Put a cool down on jumping.

  • Reduce how players can jump. As it stands people just jump around in fights. Like a jump now and then is fine, but people are doing the bunny hop through the entire fight. Make it so there has to be a pause between jumps.

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  • It's been part of the game since release. I don't mind it. They just hop in circles. Once you find their pattern they aren't so hard.

  • it's just silly...

  • I would like it if you actually had stamina. With jumping repeatedly causing you to get out of breath like after a sword lunge.

  • Shooting fish in a barrel is not as fun as it sounds.

  • @xrekkoffx what goes up must come down lol but yah its annoying. this has been brought up many times. i think a second delay between jumps would be nice or maybe after three jumps takes a second, mario style ;)

  • Wanting to be a hard target to hit isn't a new thing, if crouching or going prone was an option they might just do that instead. Bunny-hopping is quite prevalent in many different shooters as well. Rather than ask the game to adapt to you, adapt to the game instead.

  • Don't remove it. Part of the pvp, part of the game.

  • @nabberwar i think its very welcome to ask the game to adapt. if it didnt adapt from day one who would still be playing haha. not all suggestions are created equally but i think they all can be heard and we shouldnt discourage people from thinking up creative solutions. this has been brought up a lot, its not a new and unheard of complaint.

    i also think its good that you say you disagree though. rare needs to know what the majority of ppl think. i go on a lot of threads just to disagree but i dont think op never thought 'hmm i should quit cause this sucks!' probably more like 'well this is annoying, how could it be better?'

  • @revanjstone

    not all suggestions are created equally but i think they all can be heard and we shouldnt discourage people from thinking up creative solutions.

    Where have I stated stuff of that kind, specifically stating they can't post stuff like this? I've merely disagreed and don't see the topic as a problem that needs a solution. This isn't a problem in other games that have it. People are welcome to post what they like, but so are people who disagree with said posts. I get what your saying, but me saying I don't see this as a problem, isn't me saying that they shouldn't be posting topics like this. These are two separate things.

  • @nabberwar it was just the part where you said something like 'instead of asking the game to adapt, you should adapt to the game.'

    seemed like it was denying op's opinion based on 'thats just how it is and how it will stay' so i wanted people reading through to just consider the value to questioning the game, but i guess i interpreted what you said wrong. you basically said the same things i said now, that its fine to disagree, not fine to shut down ideas.

  • Ever jump up rocks? Like to get to the Pub at an Outpost or at a skull fort.
    You want a jump pause added while you are trying to turn in that tall tales item or Athens chest???
    It's part of every PVP game.
    I can actually see people on an Island from further away when they jump all over the place. :)

  • ughhh comonnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn dude, really, tune down the jumping ? Lets also tune down the speed people eat while we are at it -__-

  • in my opinion, bunny hopping has made most games originally meant to have engaging combat look ridiculous. that is all it comes down to for me.

    i believe people can adapt to bunny hopping, but i also believe that the game would be equally as challenging without it. players would have to rely on cover and timing their jumps carefully if stamina is to be applied. if players in favor of bunny hopping can't adapt to that, than they are being hypocritical. Thus, i also believe that stating "bunny hopping applies more challenge and skill" is an irrelevant argument.

    so, referring to my first point, if i am to be against bunny hopping, it would be because bunny hopping makes combat look ridiculous.

  • Just because someone is hoping around does not really make the combat any hard..if your good you should know where they will land and when to swing..the combat in this game is not hard at all..most people that play this game are just terrible at PVP and that is all there is too it. You can bunny hop all you want on my boat but you will still die. No nerf needed..just maybe practice PVP a bit more?

  • @mysticdragon297

    i believe people can adapt to bunny hopping, but i also believe that the game would be equally as challenging without it. players would have to rely on cover and timing their jumps carefully if stamina is to be applied. if players in favor of bunny hopping can't adapt to that, than they are being hypocritical. Thus, i also believe that stating "bunny hopping applies more challenge and skill" is an irrelevant argument.

    This is the thing though, we've already adapted. We understand how to do it and also how to counter it. This is why we find people asking for it to be removed silly. Why remove something we already have no issues dealing with?

    Lets switch the roles, lets say that bunny-hopping didn't already exist. If someone came to this forum and made a post about asking Rare to add bunny-hopping, I would say to them no. Simply on the grounds that I think they should adapt the the game, as it is, rather then ask the developers to cater to their potential inability to adapt. I'd tell them the same thing, its how the game is already designed either learn to play with/around it or be prepared to be wrecked by it. For that specific example I would tell them no to bunny-hopping. This isn't an issue of hypocrisy.

    The people who are asking for the changes tend to be the ones who are unable to adapt. Their is many different styles of shooters out there, many embrace bunny-hopping and go the route of building somewhat around it. Others go different routes like cover systems, but at the end of the day they are just different styles. People who look down on bunny-hopping seem to have a sense of elitism to them. Almost as if to do said action is beneath them. For me that attitude is just silly, in the entire history of shooters they have all had one thing in common. Don't get hit. Bunny-hopping is just one of the answers to that goal.

  • @nabberwar
    you are right when mentioning that the argument can be applied both ways, which is somewhat of my point. other than that, there is no prof that every person against bunny hopping cant or refuses to adapt to it.

    my main argument is that bunny hopping makes combat in Sea of Thieves look ridiculous. bunny hopping makes combat stand out of place with the rest of the game because it makes every pirate look like a ninja or acrobat. i believe that with this being a pirate fantasy similar to that of Pirates of the Caribbean, combat should be more grounded.

    less of this:

    more of this:
    https://youtu.be/15F04iBVJxg?t=470 @7:50

  • @mysticdragon297

    my main argument is that bunny hopping makes combat in Sea of Thieves look ridiculous.

    Saying things look silly really isn't much of an argument, more of an opinion if anything. The argument isn't really grounded in much besides how you feel. I don't find it looking silly, but that's my opinion as well. We are at a stalemate with this type of argument because neither is actually rooted in facts.

    Its also not my intention to say that everyone who is against it can't deal with it. Key word I use is "tend to be" I try to not speak in absolutes because, yes not everyone follows this. However, its a common trend you see with posts against bunny-hopping. Usually some person chimes with how their entire crew gets wiped by this guy just hop hop hopping around. Usually said in a condescending elitist tone with attempted arguments only commentating on how it looks.

  • @nabberwar said in Put a cool down on jumping.:

    @mysticdragon297

    my main argument is that bunny hopping makes combat in Sea of Thieves look ridiculous.

    Saying things look silly really isn't much of an argument, more of an opinion if anything. The argument isn't really grounded in much besides how you feel. I don't find it looking silly, but that's my opinion as well. We are at a stalemate with this type of argument because neither is actually rooted in facts.

    i could say that criticizing an argument itself isn't an argument at all.

    bunny hopping makes the game's combat look ridiculous and i intend to stand by that point.

  • @nabberwar

    I have a feeling it will get looked at though.

    Did you watch Rare Sea of Thieves live stream yesterday? They where getting annihilated by bunny hoppers and you could hear the frustration amongst them playing their own game.

  • @xrekkoffx I'm against a cooldown for jumping...a better solution would be, when jumping stops ALL other animations...so when you are reloading and jumping you have to start reloading again...same with healing

  • @xrekkoffx I won't see time penalities, but to make each further jump just weaker then the one before until the last one is just a step would be fine.

  • @biter-wylie said in Put a cool down on jumping.:

    @nabberwar

    I have a feeling it will get looked at though.

    Did you watch Rare Sea of Thieves live stream yesterday? They where getting annihilated by bunny hoppers and you could hear the frustration amongst them playing their own game.

    https://youtu.be/cE2E8pS19Bs?t=4442 @1:14:00

    https://youtu.be/cE2E8pS19Bs?t=5161 @1:26:00

    and especially

    https://youtu.be/cE2E8pS19Bs?t=6219 @1:43:40

    it looked really rough for them.

  • @mysticdragon297 sagte in Put a cool down on jumping.:

    @biter-wylie said in Put a cool down on jumping.:

    @nabberwar

    I have a feeling it will get looked at though.

    Did you watch Rare Sea of Thieves live stream yesterday? They where getting annihilated by bunny hoppers and you could hear the frustration amongst them playing their own game.

    https://youtu.be/cE2E8pS19Bs?t=4442 @1:14:00

    https://youtu.be/cE2E8pS19Bs?t=5161 @1:26:00

    and especially

    https://youtu.be/cE2E8pS19Bs?t=6219 @1:43:40

    it looked really rough for them.

    Oh, yes, I was waiting for this to happen... hope they don't do silly things with time penalities, but with exhaustement.

  • @mysticdragon297 The bigger picture is that jumping is not specifically related to PvP, but affects many other things, with the main one being traversing the environment.

  • @biter-wylie

    Did you watch Rare Sea of Thieves live stream yesterday? They where getting annihilated by bunny hoppers and you could hear the frustration amongst them playing their own game.

    I think it needs to be pointed out that they aren't good at their own game. This isn't said with malicious intent, but it is quite a common occurrence them getting wrecked by crews in their streams. I would also add just because you are the developer of something, doesn't make you an expert on using it.

    Right now I'm playing Moredhau, I'm new and I am getting absolutely annihilated. If I asked the developers to nerf everything I was getting destroyed by, their wouldn't be much left untouched. Maybe I should get better rather then ask the developers to change the game?

    Its their game though, if they want to change jumping mechanics that's their call. The only thing I can do is voice my take on things hoping others will echo the same.

  • It may stop being such an issue when crossplay opt in limiter is implemented.

    A year ago I replied to such a thread as this, taking a look at various options other games have used:
    https://www.seaofthieves.com/forum/topic/52391/penalties-for-consecutive-jumping-please/109?page=4

  • @dyfrin

    I think you are right about cross play. I also think that those that advocate bunny hopping will quickly change tack when they are themselves only playing against others PC players also bunny hopping.

    At the moment the bunny hopping brings a certain satisfaction as you can easily take out Xbox players. All of a sudden with everyone jumping I think it will quickly become obvious it is not a fun mechanism as it is today.

  • @biter-wylie

    I think you are right about cross play. I also think that those that advocate bunny hopping will quickly change tack when they are themselves only playing against others PC players also bunny hopping.

    I don't see them changing tack, because Pc players already face other Pc players in almost every other shooter they play. Cross Platform isn't common yet, especially with FPS's. The majority as is doesn't complain about it in other games, why would they suddenly change their tune?

    All of a sudden with everyone jumping I think it will quickly become obvious it is not a fun mechanism as it is today.

    To make this more personal, I've been facing bunny-hoppers since the beginning of my gaming career. If I wasn't complaining about it then, why would I suddenly start complaining about it now? Everyone is already jumping, I've just adapted around it.

  • To traverse the environment you can jump 2 times in a row and should exhaust like after a charge after a third jump.
    You can hop twice then wait few seconds or your 3rd hop will exhaust you like a charge does.

    This would imo add to all aspects.
    Moving/Jumpig with some sort of tactical need to think about when and how often to jump for PvE and PvP.

    Continued bunnyhopping is no skill, it tries to abuse flaws of the game to not get hit and it looks amazingly dull seeing a pirate jumping all the time.
    Things like that also encourage people to use macro's and bunnyhop 24/7.
    It's exactly the opposite of adding to playerskill related PvP, because bunnyhopping is something everyone can do and so it's becoming a meta and all bunnyhop in the Arena all the time.
    Ship combat looks like it is a bunnyhop contest.

    Playerskill is when you are here and there need to jump, but need to plan wisely when and how often you can do it.
    Playerskill is not about spamming some buttons but to know what and when.

    The cutlass need also become more timed and more responsive about blocking to have more tactical fights rather than spamming buttons fights where anybody barely can see what he's doing, but spamming jumping and slashing.

  • @goedecke-michel said in Put a cool down on jumping.:

    @mysticdragon297 sagte in Put a cool down on jumping.:

    @biter-wylie said in Put a cool down on jumping.:

    @nabberwar

    I have a feeling it will get looked at though.

    Did you watch Rare Sea of Thieves live stream yesterday? They where getting annihilated by bunny hoppers and you could hear the frustration amongst them playing their own game.

    https://youtu.be/cE2E8pS19Bs?t=4442 @1:14:00

    https://youtu.be/cE2E8pS19Bs?t=5161 @1:26:00

    and especially

    https://youtu.be/cE2E8pS19Bs?t=6219 @1:43:40

    it looked really rough for them.

    Oh, yes, I was waiting for this to happen... hope they don't do silly things with time penalities, but with exhaustement.

    im a fan of either an exhaustion or the next jump being shorter and slower than the previous. but yeah, no cool downs please.

  • @nabberwar

    It’s not all about you dude!

  • I agree, something should be done. I have been playing since launch, and even while "adapting", it is an absolutely annoying practice to deal with. Aside from it looking ridiculous, it takes advantage of the delayed hit registration and could almost be considered exploiting to some degree. Fixing the hit registration (which they have acknowledged and are working on) will not entirely resolve this and it will continue to draw in complaints.

    Here are a few potential solutions.

    Cooldown: Would affect combat and general gameplay.

    1-2 jumps: No Change.
    2-3 jumps: Slight Delay.
    3+ jumps: Full delay similar to sword miss.

    Stamina: Would affect combat and general gameplay.

    1 jump: No Change.
    2 jumps: Half-height.
    3+ jumps: Quarter-height. You can still jump, but it isn't nearly as effective.

    Weapon Accuracy: Would affect combat, but not general gameplay.

    This one applies to the bloom of the fired shots or swing contact. Essentially, if your feet are not planted on the ground, any potential attack has a higher probability of missing. The idea here is to greatly reduce the benefits of hopping in combat.

    Item Efficiency: Would affect combat and general gameplay.

    Examples here would be in affect while your feet are not planted on the ground.
    .
    1: Reduced reload speed: This isn't an easy task to do while moving, let alone hopping.
    2: Wider bloom: Mentioned above but fell into this category as well.
    3: Increased eating time: Running/Jumping while eating is not easy and takes time.

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