During the beta, only damage a ship would take is holes causing a leak, which over time would down a ship. This all makes sense.
But I feel some additional damage points would add a new element to ship to ship combat.
- Cannons can be disabled when directly hit, needing repairing. Damage would be to the support frame and repaired with wood.
- Wheel could be disabled with a direct hit. Would lose steering control of the ship, but it would still be moving at the prior bearing or return to bearing 0. Wood to repair.
- Sails could be tore when hit directly reducing effectiveness. Limited number of total hits, max damage would be a 50% reduction in speed and loss of wind benefits. Would be repaired by cloth, but only if raised of less than 10% lowered. Would need to be on top of the sail to repair.
- Railings could be broken upon hits, more of an annoyance than a threat, but increases the risk of falling overboard. Repaired with wood.
- Anchor control, when hit could break and drop the anchor, needing to be repaired before it can be raised. Maybe only prevents use of anchor when damaged.
Repairs could also be multi level.
First level is patch, what we have been doing so far. Gets the job done, but is a weak point for future attacks. Hitting an adjacent session would break both the session hit, and a repair in an adjacent area. Making it harder to survive in a sustained fire fight.
Second is a more advanced patch, looks more substantial, no longer a weak point. Would use more resources. Wood and possibly cloth.
Third would be full repair, only at dock, would repair the signs of damage so the ship looks new again. Cosmetic change only.
Additional notes based on replies.
Adding a small swivel gun on a sloop. Cannot be damaged, 360 degree range, does not damage hull but will put holes in sails.
On a sloop the anchor would not drop on hit, just prevent changing position.
