Athena's long hours

  • The extensive grind for Athenas treasure is annoying.
    My suggestion to RARE is to allow one save per quest
    -The progress will be saved but any treasures not sold will be lost just like it currently is
    -The one save prevents abuse from saving then doing one island then saving again and so on. And or just prevention of those extreme gamers from exploiting ways not meant to be.

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  • Who gets to keep the voyage and how do you avoid griefing between the crew?

    Also it would be nice to do the whole athena voyage except the last part and then change the servers for an easy turn in.

    If you don't have time to do the whole voyage I think it's better to introduce new shorter voyages for the pirate legends. Maybe something that rewards the Athena, but without all the additional gold rewards.

  • @archaell The one who set the initial quest can save it and no one else, all it does it save progress not actual location on the map or anything else so this shouldn't be something unable to be done.

  • I think a pirate game should have consequence and a pirate legend shouldn't have things to fall back on. I think instead of making voyages easier, make them worth more, so you do less of them.

  • @FosterHomeBoi Athena's are not super hard, but not super easy either. And with all the AI threats out there adding loads of time to your voyages, take a very long time. And it is not always possible to play for 3-4 hours straight if enough things get in the way of you finishing.

    @EVA1977 Great idea, this is very much needed in the game. I like that you limit the number of saves to one per voyage, and you also limit who can start/stop is the one that bought/placed the voyage to begin with. I hope this gets attention from the Rare team....

  • @eva1977 I am not a pirate legend yet so all the quests I have done were "inherited" - fishing for those in the open groups is fun.

    Who gets to save the quest when the original giver is gone?

    How do you avoid the original player cancling the voyage mid-way?

    It would feel awful to spend 3 hours in the open groups just to get it stolen like that.

  • @archaell Well if the original giver is gone then save is not possible since this might open the door to potential ways of playing that are not meant to be kinda like the double gunning which will be removed shortly.

  • @nofears-fun The whole purpose of the save is to allow us time to complete the quest without sacrificing 3 hours at a time since its not possible every time I play.

  • @eva1977 said in Athena's long hours:

    @nofears-fun The whole purpose of the save is to allow us time to complete the quest without sacrificing 3 hours at a time since its not possible every time I play.

    Which is why I love this idea.

  • I agree just to save half way so i dont loose all progress on a game crash like my last athena :(

  • @eva1977 said in Athena's long hours:

    The extensive grind for Athenas treasure is annoying.
    My suggestion to RARE is to allow one save per quest
    -The progress will be saved but any treasures not sold will be lost just like it currently is
    -The one save prevents abuse from saving then doing one island then saving again and so on. And or just prevention of those extreme gamers from exploiting ways not meant to be.

    It's supposed to be time consuming and hard. It was made for Pirate Legends. I feel it doesn't need to be easier. Legend chests are the best chests in the game. We should really have to put in the time and effort to get them. In fact, I wouldn't mind if it was even harder.

  • On board with @DISLEX-fx . They are hard work and long for a reason. This is designed for the top end player. If you can't get it done don't start.
    Also, the Devils Roar Athenas take about half the length of time on average. They also provide higher rewards.

  • @dislex-fx It will still be long and hard (err no pun intended) the issue is its about a lot of us not having those 2 or 3 hours at a time to play, its just like pausing the game then returning to finish the quest started. Which is completely different from changing the difficulty or length of it.

  • @eva1977 said in Athena's long hours:

    @dislex-fx It will still be long and hard (err no pun intended) the issue is its about a lot of us not having those 2 or 3 hours at a time to play, its just like pausing the game then returning to finish the quest started. Which is completely different from changing the difficulty or length of it.

    I still disagree with the idea, but I get where you're coming from. SoT is definitely not a game you can have a quick session. lol

    I sent you a P.M. Check it out.

  • @daveyjay1984 @DISLEX-fx I think that you are mis-understanding what is being called for. This would in no way make it any easier or take any less time. This is simply because sometimes, adulting gets in the way and you can't spend 3 or more hours playing in a single session. The difficulty would not go down, if anything it goes up and so does the time to compete. Because now you have to stock a new ship that you might not have had to if you could play the entire athena in one game session.

  • @nofears-fun The difficulty goes down a lot. The longer you are doing the Athena the more likely someone will try to steal it. Just yesterday I was midway through the Devil's one when one of my crew members (some hyperactive kid) decided to start pvping. Guess what happened? The rest of the voyage was the other crew trying to get our Athena. Now imagine that I could just take the voyage, tell the other 3 crew members "Well thanks for the help I am keeping the Athena for myself, sorry for that, cya ." That would be a lot easier.

  • Just make different tiers of Legends chests with different rep grant amounts and add different lengths of voyages for them. This would already fit within the existing framework and makes way more sense.

  • @nofears-fun I am an adult and adulting gets in my way too. I still manage to allocate occasional time to get on and run an athena. These just aren't my bread and butter voyage. I feel like being able to save would cheapen the experience. There is a certain level of pride in managing to complete and Athena and actually get all the loot handed in.

  • so for starters. if your athena is taking 3 or 4 hours you're doing it wrong or doing one of the terrible athenas.

    My suggestions for reducing your grind per session are:
    Cycle through Athena Fortune quests until you only have locations in your current sea (ie Shores of plenty).

    Give the quest a look on the map and determine which direction to sail first. usually I draw a circle and pick which ever direction has the wind to start.

    To save time just drop the merchant crates and move on, you can do that by shooting someone over on a cannon. if you want to hand it in, collect it and turn in after you have the chest of legends unless its on the way.

    you can also skip the riddles, just solve and tap. or even do that to the map islands too.

    Before crates were introduced my main crewmate and I would take about an hour to finish the Athena.

    Now my other suggestion would be to introduce a new athena quest where it would involve 1 each map, riddle, merch, skulls. This would result in a reward worth about 40% of a regular chest of legends. this way it's still incentive to do the full athena or devils roar athena. but let's you do something on the same route.

  • @captain-coel This is great if you are after the pure Athena rep but speed running is another thing that I feel cheapens the experience (personal opinion and not knocking you if that's what you want to do).
    As mentioned the roar is quicker, it will all be in that tiny corner of the map.
    Cycling voyages is absolutely something to be considered like in the old merchant days.
    And considering your route even for 1 minute is an absolute must this could easily save you an hour.
    If you have two or more islands in super close proximity, someone can always go and work on a riddle or dig up a few chests and a quick swing by after digging up the next island will lead to overall time saved. The rowboat is also helpful here. While everyone else works on captains, this person could solve the riddle load the chest and be on their way or returned t their crew by the time the last captain dies.

  • @daveyjay1984 I'm not advocating speed runs unless needed. it does help fit it into a schedule. I've done full athenas on galleys in 1.5 hrs. sure it requires the right quest but it's very very doable. and I forgot about the added utility of the rowboat for speed.

  • @captain-coel When on an athena, I don't focus solely on the Athena. I go after every skelly ship I see, and stop for every kraken. This adds time to your voyage in the way of restocking, fighting, etc.... So yes, my athena's take a bit longer, but that is because I go about it more organically than most. I live for the experience... LOL

  • @archaell I have only once had someone try and steel my Athena. Maybe that is because when on an Athena if someone does board my ship, and start harassing me, I simply leave the server. Which I suppose you could save it, and then simply start it over on a new server. But would that really be a bad thing? I mean, if you are harassed on an Athena, do you fight them contently to try and finish, or just quit and move to a new server? So I guess my point is, that if you would quit the server, and start anew, then you never finished that difficult Athena anyways.

    But you do bring up a good point on the I am taking my Athena, cya thing. Not sure how to curb that. Unless you make it a vote to pull/save thing. And then make it a vote to put it back down thing.... Not sure....

  • @eva1977 I'm against easy mode and athenas don't take that long if you truly are a pirate legend. My wife is A10 and she hardly plays.

  • @eva1977 there a couple of major questions I would have about this:

    1. When will you be able to save?
      1.1) Anywhere in the world or specific location like outposts?
      1.2) At any stage of the voyage or will there be a point of no return?
      1.3) Can you save your progress while not alone?

    What will prevent you from saving on chapter 2 if a potential enemy is near the island of the Athenas, or just out of a safety move and hop to a server that is safer instead of dealing with the dilemma in front of you? Reducing the risk/reward balance of the voyage.

    1. When you do save, what happens to the voyage on the table?
      2.1) What happens to the crew helping out and doing the leg work to get to chapter 2?
      2.2) What will prevent you from saving and ditching the crew doing the long hours to then give the chest to your buddies without them having to do the ground work?

    2. Have you considered the reason of the length of the voyage allows pirates to analyze your movements in the world to determine you are doing an Athenas and stalking you to try and steal it? There is a commendation for it after all.

    3. Athena voyages are not meant to be easy nor short and maybe aren't suited for each game session?

    I would prefer a new type of voyage, with more challenging gameplay that would take less time to complete if done properly that provides Athena reputation.

    Giving the legendary pirates a new unique gameplay option :) As well as provide something else to do during a shorter play session (more options yeah). I currently usually do Gold Hoarder voyages, hunt big game or cloud events on shorter sessions.

  • @new-world-clogs said in Athena's long hours:

    @zormis She's A10 and she hardly plays?
    Either you play her character for her?, or, your definition of the word "hardly" is not the one that the rest of the English speaking world uses.
    Getting to A10 takes time. That is just a fact. Quite a bit more than the use of the word "hardly" could warrant.

    It took her 6 months to get there but when she does play we usually grind out an athenas. Sometimes we do speed runs and do them in an hour, other times we knock them out in an hour and a half. The only time they take longer if we get side tracked by things attacking us.

  • @d3adst1ck said in Athena's long hours:

    Just make different tiers of Legends chests with different rep grant amounts and add different lengths of voyages for them. This would already fit within the existing framework and makes way more sense.

    I like this idea.

    Personally if I don't have the time I do a speed run. Can get the chest in around 45 minutes to 1 hour. I don't like playing this way, I prefer doing full voyages but sometimes you want to play for 45 minutes and feel like you got somewhere.

    If there were a 30 minute Athenas for less rep I'd be doing them regularly.

    Being able to save progress would be another solution, but it sounds a bit more complicated to impliment.

  • @eva1977 I'm going to have to disagree with you on this one.

    1 - If you are willing to save progress while forfeiting loot, then you are willing to do a speed run.

    2 - Speed runs only take an hour at most, 30 mins in the Devils Roar. Anything longer is at the fault of the player.

    3 - You forgot one very important aspect to this. You can abuse the hell out of this idea. Save progress on last island. Leave the game, screwing over the people who helped you, and then just joining with a friend and you both get instant 1 island Athena's.

    4 - Either you or someone else mentioned using it as a way to get away from someone harassing you on the server? That comment alone makes me hate this idea even more. You shouldn't have a get out of jail free card for an Athena.

    A lot of us have lives and taking 3 to 4 hours to do something is hard to commit to. However, you do not need to commit 3 to 4 hours. If you are taking 3 to 4 hours in the first place, you are taking too long. 2 hours is about the amount of time it takes to do a full Athena run picking up all the treasure.

    If you don't have the time to spend then speed run it. Speed run is not some exploit or cheat or anything. Its just that. A speed run. Takes an 30mins to an hour. Thats plenty of time.

    EDIT The dev's have made leveling up Athena rep and completely the Athena quest a whole lot easier than it was in the past. Asking for them to make it easier is just bad.

  • @eva1977 said in Athena's long hours:

    @archaell The one who set the initial quest can save it and no one else, all it does it save progress not actual location on the map or anything else so this shouldn't be something unable to be done.

    @EVA1977 but what if they're almost done and the person who put it down saves it and then leaves the game to troll the rest of the crew?

  • The Athena voyage is an all around bad design. Its either too long if you actually do the whole thing, or you can just speed run it because the only valuable item is at the end and is not contingent on turning in the rest of the loot.

    I guess the idea is that as a Legend you are able to handle all three trading companies at once, but the implementation is just poor. If the best way to complete something is to shortcut past the content because you just want the reward, then the content is not important and/or not interesting. Being told that you don't have to do the entire thing and you can just speed run it is only avoiding the actual problem.

    They should just scrap it and come up with something else for Legends in a future update.

  • @dcr-lt-kanada perhaps there can be a vote from the rest of the crew to save just like there is for brigging someone. No vote, no save unless you are solo.

  • @eva1977 said in Athena's long hours:

    The extensive grind for Athenas treasure is annoying.
    My suggestion to RARE is to allow one save per quest
    -The progress will be saved but any treasures not sold will be lost just like it currently is
    -The one save prevents abuse from saving then doing one island then saving again and so on. And or just prevention of those extreme gamers from exploiting ways not meant to be.

    Athenas just need to be played out as stories. Maps and bounties become chapters that we can sail through in increments. Can even make them longer delivering more lore, action, and story. Chapters save session to session until we get the final map for the Chest of Legends.

  • 2 things. 1 is that with merchant crates you don’t have to catch animals for Athena’s anymore. So that’s like 30 minutes at least chopped off. But the 2nd thing is that the voyage overhaul should take away the “grind” of questing. It should and will feel like an adventure

  • @eva1977 which I feel would mean nobody would vote yes because then if only one person gets to keep the save then it wouldn't be fair for the rest. They put in the work too.

  • @dcr-lt-kanada Well its either that or keep the sessions like it is at 2 or 3 hours at a time, at least this gives us an option where it can be saved and all the same crew members invited next time the quest is ready to be completed and maybe the same loot given to all when it is completed or a percentage like the alliances if they do not return to complete it.

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