Firstly, I'd like to say that solo play can be really fun once you've been playing Sea of Thieves for a long time. It is a much different perspective on the world of the game, and a welcome challenge for those who wish to test their mettle against a world that's balanced for team play...
The problem here though is that new players are flocking to play solo for their first adventures, and getting an inaccurate impression of Sea of Thieves.
Yes, Solo Play is Hard Mode
Let's face it - playing solo is the hardest way to play. You're in a world on the smallest ship by yourself while there are Galleons and Brigantines prowling about looking for some good piracy. AI threats can appear at random, whilst you're trying to manage the wheel of your ship in a storm on the run from another crew.
Yeah - it's no wonder these solo players feel discouraged, but they should also be warned that solo play will be this way before they make the choice to set sail... We've always been told by Rare that the idea of the game is to be playing in a crew, having adventures with your crew, and encountering other crews. So Rare, wouldn't you want to steer new players to experience the game in the way you envisioned it for their first time on the seas?
It skews Community Feedback
To piggyback off of my earlier point, we all know that a big part of Rare's vision is for us to be playing in crews... When a brand new player sets sail by themselves into the world of Sea of Thieves, they're probably going to get a bad first impression of the game... They're going to feel like it's unfair or brutal when it really is not.
They're going to ask for PvE servers, respawn immunity, solo only servers, passive flags, nerfs to AI threats... or a myriad of other things that the game doesn't need or that would hurt the game, and you'll probably also see these new sloopers getting dumpstered in the telemetry data - and I feel like that gives you as the developer an inaccurate picture of the changes that this game really needs, which in turn affects the game for the wider player base.
In Summary
We all agree that having the option to sail solo is certainly a good thing. I sail solo myself to do a number of different things! But I think it is important for the game to teach and remind players that soloing is a disadvantage, to expect things to be harder, and that maybe they should wait until they're a bit more experienced to do so.
I'm usually against having the game influence the player's choices, but you can easily see that lots of members of the community are saddened by all of the nerfs and changes that are made to accommodate the brand new solo slooper...
And I just feel like maybe if there is a way for the game to remind it's players on the front end that they're playing a team based game where social interaction is encouraged, brand new players might understand your game a bit better and understand why their first time on the seas didn't go so well when they set sail by themselves.
