<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Ship damage, more points]]></title><description><![CDATA[<html><head></head><body><p dir="auto">During the beta, only damage a ship would take is holes causing a leak, which over time would down a ship. This all makes sense.</p>
<p dir="auto">But I feel some additional damage points would add a new element to ship to ship combat.</p>
<ol>
<li>Cannons can be disabled when directly hit, needing repairing. Damage would be to the support frame and repaired with wood.</li>
<li>Wheel could be disabled with a direct hit. Would lose steering control of the ship, but it would still be moving at the prior bearing or return to bearing 0. Wood to repair.</li>
<li>Sails could be tore when hit directly reducing effectiveness. Limited number of total hits, max damage would be a 50% reduction in speed and loss of wind benefits. Would be repaired by cloth, but only if raised of less than 10% lowered. Would need to be on top of the sail to repair.</li>
<li>Railings could be broken upon hits, more of an annoyance than a threat, but increases the risk of falling overboard. Repaired with wood.</li>
<li>Anchor control, when hit could break and drop the anchor, needing to be repaired before it can be raised. Maybe only prevents use of anchor when damaged.</li>
</ol>
<p dir="auto">Repairs could also be multi level.<br>
First level is patch, what we have been doing so far. Gets the job done, but is a weak point for future attacks. Hitting an adjacent session would break both the session hit, and a repair in an adjacent area. Making it harder to survive in a sustained fire fight.<br>
Second is a more advanced patch, looks more substantial, no longer a weak point. Would use more resources. Wood and possibly cloth.<br>
Third would be full repair, only at dock, would repair the signs of damage so the ship looks new again. Cosmetic change only.</p>
<p dir="auto">Additional notes based on replies.<br>
Adding a small swivel gun on a sloop. Cannot be damaged, 360 degree range, does not damage hull but will put holes in sails.</p>
<p dir="auto">On a sloop the anchor would not drop on hit, just prevent changing position.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/30169/ship-damage-more-points</link><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Apr 2026 11:17:57 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/30169.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 05 Feb 2018 13:59:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Ship damage, more points on Sat, 26 May 2018 02:31:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ci7adel">@ci7adel</a> Please refrain from resurrecting old threads, as it is against community guidelines.</p>
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</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739915</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739915</guid><dc:creator><![CDATA[Kenji Salk]]></dc:creator><pubDate>Sat, 26 May 2018 02:31:08 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Thu, 24 May 2018 14:49:04 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I 100% agree with OP. Presenting more context to the nay sayers; These types of mechanics would not make the game a simulation by any means. It would simply add more variety to ship combat and expand the experience possibilities. The current damage mechanic is very plain and simple, however, it becomes very over time. Adding these types of mechanics would contribute to the teamwork of crews and add a little more strategy to the game that isn't just spam cannons and planks. Also, it would add a little more danger to the game making you think out your course of action when approaching another ship or a fort. I really hope Rare considers these additions because it would be awesome to have a little more variety to ship combat. (:</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/737225</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/737225</guid><dc:creator><![CDATA[Ci7adel]]></dc:creator><pubDate>Thu, 24 May 2018 14:49:04 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Sun, 15 Apr 2018 03:18:28 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">This should also be added with a ship grazing a rock, or a hitting a dock, etc.. make an actual scrape. That water speed through. Still sticking with the idea of damage being 3D. Not just a decal</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/642204</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/642204</guid><dc:creator><![CDATA[MrMarco12345]]></dc:creator><pubDate>Sun, 15 Apr 2018 03:18:28 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Sun, 15 Apr 2018 03:07:37 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I think this is a great idea, the damage is very boring. Have 3D damage, not just a decal. And I agree with the point of a sail snapping off. Make holes that you can go through. If a cannonball hits the deck, have a hole in the floor that is actually 3D. What you have now ruins the immersion.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/642188</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/642188</guid><dc:creator><![CDATA[MrMarco12345]]></dc:creator><pubDate>Sun, 15 Apr 2018 03:07:37 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Tue, 06 Feb 2018 00:19:54 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/jack6863">@jack6863</a> great ideas</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/373348</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/373348</guid><dc:creator><![CDATA[AelleSax]]></dc:creator><pubDate>Tue, 06 Feb 2018 00:19:54 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 23:59:39 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I love these ideas but not for a solo, duo, or a four man crew. I think adding damage to sails is a perfect idea but using the biggest ship in the game right now, this wouldn't work. Just in beta yes, it would be nice if just getting a good volley and being able to capitalize more on the damaged ship trying to sail away should be implanted, but it was hard enough sometimes for one man steering, one man defending on cannons or on deck shooting at a stowaway, and two men repairing, after a good enemy volley. I just don't think your other ideas would work especially because of the fast reload time on cannons.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/373325</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/373325</guid><dc:creator><![CDATA[Indie Shark]]></dc:creator><pubDate>Mon, 05 Feb 2018 23:59:39 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 23:16:10 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/darlain">@darlain</a> Fair point, though quartermastery is a skill to admire. Keep those barrels stocked!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/373274</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/373274</guid><dc:creator><![CDATA[SnowBodhi]]></dc:creator><pubDate>Mon, 05 Feb 2018 23:16:10 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 22:02:11 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/jack6863">@jack6863</a></p>
<p dir="auto">While it all sounds very cool, many of those ideas would be difficult to implement and certainly impossible by release.</p>
<p dir="auto">This isn't like adding different texture layers to damaged surfaces.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/373146</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/373146</guid><dc:creator><![CDATA[stem589]]></dc:creator><pubDate>Mon, 05 Feb 2018 22:02:11 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 21:17:45 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/knightx13">@knightx13</a> this is true and if all of them took wood that would make the crew have to decide which of the part is most needed to be repaired which would obviously promote more communication within the crew so you don't run out of wood repairing something that didn't need it.</p>
<p dir="auto">I like this idea a lot.</p>
<p dir="auto">Maybe they could add chained cannon balls used for doing more damage to the masts? With a cap of maybe 5 held at a time. Adding more of a situational use for it would be pretty cool.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/373033</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/373033</guid><dc:creator><![CDATA[Celestia1Point]]></dc:creator><pubDate>Mon, 05 Feb 2018 21:17:45 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 21:12:01 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@snoweffigy Lucky shot or not, this rewards player that does have skill, instead of beign one big fight of whoever runs out of planks/cannons wins.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/373014</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/373014</guid><dc:creator><![CDATA[Darlain]]></dc:creator><pubDate>Mon, 05 Feb 2018 21:12:01 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 21:03:18 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">It’s an interesting idea as long as it doesn’t add to much complexity. You could end up with 5 different materials, running all over the ship repairing different items.</p>
<p dir="auto">It also leaves you a sitting duck after one lucky shot.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372999</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372999</guid><dc:creator><![CDATA[SnowBodhi]]></dc:creator><pubDate>Mon, 05 Feb 2018 21:03:18 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 20:03:42 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I wanted to make a post about this once I saw the game, but could never approach it at the right angle, but you did a great job. The damage system in the game should be a tad bit more dynamic. It sometimes seems like a back and forth with shooting cannons, repairing, bailing, and it repeats until one ship sinks. There should be the option of back and forth, but then one shot could re-arrange the entire battle. Say you shot the ship, and hit a gunpowder barrel. I feel that the barrel should blow up, and take a chunk of the ship with it, depending on it's placement. It would make players more careful and observant of not whats going on outside the ship, but what's happening inside the ship.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372892</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372892</guid><dc:creator><![CDATA[Charge50]]></dc:creator><pubDate>Mon, 05 Feb 2018 20:03:42 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 19:59:00 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/jack6863">@jack6863</a> more point and more damage displayed  like a broken handrail, sail damage and broken trees</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372885</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372885</guid><dc:creator><![CDATA[Davinrude]]></dc:creator><pubDate>Mon, 05 Feb 2018 19:59:00 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 19:46:46 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">i feel as if the only way to sink a ship of good players is to eventually board them, so i agree.</p>
<p dir="auto">however, i dont want these new "points" on a ship to be so easy to hit that they are the first target as soon as a battle starts; such as large sails which would be much easier to hit than the actual boat, but if it were the mast base than that would be fair.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372865</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372865</guid><dc:creator><![CDATA[MysticDragon297]]></dc:creator><pubDate>Mon, 05 Feb 2018 19:46:46 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 18:59:07 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">While I don't disagree with the suggestion, I do fear what additional layer of of game mechanic's to this game will also make it more complex and less casual as it is now.<br>
With the  addition of sub-targeting  equipment/components, one will alter the mean of how this game was balanced as some have already pointed out.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372811</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372811</guid><dc:creator><![CDATA[Prybar Bas]]></dc:creator><pubDate>Mon, 05 Feb 2018 18:59:07 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 18:37:06 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Sails to close to naval combat simuation whereas this game crosses me as a sandboxy pirate adventure game. They won't add any of this I dare say, as these are tasks that draw attention away from what the game is about, which is fun. It's the same reason the cannons reload about 10 faster than in reality, you don't get diseases, or hungry, or heatsroke, or even need to drink water, or any of the other things that would make the game more simulative of reality. Plus, realisticly, a blow to the wheel would be the end for a boat in a real battle, without steering there's no way to bring about firepower to face the enemy. I like these ideas but as i've said before, SoT is smaller scale than would be nature and so big jobs are made small, and small jobs are removed. (Like cleaing barnacles off the ship).</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372785</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372785</guid><dc:creator><![CDATA[Inbred Chimera]]></dc:creator><pubDate>Mon, 05 Feb 2018 18:37:06 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 18:24:46 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lenny2k3">@lenny2k3</a><br>
I agree with a few tools for boarding. With side facing cannons only your have to let yourself call behind to try and stop them, your only option is knowing where they are running to and attempt to cut them off.<br>
One option is a "mortar" style cannon on the nose to shoot forward, designed for long range, worthless up close, would be fun to get blasted ahead of the sink trying to land on your prey.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372770</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372770</guid><dc:creator><![CDATA[Jack6863]]></dc:creator><pubDate>Mon, 05 Feb 2018 18:24:46 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 17:29:30 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/shadowstrider-7">@shadowstrider-7</a><br>
Indeed, simply running away is far too "strong" in the game. It's more or less impossible to pin down someone for a fight, unless your goal is to spend your entire weekend chasing one dude until they get so frustrated they just decide to go ham.</p>
<p dir="auto">Edit: Apart from constantly shooting one dude (if you are a 3/4 man crew) from a cannon, in hopes you an get in their ship and lower the anchor. While fun, it's extremely timely and way too hit or miss.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372685</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372685</guid><dc:creator><![CDATA[Lenny2k3]]></dc:creator><pubDate>Mon, 05 Feb 2018 17:29:30 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 17:17:34 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Yes I agree the ship damage system needs a lot more work. Sails need to take damage cannons steering etc not just holes that can sink you.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372676</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372676</guid><dc:creator><![CDATA[canadianmuscle3]]></dc:creator><pubDate>Mon, 05 Feb 2018 17:17:34 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 17:14:35 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lenny2k3">@lenny2k3</a> Agreed. A proper boarding mechanic is missing.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372670</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372670</guid><dc:creator><![CDATA[ShadowStrider 7]]></dc:creator><pubDate>Mon, 05 Feb 2018 17:14:35 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 17:12:45 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">All I wish to see are hooks you can fire to latch ships together, so engagements can be forced. These should of course be able to be cut by either of the crew if they so wish, but it would be an interesting mechanic to add.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372665</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372665</guid><dc:creator><![CDATA[Lenny2k3]]></dc:creator><pubDate>Mon, 05 Feb 2018 17:12:45 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 16:33:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">All great suggestions but I think if over-implemented would take away the 'simple' feel to the game.</p>
<p dir="auto">I do agree that sails should also take damage though. At the moment, it seems a bit weird that they don't. Also opens up avenues for different cannon munitions.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372605</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372605</guid><dc:creator><![CDATA[Porkns]]></dc:creator><pubDate>Mon, 05 Feb 2018 16:33:02 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 16:25:38 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Holes in the sails idea is really cool. I could just picture all of the cannon ball holes and looking through them and seeing the sun.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372594</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372594</guid><dc:creator><![CDATA[OverladenChip]]></dc:creator><pubDate>Mon, 05 Feb 2018 16:25:38 GMT</pubDate></item><item><title><![CDATA[Reply to Ship damage, more points on Mon, 05 Feb 2018 15:28:32 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I think if repair were any more involved than it currently is, solo would become untenable.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/372512</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/372512</guid><dc:creator><![CDATA[Lucid Stew]]></dc:creator><pubDate>Mon, 05 Feb 2018 15:28:32 GMT</pubDate></item></channel></rss>