It's a popular request from some players to be able to play with a preset alliance, so I pondered a way we could create a system that would use that concept to add a new interesting way to experience Adventure mode.
FLEET SERVERS
Servers that are exclusive to allied ships, the matchmaking is separated from regular single ship crew servers, these servers have 2 up to 3 fleets ongoing at all times, merging servers when there is only 1 fleet in the server. In the main menu, after selecting Adventure, there will be an option to choose between single ship crews or fleet crew matchmaking, selecting single ship crews takes the player to the familiar open crew/closed crew galleon, brigantine and sloop options, however selecting the fleet crew matchmaking you will have the option to pick between open fleet where you are placed in fleets with random players or closed fleet where you invite the players to the lobby.
The goal of these servers is not only to allow more friends to play together but also to allow for larger scale conflicts between ships.
Fleet Parameters: Every fleet is always composed of three ships: a Galleon, a Brigantine and a Sloop, in total a fleet server may have 9 ships and 27 players maximum. In order to start a fleet there must be at least 3 players, 1 in each ship, and the fleet only disbands after the very last player of the fleet leaves, even if there are no players in the other ships of the fleet.
There may be the option of creating a smaller fleet with a different combination of ships, but I prefer to keep a standard fleet size.
Unmanned ships of a fleet that had players leave, but still have enough players in the session, stay in the server waiting to be assigned a player, but are still treated as regular ships, being completely interactible.
Ships in a fleet are allied as a default and CANNOT change their aliance in any way. They CANNOT ally themselves with other fleets in the server. They may still talk with other fleets and communicate in any way they could in regular adventure mode.
Fleet Crewmember Parameters: Players in a ship crew have their name in the usual green, while players outside of the ship crew in the fleet alliance have their names in blue. Every player has a symbol beside their name identifying from which ship they're from.
There is no friendly fire among fleet allies, just like there is no friendly fire between crewmates. Curses, gunpowder and other general hazards that affect anyone regardless of being a crewmate or not still work as expected.
Fleet Voyages: Unlike in adventure, voyages and quests are shared with all players of the allied fleet. Whenever a voyage is proposed, it appears in every table of every ship for voting and can be canceled from any ship as well.
Example 1: a player proposes a Standard Athena voyage. All players can see the proposed voyage on their ship's voyage table and may cast a vote on it until the majority is met. Once the voyage begins all players in the fleet recieve the same maps. In the end there will be only 1 athena's chest and 1 athena voyage completed, despite there being 3 ships in the fleet.
Example 2: a player votes for the Shroudbreaker tall tale. Other fleet members must cast their vote on the shroudbreaker tall tale as well for it to begin. Once it begins all players in the fleet are given the tall tale book, the instructions, puzzles and locations are identical to all players of the fleet. In the end there will only be 1 shroudbreaker returned and 1 tall tale completed, despite there being 3 ships.
Full Share Rewards: Every item reward sold by any player in the fleet returns 100% gold and 100% reputation for all players of the fleet.
Difficulty Tweaks for PVE: Several threats of the Sea of Thieves will have their difficult tweaked for the Fleet Servers. Things such as Stronghold Raids, Skeleton Fleets, Kraken Ambushes, Megalodon Attacks, Emergent Island Skeletons, etc... will have slight differences in difficulty in order to encourage the fleet to play closer together in some situations.
Several spawns like Ancient Skeleton and Shrouded Ghost will have their likelyhood of appearing decreased.
Commendations involving stealing a certain item from another crew can only be met if the item stolen is from an enemy fleet. They won't trigget for different crews within the same allied fleet.
Fleet Communication: Any player of the fleet may use voice chat to talk to all members of the fleet. Text chat is also seen by all players of the fleet. To maintain clarity, the UI will show who's talking in voice chat, and will make color distictions and show the ship type that person is on, as mentioned previously in the player parameters.
Fleet Management: In the crew management options menu, there will be a Fleet Management tab, allowing for the "host" of the fleet to make changes and swap around players in the ships. The host may change the position of any number of players from each of the ships they're on to another ship within the fleet (respecting the limits of each ship crew size). After the changes are confirmed, another management may only happen after 30 minutes of playtime.
Hopefully you guys find the idea interesting enough to consider it a possibility.

