Quest Items

  • Make it so that certain Quest Items like the Shroud Breaker cannot be stolen by other players as this is THE most annoying thing and has no benefit to the thieves whatsoever.

    EDIT: Well this sparked a massive argument / discussion. I see people saying about the Q&A which I understand. But I also so people saying that since it's a Pirate Game then it's right to take these items that people have worked hours for, but I say to those people, right now at this moment. Value. There is currently No Value to the Items! So why have the option to take them! I know that there will be Value but I'm talking about RIGHT now, not next update, not two along.

    I also saw about Checkpoints which I think would work instead. Put Checkpoints in, and @Captain-Coel, those aren't Checkpoints you're talking about. Those are Mission Intervals or a Free Roam until you play again.

  • 37
    Posts
    24.4k
    Views
  • @dray-2323-0083 sorry to say but in a recent Q&A they told that it was specifically designed so they can be stolen

  • The real fix here is to make it worth something!

  • it is annoying sometimes when you spend 4 hours on a tall tale and then you're about to sail off into the sunset to deliver your goods and then you notice something strange... where have the items gone? a player disconnects... 5 minutes later after spending hours searching pointlessly in the waters you get a message saying "one of the items was lost. tall tale failed"

    idk. i have mixed feelings about this.

  • @dray-2323-0083
    No, instead, they should add checkpoints to tall tales. Also, it's more annoying when you fail a tale because you miss a tiny quest book before a puzzle chamber

  • The quest items are worthless to other players except the for the last one from Shores of Gold but it’s only a turn in anyways and honestly I felt bad when we sunk a crew running a Tale Tale we tried to return it to the other crew by sending them a message and having them meet up with us so we could give it back...one the one hand I wish the quest items where like some of the other quest items their in your Quest Wheel bit on the other hand I wish they could be sold for gold being worth more if it was another crews quest and less if it was your crews quest it could be fun but also annoying if you wanna know the story cuz it is really amazing....also kinda of a cool idea is a Dark Tale Tale where you try and stop crews from completing the Tall Tales and you get deferent rewards the Quest givers are all Skeletons and they are your turn ins so for example if some one is running the Shroud Breaker Quest you’d be trying to stop them from getting the clues and hiding the shroud breaker either by turning it in or placing it on another island following your on set of clues

  • @dray-2323-0083

    In the Live Q&A right here on the forums, they said they were going to be looking at a way to give the Tall Tale relics and quest items some value when stolen, so it does not look like the intent is to be able to have them protected...

  • @callmebackdraft said in Quest Items:

    @dray-2323-0083 sorry to say but in a recent Q&A they told that it was specifically designed so they can be stolen

    In other words it wasn’t specifically designed at all. They’ve just churned this out using as much existing code as possible so that quest items behave exactly the same as everything else did, does and will. Par for the course, we shouldn’t really expect any serious thought going into things.

    I’m with the OP and one or two others. I don’t much care for all this “pirates blah blah” nonsense. Good gameplay is good gameplay and having quest items stolen, lost or unrecoverable after hours of playing is nothing like good gameplay. Checkpoints would be my choice to counter the downside of the game being session based.

  • @dadiodude no they stated that they thought about it and in internal testing had all the quest items in the wheel, but they specifically didnt want because it didnt feel right. that AND they added that they are looking into adding value to the items so that anyone can sell them.

    I can understand that, because that would basicly make it that the tall tales had no loss condition whatsoever:

    • get killed ? No worries you will just respawn
    • get into a fight with another crew ? Who cares if the ship sinks we can just continue.
    • get sunk by the kraken, whoop dee doo new ship continue

    Etc etc etc

  • I got as far as Tall Tale #4, had to hide my artifact on an island whilst I engaged in a sea battle, won the battle but drifted a way away from the island, then got server merged, went back to collect artifact and it wasn't there.
    Never been interested in doing a tall tale since.

  • @dray-2323-0083
    Hello Sir , this game is designed in a way that the true nature of Pirates can shine through...Sure ,it's annoying that your treasure can be stolen and when you see they realized they have stolen " Tall Tale bits" and you sail them away , well...Then i think you won't like those people ...On the other hand , this forum is filled with stories of Pirates who stole , realized and returned the stolen goods...Or ...Some Pirates found floating Tall Tale bits and retrieved it , tried to figure out to whom it belonged , or just dropped it to the closest island where they found them ,in the hope that the Tall Talers tried to recover what was lost by sinking...

    Not every Pirate has a Black Heart...There are a few that will return or at least save it from sinking...And i'm pretty ( * don't me laugh , moron, is yer mirror broken again? fool) sure that there are even Pirates that have finished their tales and would love to help you if you're stuck...

  • @callmebackdraft said in Quest Items:

    @dadiodude no they stated that they thought about it and in internal testing had all the quest items in the wheel, but they specifically didnt want because it didnt feel right. that AND they added that they are looking into adding value to the items so that anyone can sell them.

    I can understand that, because that would basicly make it that the tall tales had no loss condition whatsoever:

    • get killed ? No worries you will just respawn
    • get into a fight with another crew ? Who cares if the ship sinks we can just continue.
    • get sunk by the kraken, whoop dee doo new ship continue

    Etc etc etc

    They say they thought about it AFTER the event. I’d have more respect if they’d stated this before TT launched. I’ll stick to my take on things.

    Your other point is interesting. There is no “loss condition” in the entire game. Endless lives, endless ships and as much treasure as you can be bothered to grind out of the sand.

    But, and here’s the crux. People value their time (or at least they should) somewhat more than Rare do. To deliberately develop a session that can take a player up to 3 or 4 hours to complete with the possibility of total loss of all of this game time is nothing short of irresponsible. That’s whats ticking players off, it’s the time lost, no one really gives a flying one about the actual item.

    Rare realise that the game actually features no jeopardy at all. The player risks nothing and the game is incredibly simple and easy because of this. But, they can’t provide us with challenge tailored to our play style, ability or preferences because of the silly architecture they decided to develop on. So, how to introduce jeopardy? Simple, they take the most valuable thing we all have and waste it - our time.

    I mean just think about it seriously. If Rare had written this post they’d ask you to read it 1000 times so you could unlock some gloves. They need to start respecting people’s time and making sure that players leave a session feeling that there was a point to it.

    If they don’t they won’t make a long term success of this game. I’ve said it before, if these guys get their heads in the right place and get more creative this could be one of the greatest games ever. Right now it isn’t.

  • its called sea of thieves stuff is going to get stolen

  • @dadiodude said in Quest Items:

    They say they thought about it AFTER the event. I’d have more respect if they’d stated this before TT launched. I’ll stick to my take on things.

    Nope thats not what they say, here is one of the quotes out of the Q&A, @Kat-Truewalkerr asked this for someone else:

    I have one here - @RL-Captain-Nemo has asked me to put his question for him;
    Have you ever thought of quest items staying in your inventory so other players can't take them from you?

    And the answer:

    We did yes! But ultimately felt it was the best balance for our game to have them as quest items as it drive more interesting stories between the crew.

    Your other point is interesting. There is no “loss condition” in the entire game. Endless lives, endless ships and as much treasure as you can be bothered to grind out of the sand.

    Loss conditions a plenty, as was always said, your loot isnt your untill you sell it. No you never get kicked out of the game but if another ship roles up and sinks you or steals your loot there is your loss condition

    But, and here’s the crux. People value their time (or at least they should) somewhat more than Rare do. To deliberately develop a session that can take a player up to 3 or 4 hours to complete with the possibility of total loss of all of this game time is nothing short of irresponsible. That’s whats ticking players off, it’s the time lost, no one really gives a flying one about the actual item.

    I really cant figure out how even a solo slooper can spend more then 1,5 to two hours TOPS on a tall tale... and you call it irresponsible but there is a multitude of games in the world (which are very succesfull) that do just this.

    another thing that i cannot understand is that people find it a loss of time, no matter what you are doing on the seas on a basic level you should just be having fun even though you lose the loot are fail the tall tale you still had fun doing it, that can never be taken away.

    Rare realise that the game actually features no jeopardy at all. The player risks nothing and the game is incredibly simple and easy because of this. But, they can’t provide us with challenge tailored to our play style, ability or preferences because of the silly architecture they decided to develop on. So, how to introduce jeopardy? Simple, they take the most valuable thing we all have and waste it - our time.

    There is jeopardy on the seas an the main one is other players, you should always keep your head on a swivel and you can always get away from a fight.

    I mean just think about it seriously. If Rare had written this post they’d ask you to read it 1000 times so you could unlock some gloves. They need to start respecting people’s time and making sure that players leave a session feeling that there was a point to it.

    Some of the initial old commendations where too much of a grind (i still done some of them because i dont mind and actually like it) and i think they are starting to come back on the 5 times completion stuff, as we can see in the black powder stashes.

    Me personally i dont mind a grindy game, because i make sure i am doing it whilst having fun. And i dont think i am the only one on the seas that thinks about it the same way.

    If they don’t they won’t make a long term success of this game. I’ve said it before, if these guys get their heads in the right place and get more creative this could be one of the greatest games ever. Right now it isn’t.

    Its still a year after release constantly steady at around the 20th mos played game on the whol of XBL, every update especially large ones bring it back into the top ten for a while.

  • I'm curious to see what value is added to tall tale items. I usually sail with a mix of bloodthirsty to passive players, often in the same crew.

    I will gladly spawn camp you till I have all your resources and loot on my boat. Then usually sink you. If you have a Tall Tale item. I will wait with it for you, leave it on an island etc. If they are worth less than 1k, I will likely still return them. If they are worth over that, better luck next time, it's going on my stack.

    Also tall tales do not need check points, they have enough. The Story of the Shroudbreaker and the Shores of Gold was already split up 9 times. Doing it anymore and it would just feel like tasks not chapters of a larger voyage.

  • It’s very unfortunate that TT items will soon have value, and I don’t believe too many pirates will be doing the TT anymore after losing their items many many times to pirates who decide to be jerks.

    Legit was working on commendations and someone stole my shard, and they tried selling it to the gold hoarders. They did an attempted drive by of an outpost and I managed to stop my ship safely and head over, and all I heard on the mic was “I can’t sell it, does Athena’s want it?”

    Me being the nice pirate I am, decided not to shoot the guy in the back. “No, nobody does. It’s worthless.” (I gave him a solid 3 seconds before shooting him with the blunderbuss).

    It would be a huge pain for those who haven’t done the commendations yet, like me, and of course Rare seems to want to cater to people who are more like “pirates” and don’t seem to care for those who genuinely want to have a good experience. I say the items should remain worthless because people who used to be nice and leave Tall Tale completionists alone, will have reason to continue an attack.

    Whenever my own time was wasted I’d always laugh because people wasted over an hour or two to catch a little sloop for a tiny item (a shard, a pendant, what have you), only to find out they can’t sell it. But if they do go through with making the items valuable, now it’ll be more frustrating than anything.

    Like honestly, who would want two pendants with trapped and tortured souls of the dead? Who on earth wants a stupid broken looking glass? Or a fake gunpowder barrel?

  • @captain-coel

    “Checkpoints” as in “save points”. Like when an RPG automatically saves your spot wherever you are. So we don’t have to restart because somebody decides to be a troll.

  • @agent-samuraii there are 8 of those at the end of each chapter of the story, that's why there are 9 tales. Rare decided to split it into voyages that take 45 min to 2 hours to complete. And don't confuse Pirates with Trolls.

  • @agent-samuraii pretty sure the order of souls would like those pendants and that gunpowder barrel sounds like a merch item to me.

  • @captain-coel

    But it’s two souls of people who were living. To get rid of the souls they’d have to do what Olivia did, which isn’t permitted.

    The gunpowder barrel is a fake. Nobody wants a fake gunpowder barrel. Unless I’m dense and it’s real but you just can’t shoot it.

  • @captain-coel

    ? There’s.... no.... save points.....?

    Unless they updated it, if you fail a tall tale or essentially end it cuz of trolls who won’t give back your pendant or skull cup thing, you have to start over right from the beginning.

  • @agent-samuraii you can shoot that barrel I've seen it. Also there are 8 check points. Each "Tale" is a chapter in a much larger story. Those are the save points. You dont need more intermediate stops.

    And again Pirates =/= Trolls

  • @dray-2323-0083 said in Quest Items:

    Make it so that certain Quest Items like the Shroud Breaker cannot be stolen by other players as this is THE most annoying thing and has no benefit to the thieves whatsoever.

    one word pirate mate it's a bloody pirate game stuff gets stolen if you don't like it you should go play a different game ok and if you like this game then just remember it's a pirate game

  • @captain-coel

    ??? Okay I must be dense or something....

    Mate when I did the tall tales, there were checkpoints but no save points. There’s a bit of a difference. My best friend and I had to start over one tall tale, at least three times, because of other players, one of which was a troll.

    Inform me if I’m wrong, but I don’t believe you can literally get back to wherever you left off. You have to start over if you fail (be it because an item despawned or because of trolls stealing it for a laugh and then logging off, or if you well, intentionally end the tall tale.

  • @clumsy-george said in Quest Items:

    @dray-2323-0083
    Hello Sir , this game is designed in a way that the true nature of Pirates can shine through...Sure ,it's annoying that your treasure can be stolen and when you see they realized they have stolen " Tall Tale bits" and you sail them away , well...Then i think you won't like those people ...On the other hand , this forum is filled with stories of Pirates who stole , realized and returned the stolen goods...Or ...Some Pirates found floating Tall Tale bits and retrieved it , tried to figure out to whom it belonged , or just dropped it to the closest island where they found them ,in the hope that the Tall Talers tried to recover what was lost by sinking...

    Not every Pirate has a Black Heart...There are a few that will return or at least save it from sinking...And i'm pretty ( * don't me laugh , moron, is yer mirror broken again? fool) sure that there are even Pirates that have finished their tales and would love to help you if you're stuck...

    aye isn't that true mr. clumsy george and sometimes i loot and plunder and pillage and sometimes i do give loot away but i also go for there rum and grog

  • @dadiodude ridiculous. Game designers are under no obligation to ensure that you win a game, just because you think it's a waste of your time if they don't. If the enjoyment of playing a game is not reward enough I don't know why you bother. The whole point of the game is for people to play out a pirate fantasy with their friends, and the game does an excellent job of what it set out to do.

  • @needsmokes said in Quest Items:

    I got as far as Tall Tale #4, had to hide my artifact on an island whilst I engaged in a sea battle, won the battle but drifted a way away from the island, then got server merged, went back to collect artifact and it wasn't there.
    Never been interested in doing a tall tale since.

    that means you shouldn't stop trying though

  • @agent-samuraii there are 8 midway check points. at the end of The Shroudbreaker, Cursed Rogue, Legendary Storyteller, Wild Rose, etc. When you failed the story you had to go back to the last save point, the beginning of that chapter.

  • @captain-coel

    ..........

    Okay you’re VERY nitpicky.

    When people say “checkpoints” they really mean “save points”. Aka - our spot is saved if we end up failing in the middle of the tall tale. We don’t want to have to restart at the very beginning, after 3 hours of work.

  • @captain-coel said in Quest Items:

    @agent-samuraii there are 8 midway check points. at the end of The Shroudbreaker, Cursed Rogue, Legendary Storyteller, Wild Rose, etc. When you failed the story you had to go back to the last save point, the beginning of that chapter.

    I think that that's too long between checkpoints then. They don't have to make them seperate tales, but some places would make sense for you to be able to get checkpoints. Like when you find the eye gems in stars of a thief, or give the souls person briggsys stuff in tale 2

  • @closinghare208

    No interest in trying and wasting time.
    Wouldn't mind if a player stole it, but the game did. Not going through all that again. Isn't worth it.

  • @agent-samuraii I honestly havent found a tall tale that takes 3 hours to do. I've done them all on every boat. Even my first time soloing the final was 2.5 hours, and a good chunk of that was because I didnt have a treasure chest for the running around part.

    @BlazeDrake100 stars of a thief is a 45min to 60 min tale, so is the cursed rogue why do you need a midway save point? If you fail you need to start over.

    Also it seems Rare is on board with giving those items a value. So I'm curious to see what it ends up being. I'm not sure which side of the fence I fall on yet, it will come down to the value of the items.

  • @captain-coel

    Dude you gotta give some respect for people who do it without a guide. Because they actually want to experience the story. Plus it can take extra time when you got jerks who hunt you down for over an hour in the same server.

  • @agent-samuraii no guide used to solve them sorry to disappoint. I found some of them a tiny bit tricky, bit over all none were hard.

  • @captain-coel
    So? Voyages you can make progress with in 15 minutes or less. I don't see why tall tales should be any different.

37
Posts
24.4k
Views
3 out of 37