as a new player you will develop many ideas for the game, which many others already had and which were discussed extensively.
    https://www.seaofthieves.com/forum/search?term=save+harbour

    My opinion on your idea:

    The risk of being robbed is part of the game idea. There is already one outpost more than the maximum number of ships. You have the option of finding a safe outpost, or you weigh the risk of going to an outpost that is within sight of another ship. The weighing and the thrill are part of the game.

  • @onscreensix9146 sagte in Should Outposts be Safe Harbours?:

    but yeah ive heard about ppl spawning in the pub and then insta die. i cant belive how anyone find that fun to do to others. but then again spinners was a thing ppl playd with as well.

    That's a premature assumption of evil. If, for example, I have an intermediate station in a tavern in the middle of a Tall Tale, or if I just want to drop off three Athena chests in the tavern, or if I am delivering or picking up goods there, I would also kill every player created there at the same time immediately.

  • There is a learning curve to Sea of Thieves. Most of the issues people post about are simply issues those with experience have learned to counter. Avoiding Outpost camping is like SOT 101.

  • @squaz05 said in Should Outposts be Safe Harbours?:

    1. there are more outposts than ships allowed on a server... you will always find an empty non camped one.
    2. there is always a mermaid if someone is on an island without a ship
    3. If Outposts are safe (no weapons or killing) how will you stop me from taking the booty from your ship and selling it? (you could always do 1 treasure at a time, in that case you will make pirate legend in 14 years 5 months 2 weeks and 3 days)

    #1 is key. Go somewhere else. Learn to do sail bys for when you're being chased.
    #2 correct me if I'm wrong, but rowboats? Mermaids don't spawn when you have one with you.
    #3 you couldn't take anything from thier ships either would probably be the thought.

    I have to agree to keep Outposts open and I'm not a pvp fan. I do like doing the ol' 'swoop and loot' when I see someone not paying attention. I sail as close as possible, but leave my sloop on cruise, grab a piece of loot, sell it and mermaid away without raising a sword or gun. It's Sea of Thieves not Sea of Murder 😁🧜‍♀️

  • First off, language! I honestly don't know how people can be so foul mouthed these days as to throw profanities everywhere.

    Second, no, no safe havens ever. It would just be silly to suddenly have all cannon shots burst into flowers, besides camping would be just as bad because people would simply take your treasure (if you're immune so are they and they can still pick of chests because why wouldn't they?)

    Thirdly, if your friends quit the game because they "Ground for nothing" this is deffinately not the game for them. Sea of Thieves is a sandbox game that gives you a set of tools to set out for an adventure. It's not a race to reach a certain level, or to grind anything. It's a game, you're supposed to enjoy a game for what it is.
    Now I know that people have been brainwashed by companies to like skinner box games, to press a button and get rewarded, but please for the love of our lord and saviour Neate let that mentality go and you might start enjoying games for what they are in stead of the dopamine rush you get from pressing a button for some cheese.

  • I was going to respond but these cats have it covered.😉 Listen to them

  • @pithyrumble said in Should Outposts be Safe Harbours?:
    .

    #2 correct me if I'm wrong, but rowboats? Mermaids don't spawn when you have one with you.

    If you are on a rowboat no mermaid will spawn but as soon as you jump of and are out of range of your actual ship a mermaid will spawn

  • @onscreensix9146 on the forums its mostly the PVEVP people talking, want to know why ? Because the pvevp aspect is one of the CORE game mechanics.

    Apart from the possible abuse it was also chosen for the fact stated here earlier that no loot is yours untill delivered.

  • @ozzv76 to answer the question No!
    for many reasons.
    1st abusing against PvP
    2nd abusing to PvP
    3rd immersion breaking
    4th it helps nothing for what you want it, it only gives PvPirates more incentive to fight protection systems and even incentivices Outpost Camping, the camping just happens 50m in front of an outpost.
    And it would also make it unable to fight back, because PvPirates also use it and become safe.

    It's the wrong aproach, same for bounties or whatever system people think of.
    There is no Karma, bounty or safezone system that can regulate PvP.
    PvP regulatsles itself when the game is build right.
    And until it is.
    Most complains about PvP are just exagerating and dont get the design of the game right.

    Give it a read:
    https://www.seaofthieves.com/forum/topic/93061/a-message-to-all-pirates-who-got-salty-over-loosing-loot

  • this game should be renamed to 'sea of cowards'. every day there are multiple calls for private servers, safe zones, solo sloop buffs, tears over pvp, etc.
    in-game, people are terrified of the reapers mark, flee from every skelly ship, avoid all conflict with players, ignore the fleet event, cash in every ten minutes, etc etc.

  • @ozzv76

    Hello

    Nowhere is “safe” so from the moment you spawn a ship you could be attacked.

    In fairness, you’ve been attacked because you had loot to steal. You can’t complain about that. If you’re carrying cargo see it as a challenge of wit. You can engage in a head to head battle to defend your loot if you wish or you can try to outfox any would be thieves.

    You will get attacked and sunk at times when the sole purpose is only to derail your game. That’s the downside of PvP. You can control the code but not the human.

    Don’t get disheartened. You’ll quickly learn how to spot trouble and remember that you are also free to stake out the outposts if you wish.

    I dunno if Rare will ever look at this but obviously once killed and sunk all of your loot is lost. That in itself isn’t the real issue. The real issue is that it may have taken hours to accumulate it. It’s this loss of time that tends to frustrate.

    Cash in reasonably often and remember that it’s possible to hide stuff on islands.

    Stick with the game. Sure there are one or two things will have you tearing your hair out but overall you’ll have fun playing.

  • @ozzv76 @OnscreenSix9146 Your posts have been edited as they go against the Forum Rules and Pirate Code

    Obscene and Vulgar Language
    Swearing is not permitted on the Forums and a profanity filter is in place to block it. Attempts to bypass the profanity filter will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

    Please keep the Forum Rules and Pirate Code in mind in future.

    Thank you.

  • @ozzv76 said in Should Outposts be Safe Harbours?:

    I'm relatively new to this game and definitely new to the forum... lately there have been far more campers just waiting at outposts to be general [mod edit]...

    I've played this game consistently for over a year. Many many hours and miles sailed. I rarely encounter outpost campers. There's not really an issue here.

    all of my friends have all quit as a result as you end up doing hours of grinding for nothing...

    I've got some good news for you... while losses in this game can be quite punishing, progression is designed to be exclusively cosmetic to offset that. You're honestly not really losing much. Your problem was making this about the grind instead of the adventure.

    Should there be a Safe Harbour st Outposts? Should be a pretty simple bit of coding to make everyone in the Outpost area "crew" to stop all the negative gameplay and put the pirating back on the seas where it belongs...

    Pirating belongs everywhere in this game. This game is about "tools, not rules" so it wouldn't be right to tell me there are spaces where I can't interact with the world the way I want. No safe zones.

    Or is everybody content with where the game is headed? Nobody wanting to bother...

    Yeah I'd say this game does a good job of appealing to the crowd it's meant to appeal to. The people who understand how the shared world is supposed to work. It's a healthy ever-growing player base actually.

  • @onscreensix9146

    one thing ive seen from the forum is the pvp ppl wanna keep it as is so they can farm the pve ppl that and when they meet someone that does the same its just chaos. hopefully you will meet nice kind ppl along your way that wanna be in a alliance and maybe do alliance achivments and stuff.. i agree that many ppl can be [mod edit].. but the game is okay.. its just the [mod edit] part that gets in the way. ..

    Ahh the wisdom of a 6 day old account. The PvP want the PvE community to get their act together and lose the victim complex and realize the game they play is an open world sandbox that allows people to attack each other. Cannons weren't put on ships for display purposes only.

  • @CotU42

    Your problem was making this about the grind instead of the adventure.

    Will become one of my my standard answers now.
    Thanks for expressing my thoughts in one sentence :D

  • @ozzv76 said in Should Outposts be Safe Harbours?:

    I'm relatively new to this game and definitely new to the forum... lately there have been far more campers just waiting at outposts to be general [mod edit]... all of my friends have all quit as a result as you end up doing hours of grinding for nothing...

    Should there be a Safe Harbour st Outposts? Should be a pretty simple bit of coding to make everyone in the Outpost area "crew" to stop all the negative gameplay and put the pirating back on the seas where it belongs...

    Or is everybody content with where the game is headed? Nobody wanting to bother...

    one word NO this idea has been talked about so many time i think @Deckhands should shut this topic down right now

  • @nabberwar said in Should Outposts be Safe Harbours?:

    @onscreensix9146

    one thing ive seen from the forum is the pvp ppl wanna keep it as is so they can farm the pve ppl that and when they meet someone that does the same its just chaos. hopefully you will meet nice kind ppl along your way that wanna be in a alliance and maybe do alliance achivments and stuff.. i agree that many ppl can be [mod edit].. but the game is okay.. its just the [mod edit] part that gets in the way. ..

    Ahh the wisdom of a 6 day old account. The PvP want to the PvE community to get their act together and lose the victim complex and realize the game they play is an open world sandbox that allows people to attack each other. Cannons weren't put on ships for display purposes only.

    aye cannons where not

  • @tehstepford said in Should Outposts be Safe Harbours?:

    this game should be renamed to 'sea of cowards'. every day there are multiple calls for private servers, safe zones, solo sloop buffs, tears over pvp, etc.
    in-game, people are terrified of the reapers mark, flee from every skelly ship, avoid all conflict with players, ignore the fleet event, cash in every ten minutes, etc etc.

    lol yes it should

  • @ozzv76 this game has never had safe zones and people still make their way up the ranks if you can't do it the game is simply not for you.

  • So are you telling me that if someone had stolen your loot, but you were able to chase them down to the outpost, that you wouldnt want to be able to fight for it back on that outpost before they sell it in front of your face?

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