Mercenary Voyages Should Not Cost Doubloons

  • The Mercenary Voyages are a welcomed addition to the things to do in Sea of Thieves. However, there is one glaring flaw with their current implementation: they cost doubloons.

    On it's face this seems like it's not a big deal, however, there are a few cases that could make this problematic. Before continuing, I want to explicitly state that I acknowledge most of these issues are mostly, if not completely, remedied by not sailing solo. However, despite solo sailing not being the intended way to play, it has been offered as a valid way to play for an increased challenge, and I personally believe the mercenary voyages should be balanced around this.

    1. Disconnecting

    It's always annoying to disconnect from the game. This problem is exacerbated for solo sloopers who will lose their current voyage and treasure. Normally this isn't as big of a deal because they only spent gold to purchase the voyage that they were working on. However, this situation would be extremely annoying when wasting a limited resource like doubloons. It will also make Rare support's job more difficult.

    But multi-pirate crews are also at risk when servers are experiencing issues. It's not impossible for an entire crew to disconnect from the game together.

    1. Players who cannot obtain more doubloons

    This case is probably exceedingly rare but still technically possible. If a person has no more commendations left to complete and has spent all of their doubloons, the only way they will be able to participate is to find others to buy the voyages. This may be undesirable for some players.

    1. Voyage completion status

    This is not currently an issue but it could be a potential future issue. With voyages we have been given so far (I actually haven't played yet today but I assume it's the same for the new ones), sinking does not stop you from completing your voyage. However, If Rare implemented a Mercenary Voyage that revolves around delivering animals, these voyages would probably work the same as a normal MA voyage and not complete until turn-in (unlike discovery with chest and kill with skeletons). A sunken ship, and therefore lost animal crates, could render the voyage almost impossible. Again, this is not a current issue, but Rare will have to take things like this into consideration for the future.

    These are my opinions. I realize that most pirates have plenty of doubloons and that the cost of 5 doubloons for the voyage is not steep. However, I think it is important to consider all players when weighing the cost of these voyages. I am open to changing my mind if someone has a convincing argument to the contrary.

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  • I believe they should, for they are exclusive voyages, not normal ones. Players without doubloons should find it very easy to focus on some bilge rat commendations and earn some. After all, with the last mercenary voyage, you earned 50 doubloons (Might be mistaken) for completing one of the voyages, giving you a fair amount of new voyages, if you choose to spend it on that.
    As of the crate thing, I think Rare needs to develop an idea for us to get our crates back. A simple QoL improvement would solve all of the issues. @Sgt-Palooggoo brought up the idea of being able to get lost crates back from Seaposts in a somewhat older post. If you’re interested, I’d look into it. Cheers.

  • @xcalypt0x You have some valid concerns but 5 Doubloons isn't much, you get them back when you complete. There are far more Doubloons you can earn than what is needed, unless you spent it all buying gold or levels and in that case that is on you.

  • @one-eye-ethan Yes, you are correct it was 50 doubloons. And I agree a QoL update for crates is needed.

    Unfortunately that still leaves us with the issue of disconnects and doubloons, while easy to obtain, are a finite resource.

  • I would say that its probably an easy way for them to be able to limit the number of times you can do it, however they had the gilded ones that were free and only able to choose one. Maybe its a backend storage issue?

    If the idea is that the mercenary voyages are repeatable versions of gilded voyages, its a poor implementation because they cost doubloons which are a lot harder to come by and people aren't going to spend them more than once if they don't have to. If the doubloon cost is to prevent people from doing this over and over, the reward would have to justify this expense. The previous merc voyage didn't seem like it dished out that much gold - not sure about this one.

    So they are intended to either be repeatable or one time only voyages, but it looks like they are stuck somewhere in the middle.

  • Doing it once for the event was ok. You got 50 back which basically paid for the Mercenary set during the Friends event. That was the intended purpose to show off this part of SoT. However, after that it is just trading doubloons for gold and rep which is not necessary and a waste. Nothing special about the actual voyage really. Just the same of what we can already do and have done over and over condensed down for a bit of convenience and more reward.

    Now if there was a truly special voyage that offered more than just gold And rep via a brand new, different type voyages, it might be worth it. That there were chances for special limited cosmetics in addition to the other rewards and a truly new voyage. Not another voyage with a new name name or a reskin appearance to the same voyages and rewards already performed and earned. If it is just an opportunity for another voyage of existing voyage types that will yield just extra gold and rep, then there needs to be another form of in game earned currency or just let it cost more gold.

  • @zormis said in Mercenary Voyages Should Not Cost Doubloons:

    @xcalypt0x You have some valid concerns but 5 Doubloons isn't much, you get them back when you complete. There are far more Doubloons you can earn than what is needed, unless you spent it all buying gold or levels and in that case that is on you.

    I agree, the 5 doubloon cost does not break the bank. For most this is not an issue but I do think most people would be annoyed if they disconnected and therefore lost 5 doubloons that they can never reclaim.

    To your second point, if any player had spent their doubloons before these voyages were added, I do not think the onus is on them at that point. IMO, Rare has to accommodate them since they were not given any heads up to save their doubloons.

  • @d3adst1ck Honestly I would be fine if they made it cost 5 doubloons OR the value of 5 doubloons in gold (calculated based on the gold pouches Duke offers).

    Then each player can decide if they want to gamble their doubloons for it or not. Personally I would not just because of potential server issues.

  • @xcalypt0x when I first read your title I was expecting nonsense but you brought up the key points others will at some point. As far as the disconnecting goes, that can be problematic with anything even though dabloons arent always at stake. Athenas can be lost do to disconnections, skull fort keys gone, etc... in all cases work previously done is lost so it is really just an overall issue and not one to truly be considered for mercenary voyages specifically. The issue with not having dabloons I have seen people bring up but I'm not really sure how people wouldn't have them. They are pretty easy to obtain and maybe people bought like a million levels, lol. Since this is valid, mayb ed rare can gift 15 dabloons to each person to by the 1st 3 voyages? Still has issues but atleast gives people the chance to sail. For the merchants, well. That ain't my thing so I'll leave that up to you experts! Lol.

  • @acebead40319154 That's a potentially viable option. It would have to be at the time of pirate creation (so future pirates get them too) and one time gift to all existing pirates.

    An alternative of course is to offer some way to preserve your voyage on disconnect but I doubt that's in the backlog at this moment in time.

    With fort keys and athena's, you are losing progress but they are not a limited resource. You can always go do another fort or athena voyage. However, there are a limited number of doubloons in the game at the moment. I admit, the limit is quite high, and for most people shouldn't be an issue, but with the current mechanics of the game, there is a potential issue for some players.

  • @one-eye-ethan said in Mercenary Voyages Should Not Cost Doubloons:

    @Sgt-Palooggoo brought up the idea of being able to get lost crates back from Seaposts in a somewhat older post. If you’re interested, I’d look into it. Cheers.

    Aye, I believe @One-Eye-Ethan is referring to this Post I made.

  • @xcalypt0x yeah, your right. I see the potential limit to the voyages. I kind of like that about them but I also have like 300 dabloons and so i dont think i qualify to relate to the folks who do not have a lot of dabloons.

  • @xCALYPT0x I have a large pile of doubloons so I'm not entirely effected by this, though I do agree that it forces a somewhat unfair limit on players. I think if the trend is to keep adding these kinds of voyages, then perhaps Rare should also implement a kind of weekly/daily challenge that rewards doubloons, so there will always be a limited but repeatable way to earn them. This of course would also mean adding either a better reason to complete them multiple times or some other sink for doubloons, but at least it would mean that everyone is able to earn them and take part in these voyages.

    In terms of weekly and daily challenges, I'm thinking of simple tasks such as hand in x number of chests in a day to get 5 doubloons, or complete 10 OoS voyages in a week to get 15 doubloons.

    Perhaps something like this might help solve the issue?

  • Complete 1 daily voyage = 1 dubloon; limit 1 per day.

  • @luciansanchez82 I think this is an excellent suggestion! I'm not as concerned about players needing to repeat the mercenary voyage, so I think this works great. The main issue would be players being unable to complete the voyage at all thus barring them from the rewards. With your suggestion, they can at least get a second (or third if the mercenary voyage last long enough) chance to redo the voyage if they disconnect or have no doubloons to buy one with.

  • @luciansanchez82 I like this idea and have been hoping that something like this would be implemented into the game at some point. While I love that the BR and Merc voyages tie into the lore and overall story of the game, if they also had a daily and/or weekly challenge (perhaps learned through a conversation with Duke, or by a bulletin at each outpost) that could get between 5 - 15 dubloons, then I think it would be a fun way to get rid of the problem as well as add something new each week.

    Maybe they could even add a community challenge like kill X number of skeletons across all servers.

  • @luciansanchez82 I like the way you think, but I would have to disagree -- I feel that one of the main reasons they introduced doubloons in the first place was that gold was becoming too cheap. You can see it in our reactions to stuff -- "5,000 gold? Meh, add it to my x million heap" vs "Wow 20 doubloons, I'm rich!" As you point out regarding yourself, we're already seeing doubloons get too common. Making them even more common would just exacerbate that issue and make them value-less.

    TLDR: You're 100% right, that would solve the problem the OP presents, but imo it would exacerbate or create a new one in the process.

  • @vorondil1 Absolutely right! That's why I'd like to see some kind of sink, some reason to keep earning and spending them so they don't simply become another ever growing figure in our inventory. Unfortunately I have no idea what that could be....

    But yes, I do agree with your point of view. Without a proper reason to spend them, they will lose their value. Same can of course be said for gold, I really hope Rare has something up their sleeves for this.

  • @badrobott A community event would be cool! Imagine the millions of skellies we'd have to send back to the depths, would be great to see the over all figure going up as the week progresses!

  • @xcalypt0x Very true. Many players have spent their doubloons on levels, and I really don't blame them when they have no other proper use. Everyone should get a chance to take part in these events.

  • @xcalypt0x
    There's always ways to earn more Doubloons. We have all those previous Commendations, and it's somehow a insensitive for new players to browse over the BR reputation commendations. And achieve something they didn't yet.
    It's impossible to spend all the Doubloons if people know how to manage them. If don't , well that's more a personal issue than game's fault.

    If someone dedicates himself to aquire the commendation will have some Doubloons to spare.. if not, how could I have more than 600 and all Duke's temporary itens?

    Game error happens, I know... To be fair I can't even remember the last time I had an error... But if someone usually has error then that person should know it's not advice to play alone in this situation and look to have at least one crew member.

  • I fully concur with this wholeheartedly.
    Simply due to the frequency of my infinite loading screens of death and or disconnects as mainly a solo slooper i be.

    I'd be okay however if doubloon cost is to remain a thing for any future Legendary commendation voyages to remain as is but the other regular adventure voyages surely would be better fixed to coin purchase, i'd pay 100x whatever coin cost Rare attributed to buy Gilded versions (coins stacking up nothing to spend it on thus me Pirate spirits getting restless, and others hunt me make it worth their while)
    This would not solve the issue for the higher tier unlocks but would allow future small adventure voyages to be done enmass.

  • @luciansanchez82 I think it could be fun! Could even make it a dialogue option for Duke if we don't want it to break the fourth wall.

    Give him a community challenge status option. "What's happening across the seas?"
    And he can respond with something like, "Bilge Rats from the Ancient Isles to the Devil's roar have reported X skeleton ships sent back to the depths this week. Only X more to go!"

    I do like @Galactic-Geek's suggestion of a 1 dubloon daily reward too. Want to participate in the 5 dubloon challenge but are dub-broke? You'll have to log in 5 days in the next 2 weeks and complete the daily challenge to earn those cosmetics.

  • Aye agree. Even with the amount of doubloons I have saved up, I found myself having a hard time spending 5 on a quest. Thank the Pirate lord for my spare Xbox and separate pirate, he has no problem spending his doubloons.

  • @nunoazuldimeter said in Mercenary Voyages Should Not Cost Doubloons:

    @xcalypt0x
    There's always ways to earn more Doubloons. We have all those previous Commendations, and it's somehow a insensitive for new players to browse over the BR reputation commendations. And achieve something they didn't yet.
    It's impossible to spend all the Doubloons if people know how to manage them. If don't , well that's more a personal issue than game's fault.

    If someone dedicates himself to aquire the commendation will have some Doubloons to spare.. if not, how could I have more than 600 and all Duke's temporary itens?

    Game error happens, I know... To be fair I can't even remember the last time I had an error... But if someone usually has error then that person should know it's not advice to play alone in this situation and look to have at least one crew member.

    I completely agree. I have over 500 ATM and all of his temporary items as well. This is for those specific, rare, edge cases where someone did all of the commendations and spent all their doubloons on levels, gold, temp items, etc.

    Like I said earlier, not sailing alone almost completely eliminates the issue. A reconnect or voyage persist feature would also help the solo only players, but I don't think we'll see either any time soon.

  • @vorondil1 This is a good point. And it also reminded me that currently, all doubloons come from bilge rat commendations, and I like that system... darn lol.

  • For me, I just don't see these voyages being doubloon worthy, excluding the initial voyage for commendation. Doubloons are a special currency in this game, and with the current track record for Rare, events have been kind of slacking to get this currency. This would be a different case if doubloons were more common, or if the rewards from the voyage were actually noteworthy. However, if I am being pragmatic (I don't actually play this way) about my doubloon spending, I would rather save up and buy the full level up rather then gamble on loot that will most likely not give me much worth.

    We do need some form of doubloon money sink, however, these voyages aren't a good way to do that. Maybe they could keep the 5 doubloon voyage cost, but have a chest or an item at the end that gives 7 doubloon back. So in the end you gain something of value rather then standard gold and rep. At least the gilded voyage had Athena Rep.

  • @nabberwar I agree the voyage rewards themselves are lackluster. I did 1 and only 1 of the first mercenary voyage. I wanted the cosmetics. Beyond that I did not think it was worth.

    But this isn't the reason that I feel the system needs to change. I guess my post is actually a "we need a way to save our active voyage or reconnect" but I know that isn't going to happen so I feel like making it not cost doubloons is easier. Unless Rare support wants to tackle these edge cases manually. That is also an option.

  • @xcalypt0x said in Mercenary Voyages Should Not Cost Doubloons:

    1. Disconnecting

    It's always annoying to disconnect from the game. This problem is exacerbated for solo sloopers who will lose their current voyage and treasure. Normally this isn't as big of a deal because they only spent gold to purchase the voyage that they were working on. However, this situation would be extremely annoying when wasting a limited resource like doubloons. It will also make Rare support's job more difficult.

    Yea, this is a problem, one i experienced today even. 2.5 frustrating hours to get the run of the reapers mark voyage done (took so long because a sloop kept harrasing me and the crew) and then when i was at teh final bit, one chest left to dig up aaand, CTD. Very unfun and 5 dubbloons down the drain with nothing to show for. I'm glad it was me and not my friends dubloons, because i have a few but he certainly doesn't.

  • @xcalypt0x
    Considering that this voyage is probably the length of the Rum Runner Voyage, I wouldn't see a need to save the progress. I would also expand that sentiment for an Athena Voyage as well. The Rum Runner Voyage is pretty short compared to say an Athena. I personally don't see a need to save voyage progress in general. If anything, I see it as a way of abuse. If say a boat is stalking me for my Athena chest, I might just log off to avoid risking it being stolen.

  • @xcalypt0x yes but those rare situations are just and only that, rare situations.

    The game cannot change or do something only thinking in those cases.

    If someone has constant errors, that's not game's fault. Probably it's their devise fault or their connection fault.
    The game cannot change due to those.
    That's something they need to look over themselves, like changing their devises and/or internet providers, if possible.

    The workaround needs to be aware that they cannot take this Voyages alone. Of they do, they do at their own risk.

  • I have no problem personally with the 5 Doubloons cost, so I need only 25 Doubloons(in the best case) to grind out the last bit of my left Gold Hoarder Commendations!

    But i understand the issue, some people don’t have Doubloons, so they have an reason to do the Bilge Rat Adventures! Some people have spent All their Doubloons and there’s no way to get new ones, so for that case it’s bad luck for you or you have to group up with other fellow Pirates!

  • I started during the friends play free event. I had 5 tokens to my name and bought one of these voyages. I went part way through the voyage, but didn't realize HOW long it was going to take. It was bedtime, I cancelled the voyage, and found out I didn't get the voyage back. I was pretty devastated to be honest.

    It wasn't till 2 days later that I was in a random crew and I guess we did something that I got some more doubloons, and was able to buy the voyage again, and this time I waited until I was with someone I trusted, and had the time to actually finish it.

  • @nabberwar said in Mercenary Voyages Should Not Cost Doubloons:

    @xcalypt0x
    Considering that this voyage is probably the length of the Rum Runner Voyage, I wouldn't see a need to save the progress. I would also expand that sentiment for an Athena Voyage as well. The Rum Runner Voyage is pretty short compared to say an Athena. I personally don't see a need to save voyage progress in general. If anything, I see it as a way of abuse. If say a boat is stalking me for my Athena chest, I might just log off to avoid risking it being stolen.

    You're correct, this could be abused. So... we're back to not making them cost doubloons.

    @nunoazuldimeter said in Mercenary Voyages Should Not Cost Doubloons:

    @xcalypt0x yes but those rare situations are just and only that, rare situations.

    The game cannot change or do something only thinking in those cases.

    If someone has constant errors, that's not game's fault. Probably it's their devise fault or their connection fault.
    The game cannot change due to those.
    That's something they need to look over themselves, like changing their devises and/or internet providers, if possible.

    The workaround needs to be aware that they cannot take this Voyages alone. Of they do, they do at their own risk.

    Yeah if someone is disconnecting constantly they should probably make sure they aren't the problem. But at some point there will be a crash or a disconnect for someone who doesn't do that consistently.

    They are rare situations indeed (some might say edge cases) but they should absolutely be handled in some way, shape, or form, in my opinion. Now, if they want to avoid doing it through code and just have their technical support handle it through some database updates, that's their choice.

  • Disconnects are a problem in a number of ways, but I don't think it makes these costs a no-go.

    I think this system is fine. Everything in this game comes with choices. And the choices we make have an impact. If I choose to spend all of my doubloons, that's on me. That's the life of rogues... because, there's also ways to work around that problem, as you've outlined, yourself.

    I've seen a lot of people having a negative reaction to these voyages costing doubloons, but I don't, personally, agree with any of this.

    It kind of boils down to, "it can't, because it shouldn't" ...but it does, and it's not really a problem. We can imagine edge cases where it could be a problem... but there are also solutions to that.

    Most importantly... if anyone loses their mercenary voyage to a disconnect, bug, or server error... contact support. They handled that for the gilded voyages and I'd imagine they'll handle it for these as well.

    I think the cost is intentional and plays an interesting part into the entire scheme of things.

    Anyway, just my opinions! =)

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