So long as u have spawn campers and gamethrowers people will quit. Sovle this before u penalize people who leave before the end
Penalty for quiting
@kin-h4chi better to scuttle and save time than let people kill you and get free cannonball hits on your ship.
@kin-h4chi if you are getting spawnkilled over and over you have lost the fight, just acuttle asap and try to regain the points another way, it is better to lose upto 1000 points then to let the enemy grind a multitude of that on you with no way of regaining those
Forty-two levels in Arena and I have never seen a crew scuttle. Not once.
Spawnkilling is part of the game, we all need our killcount for the commendations.
Two hundred kills is an undertaking, any chance to farm easy points is never passed up.It's the players that quit that are wasting their time, not mine. I'm getting compensation in reputation and gold for my efforts. I'm not obsessed with winning.
What would be awesome is additional Sea Dog faction for finishing matches with a shorthanded crew.
I haven't heard what this new penalty they have introduced but I will say that there is absolutely nothing wrong with spawn camping in the Arena.
Like @Barnabas-Seadog said, we need to complete commendations. Rare is at fault for this one because the commendations are literally pushing us towards spawn camping.
My crew and I spawn camped a few ships and not gonna lie, it was hilarious. The enemy ship just sees us rolling towards them, a squad of 4 pirates jumping onto their boat yelling COMMENDATIONS!!!!
@kin-h4chi that comes with the risk of going for open crews, there should be a “scuttle!” quick chat option though.
In all honesty there is enough ways to play a fully loaded arena game without choosing open crew (LFG, Forums, Discord)
And then again, they are going to punnish REPEAT offenders, but they are not implementing this right now they are also looking into skilled based matchmaking and i think/speculate here (just like falcore speculated) that they will implement both of these together
@xultanis-dragon never said there was I do it as well. The point is the people that leave because they are spawn camped are being punished because they aren't having fun and don't want to waste their time.dying repeatedly
@callmebackdraft those same risks apply to all the above ways to fill a crew. They may give u more control but it's still a random either way
Spawn camping is a legitimate strategy, while not all people spawn camp for valid reasons, it still remains a strategy. You cannot blanket punish an activity when their exist valid reasons to do it. Kills within arena generate points, thus giving legitimacy to it. Delaying a boat from searching and digging up chest is a valid tactic. Spawn killing a boat stops all forms of methods for a ship to find chests and generate points. Your fun is no more important than any others fun.
Their exist plenty of methods to stop spawn-camping. First scuttling, taking a 1000 point hit is easily recoverable when one chest returns that amount. Second, spawning in groups, rather than trickling in one by one. This strategy seems lost on so many people. If you are in a state of being spawn camped, than its quite clear you already lost that fight. Either try to reclaim or scuttle, no one but themselves subject themselves to repeated spawn-killing. The tools are there, use them.
@nabberwar a valid reason like leaving a game ur not enjoying? That the penalty they are thinking of. Fun of 1 is not greater than any other yet the penalty is attempting to force people not have fun to stay in the match.
Method 1 isn't an option in open crews and is a penalty to stay in game and try to have some fun? Method 2 isn't an option or did u forget arena is forced spawn. Meaning u don't choose when u spawn in.
So far no one has addressed the original post and only commented to advocate spawn killing in arena
@kin-h4chi
Don't forget that Rare is also implementing some sort of rank based matchmaking that hopefully will make the matches more even. So this type of thing should happen less frequently.Penalties for quitting and ranked matchmaking are pretty common in Arena style multiplayer games.
A common penalty is that if you quit you can't start another match for a period of time (something like 3 minutes for the first time and then getting longer if you quit more). And lopsided games do still happen occasionally. Then it's up to you if you want to play out the rest of the match and try to practice other things knowing you will lose... Or just quit and take the penalty. As long as you're not doing it frequently, it usually just means you have a break to use the bathroom and get a drink.
This "sky is falling" mentality over penalties for quitting is an unnecessary overreaction. And actually, the current lack of a penalty for quitting is probably one of the biggest reasons matches are so frequently lopsided.
Matching people based on skill lvl would be difficult as what determines ones skill? They have no kdr or wlr so what will determine who is placed where? Lvl? Commendations?
@kin-h4chi
Just because we can't see it doesn't mean they don't have it. I'm sure they have all of those stats and more... and will be using it as part of a background ranking system.@little-squash they actually don't like with the Athena commendations. They aren't counting deaths and loses. Though if they added commendations for them it might be a good enough incentive to stay. And add a dunce cosmetic set for them
@nabberwar a valid reason like leaving a game ur not enjoying? That the penalty they are thinking of. Fun of 1 is not greater than any other yet the penalty is attempting to force people not have fun to stay in the match.
No, your twisting this, no on is forcing you to be spawn-camped. Use the tools at your disposal, you lost accept it.
People who leave early remove the fun of competitiveness for every other team on there. Having repeatedly only three ships or less in a match is a problem. Your refusal to use the tools to get out of spawn killing is your own problem.
Method 1 isn't an option in open crews and is a penalty to stay in game and try to have some fun?
Open crews does not disable scuttle, your reasoning is nonsense.
Method 2 isn't an option or did u forget arena is forced spawn. Meaning u don't choose when u spawn in.
You have words, use them. Hell, you could even just wait on the ferry and just run in when one of your crew does. Than at least you are spawning in a pair at least. Your excuses are dumb.
Saying they aren't an option doesn't magically remove the options. You refuse to use them. End of story. I'm done wasting my time here.
Using the tools at their disposal? Theyre outmatched and in skill and tech. So that's not at their disposal. Scuttling? Requires a majority vote and on a random crew they never do it. Since it's never done it's not an option. Waiting on the ferry? I can't believe this was even mentioned and leads people to believe you never stepped foot in arena. And no I don't need to explain why.
Your right you did waste your time. Not only was it nothing relevant to the orignal post and poor excuse in advocating for spawn killing
Trolls, AFKers and leavers should all be penalised. Scuttling or timing your spawn together is perfectly feasible even in random, use your words and communicate to your crewmates. If another crew got the upper hand and took control of your ship, why should they be the ones penalised when you have the option to make it stop? If random teammates are too problematic, find cooperative and communicative ones over discord or LFG. Problem solved.
Please explain how to time ur spawn.
Please explain how to scuttle on a majority vote system open crew.
AFK are gamethrowers
And people leave cause they are not enjoying themselves which is the reason y they are adding penalty. It's completely contradictory.
And when the people getting spawn camped leave because they rather cut their losses, you think they should be penalized for not enjoying themselves dying repeatedly every 2 seconds
@kin-h4chi As others have mentioned, you can scuttle your ship to prevent this, and it is possible to come back from your ship being completely taken. There are other options aside from quitting. This is something that could be applied to any game - for example, if you're being stomped in an Overwatch game, you're still expected to play the game to completion and not to leave just because you're not having fun.
@kin-h4chi said in Penalty for quiting:
Please explain how to time ur spawn.
"Ok guys, let's wait and spawn all at the same time"
Please explain how to scuttle on a majority vote system open crew.
"Hey guys, let's scuttle the ship, we are being farmed for points"
Communicate, speak, use your words.
AFK are gamethrowers
And people leave cause they are not enjoying themselves which is the reason y they are adding penalty. It's completely contradictory.
And they should go to the root and punish the people that drives people to leave, yes, but it doesn't make quitting itself acceptable when people wait in queue forever to play only to have people quit at the first sign that they are not winning, or any other petty reasons.
"Ok guys, let's wait and spawn all at the same time"
I made the error of forgetting this is Arena and that isn't an option with the Ferry being removed. However, scuttle still remains open.
@nabberwar said in Penalty for quiting:
"Ok guys, let's wait and spawn all at the same time"
I made the error of forgetting this is Arena and that isn't an option with the Ferry being removed. However, scuttle still remains open.
True, my respawn point doesnt apply so much in arena, but still applicable for people being spawn camped in general. People often don't communicate enough and that just makes things more difficult for everybody.
True, my respawn point doesnt apply so much in arena, but still applicable for people being spawn camped in general. People often don't communicate enough and that just makes things more difficult for everybody.
For sure lack of communication is a huge issue. However, its not beyond possible in open crew. Most of my entire gaming career is team based games ranging from TF2, League of Legends, Overwatch, and now SoT. People would be surprised of the feats completely random strangers can accomplish together. All they need to do is communicate. Someone's inability to do just that is their problem alone.
This is not Adventure, where scuttling has a legitimate purpose for those being oppressed against their will.
This is a game mode where I am rewarded for neutralizing my adversaries. Two hundred kills by any means gives me the title Master at Arms. Two hundred kills by any particular weapon, including the cannon, gives me specialist titles.
Where else in SoT do you find a pirate killcount?
This is the only place Rare gives any incentive for actual pvp.It's unfortunate for those hapless pirates that find themselves being farmed, but that is the risk they take for partaking in the Arena. After the second time it happened to me, I realized I better learn to avoid or counter this situation, or learn to spawncamp myself. Your getting paid, unless you quit.
Suffer your beatings, find a way to rally your crewmates to kill these aggressors, or hope a third boat comes by and sinks you all.I try to get my crewmates to rally behind the aft mast whenever they spawn in. Get two or three guys back there and wait for the enemy to bunnyhop the stairs to get to you.
@kin-h4chi said in Penalty for quiting:
So long as u have spawn campers and gamethrowers people will quit. Sovle this before u penalize people who leave before the end
Ahoy matey,
while I understand where you're coming from, people leaving the game is a real problem. People leave a game for various reasons, but the most common has got to be: "We're too far away from an island with a good amount of chests".
What ends up happening is 1, maybe even 2, crews leave and the game becomes a three-way battle. Which usually consists of 2 ships fighting and 1 ship just digging up everything across the map sailing into a sure win.
We need crews to stay in the game and play for Arena to be a fair fight for top contenders. Unfortunately that means punishing people for quitting the match.
@kin-h4chi said in Penalty for quiting:
So long as u have spawn campers and gamethrowers people will quit. Sovle this before u penalize people who leave before the end
I would take the opportunity to practice your PVP if you can't kill someone one time, because unless 2 ships are anchored to each other you only need to kill them once. Or you can just scuttle and try to avoid them.
@murkrage said in Penalty for quiting:
@kin-h4chi said in Penalty for quiting:
So long as u have spawn campers and gamethrowers people will quit. Sovle this before u penalize people who leave before the end
Ahoy matey,
while I understand where you're coming from, people leaving the game is a real problem. People leave a game for various reasons, but the most common has got to be: "We're too far away from an island with a good amount of chests".
What ends up happening is 1, maybe even 2, crews leave and the game becomes a three-way battle. Which usually consists of 2 ships fighting and 1 ship just digging up everything across the map sailing into a sure win.
We need crews to stay in the game and play for Arena to be a fair fight for top contenders. Unfortunately that means punishing people for quitting the match.
What you’ve just said is completely diametrically opposed to everything a game should be.
So, Rare have a flawed product. Arena isn’t working well and many players are quitting for a variety of reasons. And the suggested solution is to penalise people and not try to fix this broken game. That’s just a joke. It’s the tail wagging the dog. Make the game fun, make it relatively quick, make it fair (well matched) and make it entertaining and hey! Problem/s solved.
Remember, the developer is responsible for Arena in every detail. Quitting is therefore just as valid a tactic as spawn camping. Honestly, you’d think these guys were the first to produce an MP game. This is old school stuff and there’s really no excuse for making a dogs breakfast of it in 2019.
Seems like a recuring way of dealing with "unwanted" game mechanics by Rare.
So, Rare have a flawed product. Arena isn’t working well and many players are quitting for a variety of reasons. And the suggested solution is to penalise people and not try to fix this broken game. That’s just a joke.
