@khompewtur said in PVE Experience and Alliance Invite Overhaul:
@cotu42 said in PVE Experience and Alliance Invite Overhaul:
@khompewtur
Sea of Thieves is one of millions of games out there. If the playfield and idea behind it does not suit you, there is a whole world of other fields (games) that might be better suited for you. Don't change my favorite one so that I would not be recognized anymore.
Yes, there are many alternatives competing for the player's attention. Gauging their true interests & preferences is probably what separates successful games.
What makes successful games is to not try and please ever gamer in the world. Focus in a game design is key, stay true to your vision and experience that drew your dedicated audience in the first place.
To proclaim "As developers, we've firmly decided what this game should be, and are not seeking feedback or input from the gaming community" is a 'bold strategy' (mistake).
While Rare isnt going to follow through on every whimsical suggestion, they definitely adapt this game with intent on pleasing customers (aka prospering)
They should get feedback and look at their product for improvements, however those should remain true to their vision. You might want to read the about page on the website, as the core is to share a world with others, people that don't play like you and those that do. The question is how will you respond?
I am a gamer at heart, I come from the era where games were punishing and brutal. Loss is something I have lots of experience in and I have learned that games require you to learn and adapt if you want to achieve the goals you want.
You're speaking from your own preferences & experiences.
Yes, I am and in this day and age finding these type of games are limited or extremely time consuming. I have a life, responsibilities and priorities that cannot be ignored. Finding a game that offers this kind of experience is very rare and is why I don't want it to evolve into more of the standard that everyone else is offering, just because some people don't enjoy facing challenges and overcome them and just like to relax. The seas are supposed to be dangerous and mysterious, it isn't incredibly difficult to learn. You can avoid all PvP situations with good awareness and sailing.
If there were a separate safe vs. danger zone, I would venture into the danger zone at times as a conscious decision. If a player does not feel like taking this risk their only option is not to play.
The fact this debate doesn't subside indicates a portion of the player base has interest in the "frustration insurance" of working in a safe zone.
Telling people "suck it up & embrace the risk, we've decided it is good for you"... in a contest between customer preference & inflexible product, well...
It is good for everyone else that doesn't want a full on PVP or PVE choice on the menu screen. If you believe that people will still grind and farm gold on PvPvE instead of this safe "frustration free" PvE area... why would they? Even you think the PvPvE servers will become huge all out hunting grounds or as you call it below a gladiator arena.
Not everyone is down with "brutal" but separate zones does not mean that PvP action ends, it just means seal-clubbing does. The "Danger Zone" would now have all the fiercest gladiators facing off (the way it should be).
BETTER competition.
The problem with this is that I don't want the world to evolve to a war zone or gladiator Arena... that is what the Arena expansion is supposed to be offering.
I enjoy sailing around solo in adventure mode as it is. I enjoy the tension of not knowing whether people or out for blood or treasure. I love the world that has PvP, but it is not the only thing there due to people who are just out for a voyage and that I have to defend my own treasure by taking them out or be chased by pirates.
I want to keep the mystery in the seas. The biggest one is always, how will they respond? Are they friend or foe and how am I going to act?
So, yes the message should remain. Play as you want as a free roaming pirate, be faced with challenges and use the tools we gave you to decide how to address them. Become a better pirate.
Tools not rules after all.
It is you that should adjust, not the world around you. It isn't all about you, it is a shared world and you can choose to join it.
The paramount question facing Rare (any developer) is "what can we do to entice people to join? what can we do to get them to stay?" under premise the objective is to grow the user base.
If Rare is completely satisfied with the existing numbers & growth, as you mentioned they dont need to change anything.
I think they would alienate more people if they offer game modes that provide the same experience as others while just taking out a key factor. It diminishes the quality and the values of the original and provides a watered down version in addition.
Want a PvE extension mode... make it a multi crew world engagement or something else that we don't see and experience in the Adventure mode. Were we have new goals and rewards to acquire, just as the Arena mode will be a different game experience for PvP.