The best SoT review I have seen

  • @tavishhill2003 Hmm, I am not so sure I get what you mean? The majority of reviewers I've seen all say the same thing, and all of them have played the game. Its even more evident that there's something wrong when you watch streamers that were extremely enthusiastic about this game, defended it till the bitter end suggesting that Rare hadn't reveled all that this game had to offer, then had to explain their disappointment to their audience and express to Rare a desire to change the game to be more rewarding to the player.

    In fact, I would say this review follows the standard (at its core) as most reviews of this game. Which tells me that all of these people discussing SoT cannot possibly all be wrong. Especially when I see them all suggesting similar things to be added.

    Also, if you take SoT and you categorize it, what games does it categorize with? Maybe Ark? No not really, but Ark is a open Sandbox so I guess you could say it does share some elements? Maybe something like Elite Dangerous then? Well, no not really as the ship customization doesn't really match up when compared. How about GTA? Well, again the amount of character customization and ownership is vastly different, there might not be any skills but you can buy better cars and weapons and customize them endlessly. Sea of Thieves has none of that. Maybe World of Warcraft or Guild Wars 2 then? Well no, it might be a multiplayer game but its hardly massive. And the RPG elements in SoT seem to be mostly created in the players mind, rather than displayed in the game. You cannot even name your ship or go fishing.

    SoT has basically created its own category for itself, and by doing so its isolated itself, which makes it an easy target for criticism. Because when you try to compare SoT to....well any other Multiplayer, Sandbox, Adventure, Action Game, it falls incredibly short in comparison in almost every aspect.

    That doesn't mean its all doom and gloom though. I think we all want to see the game grow and become something great. And this review, along with others like it, all have great suggestions that I think Rare seriously needs to think about. Because without taking any risks, this game will surely have a slow and painful death.

  • @jim-voorhees

    It isn't up the consumer to make a product satisfying. The problem with all these arguments is that most of us who feel underwhelmed actually agree with the proponents ... Sea of Thieves is good. It has some fun and interesting things to do.

    But it's not £50 good. Not yet. People aren't hating on the game for kicks ... we want it to be fun. We want it to be engaging. And we want it to be the kind of game that I can convince my mates to fork out £50 for, so we can all play together for more than one week of 'experiences'.

    Rare has a long way to go before SoT hits its real potential ... and they'll gain a lot by listening (and hopefully hiring) critics like this reviewer who actually understand what makes any game compelling. His review is spot on.

    And yes, there is future content coming, but it's not here yet, and nobody should be criticised for spending £50 on a game and feeling like they don't have a finished product. Especially not a game from Rare.

  • I used to not agree with these reviews, but the more i play the game the more im realizing how disappointing it really is.
    I have to agree 100% about having to create your own fun, like who wants to pay $60 for a game that you have to create your fun? I can pick up an actual sandbox game where you do create your own fun like garry's mod and thats only $10.
    The whole cosmetic only progression thing is a huge let down if that really is their main focus of end game, its been a month, ive been expecting cosmetics to be released since thats the main point of the game apparently, but nothing has really been released except for a new legendary pirate ship skin that shouldve been there upon release... and its something that EVERY pirate legend has, it doesnt separate anyone apart from eachother, everyone looks the same. The basic cosmetics are also just simple recolors of eachother. Honestly the most lazily put together game ive ever played for $60

  • @ii-axelforce-ii

    The cosmetics system feels like the most irrelevant aspect of progression. I personally could not care less what my character's weapons, clothing, or equipment look like.

    I also think there's a general misunderstanding of what 'progression' criticism revolve around ... Progression isn't defined exclusively by levels, by XP, by new weapons, or by cosmetics, it's simply defined by an incentive to move forward.

    Once you've engaged in PVP, you've seen it all. Once you've done one fetch quest, you've seen them all ... at least in the current format. A progression system based on increasing variety of exploration, quest types, and enemies? Good.

    A PvP system that evolves along side the games core 'mission' system? Even better. Right now, PvP boils down to ... steal somebody else's treasure or protect your treasure.

    For example: what about if PVP became more interesting as quests did ... like escorting an NPC, or defending an island, or capturing a fort. Basically, as the mission system becomes more dynamic as you level up, the risks and circumstances of PVP dynamically evolve with it. Somebody escorting a local governor from a pirate fort? Great. You can kidnap the governor and take him back to his pirate masters!

    These are hypotheticals, but the emphasis is on incentive to move forward ... new discoveries, new encounters, new threats.

  • Personally, i held off for a bit until id seen some reviews, and waited for the much needed spawn fix, playing it cross platform with my xbox crew, and i f*****g love the game, yes theres not a whole lot too it, but it keeps me wanting more and im more than excited for what is coming.

  • @tavishhill2003 said in The best SoT review I have seen:

    More content doesn't improve anything for players who can't grasp what the game actually is in the first place and engage with it on its own terms. The mechanics/systems normally employed by those other sub-genres of sandbox titles would ruin the core beauty of what SoT. SoT was designed around avoiding those crutches that the other sub-genres lean on to keep ppl engaged/playing.

    The fact so many ppl complaining keep coming back here week after week to repeat themselves while still playing the game says a lot. Normally ppl who don't like a game don't keep playing and don't remain engaged in its communities.

    Try to distinguish between "a reason to play" and "a reason to keep playing". Read my earlier post and try to look at the critique through that lense.
    SoT does have a basic xp level system and a very basic economy that resembles the crutches found in many sandbox titles.

    People generally loves the "reason to play"-content, but many find the "reason to keep playing"-content lacking and/or poorly designed.

    This explains part of why some people have a love-hate relationship with the game and keep returning to the forum.

  • @tavishhill2003 So, by your reply, you did not correctly comprehend my post if it's the one I think you're replying to.

    Almost all games do have player skill as a form of progression, if there's a single central pillar of game design it was that. That was my shoulder-shrug admission of, "sure, Sea of Thieves accomplishes that much."

    It has no vertical progression (well, aside from Reputation), things that "power pirates up" like skill trees etc. Nowhere did I suggest it should, and I can confirm I don't think it should. You can never touch this dimension and have a rich set of possibilities.

    It has almost no horizontal progression. Like, really close to zero. A few guns had some ironsights, vaguely considerable as a 'tiny edge' over none at all. It's got cosmetic rewards, although they are poorly distributed as far as video game rewards go. That particular bit can be tackled with relative ease compared to the bigger design and content problems. It's just a matter of balance and more art assets, which Rare has proven their meddle at.

    Most competitive online games (of which Sea of Thieves counts in, unique or niche though its take is) use extensive horizontal progression, and often sneak in some vertical progression too. This is, on balance, a very good thing. It has its own pitfalls, and it can and does get 'done badly.' However, it is superior to what Sea of Thieves delivers.

  • This is the worst review I've ever seen for any game, ever.

    He doesn't know what he's talking about and only made the video to jump on the ad revenue bandwagon.

    He sounds like one of those losers that sits in party chat by himself and refuses to interact with the players around him. He's obviously one of these new wave gamers that expects to be rewarded with better equipment just for playing longer.

    I mean for God's sakes he thinks Runescape was a game to take notes from.. Runescape was a garbage game for tweens who wouldn't know quality gameplay if it came up and slapped them in the face.

    Now, I want more content as much as the next guy. Everyone wants more stuff in this game. But to call this the "most boring game I've ever played" is either clickbait garbage, or evidence he really hasn't played very many games.

    I'm going with the clickbait on this one. Purely fueled by that desire for YouTube cash.

  • "Creating your own fun" isn't a cop-out excuse - but it can be when it's used as some sort of catch-all to describe anyone not enjoying a game. In Minecraft, you "create your own fun". In Garry's Mod, you "create your own fun". Both games are great at what they are trying to do.

    In Sea of Thieves, you "create your own fun" - the problem is that the game's mechanics currently don't have enough depth to facilitate that for long. There's zero depth to the land-based combat, beyond simple hijinks with gunpowder barrels. The voyages are mechanically as simple as game design gets. Fetch quests. "Riddles" that amount to a simple list of instructions in pirate-y english. The islands are uninteractive, lifeless tableaus except for the snakes, pigs and chickens aimlessly running to and fro. There's one primary enemy type, and they feature AI so simple it can be stymied by entering the water, or simply kiting them around.

    Lack of explicit modern progression systems is fine - not every game needs gear with bigger numbers than your old gear, experience points, or character levels. But your game still needs to have a sense of progression in it, to keep people playing. Sea of Thieves' big "progression" system right now is supposed to be the march to legendary status. But to get there requires weeks, if not months, of grinding against the dull systems I described in the preceding paragraph. And then if you get there, there's nothing but a few fancier cosmetics, and more fetch quests.

    Sea of Thieves needed several things. It needed at least another six months of development. It needed to be in Early Access if they were going to sell it now. And it needed to be about $30. Charging full AAA price for what is currently in the game, is absurd. And before someone points out the future stuff they are adding justifying that price, I'll point out they plan to add DLC microtransactions.

    Hopefully a year from now this game is in a vastly different place, and feels like everything I hoped it would be. Right now? It feels like they spent three years working on the visuals and sailing mechanics, then realized with about six months left to launch that they hadn't built a game around it yet.

    For all of the lofty talk about "creating stories" and "making your own fun", the game's progression loop ultimately still boils down to grinding voyages to make the numbers go up.

  • @shakes-mcqueen Also, worth adding that 'creating your own fun' isn't actually what SoT is about ... since said fun is heavily dependent upon other people, and the actions they choose to take.

    The games mechanics allow great PVP experiences to occur ... but they become rehashed quickly. In other words, the game needs more reason for more 'fun' to occur naturally.

  • @shakes-mcqueen the "create your own fun" thing for this game refers to how you interact with other players, not so much the game world itself. The most fun I've ever had was doing random shenanigans with my crew.

    There was one time we were trying to navigate through a storm and the guy at the helm was telling us to angle the sails, patch up holes, etc. Then in the middle of him saying stuff I went up in front of him with my map and held LT to show him, put on my best dumb voice and said "look, sah! I drew a picture for you! D'you like it?" To which we cracked up and he shouted "I LOVE IT. WE'LL PUT IT ON THE KEG OF GROG WHERE WE CAN SEE IT EVERY DAY, OK? NOW GO BAIL OUT THE DAMN WATER!!" and then I just said "yaaaaay!" And went to go bail out water. Everyone was cracking up because of how random it was.

    This kind of thing is what the game is about; getting up to random shenanigans with yer mates and not really caring what your destination or what your goal happens to be. If you complete it, cool! If you get sidetracked by a shipwreck, skull fort, or random Tom foolery, then that's cool too.

    I guess I can't convey that feeling towards you. You just have to experience it and feel it, yourself.

    This game was not intended for the anti social gamers.

  • @jimmy-voorhees why dont you quit polluting the forum with your non constructive comments. Pathetic.

  • @notsid-probably said in The best SoT review I have seen:

    This is the worst review I've ever seen for any game, ever.

    He doesn't know what he's talking about and only made the video to jump on the ad revenue bandwagon.

    He sounds like one of those losers that sits in party chat by himself and refuses to interact with the players around him. He's obviously one of these new wave gamers that expects to be rewarded with better equipment just for playing longer.

    I mean for God's sakes he thinks Runescape was a game to take notes from.. Runescape was a garbage game for tweens who wouldn't know quality gameplay if it came up and slapped them in the face.

    Now, I want more content as much as the next guy. Everyone wants more stuff in this game. But to call this the "most boring game I've ever played" is either clickbait garbage, or evidence he really hasn't played very many games.

    I'm going with the clickbait on this one. Purely fueled by that desire for YouTube cash.

    I bet you are fun at parties.

  • @mcdoll said in The best SoT review I have seen:

    @notsid-probably said in The best SoT review I have seen:

    This is the worst review I've ever seen for any game, ever.

    He doesn't know what he's talking about and only made the video to jump on the ad revenue bandwagon.

    He sounds like one of those losers that sits in party chat by himself and refuses to interact with the players around him. He's obviously one of these new wave gamers that expects to be rewarded with better equipment just for playing longer.

    I mean for God's sakes he thinks Runescape was a game to take notes from.. Runescape was a garbage game for tweens who wouldn't know quality gameplay if it came up and slapped them in the face.

    Now, I want more content as much as the next guy. Everyone wants more stuff in this game. But to call this the "most boring game I've ever played" is either clickbait garbage, or evidence he really hasn't played very many games.

    I'm going with the clickbait on this one. Purely fueled by that desire for YouTube cash.

    I bet you are fun at parties.

    How original of you. Almost like this guy's half a***d video made for ad revenue.

  • @notsid-probably You say Runescape is garbage, immediately leaving your argument to be held up by opnion not fact. I personally did not like Runescape, however the games been going for over 10 years and still has a strong dedicated following while making good money. You may feel its garbage but the way SoT is currently i dont see it lasting 10 months let alone 10 years. Not with the way they are handling things.

    If you are going to try and refute someones arguments, maybe try and show as little personal bias as possible. It will make your case alot better, currently it just seems you took personal offense to someone not sharing your views and started attacking them lol.

  • @notsid-probably said in The best SoT review I have seen:

    @shakes-mcqueen the "create your own fun" thing for this game refers to how you interact with other players, not so much the game world itself. The most fun I've ever had was doing random shenanigans with my crew.

    There was one time we were trying to navigate through a storm and the guy at the helm was telling us to angle the sails, patch up holes, etc. Then in the middle of him saying stuff I went up in front of him with my map and held LT to show him, put on my best dumb voice and said "look, sah! I drew a picture for you! D'you like it?" To which we cracked up and he shouted "I LOVE IT. WE'LL PUT IT ON THE KEG OF GROG WHERE WE CAN SEE IT EVERY DAY, OK? NOW GO BAIL OUT THE DAMN WATER!!" and then I just said "yaaaaay!" And went to go bail out water. Everyone was cracking up because of how random it was.

    This kind of thing is what the game is about; getting up to random shenanigans with yer mates and not really caring what your destination or what your goal happens to be. If you complete it, cool! If you get sidetracked by a shipwreck, skull fort, or random Tom foolery, then that's cool too.

    I guess I can't convey that feeling towards you. You just have to experience it and feel it, yourself.

    This game was not intended for the anti social gamers.

    social games already exist but i guess not for consoles? if that is where you are coming from
    I don't remember sea of thieves being advertised as VR chat for jack sparrow enthusiasts

  • @guybrushcrpwood said in The best SoT review I have seen:

    @shakes-mcqueen Also, worth adding that 'creating your own fun' isn't actually what SoT is about ... since said fun is heavily dependent upon other people, and the actions they choose to take.

    The games mechanics allow great PVP experiences to occur ... but they become rehashed quickly. In other words, the game needs more reason for more 'fun' to occur naturally.

    Yup, the game actually doesn't have any emergent gameplay other than the kraken and players. Shark spawn behavior is completely predictable, as are skeletons. They talk up "emergence" a lot but there really isn't any. Compare it to a series like Far Cry where the animal AI actually interacts with each other, seemingly while even no one is there to watch. But in this game we have sharks ignoring floating chickens in cages, pigs and snakes nestling together, and skeletons emerging because they heard your footsteps even though there are other animal footsteps all throughout their domain.

    And to those saying things like "You just need to have the right experience, get into social hijinx."

    We have! Many times! But having 12 people throwing up on each other on a single sloop, cannon jousting with two parked galleons aimed upwards towards each other, playing shark roulette, drunken races, mass gunpowder explosions, all of that stuff isn't fun after you've done it a dozen times. I think a core problem is that some players are looking to SoT as being an experience, where it really should be more of a lifestyle. It should be a game world that you can just play in every single day for years on end. It should not be akin to a movie where you experience the content and have seen it all. Every possible social interaction has been encountered in this game for many players, and social interactions don't have replay value. If Rare was truly about making a VRchat styled game, then they adopted the wrong audience, big time. An open world multiplayer game is meant to be binged, not experienced.

  • @tavishhill2003 dijo en The best SoT review I have seen:

    The fact so many ppl complaining keep coming back here week after week to repeat themselves while still playing the game says a lot. Normally ppl who don't like a game don't keep playing and don't remain engaged in its communities.

    It is just a proof of the failure and dissapointment for lot of the players that were anticipating this game. It's not a positive point, but negative.

  • @lobofh said in The best SoT review I have seen:

    @tavishhill2003 dijo en The best SoT review I have seen:

    The fact so many ppl complaining keep coming back here week after week to repeat themselves while still playing the game says a lot. Normally ppl who don't like a game don't keep playing and don't remain engaged in its communities.

    It is just a proof of the failure and dissapointment for lot of the players that were anticipating this game. It's not a positive point, but negative.

    Lol, I must have missed that quote from tavis. That is seriously delusional. Ever been on a CoD forum? It's filled to the brim with people who have quit CoD for years but still remain engaged with the community, or with players that vocally hate the game and series but still play it. It's extremely common for players to not move on from a game they once loved.

    In SoT's case, the core game's foundation is nearly perfect. Pretty much everyone agrees with that. It's the direction they springboarded from that foundation that needs a major rethink. That's why it's so hard to just "move on." Not to mention some of us have been closely following this game for years, and expected it to be something completely different due to developer quotes that turned out to be completely false. And beyond all that, it seems like a very common occurrence these days that games make a comeback after a year or two. GTA online, Rainbow Six Siege, Battlefield 4, Destiny 1, etc. Some players might want to stick this game out rather than showing up later as a fair-weather fan and being left behind.

  • @natsu-v2 11/10

  • @cattaleyaathena are you intentionally missing the point as some kind of joke or..?

  • Love this review and agree.

  • @knifelife said in The best SoT review I have seen:

    @notsid-probably You say Runescape is garbage, immediately leaving your argument to be held up by opnion not fact. I personally did not like Runescape, however the games been going for over 10 years and still has a strong dedicated following while making good money. You may feel its garbage but the way SoT is currently i dont see it lasting 10 months let alone 10 years. Not with the way they are handling things.

    If you are going to try and refute someones arguments, maybe try and show as little personal bias as possible. It will make your case alot better, currently it just seems you took personal offense to someone not sharing your views and started attacking them lol.

    This entire argument is based on personal preference.

  • @paddymck said in The best SoT review I have seen:

    Please help me understand. When someone dislikes something, why do they feel the need to to waste more of their time making a long winded video that I didn't watch

    In this guy's case its probably because he has 200k subs, needs to put out content every week to appease them, and the couple hundred bucks he made off it probably didnt hurt either.

  • @notsid-probably I think its pretty easy to see the point i was trying to get across, but i can clearly see you are a person whos all about point scoring and trying to get the last word rather than having an aactual conversation.

    So because of that, have a good day. You can get your last word and "W". :)

  • @guybrushcrpwood said in The best SoT review I have seen:

    @jim-voorhees

    It isn't up the consumer to make a product satisfying. The problem with all these arguments is that most of us who feel underwhelmed actually agree with the proponents ... Sea of Thieves is good. It has some fun and interesting things to do.

    But it's not £50 good. Not yet. People aren't hating on the game for kicks ... we want it to be fun. We want it to be engaging. And we want it to be the kind of game that I can convince my mates to fork out £50 for, so we can all play together for more than one week of 'experiences'.

    Rare has a long way to go before SoT hits its real potential ... and they'll gain a lot by listening (and hopefully hiring) critics like this reviewer who actually understand what makes any game compelling. His review is spot on.

    And yes, there is future content coming, but it's not here yet, and nobody should be criticised for spending £50 on a game and feeling like they don't have a finished product. Especially not a game from Rare.

    Would you rather it had been 30 bucks and then 20 for each update?

    Developers can't win with fickle crybaby consumers anymore.

    Consider this:

    Super Nintendo games were the same price. And development stopped the day they started production.

    Now for the same price you get bug fixes and more content.

    Seems a bargain to me.

  • @natsu-v2 said in The best SoT review I have seen:

    @guybrushcrpwood said in The best SoT review I have seen:

    @shakes-mcqueen Also, worth adding that 'creating your own fun' isn't actually what SoT is about ... since said fun is heavily dependent upon other people, and the actions they choose to take.

    The games mechanics allow great PVP experiences to occur ... but they become rehashed quickly. In other words, the game needs more reason for more 'fun' to occur naturally.

    Yup, the game actually doesn't have any emergent gameplay other than the kraken and players. Shark spawn behavior is completely predictable, as are skeletons. They talk up "emergence" a lot but there really isn't any. Compare it to a series like Far Cry where the animal AI actually interacts with each other, seemingly while even no one is there to watch. But in this game we have sharks ignoring floating chickens in cages, pigs and snakes nestling together, and skeletons emerging because they heard your footsteps even though there are other animal footsteps all throughout their domain.

    And to those saying things like "You just need to have the right experience, get into social hijinx."

    We have! Many times! But having 12 people throwing up on each other on a single sloop, cannon jousting with two parked galleons aimed upwards towards each other, playing shark roulette, drunken races, mass gunpowder explosions, all of that stuff isn't fun after you've done it a dozen times. I think a core problem is that some players are looking to SoT as being an experience, where it really should be more of a lifestyle. It should be a game world that you can just play in every single day for years on end. It should not be akin to a movie where you experience the content and have seen it all. Every possible social interaction has been encountered in this game for many players, and social interactions don't have replay value. If Rare was truly about making a VRchat styled game, then they adopted the wrong audience, big time. An open world multiplayer game is meant to be binged, not experienced.

    sounds like you got your money's worth of fun to me 🤔

  • @jim-voorhees Super Nintendo games were completed when you bought the product.

    That's the difference.

    I would rather either a) lower the price and charge a subscription fee. Or b) give me a product worth £50. What's the point in a social game, when most of my mates don't want to spend tht money on a game that feels like it's still in beta?

    Also, if you confuse 'constructive criticism' as 'fickle crybaby', then your opinion is mute.

    Actually - I've just discovered the gamer pass, which might actually be worth a punt. That's one thing at least.

  • @guybrushcrpwood said in The best SoT review I have seen:

    @jim-voorhees Super Nintendo games were completed when you bought the product.

    That's the difference.

    I would rather either a) lower the price and charge a subscription fee. Or b) give me a product worth £50. What's the point in a social game, when most of my mates don't want to spend tht money on a game that feels like it's still in beta?

    Also, if you confuse 'constructive criticism' as 'fickle crybaby', then your opinion is mute.

    they were? I can't even count the number of bugs found in a single game back then that could never be fixed.lol

    As for "constructive criticism",
    "This game sucks"
    "There's not enough to do"
    "Its not worth 60 bucks"

    This is not constructive. At all. This is crybaby nonsense. Criticism, yes. Constructive, no.

    Being constructive is offering ideas. Not petulantly moaning on the forums all day.

  • @jim-voorhees Except, I have been offering ideas.

    See https://www.seaofthieves.com/forum/topic/55029/the-best-sot-review-i-have-seen/83

    And

    https://www.seaofthieves.com/forum/topic/54877/sea-of-thieves-needs-life

    Trying to isolate fundamental issues, as most who comment in these threads do, is not ‘crybaby nonsense’. The only person being a cry baby, is the guy complaining at others for complaining. Well done on your irrelevance.

  • @mudweller In regards to that video, and actually the first video, this may shock some of the white knights and true believers, but I really disagree with their assessment of the value and also progression.

    First I'd say that SoT has a good 40-50 hours of play that can be entertaining even if you're not very interested in the main play loop. To me, 40-50 hours of entertainment for $60 is just fine. You can talk about it in comparison to other games, but if a game is a better value than that, that's a great value. It doesn't mean SoT is a bad one.

    Second is that anyone thinking that vertical progression is the solution to SoT woes is wrong. This is not the way the game is built. Unfortunately, the stupid factions and the leveling system isn't either, but Rare spent their time on that for some reason. The solution is to take the current open style and expand it, GREATLY. Give me a lot of to do that's more interesting than the few goofy things in there now.

  • @guybrushcrpwood said in The best SoT review I have seen:

    @jim-voorhees Except, I have been offering ideas.

    See https://www.seaofthieves.com/forum/topic/55029/the-best-sot-review-i-have-seen/83

    And

    https://www.seaofthieves.com/forum/topic/54877/sea-of-thieves-needs-life

    Trying to isolate fundamental issues, as most who comment in these threads do, is not ‘crybaby nonsense’. The only person being a cry baby, is the guy complaining at others for complaining. Well done on your irrelevance.

    Maybe YOU have, but we both know the majority of these people aren't.

    At no point did I say you specifically. Shoe must fit though because you're more than willing to jump in.

  • @jim-voorhees

    When you tag a post in my direction, the assumption is easily made. The irony is, the person throwing insults and flippantly disregarding other people's contributions is you ... You, my friend, are the personification of a toxic community. Far worse than any critic, or anybody trying to make a game they enjoy better.

    Keep being rude on the Internet mate. It makes your [mod edited] bigger.

  • @guybrushcrpwood said in The best SoT review I have seen:

    @jim-voorhees

    When you tag a post in my direction, the assumption is easily made. The irony is, the person throwing insults and flippantly disregarding other people's contributions is you ... You, my friend, are the personification of a toxic community. Far worse than any critic, or anybody trying to make a game they enjoy better.

    Keep being rude on the Internet mate. It makes your p***s bigger.

    I'm not the one attacking specific people. That'd be you. You don't like that I don't agree with you, so you fly off with The insults and vulgarity.

    Proves my point. Thanks. Last reply you'll get.

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