@valor-omega a dit dans Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels :
@wolfmanbush I think I would disagree, there, at least partially. I think it DOES stem from laziness. [...] Takes less time, effort, and skill to dive, sit there, be sunk, rinse repeat.
Doesn't take less time at all. They sit underwater like all of us. And their games' length is the same for their opponent. As far as time is concerned, a 50% winrate will get you further faster than loss farming.
Let's say it's both : protest and lazyness.
But you know what drive people lazy ? Boring, repetitive processes that you have to do so many times that it becomes actually WORTH, in time investment, to automatize.
We humans even made jobs with that in mind. Our brains are made like that. Automating, optimizing. We are literally made for this. This made us evolve from monkeys.
Give the curses after 20 WINS and NOONE would be loss farming (Don't quote me on that, this is just an example, I'm not advocating for this either).
My point is : farming/grinding in a video game is already a controversial topic in any random game. Farming/grinding anything in a game is BORING and will drive people to automate it/do it brainlessly as a side activity. Farming games KNOW that, farming usually provide you with means to farm FASTER (better pickaxes or dinosaurs or whatever..)
Now OK SoT community is "kinda" OK with the farming nature of the game, and you can't really give players advantages in farm speed, that would contradict the "same tools" rule.
But that doesn't make the grind less boring. The 95th vault or veil IS gonna feel exhausting and pointless. The 4th encounter with the Gold Hoarder IS painful and tiring.
Now picture s8 if you lose more than 50% of your games. This is a grind, for starters, therefore at one point it becomes boring. Now on top of that this is a grind you're not even sure to progress into. You don't know how long it'll take, how difficult it'll be, how tension inducing.
You can't really do streaks with your winrate so you waste even more time gong to the OP everytime to squeeze in every lasst grain of allegiance you're able to earn.
2 months in, still waiting for the "players'" update (after the "streamers' one"), you stand gladly at lvl 95 and soon you'll have your first curse. You invested hundreds of hours. hundreds more than good PvPers, but you really want the curses.
You already saw 2 lvl-1000 curse users though, the first stomped you as expected, (you're still hoping for the matchmaking to be fixed with cross stamp matches), the second proposed a dice roll and explained to you he cheesed it in alliances. You easily sink him, just to make sure he said the truth. Then you got your first curse and Rare announces that half your commendations won't work....
Anyone would feel discouraged and maybe - and rightly so - shocked by this hardcore, survival-like, unforgiving mode that lies in a game that focuses on casual play in its trailers.