The Blunderbuss Is killing Swordplay. NERF IT

  • The Blunderbuss is the best weapon in the game even after the 1.0.3 update it is still the best choice of weapon and it is to powerful with no restrictions on it and these are facts about the weapon and why it needs to be change and my opinion on How to Fix this.

    • Fire power
      This weapon can one shot you (if all pellets connect) from full health and this is fun for those who abuse this ,but for those who doesn't want to be a common noob and jump on this train will be murdered.

    Of course they have to jump over the range barrier the gun has (now more than ever) but once you jump over it only take one shot to end the fight. (Yea it is a risk/reward but if the reward give you that much of pay then who wouldn't want it?)

    How to fix this
    Nerf it that the maximum amount of Damage is done is 70% of a persons health .
    *re-edit

    For example, if they make the spread more tighter and every pellet more damage, but with less pellets (just enough for it not one-shot in pvp) that would be better for everyone in my opinion because you can do more reliable damage from farther away.

    Making it a weapon that has good damage from farther away and pushes unwanted enemy's.

    Putting it on the same playing level with other guns(pistol:55% Eye of reach:85%)

    • Reloading while jumping
      When you don't land all your pellets or not enough pellets the first thing anybody does is run away or better said Jump away to just reload and to shot another day with no restrictions doing so , making it that there no real punishment for missing that shot.

    How to fix this
    Make it that if you move to much when you reload you put away your gun or make it if you jump it cancels the reload. or hinder movement greatly when your reloading etc.

    • Unlimited Shots
      Almost all fights in SoT happens when your boarding an enemy's ship or being boarded, so this means because all ships have an ammo crate available to everyone.

    When you have a box that gives you ammo after you run out immediately your never gonna have a problem with running out, making it that if you have a gun fight on the ship and run out of ammo you can just refill and keep on shooting.

    Which in itself is not a problem(although this kind of throws out the point of having 5 bullets on your person to limit you constantly shooting others if it just going to be on the ship for anyone to get as many time they want)

    The true problem lies in the Blunderbuss That can one shot other players, and you have 5 to shoot only to have it being constantly filled up back to 5 to shot again is over powered to say the least.

    How to Fix this

    There are many ways to go about this obviously some idea are better than other like: add a cool down after you yourself just got ammo(a 3 minute one)or move the location of the ammo like put it on the crow nest or just straight up remove the ammo crate from the ship completely.

    All of these sound bad but something has to be done, because people just abuse the fact there is unlimited ammo

    "New idea:" Make it that you can customize the location where you have your ammo box making it hard for enemy's to find it (that would also be something real cool to have in the game too)

    Afterword
    Before you type that I'm complaining, or
    The Blunderbuss is not that op(because of the range)
    or that I cant hold my own In pvp

    consider the fact that the pvp in this game is going to take place in small quarter spaces (on and inside the ships)
    the Blunderbuss is the best possible choice by nature
    BUT if that BPC can one shot people and can give you the power to wipe the whole Squad and some, then that's too much.

    So much that using the sword isn't viable anymore to fight against the BB (unless you run away until you find an opening but sometimes you don't have that luxury/space to do that)

    All I ask That if one or even some of my How to Fix this suggestion's are to be applied it'll make the Pvp a battle that takes skill and spit second choices and misdirection, compared to the current jump and shoot and run away until you can get a kill with the Blunderbuss Meta it sad how little skill it take to do that. (even I a Xbox player can wipe the crew with no effort with it)

    But leave a comment on what you think ,even if your just going to correct me, Please lets have a conversation.

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  • Agreed. The Blunderbuss makes fights a little less fun. Not seeing as much swordplay, but instead pirates jumping around with Blunderbusses like they're in Halo. Maybe less ammunition capacity would help, I suggest three at most.

  • @epicblade101900 2 ideas: 1.: no other crew can take ammo from your ship
    2.: when jumping every reload animation should be interrupted/stopped (not my idea)

  • @grandmythic7 I agree it break my heart that the gun is still too much but id be happy with another damage reduction to be honest the

    @grandmythic7 said in The Blunderbuss Is killing Swordplay. NERF IT:

    Maybe less ammunition capacity would help, I suggest three at most.

    will just be filled up again and again tho

  • @epicblade101900 well, as @Schwammlgott stated above in a post, opposing crews should not be able to take ammo from your ship. Hmm. I hope they make changes soon.

  • @schwammlgott Completely agree on what your saying but restricting people getting ammo from an ammo create might push Rare a little bit off the edge

  • @epicblade101900 Ah, good point. I guess the options are damage reduction and/or less ammunition capacity.

  • @grandmythic7 or restricted movement making the people with no cover defenseless would be another option

  • I think it's too weak to be honest, after all, it IS a shotgun; I much preferred it prior to the 1.0.3 update where it actually did a decent amount of damage. The blunderbuss already has an incredible drop off with its bullets and the moment you take one step away from the enemy, it goes from dealing 100% damage to 70%; taking 2 steps drastically decreases the damage yet again to the point where being five or six steps away means that it only does 10% damage. All weapons have their strengths and weaknesses and you should definitely make an effort to learn these before you engage in combat, even just running away from someone holding a blunderbuss is better than running towards them.
    Although the blunderbuss deals the highest damage when you're directly next to someone, move away from them and it becomes absolutely useless; the only reason you should be dying from the blunderbuss is if someone boards your ship and you're not expecting it.
    Also saying that "The blunderbuss is killing swordplay" is entirely false; almost every person carries a sword as their main weapon because it never runs out of ammo, has consistent damage output, and it is the best counter to someone who is also using a sword. The only thing ruing swordplay is the lack of effort it takes to use a sword... but I see no reason to argue about that opinion on this thread. Oh and if the blunderbuss is ruining sword play, then I could argue that the sword is ruining blunderbuss play, or the pistol is ruining sniper play, or gunpowder battles are ruining sword fights; there's so many things in this game that ruin swordplay but you have to remember that swordplay isn't the be all and end all of the game; people are entitled to use whatever weapons they want and if someone is holding a weapon that is better than yours, then either switch your weapon or run away.

    I've always lived by the rule that everyone is entitled to their own opinion, even though a disagree with yours if you truly believe that there is something wrong with the blunderbuss than I'm happy to continue arguing with you; but until we speak next, have a good one friend.

  • I would test something else - blocking with sword lowers blunders dmg. Probably a bit weird but it could work.

  • The blunderbuss needs to have a slower reload speed compared to other weapons. Kind of like how the sword has a cooldown, except the gun needs to reload slow

  • Remove all the weapons that are designed to kill and replace them all with squirt guns.
    Plenty of water in the ocean for ammo.
    Swords will be replaced with nerf bats.
    Boats will have cannons removed.
    They will be turned into floating bounce houses that you can jump in and squirt everybody with water. 😄

    SEA OF NERFS

  • @mad-g4m3r a bit out there but I could get behind that idea

  • @epicblade101900 no it's not killing swordplay and the latest nerf to it actually allows the sword to shine a lot more. i no longer grab a pistol and a shotgun or two guns when going after people because while I reload (and the blunderbuss damage reduction makes you reload a lot more with it) the enemy can knife me so i always have a sword now after the update.

  • @ghostwolfviking yes

  • Agreed. Its so bad i don't even carry a sword anymore. I run shotgun and pistol. I wish there was better sword fighting mechanics you cant even stab someone lol

  • After everyone's replies, I took a step back and reflected on myself. I don't think the Blunderbuss needs any further nerfs, but the Cutlass needs improvments, such as swing speed and recovery. I also need to improve my own gameplay.

  • @epicblade101900 Have you ever done any voyages?

    Have you done ANY Order of Souls missions?

    No, you have not. Because if you had, you'd know that if you put a 3 minute timer on ammo reload, any gold skeleton wave that isn't in cannon range will be an instant ragequit.

    The sword right now is really bad and broken, and you're here petitioning for all other weapons to be lowered to its c**p state. Good job.

  • @epicblade101900

    I got a better idea to balance the blunderbuss... just make the reload time about 33% longer... then blunderbuss users will have a weakness to their advantages and a time window to be open for a slice that is... damage wise is think it is quite fine at the moment nerfing the damage even more wont help but just destroy the purpose of the gun but leave the purpose of close quarter combat to strategical risk of getting sliced sounds fair i guess

  • @spunkus-skunkus First of all Glad To talk about it make my discussions more informed

    I do agree that you need to jump that range hurdle, but once you do it brings results
    ,and yes every gun has its pro and cons but the main focus is how easy it is to use the Blunderbuss compared to the Cutlass in ship battle and on how easy it is to do as I explained.

    I don't mind massive damage but not one shot it is to much and when you run up to someone with the intent to kill them with the Cutlass and they reload and one shot you then it truly kills the sword play (assuming they landed enough pellets to finish the job)

    I wrote this because I've seen time and time again all the down falls of not carrying the Blunderbuss and there are alot

    @spunkus-skunkus said in The Blunderbuss Is killing Swordplay. NERF IT:
    but you have to remember that swordplay isn't the be all and end all of the game; people are entitled to use whatever weapons they want and if someone is holding a weapon that is better than yours, then either switch your weapon or run away.

    Yea I agree a Sniper out ranges all gun but it has the longest reload and pistol is pretty much a good all around gun but these two don't one shot (because it would be op) but these two require good aim and even better timing especially with everyone running and jumping just being a hard to hit target (though I do my best with a Reach ) but the shotgun, not much effort doing it, just run up to a person, and pull the trigger because it has a spread.

    I agree that is the nature of shotgun and its ease of use in CQC (and depending of range it might or might not kill them instantly) but in the game this is what everyone uses, not because it is the cool and b****s in every persons eyes ,but because they have no choice if they want to be viable.(because the pvp is CQC)

    It is a great weapon stereotypical weapon that most fps's has in some form or another, but if most battles are mostly one-sided to the point that the other guns fail to be even an option (other than pve) and of course I'm not saying Cutlass are unreliable but s**t I have seen many cases that I've been oneshoted from full health just because its my only option and my ship is dying and so is my crew.

    In the end, sometime we don't have the luxury to run away until the smallest opportunities to pop up. We only have what we decided to go with.

    I'm simply standing up for the people who don't want to have to put on that boomstick just to be viable I'm just saying put it on the same playing level

    For example, if they make the way spread tighter but less pellets that would be great for both you and me, shooting from a range wouldn't be as horrible to how it is now and it would not one-shot and that all I ask for no one-shot

    P.s Thank you for responding and bring me aware on the damage drop off and that perspective in general.

  • @epicblade101900 I completely agree with you.
    In most instances (Not always I guess.) the things that literally everyone uses needs to be nerfed. If you have no chance in a PVP fight if you don't have a Blunderbuss, something is clearly wrong. And that is the case in PVP right now.

    I personally don't agree with the Blunder dealing more damage than the Eye of Reach to begin with since that is a highly situational gun. And it's damn hard to aim from a ship. While the Blunderbuss is just a 0 skill one hit lolol weapon.
    I also never use the sword in PVP because people will easily shoot right through it, and since everyone has the Blunder, using the melee weapon will only give you more of a disadvantage.

  • @yacantdutchthis they have many options to nerf this (like I mentioned in the post) give people the link to this post maybe someone from Rare see this and gives them one more reason to either kill the damage more or just rework it

  • The BB is completely fine. It already got nerfed last patch and now it's in a good place.

    All your arguments fail to take into account that solo and duo crews do exist. A weapon that can 1shot at close range gives smaller crews a chance to defend against boarders from larger crews, as well as giving them a better chance when boarding larger crews. Besides, anyone can use the BB, so it's not like its unavailable for some players.

    If anything, the cutlass could use a small buff. The exhaustion mechanic is weird and feels out of place. Why not make the sword MORE viable, instead of making other weapons less viable?

  • Hmmm its allready nerfed and its good now u just need to avoid 1st shoot and atk whyle enemy reloading.

  • @epicblade101900 Well you've brought up some fair points and I'm glad that you listened to mine, however my opinion on the blunderbuss still stands; either bring it back to its original state, or keep it as it is. I'm quite happy that people still use the blunderbuss compulsively because they become quite an easy target when they're running straight towards you - just tap them once with a pistol and finish them off with a sword; if a large majority of people are going to use the same weapon religiously then there's gonna be an equal amount of people to counter that. My advice to you is to get better at the game (and I don't mean to say that in a harsh way), use the sword and the pistol and absolutely smash anyone which thinks that they can kill you with a blunderbuss; if you're going to become proficient at any weapon then I'd highly recommend the sword - no matter how good you are at using a blunderbuss or a pistol, a person with a sword will kill you every time.

    Well that's it I guess; you've stated all of your opinions and I've said all of mine and it was fantastic listening to someone who actually listens back. So if we never encounter each other again then I hope you have a great day/night and I'll see you on the seas!

  • how to fix blunderbuss. pistol to the enemies face from a safe distance.

  • All i heard was, "Dear Rare, i am BAD at PvP, please make me not bad"

  • Blunder is fine now. Stop crying for nerfs to make the game easier for you, it's pathetic.

  • If the damage from the eye of the reach is indeed 85%, it is a far stronger weapon than the current blunderbuss. There is no reason to nerf the blunder any further. If you actually land EVERY pellet, it should one hit kill.

  • @sir-rhavi I mention in the post "All of these sound bad but something has to be done." in that part.

    And I understand that THE SWORD mechanics isn't good but how can we address them if most of the CQC is just Blunderbuss ,that and it just an Issue in my eyes.

  • IMO the sword kills swordplay.

    The damage is so low, and the 3 swing cooldown really kills it for me.
    Really I just use the sword to lunge travel/jump. More often than not, I just run double guns. Real piratey Rare.

  • You think its bad now? It was already nerfed and not as good as it was before... I liked the way it was previously. If you bring a sword to a gunfight, thats your own fault..

  • @epicblade101900 If i could thumb down this post i would and i bet it would have 100000000 downvote ... blunderbuss is almost unusuable as it is ... you have to get your shotty at 2 inch away from someones face to kill it ... the " sword " play is the most obnoxious and no skills thing in this entire game when you sword someone they get stuck and cant moove for a while its a joke and its bad all the least skilled player use a sword in this game

    the blunderbuss cannot be nerf more than it is , its almost unusable so just stop already

  • The blunderbuss post-nerf has gone from "a must have" to "mostly useful in its intended range".

    Nerfing it further, you may as well take it out of the game. It is hardly overpowered in its current form, and actually gives the sword some edge in any battle occurring on a ship. I actually see the sword just as often as I do the blunderbuss now, and they seem equally effective when used in their proper range. Weapons that function well like this within their respective roles are fine as is.

  • @grandmythic7 This isn't how the game is designed. You can take another player's ship, fire its cannons. Its silly to say they shouldnt be able to take ammo. They can take your supplies. Ammo is a supply.

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