Empty servers (almost)

  • Rare recently published some selective stats for Year One:
    http://compass.xboxlive.com/assets/91/62/9162acaa-8a3f-45f1-a114-4f2fe1f03a0b.jpg?n=INFOGRAPHIC_ONEYEAR.jpg

    A lot of the information is not very meaningful, and there is a distinct lack of information that helps us analyse how many people might be playing Sea of Thieves. The average numbers of encounters, in the top right corner, seem remarkably low to those of us that are Pirate Legends, or way on the way to becoming one. It does seem there must be a lot of people that have dipped their toes in and decided the pirate's life was not for them.

    The most telling stat I think is the little item in parentheses to the right: "Around 2.3 Million [island visits] per day." Let's assume in a good play session of a couple of hours, you visit 23 islands, then that means that there are 100,000 people (or 100,000 crews) playing Sea of Thieves for a couple of hours each, every day. If 23 islands per session seems a bit high, then it is even more people.

    That sounds pretty healthy to me.

  • The players tripled in the last few months my dude. Maybe look at the numbers and not assume it is dying due to your opinion.

  • What the heck - I'll chime in with my useless and long winded prose.

    TL;DR - I disagree with the OP.

    So, no crud there I was playing SoT at launch for meh, around 5ish months or a bit longer. I stepped away more long term after some other games dropped and I took to the idea of streaming some, trying to figure out ways to generate income outside of typical work environments (disability issues) and so on. This slow drip of external interests slowly wore down my interests in SoT play within the scope of any worthy note.

    I always loved SoT even if I was one of the "tinfoil kids" who screamed that the game was conspiratorially pawned off by MS too soon for Rare to meet their own personal mark. I knew Rare had wanted to aim higher than launch, but felt MS and Gamepass forced their hand. Many of my crew mates and I tuned into alien radio transmissions, mapped the alignment of the pyramids to various starcharts, and even discovered that the Earth actually is round, all in our efforts to refuse any notion that the game was simply released too early and the current (at the time) testing standards were too weak/limitted and that MS was force starting their new game service platform.

    But during all of that, people complaining (wrongly IMO) about PC advantages, perpetual patch/updates destroying various infrastructure in the game, and metric tons of other complaints (many posted by the OP in this thread have been parrotted since launch by vocal portions of the community that just can't let their opinions change), and more, my crew and I stayed solid - we simply enjoyed the darnnabbit game too much!

    But as I mentioned, I had to step back for a few months after what was meant to be a short break mutated into a degree of recovery from my disabiling symptoms I started school. And well... school... kinda kills game schedules when full time and a parent...

    But here I am.. anniversary update curiosity has brought me back into the fold I never truely intended to leave permanently.

    And my take on things?

    Sure, more of the players are better at PvP than what used to be common. Sure, I've seen bugs still. Sure, there are things I might gripe about elsewhere that I would like to see handled differently.

    But the game is as wonderfully entertaining as ever. And all of the new stuff we'll have after this next update?

    For shame! The game has meat on it!

    Ok, maybe not in the doses some fans would prefer, or maybe exactly in those doses.

    But even without the upcoming update... I am very happy with SoT, happier than ever!

    So, go ahead and critisize community sizes, varied mechanics, issues you have fault to draw upon, we're all ears.

    But don't be fooled.

    The game isn't slowly dying anymore than any of us are. It's been a year... I literally can't remember the last game that I played for half a dozen or so months solid,,, almost daily... then stopped and played a plethora of other titles... only to return happier than before!

    Ok, maybe some old classics from the "good ol days" of older systems...

    But I really cannot think of another title that's kept me as a fan within the last 5 years. And brother (sister, whatever)... I play a metric ton of games.

  • @surveyorpete said in Empty servers (almost):

    Rare recently published some selective stats for Year One:
    http://compass.xboxlive.com/assets/91/62/9162acaa-8a3f-45f1-a114-4f2fe1f03a0b.jpg?n=INFOGRAPHIC_ONEYEAR.jpg

    A lot of the information is not very meaningful, and there is a distinct lack of information that helps us analyse how many people might be playing Sea of Thieves. The average numbers of encounters, in the top right corner, seem remarkably low to those of us that are Pirate Legends, or way on the way to becoming one. It does seem there must be a lot of people that have dipped their toes in and decided the pirate's life was not for them.

    The most telling stat I think is the little item in parentheses to the right: "Around 2.3 Million [island visits] per day." Let's assume in a good play session of a couple of hours, you visit 23 islands, then that means that there are 100,000 people (or 100,000 crews) playing Sea of Thieves for a couple of hours each, every day. If 23 islands per session seems a bit high, then it is even more people.

    That sounds pretty healthy to me.

    Pete....

    These numbers are waaaaaaayyyyyy off by my memory for our crews specifically.

    I swear I've completed like 304.3332 skull forts and lords knows I've encountered over a zillion other ships.

    I know.. I'm not average... lol

  • @yarrrold sagte in Empty servers (almost):

    Let's face it folks, the game game is dying slowly as the players are split in many ways and will die even faster with The arena.

    Ok let's face it...

    -Alliance server with 5-6 galleons aka private server (via Ip tracker) is killing the game

    It's prospering instead when people do play the game in one intended playstyle called alliance.
    If not intended or allowed they would have changed it.
    It's just you don't like people cooperating.
    And you feel you should have more prey to hunt.
    People are free to choose, if the majority choose something else than you, the game is not dying, should are just part of the minority when aproach it pure PvP.

    => you barely come across a single galleon or brigantine during a 4-6 hour session nowadays due to mass people abusing from what i call a game exploit (i.e using ip tracker to join a premade alliance from lobby)

    I agree that this takes away the need to take over a ship ingame via diplomacy and player interaction.

    Now you just see a server filled with 3-4 sloops at max for the most part of the time.

    And therefore the game dies?

    -Xbox players now have the option to opt out from crossplay

    I think this will increase the playerbase.
    At least on Xbox .

    => from my observations pretty much all Xboxers turned it off leaving us PC players a very small communauty to play with. the reason to that? PC players have an advantage they say, in my humble opinion its totally false as i know several Xboxers who can deal with pc players with ease. its more a "git gud situation" to be honest.

    Eh, the opt out feature isn't implemented yet, so you cannot observate something regarding this.

    -The arena will split the communauty even more in the future.

    True and you will see even less ships to fight.
    But this was the demand from pure pvpers, so play arena all day.
    Sidenote: Arena destroys my preferred playstyle and takes the threats of aggressive ships away.

    => Some players will play exclusively the arena and quit playing adventure mode, some will play both. But it will definitly reduce the playerbase in adventure mode. In my case, i'm not going to play The arena. I bought an open world game like it was advertised, not a battle royale game.

    True!

    So sad such a great game is dying cause of bad choices...this my opinion.

    But again, the game isn't dying therefore.
    The players choose how to play and if you are part of a minority with your playstyle then it's not the game dying.
    That's plain exageration!

  • @yarrrold said in Empty servers (almost):

    Let's face it folks, the game game is dying slowly as the players are split in many ways and will die even faster with The arena.

    -Xbox players now have the option to opt out from crossplay
    => from my observations pretty much all Xboxers turned it off leaving us PC players a very small communauty to play with. the reason to that? PC players have an advantage they say, in my humble opinion its totally false as i know several Xboxers who can deal with pc players with ease. its more a "git gud situation" to be honest.

    Let's face it, you're making {wouldn't pass profanity filter anyway} up, cause there is no opt-out yet.

    @bugaboo-bill One objection. If "private servers via Ip tracker" were a way the game is intended to be played, you wouldn't need these trackers in the first place. You would just have the option to open one.

  • I'm not saying that you are wrong. But just for your information...

    You can't judge how many people play the game in any shape or form by how busy or empty a server is. The dynamic server system merges ships on servers when it suspects the 20 minute encounter rule is not going to be met.

    So unless there are less than a few hundred people playing at any time you would never notice "in-game". Even if 60% of them are playing in "private alliance servers" It's pretty safe to assume that that is not the case. Or maybe it is? But I'm guessing not.

    Since Rare won't release the stats (Nor would it be in their interest to do so) there are only 5 ways to guess how many people play.

    1. Amount of participation on forums
    2. Activity on 3rd party groups (like discord, twitter)
    3. Streamer counts (not a great source for actual "active" players)
    4. Analysing the rate and correlations of the commendation achievements. (Takes some skill with statistics analysis to know how to do this plus it assumes that the numbers given by Rare are correct)
    5. Watching your Xbox Friends list. (for example: I have 200+ friends I made only through SoT over the last year. Only 3 or 4 of them are ever playing SoT anymore. Maybe 20 max after each new update?)
  • @crimsonraziel sagte in Empty servers (almost):

    @bugaboo-bill One objection. If "private servers via Ip tracker" were a way the game is intended to be played, you wouldn't need these trackers in the first place. You would just have the option to open one.

    completely agree on that.
    I'd say the original intention is to have players interact ingame and ally up with who they want, up to all ships on the Server!
    The shortcut of ip trackers and endless trying to organize premade Alliances only show that Rare doesnt want premade Alliances! or they lack to offer this feature and see the potential for the community.
    And i agree with that there shouldn't be premade Alliances, although we use it too to have all players in our crew playing.
    That's an issue to us and i don't have a solution.
    But we avoid full alliance servers, because we like PvP and until only premade two brigantine alliances to give everybody of our small crew/ fleet who want to play the possibility to play together.

    I say this: premade alliances made by try and error until you are on the same server are not intended!
    The most playful way to ally is to interact in the game with the speaking trumpet and form an alliance, taking over a boat ingame, by crewhopping is completely ok to me.

    Premade Alliances however organized - the ip tracker is just a shortcut to die and meet at the ferry or to hoist reaper flag and check the map - aren't intended, but the demand of many players.

    There is no good solution, but i allways think it's a mp game foremost and it's about having fun with friends and it has cooperative and competetive elements.

    If there were enough players, they could offer premade alliances of maximum 2 ships and match them together.
    But this won't stop people to create 6 ship premade alliances.

    We until played 4 or 5 sessions only in an alliance.
    3 of them were done ingame by convincing others to take over their ship helping finishing their voyage.
    2 times we used an ip tracker now to made a 2 bringantine premade alliance.

    This said: premade 6 ship alliances are pve servers avoiding pvp.
    the demand is high, i know a discord where everyday since there are alliances 1-2 fleets are getting organized and it won't stop until they limit Alliances to less ships.
    I am maybe not a friend of this, but when they take it away i guarantee you a lot of players stop playing because they dont want to deal with PvP.
    I am convinced that if you give them the option to opt out from PvP at least 50% of these players will sometimes opt in to PvPvE and not quit the game completely.
    So what do we want, force others to accept its also about PvP and risk they quit entireley or give them options and have some play PvE today and PvPvE another day?

  • Such long discussions, much wow.

    Let me start off by saying we all know the OP is posting absolute lies, because of load balancing you can have 6 people playing the game or 100.000.000 people and notice no difference because the systems will merge servers if able to get people on a single server.

    Otherwise I don't really get why people are always discussing the health of a game. If you enjoy a game just play it and keep playing for as long as you like. If friends leave make your own choice, I for one keep playing this game because I love it, I run a discord where people mostly play this game so I've got plenty of people willing to play with me. Do I care about anyone else playing this game? Nope not really as long as I can meet other pirates on the seas I don't care if 6 or 100.000.000 people are playing.

  • @surveyorpete My guess is around 100.000 players as well. I drew my conclusion (guess) the following way.

    Rare claim that there were 5 Million unique player identities created in SoT.
    5.000.000

    52% of those went up a level but only 18% have ever completed a Merchant Mission. If you haven't completed a Merchant's Mission I can't really count you as an active SoT player.
    1.000.000

    I have 200+ SoT Xbox friends (it's only xbox game that I play) and only 4 or 5 of them are ever playing SoT anymore. Maybe 20 tops when a new update drops. So let's be generous and say 10% still play occasionally.
    100.000 (In a rose-coloured best case scenario)

    It's not perfect, but it's better than a just blind guess. Plus it corresponds to your guess. So I thought I'd share it with you.

  • Id like to believe a vast majority of players don't always post in "looking for group" every single time they turn on the game. I figure most just play with whatever friends is online, randoms or just solo. However on xbox alone there is always hundreds of people looking for groups 24/7. Anytime any day is always hundreds of people. That's just the posts that are currently looking as well and not get filled. Most posts get filled in 5 minutes then go away and you can see the post anymore.

    Sure SoT will die somebody (all games do eventually) but it isn't even remotely close losing its playerbase.

  • OP's credibility is suspect due to the erroneous assumptions he makes.

    You need to up your meds, pirate. That or your crew keeps mixing urine and grog.

    SoT is more popular than ever.
    He wont play Arena, I'll guess he hates galleons, so I'm going to assume he will enjoy ganking pirates attempting the Tall Tales, or pirates fishing.

    Howabout how so many more pirates will be learning pvp skillz in Arena, and how that translates into more competent ships on the water in Adventure?

    Every pirate has an opinion, makes absolutely no difference to me.

  • @yarrrold said in Empty servers (almost):

    I bought an open world game like it was advertised, not a battle royale game.

    This guy obviously doesn't know what the Arena even is.

  • Almost everything here is highly inaccurate.

    1. You always find a crew to play with 99% of the time.
    2. Having separate game modes only strengthens the lifespan and replayability and going by impressions it’s going to be great for those mainly interested in pvp.
    3. You barely encounter anyone because the developers intended it that way. Even from the very beginning this has been a thing but some would rather keep it this way because of dangers of malicious players stealing or making fake alliances on purpose.
    4. Disabling of enabling the cross play between platforms is still under heavy discussion and from what I’ve heard it’s only planned for Arena. For obvious reasons.
    5. Sea of Thieves is thriving. The game is in good health with the constant developer updates, streams, and of course with these types of “mega” updates. It’s honestly ridiculous of you to think the game is dying in any way. I’ve only heard positive things as of recently and some of the most popular games out right now also started rather troubled or at times lacked good content updates but they’ve managed to pull through.

    Quite honestly there is nothing like the Sea of Thieves experience and that alone with the constant communication with fans is just enough to keep those who are well informed happy.

  • Id like to chime in on the allied server concern. This was predicted long ago, even before it went live. It wasn't really all that bad at first. The most fun part of it was how players would sometimes actually meet and form these alliances versus core (Known friends only) player groups doing the same but in the fashion you remark (Or the old fashioned way by simply barganing with other crews for the benefit of taking control of another ship with friend invites).

    But even then, I never had much issue - I often didn't and still don't join alliances usually, I have nothing against them... I just don't really care about money and hit my Athena 9 soon enough that I quit playing just before ten (and interestingly have a old school goal to fulfill now that I've returned which is nice).

    And even if I am on a server where it's obvious that I am the one outsider to an otherwise full alliance...

    I don't often care or notice.

    I've likely the ability to count on one finger the time when a whole server hunted me down. In fact, that was an awesome day as I skillfully avoided them for well over an hour and managed to sink no less than 1 gallon in my sloop while dodging the others. Avoiding boarders was the hardest part.

    Granted, if your playing antagonistically it can be a pain, but hey, if your really going to be a feared pirate it's hard odds you need to beat, not tackling the same less capable single crew throughout a session!

    So honestly, the one time it was an issue, ended up being quite a fun experience. And as we've all heard before Sea of Thieves is built on the notion of these "experiences".

    Then there's the new Arena set up, which I worry about insofar as players manipulating lobby rosters. But outside of that I predict that dedicated PvP'ers will live there most often, it's rather a fun place to visit.

  • @yarrrold
    hmmm ok first i dont think the game is dying at all, if you looked at the stats that was posted a few months ago
    by officials - it is way far from dead or dying. It is infact listed as one of the most popular pirate games of all time.
    The option to opt out is a good idea and should be kept, try looking at it this way if your saying PC players have no advantages over xbox players - look around the forums there are several PC players whom openly admit and quite frankly rub the salt in the wounds so to speak about there being an advantage they have and gloat about it.

    The arena is a brilliant idea for those players that only wish to engage in PVP it is not forced on people - it is left to their individual choices.
    Also the demand and request for more lore driven mode of play has been asked for repeatedly for a long time. So on all accounts "GOOD ON YOU RARE FOR THIS LATEST UPDATE!"
    If anything i think and believe this latest update will actually ease alot of tensions between the players.
    Just my humble opinions and observations on the matter.

  • There are a max of 6 ships on a server. Hypothetically you get 6 galleons so 6 x 4 players = 24

    Servers also merge... so unless you are trying to suggest that there are less then 24 players playing at any given time, you have absolutely no basis for using server density as a determination for the health of the game.

    What you could argue is that with the addition of the devils roar, the server is too large for only 6 ships and that Rare should increase the cap.

  • @inboundbomb yes I agree if they add it so console plays with console only in arena that sounds far just not in the whole game

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