The Mercenary Voyages are a welcomed addition to the things to do in Sea of Thieves. However, there is one glaring flaw with their current implementation: they cost doubloons.
On it's face this seems like it's not a big deal, however, there are a few cases that could make this problematic. Before continuing, I want to explicitly state that I acknowledge most of these issues are mostly, if not completely, remedied by not sailing solo. However, despite solo sailing not being the intended way to play, it has been offered as a valid way to play for an increased challenge, and I personally believe the mercenary voyages should be balanced around this.
- Disconnecting
It's always annoying to disconnect from the game. This problem is exacerbated for solo sloopers who will lose their current voyage and treasure. Normally this isn't as big of a deal because they only spent gold to purchase the voyage that they were working on. However, this situation would be extremely annoying when wasting a limited resource like doubloons. It will also make Rare support's job more difficult.
But multi-pirate crews are also at risk when servers are experiencing issues. It's not impossible for an entire crew to disconnect from the game together.
- Players who cannot obtain more doubloons
This case is probably exceedingly rare but still technically possible. If a person has no more commendations left to complete and has spent all of their doubloons, the only way they will be able to participate is to find others to buy the voyages. This may be undesirable for some players.
- Voyage completion status
This is not currently an issue but it could be a potential future issue. With voyages we have been given so far (I actually haven't played yet today but I assume it's the same for the new ones), sinking does not stop you from completing your voyage. However, If Rare implemented a Mercenary Voyage that revolves around delivering animals, these voyages would probably work the same as a normal MA voyage and not complete until turn-in (unlike discovery with chest and kill with skeletons). A sunken ship, and therefore lost animal crates, could render the voyage almost impossible. Again, this is not a current issue, but Rare will have to take things like this into consideration for the future.
These are my opinions. I realize that most pirates have plenty of doubloons and that the cost of 5 doubloons for the voyage is not steep. However, I think it is important to consider all players when weighing the cost of these voyages. I am open to changing my mind if someone has a convincing argument to the contrary.
