I've been playing for over a week now (over 2 if you count betas) and I feel like I can perfectly articulate how I feel about the content situation and what I think this game needs.
Customization wise- I'm sad that there are straight up non-included areas like the wheel or the cannons or the "name plate" above the captains quarters that's just blank. Stuff like this is what makes me so eager for a heads-up from the team. I think the store has enough different gear, but I'm sad the next tier of looks has such a high level requirement. Especially in the ship department as lvl 50 and "Legend Status" was toted as the "cool new unique ship" tier; I feel you wont get to see your new livery from hitting lvl 50 for too long. I'd still like to see achievement specific gear or tattoos too.
Gameplay wise- I'd like to see an indicator on islands (like birds around a sunken ship) that have something. If an island has a chest or a skull "washed up" on its shores, then have parrots or bats flying above it so you know to stop. The riddles have us searching islands, but I'd love something more interesting. A bounty board (like a message in a bottle, but at an outpost) could add extra treasure or combat options to your current voyage and could be outpost specific but multiple crews could take it (first-come first-serve) with new ones spawning daily.
Voyage/Company wise- I feel like the Merchants/OoS voyages aren't as robust as the Gold Hoarders; not just in objectives but also in treasure/rewards. Skulls need a dangerous and more valuable variant a la the Chest of Sorrows/Grog. Merchant quests (and islands too) could be spiced up with larger animals (I don't know whats tropically correct: bears or leopards or wolves) and thus quests to get their pelts (maybe they drop already in a crate to keep with the playful theme).
All-in-all, I love the game; I just don't want it to die out. I feel like my ideas help fill in the gaps to make it feel like a more complete game, instead of adding new systems that also need to be fleshed out.
