I'd be surprised if this suggestion hasn't been brought up yet, but I couldn't find any existing thread on it: has there been any thought put into having a second or two of invulnerability upon spawning back into your ship?
Anyone spawning back onto an already boarded ship is at an instant disadvantage, and this doesn't quite make sense to me. I understand that it shouldn't be so easy to save a ship if you've been attacked, boarded, and otherwise bested in combat. However, given the fact that you are able to spawn back onto a boarded and camped boat in the first place implies to me that the devs intend for you to be able to have the chance to fight back. However, its far to easy to be killed while spawning back in to be able to actually use your respawn in the first place. A blunder shot one-hit-kills anyone spawning in BEFORE they even have a chance to take over controls. This problem is exacerbated on sloops where it only takes 2 campers to cover the entire deck.
I have been on both sides of this situation. When being repeatedly spawnkilled, it really just makes me wonder what the point of even allowing me to spawn back onto my ship is, considering that the mechanics literally disallow me from playing. Recently, I've stopped using blunder altogether when guarding against respawns on a ship I've boarded because it just doesn't seem right; why should I have advantage against someone in their own spawn area, on a ship that's not mine? It seems to just encourage toxic behavior and spawn-killing for the enjoyment of spawn-killing, rather than just sinking the boat.
Here's my line of thinking: if you don't think someone should be able to have a fair fight to be able to rescue their boarded boat on spawning in, just don't allow them to waste their time by putting them back in a situation that they're meant to lose.
If you think players SHOULD be entitled to a fair fight to retake their ship, some changes should be made. A respawn invulnerability is absolutely necessary to actually make a respawn possible in the first place, so you don't get killed before even loading in. There are also other changes I think should be considered, such as making it so that you can't refill ammo on an enemies boat to indefinitely sustain a camp, or allowing players to change and equip weapons while on the Ferry of the Damned.
