I've been thinking about ways to have more unique experiences out of this game. I've basically memorized the entire map while doing treasure hunts so I think there needs to be some new content.
The gameplay thrives when there's an event going on such as a Skullfort. The action, the cooperation, the betrayal, the loot it all gets amplified in those moments. There needs to be more of that "multiple ships converging to one spot" type of gameplay.
New Events
1.) Escort Event:
Through a marker in the sky (similar to the Skullfort but different to allow the distinction of both events) on an outpost, players will be drawn in (there would have to be an NPC ship there for the rest of the event to make sense). Players will have to talk to the Trading Company person in order to start this event. Once started, the marker will change color and the people who started the quest will have to escort the Trading ship will all of its goods to another outpost. Players can team up with other squads to help them defend the treasure or try to destroy anyone who comes near. For pirates attempting to steal the treasure from the original squad, they have to destroy the ship escorting the Trading ship along with the NPCs that are on the Trading ship.
note: I've thought about having an artifact that players need to escort instead but that wouldn't be nearly as fun and would not give the same dynamic.
2.)Destroy the Ship Event: (couldn't come up with a better name, sorry)
This one I can keep short since its pretty simple. A skeleton ship with loads of treasure sails the sea (this too should also have a marker). The ship needs to be a bigger ship than a galleon to be a bigger challenge for players. A bigger challenge also means players will have to strategize how to take down this ship. Having bow and stern cannons on this ship is a must.
If we ever do get three events in SoT, a three hours cooldown for each event would be appropriate, however, no two events should go at the same time and they should be staggered. What I mean by this is on the first-hour event 1 goes, second-hour event 2, third-hour event 3, fourth-hour event 1 again and so forth.
Tiering Up
I've also thought about having trails to go up tiers in factions instead of just paying with gold.
Gold Hoarders:
Paying them gold makes sense since that's all they want.
Order of Souls:
Through dialogue with the Order of Souls person when trying to tier up the player gets teleported to a dark spooky room and their objective is to kill a certain number of skeletons with limited time. The number of skeletons would change based on what tier you're going up to. Also to avoid repetitiveness there should be other challenges and rooms (maybe certain rooms are their own challenge to deal with). I feel like loading would be a nightmare but if it works then it would be a great addition to the game.
Trading Company:
I'm not sure what could happen here. Maybe you need to get some lost supplies? It would be a hassle for players to do that every 5 levels so I don't know.
New Factions
Redcoats:
This isn't my idea, however, I do think that it's too good of an idea. This faction would be a PvP faction that would give you rewards for destroying other ships. Maybe they could also give you bounties for ships that are doing really well as far as acquiring a lot of loot or having a lot of kills.
Let me know what you think and if you have any other ideas!
