The Game Needs Disclaimers/Warnings for Solo Play

  • Firstly, I'd like to say that solo play can be really fun once you've been playing Sea of Thieves for a long time. It is a much different perspective on the world of the game, and a welcome challenge for those who wish to test their mettle against a world that's balanced for team play...

    The problem here though is that new players are flocking to play solo for their first adventures, and getting an inaccurate impression of Sea of Thieves.

    Yes, Solo Play is Hard Mode

    Let's face it - playing solo is the hardest way to play. You're in a world on the smallest ship by yourself while there are Galleons and Brigantines prowling about looking for some good piracy. AI threats can appear at random, whilst you're trying to manage the wheel of your ship in a storm on the run from another crew.

    Yeah - it's no wonder these solo players feel discouraged, but they should also be warned that solo play will be this way before they make the choice to set sail... We've always been told by Rare that the idea of the game is to be playing in a crew, having adventures with your crew, and encountering other crews. So Rare, wouldn't you want to steer new players to experience the game in the way you envisioned it for their first time on the seas?

    It skews Community Feedback

    To piggyback off of my earlier point, we all know that a big part of Rare's vision is for us to be playing in crews... When a brand new player sets sail by themselves into the world of Sea of Thieves, they're probably going to get a bad first impression of the game... They're going to feel like it's unfair or brutal when it really is not.

    They're going to ask for PvE servers, respawn immunity, solo only servers, passive flags, nerfs to AI threats... or a myriad of other things that the game doesn't need or that would hurt the game, and you'll probably also see these new sloopers getting dumpstered in the telemetry data - and I feel like that gives you as the developer an inaccurate picture of the changes that this game really needs, which in turn affects the game for the wider player base.

    In Summary

    We all agree that having the option to sail solo is certainly a good thing. I sail solo myself to do a number of different things! But I think it is important for the game to teach and remind players that soloing is a disadvantage, to expect things to be harder, and that maybe they should wait until they're a bit more experienced to do so.

    I'm usually against having the game influence the player's choices, but you can easily see that lots of members of the community are saddened by all of the nerfs and changes that are made to accommodate the brand new solo slooper...

    And I just feel like maybe if there is a way for the game to remind it's players on the front end that they're playing a team based game where social interaction is encouraged, brand new players might understand your game a bit better and understand why their first time on the seas didn't go so well when they set sail by themselves.

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  • @chronodusk I agree, They could just add a disclaimer popup in the menu that says warning: going it alone is the hardest way to play the game and is for more experienced pirates.

  • Absolutely agree. Whilst solo play is permitted, it should be discouraged.

  • I feel solo play is detrimental to the game.

    This is where most of the frustration comes from.

    I mean your missing what makes this game special!

    The seas are made up of 70-80% solo slooperz and it’s LAME!!!!

  • @peteloaf777 said in The Game Needs Disclaimers/Warnings for Solo Play:

    Absolutely agree. Whilst solo play is permitted, it should be discouraged.

    Not discouraged completely. I will sail solo to just mess around or do a merchant quest for some quick gold. Solo should be unlocked after reaching lvl 30 perhaps. Then again open crews are not that great either.

  • Maybe, more than a popup, they should add like icons in the Ship Select menu to represent the difficulty of each ship.

  • Since Rare has pushed players to join crews and made Solo play the hardest, I've often wondered why they even bothered to include it.

    With that said, I think it would be good to have some kind of difficulty description on the menu when you're picking your ship. Like a little bio, highlight each ship, giving some info about the ship and something along the lines of:

    Galleon: "SoT is best experienced with a full, hardy crew; facing the dangers of the world together."

    Brig: "A crew of 3, manning the lines and setting off for adventure. The dangers are real, but manageable."

    Sloop: "For the loner or two man crew who likes a real challenge. The world is a cruel mistress and she will throw everything she has at you. Only the toughest and smartest pirates will survive long enough to make their fortune."

  • @chronodusk
    Yeah, they should make it so if you press sail when you're solo(closed crew, only you), it shows a pop up similar to what it used to say for solo slooping. There should also be a don't show again button for regular soloers.

  • Yes. This would be great for the longevity of the game and the forums alike.

  • I like the idea, but at the same time, with the prior balance changes, the only real threat are other pirates. Sloop is easy to sail, PvE elements are easy to dispatch, etc.

  • @peteloaf777 it shouldn’t be discouraged. Wrong term. There is nothing wrong with solo play. They should just be warned. That being said I agree with @Galactic-Geek the game has been nerfed so much that solo isn’t that bad and the only real threat are other players.

    They already do state either on the loading screen or sloop discretion I can’t remember that solo is for a more experienced players go solo. They just don’t make it obvious.

  • Remember how there used to be a warning, but they removed it? I've always wondered why. Lately I've started to wonder if Rare makes decisions by flipping a coin.

  • @wilbymagicbear
    They removed it because they changed how crews work. It had the warning for the solo sloop option, but never for closed crews.

  • @andyxxpanda1290 I don't find playing solo has been made easy in any way. Most players just wanting to fight and sink everyone, how does one actually complete a voyage? Now the skellie boats and megladon's are attacking at the same time. Try defending yourself, patching and steering at the same time. I can only solo so far, getting on a larger boat at random is a joke. This game is beautiful and I will continue to play, I am getting better, it's just very frustrating that complicated voyages are never completed. I would be nice if one could easily team up with others.

  • @peteloaf777 Discourage Solo Play and Rare would lose many customers. How many Solo Players are there in the Video Game world?

  • @stepednit I mean Team Up with people who understand the meaning of Team.

  • @stepednit They nerfed volcanos, skelly ships, mega, kraken, skeletons, skeletons in cannons, and geysers. You can view it in the patch notes. After playing the game straight since launch it saddens me to see the lack of challenge anymore. It may still be difficult for new players because they are new but it used to be more challenging. I can literally fight a skull fort solo while the rest of my galleon goes off and goes their own thing. The game has for sure been made easier and their are patch notes and other people that state the same.

  • Agreed!!

  • The game already has been made with a clear indicator that the ship is supposed to be played with multiple people. The ship charter has 2, 3, 4 slots, which indicate to invite a friend.

    Adding an annoying pop up isn't going to make people wanting to set out solo all of a sudden think... mmmh maybe I should go into the roulette of open crew. They just will hit Ok and move on. They just aren't interested in searching for a crew, using third party systems and the open crew system isn't where it needs to be in all honesty.

    Most of them just want to log on, hit the seas and it has become more accessible with the changes. The PvE encounters now scale, the more difficult ones are taken out of the pool of spawns and those type of actions.

    I get the idea of letting people know what they are signing up for and all, but truly the majority already know and the game is already hinting and implying that the smart choice is to team up. A pop up, is just a message that will be ignored.

    The ability to just log in and find an open crew that want somewhat of the same thing and can communicate is a better way to combat solo queue.

  • @stepednit said in The Game Needs Disclaimers/Warnings for Solo Play:

    @peteloaf777 Discourage Solo Play and Rare would lose many customers. How many Solo Players are there in the Video Game world?

    Solo play is already discouraged - the game is literally designed to be played with a crew. Yes, solo play is possible, but it is ill-advised.

  • There used to be a message letting soloers know that they are picking hard mode. I wish they would bring that back.

  • @peteloaf777 sagte in The Game Needs Disclaimers/Warnings for Solo Play:

    Absolutely agree. Whilst solo play is permitted, it should be discouraged.

    Agree make encounters not scaling down that much and have them be a threat for soloers again and not vice versa the way to go to farm them, because they are ridiculously easy solo compared to a Brigantine or Galleone crew.

    @Chronodusk
    Agree, it should warn you to go solo and recommend you to crew up for all and everything as the game is made for crews of 2-4 pirates and neither a solo nor an offline game, but a MP online title.

  • @chronodusk maybe a combination of this idea and the servers for low level/new players could work.

    Have it so that if you try to sail a solo ship as a low level you get a pop up saying "Solo is for experienced Pirates, are you sure?" Followed by another pop up that says "are you really, really sure?"

  • You are on to something here. Jumping straight into Solo is probably not the best way to learn how much fun this game can be.

    I don't know how much Rare can do about it? It is certainly not helping their player count when people quit after a few bad first time experiences. Which is what Solo is going to be, until you Get Gud.

  • I disagree with reccomending crewing up. Just have the pop up warn that soloing is hard mode, and nothing else. Don't change solo sloops to discourage them, if they buff something for sloops, it should be buffed for everyone so the challenge is still proportional. Maybe balance sloop things for duos, but nothing beyond that.

  • @boxcar-squidy

    Yes, however I do not agree with having server queues and matchmaking that's based on player reputation, not for Adventure anyway.

    Part of what makes Adventure so unpredictable is that we can run into a pirate of any reputation level at any time.

    I remember my stories when I was a new Pirate and I encountered Pirate Legends for the first time. I was so jealous and enamoured by their status. And equally, many Pirate Legends create unique stories of donating treasure and high level voyages to newer pirates they see out on the seas.

    That kind of stuff would be lost if Adventure had reputation or experience based sever queueing, so I'd have to say no on that one.

  • @viperishemu2992 said in The Game Needs Disclaimers/Warnings for Solo Play:

    You are on to something here. Jumping straight into Solo is probably not the best way to learn how much fun this game can be.

    I don't know how much Rare can do about it? It is certainly not helping their player count when people quit after a few bad first time experiences. Which is what Solo is going to be, until you Get Gud.

    Yes, my guess is that they don't want someone to turn the game on for the first time and feel like there's a barrier of needing a crew before they can set sail... but at the same time their game is based on crews and balanced for team play so they can't really have it both ways lol.

    Some tutorials and tips installed on to the front end UI might even be beneficial.

  • @chronodusk yeah I don't think they should be on different servers. The cost to matchmaking and sailing in populated servers might be too much.

    Give them a pop up to warn them about solo, but put them on regular servers all the same. Tbh, I agree with the people above who say that the pop up wouldn't make any difference, they'd just skip it, at least we'd be able to point out that they had fair warning when they come round here complaining though.

  • @dislex-fx said in The Game Needs Disclaimers/Warnings for Solo Play:

    There used to be a message letting soloers know that they are picking hard mode. I wish they would bring that back.

    Yeah they should bring it back...

    The biggest overall issue I'm concerned with is community feedback and their telemetry data being skewed because they're collecting feedback and data points from these brand new players going out by themselves and having no idea what their doing and what kind of game they're playing.

    This kind of stuff has already affected change in the game, and I fear may affect the game in more negative ways in the future.

  • @blazedrake100 sagte in The Game Needs Disclaimers/Warnings for Solo Play:

    ... it should be buffed for everyone so the challenge is still proportional. Maybe balance sloop things for duos, but nothing beyond that.

    I'm still concerned about this and my thread a couple of days ago regarding the scaling for crewsizes.

    Is soloing really still hardmode?
    For Encounters like Meg, Kraken or Skeleton Sloop it's definitively not true, but the opposite.
    It's easy mode compared to Brigantines and Galleones.
    What would you recommend to become legendary Krakenhunter, a sloop or a Brigantine or Galleone?
    For sure a Sloop as it is so much more easy.
    Soloing is harder regarding OoS Missions ok, and it's the hardest for PvP for sure, but to me so many thinks are made easier for soloers that it not an equal challenge or as you said proportional.
    It's much easier for Sloops imho.
    The challenge is for beginners already existent and still dont think it's good design to "help" sloopers versus the random PvE encounters and Tales bosses, but expose them to PvP as the weakest participant.
    If you are "weak" by choice it should
    reflect this not only for PvP, but also for PvE.

    Sloop = hardmode is a good thing imho, but then please make the encounters also hard or at least proportional hard like Blazedrake wrote and not more easy that it works as an incentive to go solo sloop to farm Megs, Kraken, Skeleton Ships etc...

  • @chronodusk said in The Game Needs Disclaimers/Warnings for Solo Play:

    @viperishemu2992 said in The Game Needs Disclaimers/Warnings for Solo Play:

    You are on to something here. Jumping straight into Solo is probably not the best way to learn how much fun this game can be.

    I don't know how much Rare can do about it? It is certainly not helping their player count when people quit after a few bad first time experiences. Which is what Solo is going to be, until you Get Gud.

    Yes, my guess is that they don't want someone to turn the game on for the first time and feel like there's a barrier of needing a crew before they can set sail... but at the same time their game is based on crews and balanced for team play so they can't really have it both ways lol.

    Some tutorials and tips installed on to the front end UI might even be beneficial.

    I don't want to open up a can of worms here on your thread. But I have always advocated a PvE mode for this game.

    Not a full blown PvE version. Just a small area of the map (think Arena size) where new players could sail around and do puzzels and Tall Tales types of missions. It would have it's own currency (bronze coins) and it's own Guild (the Explorers Guild) that sold players exploration type missions.

    Nothing that would compete with or replace Adventure Mode. So no gold/doubloons or Levels in the other Guilds. Just a little Arena sized Mode where new players and little kids could mess around and learn the basics.

  • @viperishemu2992 said in The Game Needs Disclaimers/Warnings for Solo Play:

    @chronodusk said in The Game Needs Disclaimers/Warnings for Solo Play:

    @viperishemu2992 said in The Game Needs Disclaimers/Warnings for Solo Play:

    You are on to something here. Jumping straight into Solo is probably not the best way to learn how much fun this game can be.

    I don't know how much Rare can do about it? It is certainly not helping their player count when people quit after a few bad first time experiences. Which is what Solo is going to be, until you Get Gud.

    Yes, my guess is that they don't want someone to turn the game on for the first time and feel like there's a barrier of needing a crew before they can set sail... but at the same time their game is based on crews and balanced for team play so they can't really have it both ways lol.

    Some tutorials and tips installed on to the front end UI might even be beneficial.

    I don't want to open up a can of worms here on your thread. But I have always advocated a PvE mode for this game.

    Not a full blown PvE version. Just a small area of the map (think Arena size) where new players could sail around and do puzzels and Tall Tales types of missions. It would have it's own currency (bronze coins) and it's own Guild (the Explorers Guild) that sold players exploration type missions.

    Nothing that would compete with or replace Adventure Mode. So no gold/doubloons or Levels in the other Guilds. Just a little Arena sized Mode where new players and little kids could mess around and learn the basics.

    I agree, a "tutorial mode" basically.

  • lately ive been wondering why i find so many new players soloing not only sloops, but brigs and galleons as well.
    after looking at the 'select your ship' page it is pretty clear to me that the current ship descriptions are a major reason why this happens:

    galleon: set sail for the most memorable adventures in this large, well equipped ship.
    brigantine: adventures await on this capable mid-sized ship.
    sloop: set sail in a small, nimble ship which is more fragile.

    'the galleon seems like the safest ship for a new player like me, lets take that!'

    it isnt until the 'set sail' page that there is any indication that these arent single-player ships. and even then, 'invite a friend' doesnt convey the reality that the galleon is a 4-player ship very well.

    the solution is pretty simple:
    galleon: set sail for the most memorable adventures in this large, well equipped 4-player ship.
    brigantine: adventures await on this capable mid-sized 3-player ship.
    sloop: set sail in a small, nimble 2-player ship which is more fragile.

  • @eggamer13 a dit dans The Game Needs Disclaimers/Warnings for Solo Play :

    Maybe, more than a popup, they should add like icons in the Ship Select menu to represent the difficulty of each ship.

    The difficulty of each ship really depends on many factors, I don't think it can be that easy to rate. In my opinion, Galleon is the hardest ship because you need crew coordination to make it work. I also think it's the easiest to sink because of how big it is. But I've seen many people saying that the sloop is the hardest ship because you're only 1 or 2 players, only 1 cannon, etc.

    I believe all of these reasons are valid, which make the "rating" of ship difficulty very dependant on what type of player you are.

    But I'll agree with everyone here that solo-slooping pretty hard, especially for an inexperienced player.

  • @charda1741 said in The Game Needs Disclaimers/Warnings for Solo Play:

    @eggamer13 a dit dans The Game Needs Disclaimers/Warnings for Solo Play :

    Maybe, more than a popup, they should add like icons in the Ship Select menu to represent the difficulty of each ship.

    The difficulty of each ship really depends on many factors, I don't think it can be that easy to rate. In my opinion, Galleon is the hardest ship because you need crew coordination to make it work. I also think it's the easiest to sink because of how big it is. But I've seen many people saying that the sloop is the hardest ship because you're only 1 or 2 players, only 1 cannon, etc.

    I believe all of these reasons are valid, which make the "rating" of ship difficulty very dependant on what type of player you are.

    But I'll agree with everyone here that solo-slooping pretty hard, especially for an inexperienced player.

    I mean like icons for ship stats, like how hard is the maneuvering, how fast is, how hard is to rotate the helm completely etc

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