That's a point if hit many time a ship and they fill the hole whit the wood they can't sink of course, and if you run out of your cannonballs they become immortal for sure, so why can't you attack whit sword or range weapon the plank to destroy it so they will take water again? That can be another reason to jump on a ship.
Removing Wood whit melee attack
@giangi877
No. If you run out of cannonballs, you can ram them. Or steal cannonballs and planks from them. Supplies are limited for a reason.SoT Ship Combat is already too reliant on boarding.
There's already too many reasons to "jump on their ship" and not enough incentive to "stay on your own ship" and use tactical sailing skills, teamwork and cannon firing skills to sink others.
In fact, for a game that sets itself apart with it's Ship Combat there is a distinct emphasis on boarding as the only realistic way of sinking another ship. The hand-to-hand is "meh" at best. Ship-to-ship combat is where this game could really shine.
I appreciate the Dev's adding Captstan, Wheel and Mast damage. But the truth is Sinking another Ship is still all about boarding with a Powder Keg, Dropping an anchor and Bunny Hopping around mashing buttons.
@viperishemu2992 I agree whit the faster way to sink a ship, but the fact of jumping on it I'm not against at all, why would you don't do that? You are allowed to do that, about hand to hand I find nice, and it's no alla about smashing button
Mate their called cursed cannon balls barrel ball prevents them from using the supply barrels ballast ball makes them set deeper in the water Grog Ball makes them drunk Jigg ball makes them dance and there’s a sleep ball use those then hammer them with regular cannon balls in short learn to fight smarter
@viperishemu2992 no you can sink another crew without boarding at all just need well placed shot it takes some practice is all we’ve taken down a full brig crew on a sloop without ever boarding and brought down a full Galleon crew 2 manning a brig with out boarding it’s all about shot placement keep off cannons and hit them with cursed cannon balls and never take a shot you can’t make and I mean those long shots you’ll miss 9/10 times
@otherfanboy said in Removing Wood whit melee attack:
@viperishemu2992 no you can sink another crew without boarding at all just need well placed shot it takes some practice is all we’ve taken down a full brig crew on a sloop without ever boarding and brought down a full Galleon crew 2 manning a brig with out boarding it’s all about shot placement keep off cannons and hit them with cursed cannon balls and never take a shot you can’t make and I mean those long shots you’ll miss 9/10 times
Yes it's possible to sink an inexperienced/understaffed crew, or a crew with poor resource management with just cannonballs. But it's almost impossible to sink anyone who has a clue.
I've played since launch and have never been sunk more than once or twice by "just cannonballs alone". And that was probably way back in the early days.
+90% of successful "Sinks" involve some form of boarding or other. The game should be the other way around. I'm not counting the "sinks" where you roll up to an island and catch an anchored empty ship off guard. I'm talking actual Ship-to-Ship running battles on the high seas.
Or to put it another way. You could never sink me in a million years just shooting cannonballs at me. Unless you registered more hits than I had planks. Which is unlikely. Even then I could probably beach my ship and collect more planks.
Sorry my friend. No board. No Sink.
@giangi877 said in Removing Wood whit melee attack:
@viperishemu2992 I agree whit the faster way to sink a ship, but the fact of jumping on it I'm not against at all, why would you don't do that? You are allowed to do that, about hand to hand I find nice, and it's no alla about smashing button
I'm fine with boarding other ships. I just wish that it wasn't as fundamental to "sinking" your opponent as it currently is. It would be nice to sink ships without having to board. You could have some really epic running sea battles. Unfortunately, that doesn't happen often because "putting a few holes in them" and then boarding to stop repairs is the go-to-way to sink anybody.
I have played since launch and I can't remember any time that I have been sunk by cannonballs alone? It must have happened way back in the beginning I suppose?
@glannigan i think that pvp must be balance from melee and ship combat, lets say that if u are good in sailing no one is able to reach the ship .
@viperishemu2992 Thats the point, so lets make the example, you and another ship had like 20 min of battle than u run out of cannonballs, and the other ship is not sinked yet, you have no way to sink them , just have to run out, thats what im talking about. this idea is like ur last chance to sink them , but of course should not be that easy to remove the wood from the hole.
@viperishemu2992 me to, played the beta also, and i totally agree whit that, lets say that now the improve this way in some point, if u break the right point like tree or the anchor , they can be sinked becouse actually if u hit one point and ther is someone trying to fix it you make damage on him and push him back so he cant fix it, but would be nice if you can totally destroy the ship if you are accurate whit the shot, like 5 shot in the same point make the hole too big to be fixed or it request a lot of time to fix it, they already did this in somepoint . Would be amanzing in a ship battle see the other ship go into a thousand pieces later a lot of good shot .
@viperishemu2992 well place cannon shots can take out players or knock them off the ship never said it was easy to take out a skilled crew just that it could be done
@otherfanboy said in Removing Wood whit melee attack:
@viperishemu2992 well place cannon shots can take out players or knock them off the ship never said it was easy to take out a skilled crew just that it could be done
It can be done I suppose. Although a good crew will have a dedicated Bilge Rat below decks fixing and bailing 24/7.
But it is not the best way to try to sink Ships. In fact, it's a down terrible tactic compared to just putting a few holes in their hull and boarding them. (with or without a barrel).
90%+ of the battles that are won involve boarding. That's way too high for a game that could stands out as a Naval Combat Game but will never come close to making a top-ten list as a hand-to-hand combat game.
I'm not against boarding, I just think that it's importance to victory is already too massive. Add the ability to yank off planks as well and....
Part of this game is resource management. If they have enough supplies to fend you off and successfully do so then you lost.
You should have stocked up on more cannon balls.
You should have had someone board and steal supplies/kill them so they can’t repair.
They won because they were smart. They took their time to stock their boat. I always roll with 200 a piece if not more of each supply.
1 tip always shoot the same spot. Hole will get bigger and they can’t repair it because you keep blasting it with a cannon.
@viperishemu2992 said in Removing Wood whit melee attack:
SoT Ship Combat is already too reliant on boarding.
There's already too many reasons to "jump on their ship" and not enough incentive to "stay on your own ship" and use tactical sailing skills, teamwork and cannon firing skills to sink others.
In fact, for a game that sets itself apart with it's Ship Combat there is a distinct emphasis on boarding as the only realistic way of sinking another ship. The hand-to-hand is "meh" at best. Ship-to-ship combat is where this game could really shine.
I appreciate the Dev's adding Captstan, Wheel and Mast damage. But the truth is Sinking another Ship is still all about boarding with a Powder Keg, Dropping an anchor and Bunny Hopping around mashing buttons.
The truth is that most people seem to think it's the best way to sink a ship, or win a fight, when in reality, it's not. It's just ONE way to sink a ship or to win a fight. You have to remember that this game is all about balance. A skilled and experienced crew will never let you get close with a GPB, much less board with 1. They will sail just fast enough and stay manueverable enough that swimmers can't keep up, while simultaneously raining accurate cannon fire upon the opposing ship to sink it, with coordinated CCB strikes to ensure victory. This is the best method of sinking ships, because it's effective, has many possibilities (mostly due to CCB use), prevents boarding from anything short of a perfect landing by cannon, and is all-in-all balanced. That said, a GPB attack has its own strengths, but is by and large, the high risk high reward option. For every would-be boarder that leaves your ship, your own ship's effectiveness in battle gets reduced significantly and is more prone to being sunk.
IMO, GPB attacks are best reserved as surprise attacks, that can be used to open up an encounter if, for example, the other ship is anchored or otherwise occupied. Or for deterrence if being chased. In a direct assault, however, they are risky as they can easily be sniped and can thus hinder your own ship.
So the correct phrasing is that "most pirates BELIEVE this to be the best method of winning" when in reality, it's not. It's just the most common, and usually the most satisfying. After all, who doesn't like exploding ships?
@viperishemu2992 again cursed cannon balls are always worth using trust me if your crew is hit by a Grog ball patching is near impossible it’s all about your timing
I've gotta take @ViperishEmu2992's side here, I'm starting to notice most of my fights I engage ending with boarding. Only time I'm sunk with just cannonballs is when someone has 4 sleepballs, a grogball, and 2 venomballs to unload one after another. There needs to be more incentive to engage long distance, I can think of a few small ideas but nothing perfect, nor would they be agreed on by all. Anyone wanna brainstorm with me?
@giangi877 sagte in Removing Wood whit melee attack:
@viperishemu2992 and about Bunny Hopping ....
Better delete this one...this is insider stuff
@otherfanboy said in Removing Wood whit melee attack:
never take a shot you can’t make and I mean those long shots you’ll miss 9/10 times
If you never take those long shots you'll never learn to hit them more than 1/10 times.
Have a watch of Beardageddon, now there's a man who can land a long distance shot.
Obviously don't waste all your cannon balls, there is a maximum effective range. But the more accurate you are at long range the more formidable an opponent you will be, so I personally think long range cannon skills are worth practicing.
If a feature like this were to be implemented I suggest that we use a different piece of equipment for removing wooden planks from the hull. Removing said wooden planks should have an interactive animation that is as long, or maybe even longer than, patching up the hull. What also might work is that we actually have to equip this tool in which case it will take away a weapon from our equipment slots. Anyway, I have seen ideas about a boarding axe, but never a fully fleshed out idea of how it's fits with the current balance in the game.
@lt-swag-johnson I'd say it would need to be both longer and much louder than repairing. So that you can clearly hear someone popping holes in your bilge if you're at the helm of a galleon.
I also think that this should be a specialist tool or weapon. E.g. the boarding axe idea floated previously.
Ultimately though I don't think this is an immediate priority, given that there are already interesting things on the way which should have an impact on both ship to ship and player versus player combat.
Longer term? Sure, why not?
@boxcar-squidy true it’s always worth the practice and if can get them go for it iv had awesome long range shots that have hit I even took out a mast once from long rang but iv seen crews miss at almost boarding rang and long rang shots give more time for the other crew to patch too
