@squaz05 said in thoughts on private servers:
@dadiodude said in thoughts on private servers:
@squaz05 said in thoughts on private servers:
@dadiodude said in thoughts on private servers:
I hadn’t realised Rare needed player permission to do stuff.
OK, Rare you can do what you want re private servers and I really don’t care how much gold or XP people can earn on them.
It makes no difference to me.
It would make a difference to you.
If they add progression in the private server everyone will be doing missions there risk free, adventure mode will be only filled with grieffers killing new players convincing them to go in private mode. Effectively killing the spirit of the game...
Elite dangerous has that system and no one goes in open anymore, devs are removing activities from the private mode to force people back into open. It's a huge issue in that game having private servers.
My post was rather tongue in cheek as I’m sure you realise.
But you raise a very interesting and extremely important point. If you are sure there’ll be a mass exodus from Adventure in favour of servers running essentially exactly the same game but without PvP then doesn’t Rare have one doozey of a problem.
It would mean that the overwhelming majority of players just don’t like the game as it is and much prefer a more conventional co-op experience.
Now, if you’re correct and this genuinely affects the majority to the point where all Adventure is left with are the griefers then patently something needs done.
On a purely commercial level Rare would be obliged to follow the dollars, they’re a business, they just have to.
So, if you’re right, what’s to be done?
Do the masses get their PvE servers or, does Rare try to rework the game to broaden appeal by improving the PvP experience and remove the constant cry for an alternate game mode.
Not necessarily.
People will always go to the easiest fastest way to get something. People enjoy playing with pirates, but tell them they can get the same rewards risk free, they will go regardless if they like the PvPvE or not.
Do you want to do your dream job for minimum wage or watch paint dry for 1000$/hour...
Most people will take the 1000$/hour job, go crazy in about 2 weeks and move on to something else
Same thing with open servers (dream job at min wage) vs private servers (wat h paint dry for 1000$/h). Most People will pick the risk free private servers and get all the treasure/loot Pirate Legend in 2 weeks get fed up and move on to something else (another game)
I take your point but have two observations. Firstly, you make playing the game sound like a job of work, a chore. I don’t think an easy route is what people want but they do want a sense of progress and control. And secondly, that still leaves us with the same issue. Players preferring a game other than the one they’ve got. If the overwhelming majority would prefer the game with one element removed and get more enjoyment from battling the environment and attaining achievements then that becomes an undeniable fact.
It still only leaves the same two options. Adjust the game to widen the appeal or provide a version of the game people want. Of course there is a third option which is to do nothing.
People would only move on after a couple of weeks if there were only a couple of weeks gameplay and that applies to the game in any state. If you look at true achievements (not hyper accurate but reasonably indicative) only a minute percentage of people that try SoT actually stick with it for more than a few hours anyway.
A developer can make a business catering to exceptions rather than rules. All niche genres have their following so it isn’t always necessary to cast the widest commercial net. Perhaps those that like the design and PvEvP of SoT are in the minority. I guess it doesn’t matter so long as the player base can provide the ongoing revenue Rare/Microsoft are looking for.
Just one thought though. All the great games of recent years all have one thing in common. They offer the player the choice, usually at the main menu.
There is a recent trend toward online only games. It works well with BR formats, Sims, Minecraft and the like but adventure is tricky. As I understand it Fallout76 is to get an enormous PvE update with a lot of NPCs and of course their PvP is optional on an encounter by encounter basis. So, Fallout 4 with optional PvP. That’s where the demand appears to be for that franchise at least.
Anyway, this game is supposedly all about choices and I guess all people are asking for is an extremely common and popular choice. IF providing this choice leaves the base game deserted then clearly that in itself tells us and the developers something.