Limit number of ships in an Alliance

  • PVE Only players wont like this but.... i literaly don't get what is the point questing without ANY danger.

    PVE Server are ruining the game. 6 ships in an alliance on server of 6 ships...
    How could RARE let this happen ? Using NetLimiter to join a friends server is totaly ruining the game.

    If RARE can't deal with server sniping issues, at least limit the number of alliance to 2 Ships.. It's enought.

    Please tell me if you agree with that, or if you don't, tell me why.

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  • @hephytelion I don't really see the problem here, even if you are on a server with all 6 ships in an alliance, you can betray them
    You can switch server if it's too "friendly" for you
    I don't think that there are so many "self-made PvE servers"...
    You don't need to join those servers...so it's not ruining for you

  • @hephytelion
    RARE already stated in an interview that while they won’t officially support this behavior, they aren’t going to punish players for finding a way to play the game in an unintended way. Nothing is going to change about this.

  • @schwammlgott Well,

    Indeed, i don't need to join, but instand of spreaded players that farm "with danger" on common server, we have manualy gathered players on one server. They are playing only beetween them, no betray possible, they're all friend or at least from the same community.
    The fact it bother me is that there is less and less "confirmed" players on "non-alliance-only servers".

    The last week i have encountered only vanilla vessels with "non-confirmed" players, wich are on level 10-15 quest with no chest.
    Pointless for pvp (no fun, no reward).

    I mean, the MAIN and the funniest part of the game, is farming while KNOWING you're not safe. At anytime a ship could come and engage you.
    Only PVE Server... what's the point? i realy want to understand.. don't gather ressources because you know you will not need it... sell chest.. hum ok .. Some of them can even be PL in 4 days earning 50% of each crew loots.

  • @theunionjames You can do it even without Alliance.

  • @hephytelion The 6-ship alliance is the ultimate form of cheesing in SoT. The amount of gold and athena rep one can earn in these servers is staggering. Rare removed the ability to cheese the merchant voyages of old, yet tolerate this behavior. I am for the limitation of alliances, perhaps 2 ships max.

    The biggest counterpoint i see people post is “it doesn’t affect your experience”, but to the players who earned A10, it is a bit disheartening to see that such an exploit is available with no plan in place to fix it.

  • @they-sank 2 Ships per Alliance should be ok.
    3 if they extend the ship limit per server to 9.

    At least, yeah the A10 pirate that only farmed on PVE Server with 6 Galleons alliance is a problem. But a problem for himself:
    Finished the game to early then will say "lol this game is so easy, and so empty".. A10 and knows nothing about sailing/fighting.

    But the main problem, as i told earlier :

    Active player base isn't splitted anymore. A big part of active players are hiding on 6 galleons server, farming golds and rep for "free" without taking ANY risk.
    On common server, i don't overact, but i didn't encountered a single ship that would have fight against me.
    Even when i sloop vs galleons, they always run from fighting.
    Only vanilla vessels with low level quest and no chest but seafarrers.

    That's quit annoying. I'm a PvPvE player. I do quest but as soon as i see a flag, i go fight it. But nowaday, i see less and less ships, because of a bad server management, and when i see one, it's a new player or atleast a galleon that run away from my sloop... Zzz

  • @theunionjames yeah, but sometimes, tools aren't well made.
    That's why we put our suggestion here.
    Alliances are good, but until some point.
    And NetLimiter isn't a tool given by the game ;P

  • @theunionjames Fair enough. If you can manage to befriend complete strangers and get a large alliance going for a few hours or so, then more power to you. But when it gets to the point where the alliance you join is outside of the limitations of joining random servers, this is where the problem begins.

    When you join a “discord alliance”, you’re essentially joining a permanent alliance consisting of far more people than a single server allows. You’re also joining an alliance consisting of discord friends, so the chances of alliance betrayal are extremely diminished. The complete takeover of a server also eliminates PvP. People request PvE only servers all the time and meanwhile they technically already exist, yet far more lucrative.

    I understand it’s not an engineering degree, I’m not losing any sleep over it, but it is a balance issue IMO.

  • With these kinds of things I always think: How does it impact me?
    In this case it barely impacts me, if at all.

    If people want to make alliances with all the ships they can. They are true pirate legends who can rally everyone on a server behind a single flag and that's something to be applauded. Sure the threats are trivial when you don't have other players to fear but at any point someone can go all Woodes Rogers on the team and betray them.

    There are so many servers and the amount of people who band together to form these PvE servers is small.

    If you compare this to pire PvE servers that would impact me a lot, since with PvE servers I'd have to deal with a lot less diverse set of pirates. Adventure would be filled with more PvP focusses pirates as opposed to a mix of PvP and PvE and that would not suit my PvE focussed playstyle.
    (I would still refuse to play on PvE servers because I love the freedom we all get to choose to do as we like in stead of the game saying no to other interactions then friendly ones).

  • @theunionjames to be honest if you hang out on the ferry of the damned you can often find someone on a ship who is willing to invite someone to get a second crew in. But I've never gotten to a third ship. That is just too much of a hassle.

  • @theunionjames I understand your point of view, but that's a bit naiv.

    If you don't use netlimiter, and make alliance normally, it's ok.
    But still, this is not normal to put the whole server in the same alliance.
    Ok you could be betrayed... but still.

    According to me, and that's just MY point of view, alliance should be limited at 2 ship, limiting the HUGE farming possilibity that is overpowered.

    You're right, when people come to me to make an alliance, i say "No, return on your ship, and prepare to fight". Because i know it will certainly end with a full allianced server where pvp is mostly badmaner by betraying than anything else.

  • I don't think a limit on the number of ships in an alliance matters. I do think that the amount of gold rewarded should be equally split between the number of ships in the alliance. I also think that only the crew handing in the loot should be rewarded with reputation. Yes, I would like to see more reasons to betray an alliance.

  • @hephytelion said in Limit number of ships in an Alliance:

    PVE Server are ruining the game. 6 ships in an alliance on server of 6 ships...
    How could RARE let this happen ? Using NetLimiter to join a friends server is totaly ruining the game.

    I see validity in all play styles that Rare has made available to us. Alliances allow the ability for PvE oriented players to spread their influence throughout a session, just like those of us PvP focused players can strike fear and adrenaline into all of the players on a server. The beauty of it is that this all can exist in the shared world together.

    Although I still cannot get completely on board with Discord servers set up specifically to create a revolving door into a full alliance session, because that just doesn't seem like an organic experience.

    Rare does not agree with PvE farming. They have already said this, which is why they will never allow "an authorized way" for this to happen, in their words. But also in their words, they're not going to "crack down" on it at all. Currently it doesn't seem like it's happening enough to constitute a divide in the player base.

    Plus they're fun to infiltrate if you can pull it off. Question my integrity if you want, but we're all well within our own decency to interact with other players in whatever ways the game allows. We all have fun as long as we're good sports and not verbally harassing eachother.

    They don't need to do anything about the concept of 6 ship alliances. If formed organically through the normal means of trial and failure with meeting other crews, then it is just as valid and unique as sinking all of the ships on a server.

    What they DO need to address is the use of network manipulation tools like NetLimiter and IP tracker and other things that might make it easier to queue up with your friends on the same server. That IS a form of cheating, isn't it? Can a Rare employee chime in on that if possible please?

  • I disagree

    Can you explain how they ruin the game and what disbalance this causes.
    I also would like to know what i takes away from you so you think this way.

    To me they should have offered everybody the way to play they want to have as much players as possible.
    People who play on alliance Servers also play regularly.
    I for myself mostly prefer adventure mode and the risk of pvp.
    But there are days i dont want myself to be exposed to pvp but i'd like to play anyway.
    I don't see this is a problem.

    You underlined that others have earned their way to PLA10 and thise don't because they weren't exposed to pvp.

    Well, you compare yourself to others in a game about cosmetics and how they got them? really?

    Didnt you exploit and tapped chests, or refuse a journey because not lukrative to you, golden chickens?

    The "meaning" of someones progress is a personal thing.
    The moment you compare yourself and feel "betrayed" that others got it "more easy" is your personal Problem what imho doesn't that many care for.
    I'd grant anybody all in one second if he Likes it. PLA10 all cosmetics with one click.
    And? Then what?
    He then betrayed himself to play the game to get all and that does what to my own journey?
    Nothing!
    It does in no way devalue my journey to PLA9.5!

    Then you are talking about no prey to hunt for.
    So the pure PvErs circumvent things they dont like. PvP.
    And?
    Dont grant them the way they want to play?
    Why not?
    Need sheep or what?

    A lot if so called PvPers act as if the were good players, but barely compete with skilled players.
    The pro's coming to the playground show the kids how much better they are.
    wow congratulations!
    Fighting a Sloop or a Brigg in a Galleone with 4 skilled players.
    Legendary pvp challenge sarcasm

    Feel free to answer my questions so i understand your approach better.

    Until i just see someone exagerating
    "ruin the game" and whining.
    Sorry.

  • @chronodusk I agree with the fact that if we don't limit the size of an alliance, then rewards should be equaly splitted beetweens all members and not creat value.

    Stop me if i'm wrong:
    The crew seller get 100% Rep and 100% gold.
    EVERY other member of the alliance ( 50% rep and 50%gold)

    Should be :
    If a crew of 5 ship - 100% rep for the crew that sell, 20%gold for every crew.

  • @hephytelion sagte in Limit number of ships in an Alliance:

    @chronodusk I agree with the fact that if we don't limit the size of an alliance, then rewards should be equaly splitted beetweens all members and not creat value.

    Stop me if i'm wrong:
    The crew seller get 100% Rep and 100% gold.
    EVERY other member of the alliance ( 50% rep and 50%gold)

    Should be :
    If a crew of 5 ship - 100% rep for the crew that sell, 20%gold for every crew.

    Why so nitpicking and jealous tbh?
    Why bother?
    Really why care about it?
    We have horizontal progression, so nothing i care about what level you are, what cosmetics you wear or have and hie you got it.

    I dont understand what is bothering you.

  • @bugaboo-bill Jealousy ? really? :/ you're missunderstanding.

    What bother me is that there are special server hand-made with people playing without playing.

    Even for the game good, theses servers are like game exploit.

    At least, i'm realy annoyed to face only new pirates that are questing on level 15 quest.
    I can't even pvp them because it give no rewards, not even fun.
    People are hidding on hand-made servers to farm.
    I want them to farm on my server and i want to be able to steal their loots.
    I want to play the game.
    If it's not an alliance issue, then it's a server management issue.
    Sunk someone then he will instantly switch server.

  • @bugaboo-bill a dit dans Limit number of ships in an Alliance :

    Fighting a Sloop or a Brigg in a Galleone with 4 skilled players.
    Legendary pvp challenge sarcasm

    Basic talk without knowing :/
    You're just trying to trashtalk dude, don't take it personnaly Oo

  • @hephytelion sagte in Limit number of ships in an Alliance:

    @bugaboo-bill Jealousy ? really? :/ you're missunderstanding.

    What bother me is that there are special server hand-made with people playing without playing.

    Even for the game good, theses servers are like game exploit.

    At least, i'm realy annoyed to face only new pirates that are questing on level 15 quest.
    I can't even pvp them because it give no rewards, not even fun.
    People are hidding on hand-made servers to farm.
    I want them to farm on my server and i want to be able to steal their loots.
    I want to play the game.
    If it's not an alliance issue, then it's a server management issue.
    Sunk someone then he will instantly switch server.

    You cannot force people to play a game, you cannot force people to approach a game how you want them to approach it.

    What if everybody would be in the seas only to seek for pvp and not for any treasure?

    You are just salty about you don't have people to fight and blame people who have fun playing the way they do and tweak it what is an accepted method to setup the game for their likings.

    Mimimi no one on playground i can beat and steal their sand moulds from.

    Fun fact, your playstyle was maybe the cause, because your playstyle Ruins it for others.

    Not for me, dont get me wrong i'm a PvPvE player i mostly like doing PvE while beeing exposed to PvP.
    And sometimes i also attack, ambush and all that, but i'm not on the edges and extreme to this or that side and nor an pve only player who hates pvp neither a hardcore PvPer who refuse to play the main aspect of the game, and thats PvE with beeing exposed to pvp.
    It's pvp'ing over PvE content and loot and not pvp for killings sake.

    I'm not on a rush, race or serious competition, dont exagerate, but i'm just playing a game for fun.
    If it's not fun, i dont come exagerating to the forums, talk about gamedesign as if i know something about it and be a professional game designer, i then just stop aying the game.

    So you dont like it, why bother?
    Why not playing something else that caters more to your prefered playstyle?

  • @bugaboo-bill As i have written many times in other topic..

    I'm also PvPvE player. I like to quest being exposed to other players.
    But i also like PvP and i try to still fair in what i do.
    I never attack a smaller ship than mine expect if they engage my ship first.
    When i see it's vanilla ship without skin, i always check first to see what they are doing. If they are questing on level 15 quest, i just let them free.

    What i want, is everyone playing the same game, with the same tools.
    I don't care about people who legit launch the game without sniping servers and make alliance with everybody. if it work, ok.
    What i don't want, is people hidding on hand-made server using external tools to avoid playing THE GAME.

  • pretty rich for @Bugaboo-Bill to be claiming hes a pvpve player to justify himself when everywhere on these forums hes constantly on about private servers or pve servers being added.

    people constantly say 'its not affecting anyone' in regards to these big alliances.

    sure if you have the entire server locked down. but if you have just one ship that isnt in your alliance, that ship is affected. every day lately i bump into these 3-4 ship alliances . how is it fair that you have a 12v2 situation etc. definitly limit alliance size. or at the very least split the gold and rep evenly, rather than generating more value... ie 2 ship alliance, split it down the middle, or 4 ships into quaters etc. then at least theres incentive to backstab your alliance mates.

    honestly dont even know why alliance is a thing in 'sea of thieves' all it does it generate bad players who then spam your xbox app with salt when you dumpster their 3 ship alliance etc. if people didnt have a cop out mode of playing, ie no alliances. then they might actually learn how to play rather than relying on having 6 to 1 odds to win a fight etc.

  • @hephytelion sagte in Limit number of ships in an Alliance:

    What i want, is everyone playing the same game, with the same tools.
    I don't care about people who legit launch the game without sniping servers and make alliance with everybody. if it work, ok.
    What i don't want, is people hidding on hand-made server using external tools to avoid playing THE GAME.

    But you cannot change them all and you limiting Alliances is also limiting those who form Alliances ingame and maybe have this their goal for today and make this their personal adventure.

    See, freedom comes always with abuse of it.
    Same for restrictions btw.

    Actually there is calm seas like allways in week 3 of an event and 1 week before next.

    There are also many new players, returning players who pick it up, because of the additions.
    My friend i started with came back yesterday, he's in the 30ies missed a lot, is excited again and we play.
    I never stopped it, but did take breaks of some weeks sometimes.

    I am mostly mercifull to new players, but tbh if someone is in the way or really uncautious, well...

    I'm also a Pirate, but allways a polite player never talking toxic and i wont bully someone.
    But i steal chests, i sink players no matter of their cosmetics or levels.

    Did you know many PL's with plenty of experience and good pvpers hide behind no cosmetics?

    We met someone 30 minutes in the game, stole his chest and when we realised he was germanspeaking too and said he's just 30 minutes in the game we gifted him some loot for his chest what was maybe worth a little more :D

    It's not ruining the game, it shows Rare need to make PvE Servers possible to please more players.

    The alliance server player of today can become the adventure mode player of tomorrow.

    PvPers get their Arena competetive mode.
    So i can also cry for nobody is lurking for me anymore and attacks me.
    Arena Ruins the game!

    No it doesn't it adds options as would PvE Servers add options to players, to more players who play Arena today, Allianz tomorrow and Adventure next week.

    If you try to force pvp upon them, they just quit the game.

    I dont know what is better for the game and development have them tweak servers to play 6 ship alliance or have them quit the game and do a shitstorm about pvp ruins it all?

  • @hephytelion yeah its pretty stupid these ppl using external tools to give themselves an advantage, in other games thats called cheating when you use a 3rd party program to alter the game in your favor.

    honestly should be a bannable offence. organic teaming with randoms .. sure. but using external tools to get the same server is the almost the same as using aimbots or anything else that is a 3rd party program that directly affects the game.

    Theres no real way to stop packets being sniffed to find ip's etc. but its clearly not the developers intention for you to create these pve servers, so should be a punishable offence tbh

  • First, let me make my post clear that i'm not criticising random crews making alliances. That is legit.

    What I'm criticising beneath is for example:
    People who stand on the death ship and add people passing through to ask them to invite a buddy of theirs to their crew. Then once the original crew has finished playing, the invited guy takes over their ship. One ship closer to full server control. (This happens. I have first hand account of it.)

    I argue that people taking over ships (by, for example, asking to get other player's ships at the end of their sessions) and taking full control of servers is impacting the fun of PvPers. Harming the health of the game.

    PvPers want to sail the seas and fight with the big hoarders. The ones posting pics on reddit of their entire ship filled to the brim with treasures. But if the big "hoarders" all stick to safe, invite-only servers to ensure that their work for the last many hours upon hours won't go to waste by having it stolen, it lessens the variation of players that PvPers meet. The PvPers will instead mostly face empty vessels, solo PvEers or newbies.

    So, with the negative PvE player defined in the text above, let's hope the "PvE server" influence won't spread, and that it will instead lessen.

    The solution to this would be for Rare to re-work how server migration works. Lessen the time a server can remain "near dead/empty" or the duration a server may be up for. 4-6 hours top. Make it so ships are forcefully migrated once in a while without impacting treasures stored on Islands too negatively.

    Perhaps it'd be possible to bring those Island stocked treasures with the migrators? There's already loose loot that's brought together with the migrators if you migrate next to a sunken skaellon or meg/kraken.

    Sure, there'd have to be some thoughts put down around the splitting up of Alliances and how the migration would affect server crew rivalries.
    But a change would benefit the health of the PvPers greatly and, even if they don't confess to it, PvErs too.

    This way, there'd be no dead servers and everyone would meet everyone in the soup that is Sea of Thieves.

  • @freaktmonline sagte in Limit number of ships in an Alliance:

    pretty rich for @Bugaboo-Bill to be claiming hes a pvpve player to justify himself when everywhere on these forums hes constantly on about private servers or pve servers being added.

    Because i'm not a nitpicker, not jealous, not exagerating, not gaming systems and someone who somedays want to opt out from pvp and only relax.

    You know nothing about me and how i play.
    I for sure party more with pvers in this game than pvpers who kill for killings sake, because i think this is a playstyle what is mostly about owning others and spoil their game and not compete over PvE content and loot.

    I have no evidence, but i'm more often pro pvp and attacking than not.

    I am only vocal for more ootioms and people who dont like to pvp because i understand them, i grant it to them and i think the game is now fine for PvE only with all it's pve additions and imho the whole game development and community would profit from it.

    To me it's about options to have to play a game to your likings.
    Because i believe you cannot force people to expose themself to something they dont lime, they will just refuse to play it.

    Again a fun fact for you as you again say what i'm posting all week and day.
    Please do me a favor, go to my Profile Page and look for recent posted topics, then we talk again about it.

    Fun fact 2, some weeks ago i suggested a BR mode because Arena is to much pve.
    It's called the dishonored circle.
    Search for it and tell me i'm versus PvP and for PvE only..

  • @FreaKtmONLINE

    Searched it for you

    https://www.seaofthieves.com/forum/topic/84190/arena-mode-the-dishonored-circle

  • @hephytelion You don’t have to add a limit, there’s an easy fix to this.

    Loot is divided evenly among all ships within an Alliance.

    If there are 6 ships, divide the gold and reputation by 6. You know, like how math works? The only reason these servers are so popular is because their is no reason not to. You don’t lose anything, but you gain 50% of their gold and reputation. Gold and reputation that odds are you did nothing to get other than click, “Join Alliance”. There needs to be a downside to being in an alliance. That’s how balancing works, Rare!

  • Limit number of ships in an alliance? Really? Sounds like a complaint from the pvpers because they can’t enjoy killing other players. Let me tell you something ok there are a huge amount of players who like to only do PVE. I’m serious when I say this because I have ran into so many players who just want to play without being TROLLED/GRIEVED. No one can enjoy any game when being treated like this. Then there is the complaint of pve servers only. why? Is it because the pvpers want easy pickings from the pvers and can’t handle it when they come up against an alliance of pvers? It’s no wonder pvers ally with one another. There is nothing wrong with a pve server. I welcome a pvper only server and a pver only server. Think about it....we would all be happy playing the game this way. Pvpers get what they want and pvers get what they want. Make a choice selection at the SOT home screen for what type of server you want to play in weather it’s pvp or pve. Of course all bets would be off in the pvp servers as where in pve servers you wouldn’t be able to attack anyone in your alliance. I have seen this happen in other games before and it works. Ya the difficulty for pve can be cranked up a bit for a challenge I mean there is nothing wrong with that. So I ask what’s wrong with segregated servers? Nothing!! Oh and no one should be forced play in a pve or pvp server it should be a choice.

  • @pokey-71 um, because it ruins the game? The whole point of the game being PvEPvP, is so that their’s always the danger of other Pirates stealing your loot. Even Joe Neate himself is against PvE servers. That’s not the type of experience he wants added to the game.

  • Unfortunately it’s what the players think and want not what someone else thinks and wants for the players. You know I’m right. The players are what makes the game. The players can run a game into the ground making it dead just as easy as making it the game of the year!! And ruining the game for who? The pvpers? Or the Pvers? GOD forbid it would be ruined for either. All I’m suggesting is a way to make it better for both pvpers and pvers.

  • @theunionjames Alright you won me over. I hear mixed perspectives on how common these 6-ship alliances occur and to what extent they are maintained. For instance, I’ve heard of someone going from A1 to A10 in 4 days via a 6-ship discord alliance, that’s the type of exploitation I’m talking about. You’re clearly more acquainted with discord than I am, I don’t use SoT discord and don’t plan on it. It’s obvious I’m not a fan of the alliance system in the first place, especially since it seems all-too-friendly to be in a pirate-themed game where loot can be stolen from anyone.

    lets raise those rank caps to A20 ;)

  • Ahoy lads! I've brought a platter of fine cheeses to go with all this whine!

    XD

  • Rare doesn't mind the server-wide alliances. If you don't like it, just jump servers and prepare to fight. As for the limit, wouldn't that actually prevent the completion of several of the cursed sail commendations involving the alliances with matching sails?

  • Nah, game is hard enough as it is now with all the NPC ships and Giant Monsters.

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