Solve spawn killing.

  • Quit letting other players see where we're spawning before we load back in. Or at least give 15 seconds of invulnerability so we have a chance. By the time we find out which way they are attacking we're dead. Even it out.

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  • The developers have already done a lot towards the prevention of spawn-killing. They've:

    1. Removed shadows prior to appearing.
    2. Increased spawn locations on a ship.
    3. Tested invulnerability - it was found to be too unbalanced.

    If you are being spawn-killed, hope you get a lucky spawn on your ship that's not being watched (there are more spawn locations than there are crew). If you have a crew, wait for them, and spawn in together (power in numbers). If you don't think you can get your ship back, or are worried that they're spawn-killing you for your supplies, then scuttle. Losing is a part of the game, and in this regard, the game's not going to change for you - instead, you have to learn how to improve for yourself. Think about how the other crew got on board in the 1st place - how can you prevent that from happening again? Try starting with that, and see where you can go from there. With any luck, you'll be going, well, up...

  • @theuglydawg1369
    I still say i think spawns back to the boat should be completely random!!

    Let me spawn in the crows nest once in a while! They could be way more creative about the boat spawns and kill this problem quick

  • Following on from @NWO-Azcrack I'm sure they could also detect nearby players and spawn you in the furthest spot available.

  • @theuglydawg1369
    Spawn killing is a method of area control in multiplayer PvP games. When this type of thing becomes common on a specific map, it is often seen as the developer's fault for either bad map design or bad spawn locations. A good responsive developer will often rework the spawn locations on a map for which spawn killing is an easy form of area control.

    In Sea of Thieves, the ship is the area that is being controlled by spawn killing. The ship won't be redesigned but Rare could rework spawn locations and/or make changes to how the spawn system works in general. However, up to this point, besides fixing obviously broken mechanics, the only thing Rare has provided to alleviate their poorly designed spawn system is the option to scuttle your ship.

    This tells me that Rare thinks spawn killing is okay and if you're being spawn killed, then you have lost and should just scuttle. (You can scuttle from the in game menus or the sign by the door on the ferry.)

    Side note: I've often wondered why the crow's nest is not a possible spawn location.

    @Galactic-Geek
    I would argue Rare has actually done very little... specifically, regarding your list:

    1. An obvious bug. Fixing something that never should have been there to begin with doesn't really count.
    2. Very few new locations have been added. This could have been done to a much greater extent.
    3. Testing something followed by no actual game changes means nothing was actually done in the game to alleviate spawn killing.
  • @theuglydawg1369

    15 seconds?!?!?!

    That's a bit too long, lol. xD

    Your ingame model doesnt become vulnerable, or visible until you actually start seeing the world on your screen, the reason why they know where you spawn is because your SHADOW shows up on the ground next to where you're about to spawn... so i believe a mere 2-3 seconds is more than enough mate, if such a thing would even be implemented. xD

    A quarter of a minute though? That's laying it on a bit thick...

    Thougn mainly, i think they should find a way to remove the shadows of respawning players so that instakilling them on respawn isn't quite as easy. :P

    I never spawn camp like that anyway, so i wouldn't know if they changed anything since last i paid attention to that stuff... I usually just go to lower decks, and defend the holes on enemy ships instead of doing the spawn camp boogie. : /

  • 15 seconds would be way too long, though I still favour the idea of a short amount of invulnerability time - 3-5 seconds would be sufficient I think to draw your weapon and be ready to fight

    @little-squash said in Solve spawn killing. Quit letting other players see where we're spawning before we load back in. Or at least give 15 seconds of invulnerability so we have a chance. By the time we find out which way they are attacking we're dead. Even it out.:

    Side note: I've often wondered why the crow's nest is not a possible spawn location.

    Since the extended damage was introduced that's no longer a static point on the ship (and likely never really was), so I'm guessing the reason is that it would potentially cause issues if the mast was down.

  • @theuglydawg1369 there is 5 seconds of invulnerability on players when they spawn back but because people on xbox take so long to load the invulnerability is gone when you actually spawn in, only times I've seen people with the invulnerability was pc users when they spawned in it only lasts for a few seconds.

  • @fast-bike94 said in Solve spawn killing. Quit letting other players see where we're spawning before we load back in. Or at least give 15 seconds of invulnerability so we have a chance. By the time we find out which way they are attacking we're dead. Even it out.:

    @theuglydawg1369 there is 5 seconds of invulnerability on players when they spawn back but because people on xbox take so long to load the invulnerability is gone when you actually spawn in, only times I've seen people with the invulnerability was pc users when they spawned in it only lasts for a few seconds.

    There is no period of invulnerability for anyone. If you think you are seeing this, you should report it as a bug.

    Edit: except on the ferry... everyone has invulnerability on the ferry

  • @realstyli
    That's a good point I hadn't thought of. However, I know spawns can be coded so that you don't spawn where an enemy player is standing; so I would think spawns could also be coded to not spawn in the crow's nest if the mast is down.

  • @theuglydawg1369 said in Solve spawn killing. Quit letting other players see where we're spawning before we load back in. Or at least give 15 seconds of invulnerability so we have a chance. By the time we find out which way they are attacking we're dead. Even it out.:

    • list item

    Spawn killing isnt an issue as you can scuttle from the ferry.
    To spawn you have the intention to take back your ship.
    Giving you invulnerability is a massive disadvantage to the invaders.
    You could tip off your crew to the location of boarders or worse still, possibly ignite kegs or cause disruption and distraction.

    I think the current system is fine.

    ‘If you spawn in and dont scuttle, A battle you’ll have so fight off trouble’

  • @Sweltering-Nick Apparently you missed my post above (which is odd, since you upvoted it), because the shadow issue was fixed a long time ago.

    Nice rhyme, @DaringClarky.

  • @galactic-geek Yeah but we all know some of the things Rare say they fix, occasionaly isn't actually fixed. So keeping that in mind, i wasn't going to assume things, because i haven't spawn camped like that since the first months of SoT after release, hence why i haven't really paid attention to it. xP

  • I would say 2.5 seconds of invulnerability that way you can’t go god mode on those who are on your ship

  • I’ve never been “Spawn” camped or killed.

    I usually just turn the XBOX off after dying the first time.

  • @legomaster50113 said in Solve spawn killing.:

    I would say 2.5 seconds of invulnerability that way you can’t go god mode on those who are on your ship

    I do believe it was tested at 3 seconds and was still deemed too powerful.

  • @little-squash actually you aren't invulnerable you just cant use your weapons at all and i'd say make people invicible while your loading and remove it once you spawn in so you can see

  • I think that you are approaching this whole mechanic from the wrong perspective. If you got killed (Ferry of the Damned) you "lost". Why should the person who "lost" have any advantages? That just punishes the winner for winning.

    Basically, if you got killed you are dead and should be "out of that current fight". But because it's a game you also want people to be able to keep playing. So you have to let them back in eventually.

    Perhaps the re-spawn time should be increased when there is a member of another crew on your ship. 3 minutes for example? So 30 seconds normally, 3 minutes when an "enemy" is aboard. This gives the winner time to either sink you, rob you or both. Without all that nasty "spawn-killing" that nobody wants to deal with.

  • Hiding below in a slooo by the brig with a blunderbuss usually stops any spawn killing

  • @nwo-azcrack said in Solve spawn killing.:

    @theuglydawg1369
    I still say i think spawns back to the boat should be completely random!!

    Let me spawn in the crows nest once in a while! They could be way more creative about the boat spawns and kill this problem quick

    Agreed. We need more spawn locations. It is especially annoying when playing on an xbox versus a pc player the load screen can take forever. This doesn't help that I cant counter some attacks as they are glitched right now.

  • @biteablebark676
    Long load screens effect pc players too.

    Im on xbox one x with an ssd. It has helped overall but there are still times i get long loading screens on the way back fron the ferry.

    Anyway there are alot of spots Rare could use besides the usual ones to spawn in. This has been an issue for a long time. Needs to be looked into

  • I agree. Game developers need something like timeout on the enemy's ship to stop this spawn killing. Or invulnerability is the best option. I wonder what goes wrong in it. At least we are prepared when we get spawned. This is very idiotic when a person gets in a boat and we can't even capture it back. It's better to stay on ferryman rather than getting killed but this [Mod edit] game rule.

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