I've played this game for some time now, since first alpha and still playing, but i'm not going to lie. I enjoy it so much but this game is nowhere close to complete. However that's okay because this is a kind of game that has set the foundation for something great that could last for years, I hope it does. It does have a good and eventful beginning, but will need more content eventually. There needs to be a reason why people return to these seas.
Theses are some ideas that i came up with that i would love to see in game. These ideas arn't fully fleshed out but no idea ever is.
Sunken Island: Raises out of the water on a new moon. Gathering loot from the bottom of the ocean bringing it up along with the dead. Being the darkest night this island is filled with ghost skellies, never seeming to end with hoards rushing your way. Your crew would have to work together rushing to the island and hunting for treasure before any other crew make there way to the same island. Lanterns would be the key to this island.
Broken Mast: in a cannon fire if a lucky shot hits the mast there's a chance of if breaking and falling into the water leaving your ship disabled. I would say it would have to be close to the bottom being the sweet spot. (reminder this is just an idea agree, disagree, or improve upon the idea)
Ship improvements: (note one per ship costing gold to change it) There being a bunch of items that can change your ship ranging from;
- Reinforced Hull: has a small chance to not make a hole when taking damage
- Shipwrights Knowledge: 10-15% chance to not consume a board when repairing
- Extra Fire power: on the back of the ship there would be an extra small cannon not shooting as far as normal but good for ships chasing you
- Navel Ram: Strengthening the front of the ship for the most amount of damage while ramming other ships and decreasing the chance of you getting hole while your ramming (all i could come up with)
Navy: There being NPC Ships that want nothing but to sink every pirate ship out there. Another PvE hostile unit but this one mostly being on sea (well other than the Kraken)
Ghost ships: Just like the Kraken but fog rolls in and with it comes a new threat. This ship would be difficult to battle but will leave a small amount of plunder behind once its maybe even a special kinda chest.
Pirate bounties: At the tavern the Navy leaves bounties of players in the lobby. Making other players hunt other players looking for that bounty gold. Only the bounties holders would have a chance for the gold. So make sure you get them high bounties before you set sail. The bounty would say where they were spotted last. Talking to the tavern keep could give you info if the player was near last spotted near an island updating your bounty. Bounties would be given to players that have met requirements like Most kills in the lobby (other player kills), most amount of time in the lobby, maybe someone that's gathered most gold in the lobby.
Pirate Merchant: A special pirate vendor that sells random things each time he/ she ventures to an outpost near you. Maybe once a week they show up at a random outpost making you search them all for their exclusive goods. Selling everything from weapons, clothes, ship parts, hair styles, maybe even exclusive voyages.
Jolly Roger: I would love some way to create a jolly roger for me and my friends and make that flag infamous. I guess would be like clans in other games but when the crew is filled with the same players from the same group the jolly roger then their jolly roger would fly.
Vanity Loot: Maybe turning in treasure could give you a chance to get exclusive skins that you couldn't get any other way.
Curses: Finding loot or venturing where you shouldn't could curse you, leaving a mark on your hand (glowing through your gloves). Giving you an assortment of debuffs. Talking to the Order of Souls will help you and give you a task to dispel the curse. The curse staying till times up killing you or you completing the task. Dying by the curse the seafarer of the Dammed would charge you a fee. Charging you because your farther gone than usual making him reach farther to bring you back. (I a death fee is something people don't want but i feel its a fair trade, when you could avoid it. Also sailing treacherous seas is rough, and not everything is open seas and sunshine)
Song Choice: Holding an Instrument and holding "F" (on PC sorry console, Pickup button) would pull up another selection wheel where your shanties lie.
The Map expansion: Expanding the map bringing us new lands and new seas to explore.
Trading Company: Would be another group of to gain rep for but for these guys they are like an escort mission you bring an item to another outpost or you help protect another ship while it travels to the other outpost. Kinda like a bodyguard for another NPC ship.
Ship Repair: Having holes in your ship would weaken then hull making that same spot easier to reopen upon damage. The shipwright could repair all them holes and make your ship good as new for a small fee.
New Ship fee: We need a reason to want to keep the same ship and protect her. When a ship is lost to Davy Jones locker there should be some repercussions. (repercussions are a good thing as long as they are not over done or too steep) I didnt come up with this idea but i really thought it could work.
Also if Rare sees this know that i want this game to succeed. And i will say i don't know much about Rare but they're listening to the community and them throwing away the idea of death fee because of the players not liking that idea shows that they are listening. So they are already doing better than most games out there. That being said thank you for listening. And don't make content behind a pay wall, the game will fail if you do. I would be 100% a okay if there is buyable cosmetics.
