@xultanis-dragon It's not like i haven't lost stuff before. As said multiple boats of fort loot and much longer loot hauls than an Athena have come and gone. To Krakens, skelly ships, just crashing your boat to a rock (yeah, not all crews are perfect) and most of all to pvp. One does not get to legend without pvp, that's just an illusion of an assumption.
When it comes to pvp, i'm the ***hole that double guns, there, that's how far i'm willing to go to win. I do whatever it takes to win, within the limits of terms and conditions. Someone must blame me for pvping wrong too.
But none of that matters cause it's all part and risk of the game. Risk that makes you feel like you've lost, but doesn't crush your soul and will to play the game further. Yeah the insults are reactionary and impulsive after the battle. But it's not crushing defeat and most of all, time lost. It's gold you can get from the next fort in the next 15 minutes. My point is, it's 15 minutes compared to several hours, that's the difference and what makes the difference. Loosing gold it's a defeat, it stings, but it's not pointless. It's a moment of glory or defeat in the time sink of a game. It still has value enough to feel something, but it's not a multihour task which only makes you angry.
Let's not forget that the pvp'rs need the pve'rs much more than vice versa. If you want to go forward in your progress and have that token of victory. I'm talking about the pvp'rs who don't pve, at all, cause it's too boring for them.
The incentive to hold loot on your ship for pve players. Currently the game has NONE, other than you like the risk, which pure pve players obviously don't. As said crashing an Athena chest sell is a rare occurrence, so this is mostly to all the other loot.
But on the other hand we are all humans, none of us are here to work for free. That's what the Athena's are about. It's a multi hour task, a grind. Not some happy go sailing look at all the gold we have aboard, hopefully no one comes and steals it. I mirror it to an actual days of work, where you get paycheck at the end. You ain't there for slavery, hopefully. No matter that the game is about thieving and pirating. That's an aspect of fun, but it's not like i come to your place of work and pick up your paycheck and give you nothing after you've done your 8 hours to benefit someone else. That's what this feels like. Yeah this might happen with out of game work too and it's called a crime or robbery, and there's a punishment for it. Here in-game there's no punishment, a crew can swoop in a dunk another one, fight or not. Take that chest, return it before the other crew has a change to comeback and simply log off or switch servers immediately after the sell, some stay and fight after for pvp, but we've seen summit for example do this on multiple occasions. Cash in and don't stay for the aftermath. You have no loot on your ship, there's zero risk for the attacker and everything to gain. This needs balancing, that's as one-sided fun as it can ever be. Yeah for most people the analogy of work might be a bit weird, but not for me. This is my work. I haven't played a game just purely only for the aspect of fun since like i don't know 1995, but that's neither here or there with this.
Games supposed to be fun, where's the fun in that? A bit one-sided ain't it? It doesn't matter if you're the best player or have no skill.. Isn't everyone supposed to have fun, even while they are learning. The incentive to get in to pvp too if you've been a pve player, other than you just want to learn to bully other people. Cause that's the wrong reason to get in to pvp.
And it's not like that Athena fight that i had, wasn't fun as fight. It got my adrenaline pumping trying to 1v4, when my crew sat at the ghost ship. I worked my heiny off not to loose that chest. That's not even the point, i'm not mad anymore of loosing one chest (as said loosing loot disappointment last about 5-15 minutes and you move on with the game), i'm mad loosing 5 hours of my day. What i'm saying is the fun of one fight isn't making up the lost time of 5 hours. It's not comparable. It's not that much fun and exciting.
And as you said it's a trend that makes people go to pve servers splitting the community. I don't blame the pvp community doing what they do, but you also have to understand that the pve'rs are not here to work for you, as said we are all humans here with agendas and goals.
So what is YOUR incentive to keep the pve players and the Athena runs on normal servers? What makes people not react the way that i did? You can call people cowards for going 180 and being weak, but it's not really helping your cause either. It shouldn't be a surprise the pve players don't play with the similar mindset that pvp players do. If you think they do, you might want to consider meeting some different people.
You'll be soon sailing in the seas with newbie ships only that carry marauders cause they don't know any better. I doubt that's not what anyone wants. It splits things further and that sucks.
Being toxic in-game after the fight, telling people to git gud. One should already know that insults don't end up with positive results. That's not going to get the pve players on to the normal servers, but on the other hand we don't need some carebear treatment either, where loot is handed in for free, that ain't fun either. All i'm asking is a fair acknowledgement of progress for the amount of work each party puts in. Whether you spent 5 hours of killing skellies or 7 minutes of dunking another crew.
We've all seen Summit's streams where he dunks on players who just can't match his crews level of organized play. Is that fun? Over and over fighting against people who don't have nothing of real value and you can sink without effort, sometimes they don't even fight back. No, it's boring. It gets old over time and the game dies when the pvp'rs get bored.
Or it dies when pve'rs have had enough of their things stolen, whilst getting nothing back for their effort.
Right now you've got pve'rs doing athena runs in a more secure environment, cause their time is valuable to themselves and having no progress happening to them isn't worth playing regularly. If that categorizes to be a coward, personally i don't give a ****. It's not even an insult to me, it's my time that i play for, people can view me as they like. I'm not here to make friends, maybe crewmates, maybe, but most of all i'm just here to play. When i'm on a crew i do what's needed, i do what's needed from others. If i need to do the sails and helm on the galleon at the same time, i do it, when rubberbanders afk. People don't find chests, i find them for them, so it doesn't waste my time. Someones tailing the ship, nobody bothers to board them, i jump off, slay them and anchor them and go back to the helm or sails or whatever. I do what's necessary to progress myself, cause in the end that's what i'm here for, i'm here to play the game not to afk leech. Most people don't do that, they expect others to do things for them, but that's not playing the game. Just as you do yours i play for my progress, that concept can differ, but it's still each ones own goal.
What do you suggest is the incentive there for them to join you and be your victim and at the time of defeat still get something out of the game, without feeling like okay i lost that one chest that actually mattered and most of my day to nothing? Cause right now there's not much..
If you read my entire first post i had a point and suggestion about splitting the reputation between the voyage and loot. That way there's rep and gold for the pvp'rs to steal but also rep for the pve'rs to achieve without wasting all of their time for someone else's fun. For further incentive i'd hope the devs add more ways to gain Athena rep, other than just one voyage type. I'm not saying easier or faster, i'm saying more variation. Something that's still vulnerable to pvp, but is at the same time progress.