@dadiodude said in Quest Items:
They say they thought about it AFTER the event. I’d have more respect if they’d stated this before TT launched. I’ll stick to my take on things.
Nope thats not what they say, here is one of the quotes out of the Q&A, @Kat-Truewalkerr asked this for someone else:
I have one here - @RL-Captain-Nemo has asked me to put his question for him;
Have you ever thought of quest items staying in your inventory so other players can't take them from you?
And the answer:
We did yes! But ultimately felt it was the best balance for our game to have them as quest items as it drive more interesting stories between the crew.
Your other point is interesting. There is no “loss condition” in the entire game. Endless lives, endless ships and as much treasure as you can be bothered to grind out of the sand.
Loss conditions a plenty, as was always said, your loot isnt your untill you sell it. No you never get kicked out of the game but if another ship roles up and sinks you or steals your loot there is your loss condition
But, and here’s the crux. People value their time (or at least they should) somewhat more than Rare do. To deliberately develop a session that can take a player up to 3 or 4 hours to complete with the possibility of total loss of all of this game time is nothing short of irresponsible. That’s whats ticking players off, it’s the time lost, no one really gives a flying one about the actual item.
I really cant figure out how even a solo slooper can spend more then 1,5 to two hours TOPS on a tall tale... and you call it irresponsible but there is a multitude of games in the world (which are very succesfull) that do just this.
another thing that i cannot understand is that people find it a loss of time, no matter what you are doing on the seas on a basic level you should just be having fun even though you lose the loot are fail the tall tale you still had fun doing it, that can never be taken away.
Rare realise that the game actually features no jeopardy at all. The player risks nothing and the game is incredibly simple and easy because of this. But, they can’t provide us with challenge tailored to our play style, ability or preferences because of the silly architecture they decided to develop on. So, how to introduce jeopardy? Simple, they take the most valuable thing we all have and waste it - our time.
There is jeopardy on the seas an the main one is other players, you should always keep your head on a swivel and you can always get away from a fight.
I mean just think about it seriously. If Rare had written this post they’d ask you to read it 1000 times so you could unlock some gloves. They need to start respecting people’s time and making sure that players leave a session feeling that there was a point to it.
Some of the initial old commendations where too much of a grind (i still done some of them because i dont mind and actually like it) and i think they are starting to come back on the 5 times completion stuff, as we can see in the black powder stashes.
Me personally i dont mind a grindy game, because i make sure i am doing it whilst having fun. And i dont think i am the only one on the seas that thinks about it the same way.
If they don’t they won’t make a long term success of this game. I’ve said it before, if these guys get their heads in the right place and get more creative this could be one of the greatest games ever. Right now it isn’t.
Its still a year after release constantly steady at around the 20th mos played game on the whol of XBL, every update especially large ones bring it back into the top ten for a while.