PVPVE & PVE-only lovers UNITE

  • READ FIRST BEFORE REPLYING :)

    I've been on this forum for a long time. After a while the posts became a bit repetitive: they were all about either “Why a pve-only server is the worst idea ever” or “Why we 100% need pve-only servers” Sometimes I don’t check the forum for a few weeks / months, and every single time I come back, people are talking about this.

    What I’ve noticed is that people get very defensive (and aggressive) in these posts. They only defend what they want for themselves, and refuse to hear other people’s opinions or requests. PVE-only supporters are spiteful towards others, often unjustly accusing them of toxic behaviour and griefing, while PVPVE supporters immediately freak out about the idea that the player base would get split and their easiest prey would disappear. (if this bothers you, read my reply to a comment about this below) The arguments (both pro- and anti) have also always been the same. From “It’s the sea of thieves, not sea of friends” to “But I don’t have the time to get better at pvp and just wanna play it with my wife and kids.” Yada yada yada.

    If after reading this, you instantly feel like defending either PVPVE or PVE-only servers: don’t reply to this thread. Go find another one. There are plenty of them where you can toss around your favourite arguments and enjoy a heated discussion. That’s not what this thread is for though. This one is for people who understand both sides. Let’s just talk here, and tell each other things like: “Hey, I’m personally not a fan of PVP, but I get your point about how PVP and unpredictability are essential aspects of the game for you.” or “I don’t think PVP is hard at all, but I’m sorry that you’re having a hard time with it. Can I help?” Honestly, no matter what your perspective on this whole issue is: Sea of Thieves is about community.

    So I’m raising my tankard to all of you out there. PVP-defenders and PVE-only demanders: you are heard and I understand what you’re saying. I won’t always agree with you, but that’s ok. Cheers!

    EDIT: I’m seeing a lot of people turn this into a discussion, yet again. Please just share a simple and short “I feel…” and please read other people’s comments and try to understand it from their point of view. And maybe share an “Ok, I still don’t agree, but I get where you’re coming from” here and there. I’ll start: I feel like there’s a lot of anger and frustration when it comes to this topic, and I think we all need a good group therapy session on this forum. 😂

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  • A Sea of Thieves Therapy Thread is now in session!😂 I love it.

  • Well first off you are wrong when you state that people who want PvPvE servers just want them because they will lose their easiest prey. I like how the game is and I prey on nobody. Its generalizations like that which puts people on the defensive in the first place.Maybe if people such as yourself didnt make such sweeping statements people would respond better. So do not say stuff like that then complain about people being put on the defensive.

    Anyways in other threads plenty people do offer help, including myself but usually people who create PvE demand threads disappear after the first post(they are one and done's). If people actually come to this thread asking for help I will be more than willing to give tips here aswell.

  • The way I see it, the underlying issue is the following: A lot of people are not having fun. I'm one of them. I've been following this discussion since the game launched, even though I only bought it recently (I was persuaded and really regret it) and only have about one hour of playtime. The first attempt of the People Not Having Fun to make things better was to suggest safe zones around outposts. That was shouted down quite handily by the git-gud-lol brigade and the devs both.

    Okay.

    So the other idea was, fine, you don't want changes to how your servers are run, how about we get our own servers where we can have a good time without you? No. Absolutely not. Shouted down again.

    We want to have fun too, our idea of fun just happens to look a bit different. We would like to enjoy a game. That we bought. I mean, I get it. Change is scary. But if you think about it, not a whole lot would change. Because the people playing the game now having fun wouldn't use those PvE servers at all. The people who would use them are people like me - noobs who just wanna get the hang of the game in peace, and the casuals. People who don't play the game now anyway because. It's not fun so why would we - I'm not touching that again in the near future, that's for sure, and I wish I could get a refund, but alas. Not possible.

    So personally, I'll just deinstall and wait for changes. Until then I'm not gonna be there to serve as easy prey for the git-guds. Nope. Had enough of that in the one hour I played Adventure Mode.

    You talk about community - alas, I do not see it. It's all talk and no action - not that I entirely blame the players here, the very setup of how the game works prevents forming any kind of lasting connection to anyone who's not crew. In every single MMO I ever played newbies were helped. Sea of Thieves makes me feel unwelcome more than any other game I ever played.

    I really don't quite understand the point of your post - because "accepting both sides" is a sham if one side is trying to find a way to effing live while the other just wants control and to uphold the status quo.

  • @princes-lettuce

    The fact that you think PvEvPers would classify people doing PvE as easy targets and that they don't want them to disappear means you do not understand their point of view at all.

    The PvEvPers are those that enjoy both the PvE and the PvP, they also realize that a balance is created by having the two meet in the world. They do not want to separate server for the PvE to convert the shared world into a PvP world, they are people that enjoy to do PvE and are also the prey at times and they enjoy the PvP as well. They have no interest in being placed in a world where the majority of people will just be out hunting others, they want to be in a world where there are also people out doing their own thing.

    A simple question that I ask all those that ask for PVE servers is: Why would anyone risk their high level voyage, tall tale or their huge hauling sessions in a PvP enabled world if they are given the chance of doing it in safety? Why would they head into the PVP world, to hunt others? The extreme PvE only types are not the only people that would use the PvE server option that most people suggest and will make the shared world a nearly pure PvP server. We enjoy the shared world, we enjoy both aspects of the game... we don't believe that because one PvEs they are easy targets, you underestimate those that PvE - they can be extremely good gamers!

  • @princes-lettuce sagte in PVPVE & PVE-only lovers UNITE:

    while PVPVE supporters immediately freak out about the idea that the player base would get split and their easiest prey would disappear.

    because we would not have a balance regarding player encounters and interaction and an uncertainty and unpredicatibility about others players anymore and every other Ship would be hostile for sure as all who would not be would play PvE only.

    i corrected that for you.

    No everybody is pure PvX, but some have understood the game and play for having a fun pirate adventure and a balanced PvEvP experience.

    @princes-lettuce sagte in PVPVE & PVE-only lovers UNITE:

    Honestly, no matter what your perspective on this whole issue is: Sea of Thieves is about community.

    exactly why it isnt split up and we all play together in one shared world!
    the problems we have come from gamers gaming the system and tweaking it to their needs and wants.
    that is true for serverhopping for active Forts, FotD or whatever and also true for serverhopping to get premade alliances and such.

    So I’m raising my tankard to all of you out there. PVP-defenders and PVE-only demanders: you are heard and I understand what you’re saying. I won’t always agree with you, but that’s ok. Cheers!

    as i allways say people who go for only one aspect of the game limit themself and miss to have a fun balanced experience of all aspects of the game.

    Skól and good winds for you ;)

  • @orchideelamm921 sagte in PVPVE & PVE-only lovers UNITE:

    The first attempt of the People Not Having Fun to make things better was to suggest safe zones around outposts. That was shouted down quite handily by the git-gud-lol brigade and the devs both.

    first let me say im not a hardcore PVPer, but i play sandbox open PvP games since Ultima online was a thing, so i say i understand open PvP sandboxes, at least a little as i also played other game with such features.

    whati can assure you is that safe zones do only one thing, they shift the PvP to the boarder of that zone and make it even more worse and able to let people griefe you, as you cannot fight back on the "wrong" side of the boarder!
    Also it makes tryhards get triggered extra, like bounties would do.
    I was a red PK in some games, not because i am a sweaty tryhard who want to ruin your day, but because i am a roleplayer and an oldsql guy who alreay played D&D in the late 80ies and i always disliked to be restricted in opening a bar fight or fight on the street roleplaying while some elves bully me :P

    So the other idea was, fine, you don't want changes to how your servers are run, how about we get our own servers where we can have a good time without you? No. Absolutely not. Shouted down again.

    read my answer about uncertainty and unpredicatability about other players above and think about players who like to have a pirate advenure in a balanced way regarding PvE and PvP.
    the Problems are only true for "extreme" people on the edges. Like today's politricks and such.
    The best is a middleground nor the couragous blue knights of honor are good neither RoxxorKiller#itoldyousoaboutyourmother is.

    btw i understand it would be not boring without PvP and it would also be challenging enough for PvE only, i can agree on that, although i like the "threat" about other players i also sometimes would log in to relax and just do silly things, when i'm not confident enough to deal with PvP and losing and some trahstalking jerks.
    but it would take away the socilaizing i want to have too.
    I want a playfull game with playfull, not serious PVP and socialisation and RP and friendly encounters.
    Just had one yesterday. They were that new, that they make us have fear they want to attack us, becuase they sailed straight to the same outpost. And this normally is an attempt to attack. But they didnt know as it was their 2nd or 3rd time playing at all, they did make mistakes like having a keg on the deck and anchored with full blown sails toward the island.
    I got it, they had nothing, they spoke same language as us and so we had some smalltalk, shared some tips and they sailed away.
    We could have easily sunk them and the next Sloop at the next outpost was instant shooting and got sunk.
    thats it and thats all about it.

    this game is for people having fun and aproach it in a balanced way in all aspects.
    Sour complaints are only coming from pure PvX players exagerating about games in general.

    there are a lot of jerks online, but not everyone is a toxic trahstalking tryhard

  • @cotu42 sagte in PVPVE & PVE-only lovers UNITE:

    A simple question that I ask all those that ask for PVE servers is: Why would anyone risk their high level voyage, tall tale or their huge hauling sessions in a PvP enabled world if they are given the chance of doing it in safety? Why would they head into the PVP world, to hunt others? The extreme PvE only types are not the only people that would use the PvE server option that most people suggest and will make the shared world a nearly pure PvP server. We enjoy the shared world, we enjoy both aspects of the game... we don't believe that because one PvEs they are easy targets, you underestimate those that PvE - they can be extremely good gamers!

    Simple answer: We would like to be able to play the game. Like, at all. As it is now a lot of us literally can't progress even in the first baby quests because we keep being hunted down. Like I was today, and it killed any love for that game that I might have had. If you want balance, you gotta make sure there is balance in the first place, and right now there isn't. I don't care which form that takes, a PvE only server for those who want that, or protection for newbies until they have at least completed the starter quests. But as it is right now it's just a frustrating slog.

    Counter question: Why would a PvE fan or a noob play a game at all that is not fun? Why bother going on a quest and find stuff if it's clear from the get-go that there are people who will kill you for a measly Seafarer's Chest? Just for spits and giggles?

    Where's the community for the newbies? It doesn't exist. It's all just hogwash. You want us in your world in the future? Then just maybe you all might wanna treat us better! I'm not here to enrich your gaming experience. I'm here to have fun, and if I don't get that, I leave. Simple.

  • @bugaboo-bill

    If only it was like that. But that has, sadly, not been my experience. Here I sit after attempting the first quest twice with the same result. Killed for the first-ever chest you get. If the player base would police itself, none of this would be an issue, if everyone just stuck to a few simple agreements (like, IDK, don't shoot at people who have "Maiden Voyager" written under their game tag) this whole PVEVP thing might be fun for everyone. But it's not. Can you really blame us for wanting to get away from that? For not wanting to sink even more time into that kind of experience?

    As one game review put it: "Sea of Thieves is a fun game. Until you meet other players."

  • @orchideelamm921

    based on how many encounters?
    i understand that depending in timezone and daytime people make different experiences, but if you haven't tried it often you maybe had just bad luck if you "got attacked every 5 minutes"!?!?

    my experience is very balanced to say the PvP is existent, but not dominant regarsing playtime.
    It's honestly only a fraction of it in adventure mode.
    Poeple also often state they played many hours in peace collecting loot to then "stumble opn some nasty pirates" and lose their booty to them.

    PvP is very much predicatable in this game, you can nearly avoid it to 100%.
    No you can't as watching the horizon and running is already part of the PvP :P
    but i think you get what i want to say.
    If this element of "beeing cautious" is not your thing, the game just isnt for you no matter what or how PvE is implemented in the game.
    But i can assure you we also make tons of passive and friendly encounters ingame and also have good fun pvp on a fair basis.

  • @orchideelamm921 sagte in PVPVE & PVE-only lovers UNITE:

    @bugaboo-bill

    If only it was like that. But that has, sadly, not been my experience. Here I sit after attempting the first quest twice with the same result. Killed for the first-ever chest you get. If the player base would police itself, none of this would be an issue, if everyone just stuck to a few simple agreements (like, IDK, don't shoot at people who have "Maiden Voyager" written under their game tag) this whole PVEVP thing might be fun for everyone. But it's not. Can you really blame us for wanting to get away from that? For not wanting to sink even more time into that kind of experience?

    As one game review put it: "Sea of Thieves is a fun game. Until you meet other players."

    i fully agree that you need to have thick skin to get used to this from scratch.
    there is more to it believe me, but i fully understand this is a bad first and sometimes also a bad experience in general.
    I until can deal with really bad experiences, what are scarce i have to admit.
    mostly, really mostly its fun, even if you got sunk here and there, but we also learned to be pirates and we are not the worst pirates, not in battle, not in showing mercy or even handing some young sailors a gift and a tip.

  • @orchideelamm921 the community will help you if ask them, not blame them.
    Why do you think recently new people are the only ones getting hunted down? If someone is hunting, they will attack the ship regardless of how new you are.
    These things happened to almost everyone starting this game, learn to prevent them from happening.

    Getting sunk at an Outpost? Dont stay sit there parked for 87years.
    Is there another ship close to the Outpost? Maybe I should go to a different one. Hey I've been focused on this quest for a while, maybe I should check the horizon so I wont get snuck up on? Those guys aren't letting me do my quest on that island? Maybe I should just cancel it and throw down a different one?
    Alot of people here will even join your crew and help if you just asked.

    It took me a month or so to figure all that out for myself and keep my loot safer when I started playing.
    Assume there is always a ship that can see you and may attack.
    Good luck

  • @orchideelamm921 said in PVPVE & PVE-only lovers UNITE:

    @cotu42 sagte in PVPVE & PVE-only lovers UNITE:

    A simple question that I ask all those that ask for PVE servers is: Why would anyone risk their high level voyage, tall tale or their huge hauling sessions in a PvP enabled world if they are given the chance of doing it in safety? Why would they head into the PVP world, to hunt others? The extreme PvE only types are not the only people that would use the PvE server option that most people suggest and will make the shared world a nearly pure PvP server. We enjoy the shared world, we enjoy both aspects of the game... we don't believe that because one PvEs they are easy targets, you underestimate those that PvE - they can be extremely good gamers!

    Simple answer: We would like to be able to play the game. Like, at all. As it is now a lot of us literally can't progress even in the first baby quests because we keep being hunted down. Like I was today, and it killed any love for that game that I might have had. If you want balance, you gotta make sure there is balance in the first place, and right now there isn't. I don't care which form that takes, a PvE only server for those who want that, or protection for newbies until they have at least completed the starter quests. But as it is right now it's just a frustrating slog.

    The game is actually one of the most balanced games with PvP in it I have ever played. The fact that there are no weapon locks according to level, everyone has full max health, skills are not build-able therefore all pirates are capable of same shooting accuracy, time spent under water, stamina ect. Are new players going to be as good as a vet player? No of course not but that is any game.

    Counter question: Why would a PvE fan or a noob play a game at all that is not fun? Why bother going on a quest and find stuff if it's clear from the get-go that there are people who will kill you for a measly Seafarer's Chest? Just for spits and giggles?

    In all fairness how do the people attacking you know what kind of treasure you have on board? Also if someone does not find a game fun then they should not play it no matter what the game is. There are certain things I do not care for in this game but I still find it fun. If those things made it so I had no fun at all I would not play.

    Where's the community for the newbies? It doesn't exist. It's all just hogwash. You want us in your world in the future? Then just maybe you all might wanna treat us better! I'm not here to enrich your gaming experience. I'm here to have fun, and if I don't get that, I leave. Simple.

    I am willing to help any newbie I see(so yes there are nice vet players) who needs help but some of the newbies I have come across are not friendly at all so there ya go.

  • @tempzeus Thank you for the advice, but sadly I have a life and don't have that much time or the energy to invest in a computer game, especially if doing so is just frustrating and not fun. "It will be fun in a month or so" is not exactly encouraging. I get that every game has a learning curve, but this one is just unreasonable - keeping watch for other ships is a bit hard if you're still struggling with the controls.

    I think I'll just write up the money I spent as a loss and hope for an improvement of some sort (like the idea of a grace period for newbies until the baby quests are done) before I attempt playing again. Because in what little spare time I have, I'd rather do things that are actually fun. I really wanted to like Sea of Thieves - it's a beautiful game with great design and a lovely world. That's why I'm so sad and frustrated right now - I won't get to enjoy it. It could be fun if only I got a little bit of breathing space.

  • I do not know if this is where to voice my opinions/ideas for the game or if this is going to be read by the development team and considered, but I believe I have a solution to make everyone happy. Can we get match making servers to link up people who play peacefully and leave other players alone and/or alliance and help out versus those who are aggressive and attack every player they see, or the option for private servers? Maybe the payout and reputation can be adjusted to a lower amount if the player is on a private/PVE server. That would still leave the risk/reward feature for the PVP servers enticing to other players who enjoy PVP, but there are may players like myself that despise PVP and are non-confrontational. The way it stands now to get into a an alliance server takes a lot of time where you have to know the right people, join Discord servers, and only hope you can all get into the same server with these other like-minded players. There is enough PVE content in the game now why can't this happen? If it did then this debate and separation of the player-base would not exist.

  • @orchideelamm921 alright fair enough. May I suggest arena maybe? Dont really have to worry about a bunch of loot, and it's a good way to get used to the controls in combative setting that doesnt really matter. 15min a game, just afk and do whatever if you're waiting in the lobby.
    But as for you're server point, rare themselves did say that they will be adding private servers in the future, it's just not an immediate priority.
    You won't get any rep or gold while in that server, but you can use it to practice and mess around with multiple friendly ships.
    But to each there own.
    Add me up if youd like someone to help keep an eye out while you do your thing.

  • @orchideelamm921
    I'm willing to sail with you for a couple sessions if you want.
    I think you just got off to an unlucky start and not all is lost.

  • @combatxkitty said in PVPVE & PVE-only lovers UNITE:

    Well first off you are wrong when you state that people who want PvPvE servers just want them because they will lose their easiest prey. I like how the game is and I prey on nobody. Its generalizations like that which puts people on the defensive in the first place.Maybe if people such as yourself didnt make such sweeping statements people would respond better. So do not say stuff like that then complain about people being put on the defensive.

    Anyways in other threads plenty people do offer help, including myself but usually people who create PvE demand threads disappear after the first post(they are one and done's). If people actually come to this thread asking for help I will be more than willing to give tips here aswell.

    Sorry to have offended you, because that was the opposite of my intention. That part of my post was about how I initially felt frustrated with the posts on this forum, and the sentiment of 'losing easy prey' is just an example of something that I found annoying in some people's posts, obviously not all. That's exactly my point. I wrote my original post in separate paragraphs, to illustrate my own growth from frustration and generalising to understanding and empathising.

    Thank you for offering help to those who need it!

  • @orchideelamm921 said in PVPVE & PVE-only lovers UNITE:

    @cotu42 sagte in PVPVE & PVE-only lovers UNITE:

    A simple question that I ask all those that ask for PVE servers is: Why would anyone risk their high level voyage, tall tale or their huge hauling sessions in a PvP enabled world if they are given the chance of doing it in safety? Why would they head into the PVP world, to hunt others? The extreme PvE only types are not the only people that would use the PvE server option that most people suggest and will make the shared world a nearly pure PvP server. We enjoy the shared world, we enjoy both aspects of the game... we don't believe that because one PvEs they are easy targets, you underestimate those that PvE - they can be extremely good gamers!

    Simple answer: We would like to be able to play the game. Like, at all. As it is now a lot of us literally can't progress even in the first baby quests because we keep being hunted down. Like I was today, and it killed any love for that game that I might have had. If you want balance, you gotta make sure there is balance in the first place, and right now there isn't. I don't care which form that takes, a PvE only server for those who want that, or protection for newbies until they have at least completed the starter quests. But as it is right now it's just a frustrating slog.

    You can play the game? Nothing other than your willingness to learn the game is preventing you from achieving your goals, but even when you lose in a game you are playing it. What is your definition of playing a game; always winning and being able to succeed? What is wrong with losing, learning and improving to the point where you can succeed and thrive? This is a multiplayer game, where you sail with and against other players. If your definition is that you must always win, that would mean that the other side will always lose. That is an impossible aspect that you are requesting. If they are out for blood and you are out to survive, someone is not going to achieve their goal and I as someone that does both the PvE and the PvP have achieved victory in both; denying the other the fight they seek and sinking the one that wanted to deny me that fight. I have also been on the flip side of that coin many of times, where I was sunk or that my target got away with the spoils. This is a game, you will lose some and you will win some.

    You didn't answer my question, why would you ever do those things in the PvP world while the game would offer you a risk free version where the chances of losing are reduced to zero by the hands of the most threatening enemies around; other pirates? Why would you do a voyage to gather loot and place yourself at risk? What would your motivation to go into the PvP world be? To engage others in a fight... becoming what you object while denying to be the other side?

    Counter question: Why would a PvE fan or a noob play a game at all that is not fun? Why bother going on a quest and find stuff if it's clear from the get-go that there are people who will kill you for a measly Seafarer's Chest? Just for spits and giggles?

    As a PvE player you can thrive without ever having to shoot a single gun, swing a sword or launch a cannonball at a pirate. You will need to learn to watch the horizon, see the enemy coming. You will need to learn how to park the ship and ensure your anchor is up and the sails are raised to be able to make a quick get away. You will need to know how to navigate the seas, how to use the wind and the environment and are able to never engage in combat. As a PvE player don't you enjoy learning the mechanics of a game? You don't need to learn how to fight a pirate, yet you do need to know how to be a sailor and how to use your knowledge of the seas and the game to keep yourself ahead.

    As a new player don't you want to learn and become better? Do you expect to master the game within seconds and believe it will be enjoyable for a longer period of time? Aren't games supposed to challenge you and if you are new shouldn't you expect to need to learn the game?

    Where's the community for the newbies? It doesn't exist. It's all just hogwash. You want us in your world in the future? Then just maybe you all might wanna treat us better! I'm not here to enrich your gaming experience. I'm here to have fun, and if I don't get that, I leave. Simple.

    We might want to treat you better? You mean like me being in an open crew, teaching the new players how to do sword lunges, how to glide through the water, how to sail the seas and navigate the waters? Bringing them on my journey and asking them what they want to achieve? Are you sailing alone or with friends, did you try and reach out to the more experienced pirates to teach you how to sail these seas, have them on your crew? There is tons of information out there in the world to help you on your way. If you want to find a pirate I believe has great advise I would recommend visiting Phuzzy Bond on youtube and no I don't know him personally though I think he is a great content creator. If you want some guidance or some help this community is more than willing to help.

    You are not here to enrich my gaming experience and I am not here to enrich yours either. Every pirate crew is responsible for their own enjoyment and journey. In the end this is a game and as the pirate lord says: It is about the journey and not the riches. If you haven't had fun I doubt you would be here complaining that the community or Rare should enrich your experience, the fact that you lost is not the determining factor of whether you were having fun.

    Keep in mind:
    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    This is a pirate game, nobody stated that the pirate life would be an easy one. We are all equals, yet our experiences is what divides us. The sea does not have a shallow and a deep section, what is lurking in the depths of the waters comes for us all. Will it swallow you up, or will you learn to ride those waves? The choice is yours how you want to respond.

  • @princes-lettuce said in PVPVE & PVE-only lovers UNITE:

    @combatxkitty said in PVPVE & PVE-only lovers UNITE:

    Well first off you are wrong when you state that people who want PvPvE servers just want them because they will lose their easiest prey. I like how the game is and I prey on nobody. Its generalizations like that which puts people on the defensive in the first place.Maybe if people such as yourself didnt make such sweeping statements people would respond better. So do not say stuff like that then complain about people being put on the defensive.

    Anyways in other threads plenty people do offer help, including myself but usually people who create PvE demand threads disappear after the first post(they are one and done's). If people actually come to this thread asking for help I will be more than willing to give tips here aswell.

    Sorry to have offended you, because that was the opposite of my intention. That part of my post was about how I initially felt frustrated with the posts on this forum, and the sentiment of 'losing easy prey' is just an example of something that I found annoying in some people's posts, obviously not all. That's exactly my point. I wrote my original post in separate paragraphs, to illustrate my own growth from frustration and generalising to understanding and empathising.

    Thank you for offering help to those who need it!

    It takes alot more than that to offend me. I was more just dumbfounded that you would put a rather insulting generalization like that in a post that you created basically talking about how people get defensive and how this post is supposed to be friendly discussion. Atleast you made it out to seem like this is supposed to be friendly peaceful discussion.

    I have never seen any PvPvE'ers say anything about losing easy prey as to a reason why they do not want a split. I have seen pro PvE server posters say that and it just seemed like that is what you were saying aswell. Maybe I misunderstood but it just looked that way.

  • @TempZeus and @Thor-von-Blitz Thank you both for the kind offers, but I'm afraid that's gonna be hard to schedule because my time off is kind of unpredictable between work and family. That is if we're even in the same time zone. That's why I tried playing solo - being part of a steady crew or even planning a few sessions now and again is next to impossible with the life I have. I can scrounge an hour or so at a time sometimes, but usually, something comes up. Adulting just sucks sometimes.

  • //im just gonna post this here so i dont gotta write it all down again from the steam posts.//

    As of right now I feel sea of thieves is skewed in heavy favor of a more PvP based system. Mainly more PvP prefered players praying on mainly PvE based players.

    That being said I feel some things need to be made to balence the scales so both parties can enjoy, not just one.

    Firstly as I've seen someone mention before, implement a bounty system. More hostile players with gradually gain bounty. If their bounty gets to high then they should be forcibly marked on the map showing everyone their locations, as well as how much said bounty is worth. The bounty increase depending on how many crew members the crew has, what their ship is, and those they target. Thus you'd get a higher bounty for attacking things like solo sloog players then you would a full gallon crew. Of course the bounty system working only on those who fired first. Not affecting those that defend themselves.

    Or as opposed to the idea of bounty varying depending on ship type and crew size, put more effort into balenecing servers so 4 man crews can't just go hunting single man ones. Try to put as much players as possible into servers with the same crew size/max crew size sure that may not always work but something is better then nothing. A sea full of sloogs and one brig is better then a sea full of brigs and one sloog.

    Next, the way fortresses work.

    Obviously you can still steal people's loot. Besides if theyve been grinding forever and not selling it asap then that's on them. But if they're smart and only pick up a little at a time then they can make that back if lost relatively quickly. However fortresses are a diffirent story. Not only are they primarially PvE focused but they also take a fair ammount of time and courdination to do. Especially the FotD. Thus here's my proposal for that.

    Upon activating, fortresses become a race to the finish. The first crew that gets there will be protected by a bubble shield like energy or whatever (I dunno you live in a world full of curses and magic, figure something out.) Nobody else can enter. However, the crew has a set ammount of lives. If those lives run out, the crew is forced out of the bubble and somewhere far away. That will allow someone else to take a shot at the fortress. Upon completion of the fortress, the crew is allowed to safely open the door to the loot and get it back to an outpost to sell without problem. Im not sure if it's fully true but I find every time I do a fortress I always encounter a skull ship, Megalodon, or kraken. If the players ship sinks during these encounters, then the loot is fair game.

    Though if thats still not fair enough then simply have it so the crew is able to safely open the door, stash the loot into their ship, get prepped and once they exit the bubble, the loot is free game and others are free to sink and plunder as they please. This will stop people from simply waiting a bit for the crew working on the fortress so that they can kill them instantly after when all their recorces are exhausted and they are weakened from fighting the AI and take all the hard earned loot for themselves. It will also allow the original crew to get reorganized so they are ready to commence the escort. Perhaps give the crew and their ship that did the fortress some sort of buff to their weapons and/or health so not only does it make it more fair for said crew to get their well earned loot, but it also makes them like a sort of boss fight if someone really wants to take it from them. That way if they do get sunk then it won't feel like they were cheated out of their work seeing as they had an advantage, and ample time to prepare.

    Lastly, those who wish to just experience the story through tall tales.

    If one wishes to go through the tall tales without being disterbed, allow them the option to go into a sort of passive mode while doing so like gta5 that allows them to basically not take any damage from players. That way they can take as much time as they want to go around, explore, and view the story. HOWEVER. If the player choses to do so, they will no longer be able to stash loot on their ship of any kind that isn't quest related. If the player attempts to drop a piece of treasure into their boat, it will simply phase through and back into the ocean. As well as this and most obviously, the player in passive mode can't attack others either less they are AI Perhaps the backstory to that could be it being some sort of curse or something I'm not sure if this game has backstory for all its mechanics or not but seeing the reapers chest and how it's meant to invoke aggression between players, I have no clue

    That's all I have. I feel that would keep both PvP and PvE players happy without needing to make two seperate server types. The PvP players can still do PvP against PvE players but it gives the PvE players more of a fighting/fair chance.

  • @cotu42 Please spare me the lyrical wordsmithing. Seriously. It's hard to learn the mechanics of a game while getting shot to pieces. And I'm sorry, but I don't have the time to sink weeks of work into a game so it might be more fun later. I enjoy the treasure hunts and the graphics, and I would very much like to be able to noodle around at my own pace, thank you very much. The PvE aspect is enough of a challenge for me right now, also, please don't tell me what I should be enjoying.

    I don't like PvP. Ever. A PvE server would make me ridiculously happy. The end. I like sailing and digging up treasure. I like being able to progress at a reasonable pace and buy silly stuff for my character. I do not like being unable to finish the very first little quest in an entire hour because someone likes shooting noobs.

    Folks have offered their help, and I'm grateful - but sadly real life is a thing and scheduling playtime isn't really possible for me. What little free time I have I would like to enjoy - and not have it turn into another work shift full of frustration.

    Maybe we're looking for completely different experiences, but it doesn't have to be only one or the other. Why not both? Why not let people choose what they like? If someone is just here for the maps and the digging and for sailing a ship around the islands, why force PvP on them? Other games manage that kind of thing just fine with different servers, pacifist modes, or designated PvP areas that you can choose to stay clear of. If the PvP aspect of a game is something a lot of people put up with but don't enjoy, why not let them be free of it?

    And it is a lot of people otherwise the conversation wouldn't come up time and again for years on end.

  • I think people need to understand that thieves is in the titles. The base needs to remain United as people just make many statements that are just out of rage. I think people just need to remain level headed and if they do not want their loot stolen they should just try and improve so they don't get sunk

  • @orchideelamm921 said in PVPVE & PVE-only lovers UNITE:

    And it is a lot of people otherwise the conversation wouldn't come up time and again for years on end.

    Yup, so many alt accounts of people trying to push their agenda, it does make for a lot of people at some point.

  • @orchideelamm921

    The description of the game is clear:
    Perhaps that player ship on the horizon could help you out of a scrape? Or perhaps it's just the next threat you'll have to face...

    GETTING STARTED
    If you’re a new sailor nervous of all the things you might find on the tides, there are plenty of places to seek assistance and reassurance. It’s best to get familiar with the basics of moving, steering and stopping your ship, whichever of the ship types you choose. Crewmates can also prove very useful, and if you’re not bringing any with you from the start, there are ways to find them on the Sea of Thieves and out in the wider world.


    The fact remains that this is a shared world game, as advertised. It is a game in which the two elements of PvE and PvP meet on the seas and where people with different goals and activities in mind meet and clash. A multiplayer made for those that enjoy both elements, while not excluding anyone from becoming the pirate they want to be. It is your responsibility to achieve your goals and in this open world game where you don't know who and what you will meet.

    Your goal of playing only PvE can be achieved, by knowing how to sail and by being aware of your surroundings. It is your choice on how you want to play and the golden rule is to not sail with more than you are willing to lose. While starting out, grab that treasure and head to the outpost often to minimize any loss you might endure.

    You don't need to book a place and time to meet up with people that want to help, there is a looking for group, discord communities and with a bit of luck the open crew system that can all provide you with the guidance that you seek, a crew with experience that can teach you the ropes and protect you while you are learning the game and they might even provide you with some insight into the enjoyment of the other side of the coin. Hell you might actually meet like minded people that become your steady companions out on the seas. This is a crew based game, if you are struggling seek out others that can help you out in your en-devours. I have the feeling that you head out there on your own... while a pirate must be very confident in their abilities to do that, the majority of pirates were part of a crew and is at the core of the game.

    The fact that you seek a pure PvE experience means you bought the wrong game if you are unwilling to learn how to achieve it. We indeed seek different experiences, I seek one that this game is offering a PvEvP experience where both elements meet and clash. A world of excitement and mystery as you never know what those sails will do, are they heading towards me or are they heading towards an unknown destination. Will I flee, will I pursue or shall I try an negotiate a truce or even an alliance? How we respond to those sails out on the seas is up to us, it is our responsibility to achieve our goals and there is no hand-holding.

    The developers are very clear on what they want the game to be, they are very clear in the experience that it is supposed to offer and yet here you are asking for it to change. If you are seeking a PvE only experience, why did you buy a PvEvP game? Why should that concept be adjusted and changed to provide that to you and splitting up the world into a PvE and PvP section that you choose from the menu? Where does that leave those like me that enjoy the mix?

    Once again you are unable to answer my simple question: Why would you or anyone else for that matter ever enter the PvP world to head out on a voyage, a tall tale, a fort or anything in which you are gathering treasure if a PvE only experience would be offered? What would happen to the shared world and how would you prevent it from turning into a hunting ground full of players purely seeking PVP when they are done doing their PvE? Where does the mystery, the unknown of who is below those sails go? The wonder and mystery will it be a PvE player like yourself staying clear from me or a PvEvP player like me that you need to navigate around but generally will be off doing their own thing or a PvP player that will come at the first sight of a sail and how should I respond to those sails out in the distance based on my voyage and mood?

    You want a PvE world, but what about the world we have now? How would it remain fair that people can head out and achieve their goals and not risk it being stolen by thieves, while they can then head into the world I am in to go and steal my treasure?

    Is it my fault that you and others don't know what they bought. Should my PvEvP experience be sacrificed for those that bought something that they aren't seeking to play? I did my research, I got exactly what I was looking for and I don't want that to change and be ruined. I have no interest in a PvP server or a PvE server experience, I am seeking a mixed shared world that I found here on the seas.

  • @angelsdawn6055

    1. You cannot guarantee that the one that shoots first is the offensive party. An experienced pirate will see them coming, will angle their ship and will be launching shots before they have the chance to do so; literally did this the other day, shot first while they headed in for a ram: shot myself over and anchored them before they rammed while my crew member bombarded them with cannons, it was a 2 man versus a 4 man galleon and we wiped the floor with them. This is why a bounty system will not work, you would force people to wait form them to fire first in order to avoid being marked yourself. Beneficial to the offensive party that is hunting, as they can just sail up to you and board you, anchor you and take control of your ship, grab your loot and never fire a shot, they bring a keg with them... what now. What will you do? Shoot them, congratulations you are now the bounty and will provide them with even more gold or if you get away showcase to everyone where you are and have them hunt you down... great. The ability to engage in PVP is not only there for offensive reasons, it is also there to protect your own.

    2. Forts, Fleets and the Fort of the Damned are not PVE events, but true PvEvP ones, they are actually large amount of treasure behind a wall with a huge cloud above your head to indicate a PvP hot spot. It is meant to be contested and fought over among crews! There is no safety it is a server wide event broadcasting it across the entire seas to have multiple crews fight over the large amounts of treasure to be earned. It allows people to fight over guaranteed loot, while providing a distraction for all those flying under the radar doing their voyages. Want to do PVE without PvP... don't do the thing with a huge cloud shouting out: YO OVER HERE! LOOT!

    3. Tall tales are being given check-points to ease the grievances that people experience, yet there is no passive mode in this game and the developers are clear that no safe zones are to be made. Tales can be done along side other voyages and treasure gathering, so it would be abused a lot! In total there are 6 ships, meaning only 5 ships you need to avoid... it really isn't like you have an armada going after you; if a crew is also doing PvE they aren't hunting you... that is the balance between the PvE and PvP elements.

    PvE players have a fair and fighting chance: pirates do not appear out of the blue, watch the horizon, spot those sails and respond accordingly. Any ship can sail around the world with proper sailing and never be caught by another ship, if you know the characteristics of all the ships and know how to sail. Learn to do drive by sells at outposts and you will never have to lose anything that you deem important other than your emissary flag, since you cannot sell that. Not a single shot needs to be fired to achieve this.

  • @cotu42 In regards to the emmisary flag, I have a habit of taking it down after completing the bonus voyage that you get for reaching level 5 (that is, if I even get there).

    While sailing with a long lost friend today, he yelled at me when I suggested we take it down - "why on earth would you ever do that!?" He asked. I told him that I didn't want it to get stolen and that I wanted the 5,000g payout as a guarantee.

    He said, "look around you - do you see anybody else here?" I didn't. "You shouldn't be afraid of what might happen - that's how you don't get rich. Here, turn this in" he said flatly, as he handed me a ruby mermaid gem. I did, and instantly got 5,000g from the senior trader. "There, you just made up for it if we lose it." Then he handed me 2 more...

    😏

  • @orchideelamm921 said in PVPVE & PVE-only lovers UNITE:
    I don't like PvP.

    And yet you, of your own volition, choose to buy a PvPvE game that is advertised as such. What did you expect?

  • @jackkle6026 sagte in PVPVE & PVE-only lovers UNITE:

    @orchideelamm921 said in PVPVE & PVE-only lovers UNITE:
    I don't like PvP.

    And yet you, of your own volition, choose to buy a PvPvE game that is advertised as such. What did you expect?

    A game that is at least a bit fair to newcomers. With players who don't noobhunt. Disappointed on both fronts, shouldn't have listened to the person who persuaded me to buy it. Lesson learned.

  • @galactic-geek you won't get mu vote on taking down a flag, no fear, all glory... come steal it if you can. 😎 just a heads up 😋

  • @orchideelamm921 said in PVPVE & PVE-only lovers UNITE:

    @jackkle6026 sagte in PVPVE & PVE-only lovers UNITE:

    @orchideelamm921 said in PVPVE & PVE-only lovers UNITE:
    I don't like PvP.

    And yet you, of your own volition, choose to buy a PvPvE game that is advertised as such. What did you expect?

    A game that is at least a bit fair to newcomers. With players who don't noobhunt. Disappointed on both fronts, shouldn't have listened to the person who persuaded me to buy it. Lesson learned.

    You have the Maiden Voyage, the onboarding process (tips), and hopefully friends that can teach you the ropes - nobody ever said you had to go it alone.

  • @orchideelamm921 may I ask how one is to identify a noob compared to a veteran pirate? The ships are identical, the pirates are identical and all that might give it away are cosmetics... which one chooses to wear and paint on their ship, there enough sailors out there that are veterans. To be honest usually the most noob looking players are the most bloodthirsty veteran pirates out on the seas.

    Those that hunt are not noob hunting, they a pirate hunting... we are all equals and until we meet there is no way to identify the skills of those we battle.

    I for one don't run around in the glowing ghost uniform and change my outfit often, also with the cheap or new items that I think look cool. Why have a collection if you aren't going to use it... Sometimes it will be clear I am a veteran and other times it will be unreadable. The only aspect that is the same is the title I wear; which is linked to the crying chest and not even legendary pirates. The ship cosmetics are sometimes more elaborate, if you know how to identify the older time limited cosmetics, again not very showing and sometimes my new pirate crew wants to use their cosmetics as they are proud of them.

    Most people that I meet will not instantly know I am a pirate legend of old. Maybe you have some kind of special feel for it, but I for one judge pirates on their skills and do not pay much attention to their outfit.

  • @cotu42 sagte in PVPVE & PVE-only lovers UNITE:

    @orchideelamm921 may I ask how one is to identify a noob compared to a veteran pirate?

    If you're close enough to read "Maiden Voyager" below their name, if you're close enough to see that they are carrying a measly seafarer's chest. After they approach the outpost in a zigzag in a noob sloop alone because the controls are still a problem and they haven't made any friends yet. That's how you know. There really is no excuse at that point. Seeing that and going for the kill is just effing lowbob.

    Edit: But you know what? You just gave me a great idea how to kill two birds with one stone. Git gud at PvP and make people who'd go after a solo sloop waste time and resources for nothing. The only question is, am I petty enough to actually do this?

  • @orchideelamm921 sagte in PVPVE & PVE-only lovers UNITE:

    @jackkle6026 sagte in PVPVE & PVE-only lovers UNITE:

    @orchideelamm921 said in PVPVE & PVE-only lovers UNITE:
    I don't like PvP.

    And yet you, of your own volition, choose to buy a PvPvE game that is advertised as such. What did you expect?

    A game that is at least a bit fair to newcomers. With players who don't noobhunt. Disappointed on both fronts, shouldn't have listened to the person who persuaded me to buy it. Lesson learned.

    i full understand you as i am a singleparent man, but my daughter is already 14yo, so she can look for herself mostly and doesnt want to be bothered by her freaking pirate dad :P

    With what you said until you have two options: and hear me, because i have 2 women in my crew who in the beginning disliked PVP, feared PvP, didnt want to attack someone and today they somedays are more "bloodthirsty" than the rest of the crew :D
    and still playfull and taking it easy.

    So if you have trouble to shedule your playtimes find a crew with a discord and try to find mates if you vagueley know you want and will play this afternooon or evening or whenever.
    My crew is about 10 active people, some play more, some less and everybody occasianlly takes breaks for a week or two.
    If someone wants to play and not solo we write there and say this afternoon, not saying its 4, 5 or 6 p.m.
    Or this evening... We have some internal jokes: one is this:
    20 Bugaboo minutes are an hour irl XD
    You know i say i'm ready in about 20 minutes, but it takes me an hour.
    RL happens. But we then sail together. they maybe have waited or they maxbe have started already and i just complete the crew mid journey.

    You also can deinstall the game and shrug it off.
    But as i say there is more to it than to get sunk the very first minute or constantly.
    But solo with what you said about your RL you wont have fun or you need to be 10 times stubborn than the most stubborn pirate ever.

    I fully understand if poeple want to play this in a relaxed environment with nothing to stop them from beeing successfull.
    BTW you would still get sunk in unfair situations when the Sea decides to spawn a Kraken, a Skalleone and a Megalodon on you at the same time. And you will find yourself anyway in unlucky situations losing your booty.

    There is more to it and i know at least two players who completely changed their mind about PvP in SoT, but yeah not soling, but having a crew, and we dont know IRL, we all met over the internets and this or that SoT Channel.

    In the future some of us plan to meet irl to play the SoT RPG

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