@chemorrhage even though you say “everything is cosmetic and no actual power up it shouldn’t matter” i counter that easily since everything is cosmetic, every cosmetic has its own uniqe story of trials and tribulations attached to it, f.i. Had had to fight of this many pirates to be able to have enough gold to purchase it, or i had to fight the meg with at least one other crew and hope they didn’t stab me in the back etc etc.
The game is about encounters with other pirates and how they deal with you or you deal with them i mean thats one of the key points that are stated on the box and the digital storefront.
Joe neate wasn’t necesarilly against being able to join your friends on servers they are already playing on BUT he said that servers with ONLY the risk pve encounters go against the CORE values of what Sea of Thieves is and i (and seeing from the responses) for one agree with him.
Every game has to have a Win and a Lose condition and for sea of thieves the main Loss risk is other players, megalodon’s are easily avoided/escaped and even more easily beat, the kraken is easily avoided/escaped and especially with a bit of experience no longer a threat, then the skelly ships, yes they are a bit dangerous but with a bit of tactic easily beaten (enough examples on the forums how even solo they are no risk factor at all)
Now for other players, thats where you have to be always vigilant and you actually have to show skill at sailing/combat to lose them or beat them, for me being sunk, approached or attacked has to do with multiple things:
1: you might have loot on board that the opposing force want’s to claim as theirs
2: you aee hogging the island i have a voyage on, need to be for animals or any of the 100 reasons i would need to be at an island, i for one choose to eliminate the risk of you being there to save the loot i have on board so you cant steal it
3: in place of sailing past alot of islands in order to stock up on supplies i can simply incapacitate your ship and steal all the supplies (or most) you have on board, especially since fish are worth something and can be stored in your food barrels
These are a couple of reasons why another player can and will attack you and you have to be vigilant.
The game has never hidden the fact that you can and will meet players in the game and it is a surprise how they react everytime and you have to be prepared for anything.
If private servers are to become a thing any rep/gold grind should not exist or at least not cary over, i fought long and hard for my forsaken shores, hungering deep, bilge rat, anniversary cosmetics and all the regular cosmetics as well they all cary a story of win and loss of fights and alliances and i for one (and joe neate is with me on this) dont want other people to have the choice to completely avoid those same risks.
This is a PVEVP Or PVPVE game, it never lied about that and if you cant handle the heat you should get out of the fire, it might just be that this just isn’t the game for you that doesn’t mean it should have to change its ways just for you (or the couple of others that fail to see the core values of the game)
Games cost MILLIONS to make and you might have bought it for $60, even if you think the 60 bucks was a waste and therefore it should change you have to keep in mind that your investment into the game financially was insignificant, lets say SoT cost $1.000.000 to make (waaaaaay more btw) but that would mean your 60 dollar purchase would only account for 0.006%