New Weapon: The Hammer

  • How many times has this happened to you? You shoot from a cannon on your ship, hit the beautiful max range shot onto the enemy ship, 1v4 kill EVERYONE on their boat... And just sit there. You've dropped their anchor, looted their ship, and now you're just waiting for respawns until your ship can catch up to your beautiful play and start shooting. However, these situations are a thing of the past with the BRAND NEW HAMMER. Taking up one of your weapon slots, now once you've killed the enemy galleon's crew use their weapons chest to switch to this new weapon and go to town on their ship. Hit the ship full of small holes, or put your back into it and really smash the enemy ship.

    For those who don't want their ideas given to them in infomercial style, my idea is a sledgehammer weapon you can equip to damage ships. It's primary attack (normal attack on swords) swings from the side, and can put a small hole in a ship/do a little damage to enemies. It's charge up (sword dash) does a big over-the-head attack that would create a medium sized hole/do more damage to enemies. Although you can do damage to enemies, it's slower and does less damage than a sword, so it's mainly for smashing ships.

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  • Reminds me of all the boarding axe ideas that people requested, which seems more appropriate than a hammer IMO.

  • @krackenfood it's a nice concept, I hope they try dabble with some mechanics regarding it in the future.

  • @krackenfood IMO this ability to damage ships would be more fitting for a boarding axe than hammer mate.

    That being said, it would be nice and historicly correct to have some bludgeon weapon. Historicly speaking pirates used maces quite often; mostly in form of belaying pins. But some also used warpicks or little warhammers still popular in western Europe.

    I've writen a lil post about possible new weapons some time ago. I'll allow myself to link it here so take a look if Ya are interested; https://www.seaofthieves.com/forum/topic/85372/new-weapons-ideas-and-combat-mechanics/2

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