Flame of Fate idea

  • I will split this post up so it's easier to understand what I'm talking about

    You kill somebody

    You equip your lantern and swing at their glowyness before they go to the Ferry

    You have now captured 1/4 of a players soul

    The soul is not specific to different players, just players in general

    The 1/4 captured soul has a vortexy look to it

    You may only attach this to 1 or max 2 lights before it fades from your own lantern meaning to have all your lamps with PVP flames you must get more than one kill :P

    Killing players evolves your lantern up to a max of 4/4 and more soul fragments you collect the more intense the soulflame becomes and the more obvious too (think of it FOR EXAMPLE like a reapers flag that the more you killed the brighter and clearer to other players it becomes)

    From a distance you could see a ship coming and judge whether they have killed 1 other player, or 12 based on how many lamps are souls and the state of the evolution of the soulflame

    Obviously you can't capture a whole soul as by lore (lol) it goes to the Ferry

    This would be a cool little difference to the flames we have already but instead of dying, you kill to acquire them.

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  • It might be time to face reality that the first time you posted this idea, no one seemed to care for it, considering the lack of attention. However, their is rules on this forum of creating duplicate threads, be prepared for this post to be locked most likely.

  • @donklol said in Flame of Fate idea:

    I will split this post up so it's easier to comprehend because I know what you guys are like

    Nobody is going to bother reading past that quote... Because we know how this is going to end.

  • @truthfullist56 yep

  • It’s best to just ignore him.

  • Seems too dark IMO, is rather pointless, and promotes PvP through encentivization.

  • I love you guys :3

  • @galactic-geek said in Flame of Fate idea:

    Seems too dark IMO, is rather pointless, and promotes PvP through encentivization.

    We kill other players and steal their loot, and also pump holes in poor little peaceful Megalodons

    This latest event promotes PVP through incentivization 🤣

  • @donklol Touché.

  • I'm just trying to come up with some
    ...reasonable QoL things without begging for PVE servers or more Nerfs lol :P

  • Seems like a cool idea but it looks like 2 crews could just "farm" the souls instead of normal PVP.

  • @dynamitecrown I mean it is mostly for looks

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