@ooo-madlax I don't actually disagree on the 'advertising/hype' bit. I mean, they haven't actually ever suggested there was more in any of their updates than what we got. I fell into that rabbit hole in the past myself. If you really look back at the videos and teasers and such... there is nothing to imply more than we've ever gotten.
The skeleton highchairs are a good example..
they literally said there'd be chairs in the world you gotta find, maybe take a selfie with, and that'd you'd get rewarded in a minor way, and they wanted to have crews work together for some of them.
That's all they've been saying since they first announced the event, and this was mentioned several weeks before even HD was fleshed out.
Now they're here and well... they're exactly how they said they'd be. Chairs in places in the world where you'd cannon over or otherwise clamor up to, possibly take a selfie, and go get some clothes for your efforts.
The actual point of the OP still stands... ya want more from the offerings we get.
That is a perfectly reasonable statement. I too would like to see "more" from the weeklies, but we have very little idea what form the weeklies will take through the life of the game. I can say this...
They will be inconsequentially small, as weeklies are meant to be. This doesn't invalidate what you might want! It just reminds that at least this forumite... doesn't think they'll ever be much to write home about in the long run.
The offerings such as the upcoming cursed sails and such...
They need to be soooooo much 'bigger' than HD ever pretended it was...
But were I you I'd prepare for exactly this and nothing more:
AI Ships with skeleton crews, ones you may not be able to board, and likely won't have interactive items/supplies on them.
and later
New empty map locations
likely followed up with weeklies that ask you to find something, and items you can wear once you do.
(This isn't talking about the shops that are commonly mentioned with pets or any of that other window dressing we may see one day)
I really think the bottom line of thoughts as mentioned above are the same: Many players want more substantive offerings brought to Sea of Thieves.
Sad truth is... unless it's all been developed already and we're just waiting on them to drip the content into the game, much of what players are asking for wouldn't even be possible till at least another year after launch date. They've said it themselves, the upcoming content is still being developed, how can it be then that we'd get even BIGGER weeklies (etc) than we already have seen when what we have seen is taking the whole team to produce as is?
Meg was a "medium" update in size compared to what they want to offer... whatever medium means...
It offered a few items and a shark... with a tiny quest associated with it.
That took a couple of months to get into the game. How is it we might expect a weekly event to be on that 'scale'? They can't likely produce a new 'boss' on the scale of meg that took two months to add in... every week or two... it's not impossible but they'd need have teams on that already.
So I'm not sure it's fair to expect much more than reskinning of what we've seen offered in game already, that is... randomly offered new items... new clothes/colors/skins and such.... and a new non AI changes once in a while.
If HD was a 'medium" offering... and the patches are small offerings (The ones with items and such like the thones)... then what's a large offering? Well my mind leaps to the idea that we might get... two megaladons and 8 items introduced to the game with interactive quality... packaged around 2 quests and a content experience that lasts maybe 2 play sessions of effort.
If I had it my way we'd have:
World scattered NPC quest givers.. even if they just scrambled the current 'voyage types' and remarked on them in a lore driven way I'd be happy.
Centralized outpost of a large enough scale that players would need to visit this psudo continent commonly to better enforce crossing another players path
More active built in lore that was more than just 'words to read' but actually was connected to in game play and required an understanding of to progress instead of just a skim over to the forums or a view of reddit.
Wider variety of NPC monster types, mermaids would be perfect and fans have theorized this since pre-launch, animals or monstrous versions of them would be cool, and flying enemies would be even better.
A couple more ship types
and the rest ... for me... would be small quality of life things that I wouldn't be surprised make it in game in the future such as changing my characters hair colors, or even changing my characters actual look (repicking from the wheel for example would be nice), pets (they've said we will get them eventually), some magical way of finding people for the multi crew offerings before the game starts... or at least easier ways to find them in game beyond sailing and hoping you can make friends... and so much more...
None of the above posts are unfair statements of want...
But I wouldn't hold my breath... there aren't enough bananas in the world for what people are really asking for.