Pc players

  • You need to do something about making pc players and Xbox players equal I am tired of the unfair play. Every time Xbox player get around pc we lag so bad that we can’t even function around them to fight back fairly. You preach about keeping the game fair then please fix this problem.

  • 55
    Posts
    35.3k
    Views
  • @bountyhunter-2g first of all, what is unfair??? Second, Why are you blaming pc for lag??? Its conection (your internet speed that counts) and Manny Xbox players are on wifi witch is a problem, and the game itself is a problem with so much happening in the world and memoryleaks, that can make the game rly laggy sometimes, and still Why do you blame pc??? How do you know its a pc player you meet??
    And mouse and keyboard is on its way to Xbox, and Manny pc players use gamepad,

  • @alzheimeers well mines hardwired [mod edit] don’t tell me about my set up

  • How exactly do you determine it's PC players whooping your rear?

  • @walperr not hard to tell [mod edit]

  • @bountyhunter-2g Some of your posts have been edited as they go against the Forum Rules and Pirate Code.

    Derogatory Language

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

  • @bountyhunter-2g

    You see, it's actually difficult to tell. I know many XBox players who can 9 times out of 10 win fights against PC players, and am one of those (I'm not quite as good though). About 5% of the people you encounter are on PC, the rest are on XBox. The game has been out for long enough for people to test every little thing, and people have some incredibly realistic tips. For instance: Taking a sip of grog before aiming with an Eye of Reach on a rocking ship will steady your aim for about a second. Some people just know every mechanic and how to bend it to their advantage.

  • @bountyhunter-2g said in Pc players:

    @walperr not hard to tell [mod edit]

    You sound like the infamous type of player who screams "cheater! hacker!" every time they get killed, except in this case you're screaming "PC player!". lol

  • In all likelihood, it is your own connection that is the actual culprit, like others have already said. Check your network - plug in your ethernet cable if you're using wireless; pause or stop any current downloads or uploads; ask your family to get off the network if they're sharing it with you; turn off all of your other wireless devices that may be connecting to the network; open your NAT; reset your router; call your ISP and ask them to run a diagnostic on the line to see if it's something on their end.

    You can also adjust your controller's sensitivity settings, use a better controller (like the Xbox Elite controller, which comes with additional paddles), and even purchase a sold-state drive (SSD) that will drastically improve your console's load times.

    Assuming you figure it all out, and still have issues beating other players, here's my handy guide that might help you out a bit. Good luck out their on the seas, bud.

  • What I find funny is all of the pc players talking smack on the Xbox players.. like if you think you have an advantage then why talk smack? [Mod edited]. That being said Rare has confirmed that the double gun is an exploit and wasn’t intended.. Pc players have a huuuge advantage when it comes to the double gun. But the real issue imo is that there isn’t keyboard and mouse available for Xbox and keyboard and mouse is superior to the controller. No biggie though. Like ppl are saying. [Mod edited]

  • The only true advantage anyone has is summed up best in one word called skill. Other contributing factors are external as mentioned such as internet connection, latency, etc. My family plays together on several PCs and consoles. The only difference is the load time of the game launching. The game loads slower on the XBOX. Other than that we stand on balanced footing. Except for my one brother that has the tendency to fall overboard occasionally. That is a different story.

    One should always check their hardware and internet connections routinely to make sure they are ready for optimal play. If all that is fine and you lose in a game to another player, be a good spot about it. If you think something is wrong, but not quite sure and want to ask other players about it, ask questions properly. Do not accuse all of one type of player as cheaters and do not lose your cool where you break rules yourself.

    If in the end you think that a player is truly breaking the rules, report them. Rare takes such issues seriously. Make sure you know the player's name and are able to describe what the situation was. They will take it from there.

    Regardless, you will need to stop hating PC players because cross play is here to stay. Companies have seen great success from cross platform title. Sony tends to be reluctant about it, but they will come along. A recent beta update to Steam hints that more cross play between Steam and XBOX Live is coming. It will only continue to expand.

  • @walperr [Mod edited] I will take a loss if fair. Pc players are not equal to Xbox players and that’s all rare talks about is keeping the game equal.

  • Equality is an illusion.

    Even if everything could be balanced, players skill and experience goes a long way, a long long way.

    Get used to it and git gud.

    Rare designed it this way from the start.

  • @ultmateragnarok I do agree somewhat of what you are saying but I have also figured a lot with this game with the considerable amount of hours I have logged on the game

  • @triheadedmonkey I have tried to be nice but I am tired of the same excuse and reading the pirate about 75% of the players in the game should do that. You guys have taking everything away from us preorder lots of logged and backed you up till recently players.

  • @theunionjames it will but I should not have to change my playing style because of the cross play forum. Pc’s are so much faster frame rates than Xbox’s are and it slows our stuff down. I can tell when I get around them because I will lag when they attack or get close. Not all pc players are bad. I attack people they have something I take it. But I do not spawn kill and that is across both forums too

  • Since the Devil’s Roar expansion I haven’t noticed a lag issue when encountering PC players, if that helps. So as far as I can tell that isn’t really an issue anymore. The rest, well... no comment!

  • @x-crowheart-x

    I have 100gb Fiber, my router is hardwired into my tap with shielded cat-6, my xbox is in a DMZ on my router, and also hard wired. I'm running an Xbox One X, SoT is installed on an SSD drive. I use an Elite controller. I'm an IT professional by trade, and spent five years with the company that build the largest fiber infrastructure in the US. I have some clue about how networks work, I was playing Quake II on an OC-12 before the xbox even existed.

    I've also been gaming for some 35+ years. I was active (and competitive) when Counter-Strike was the king of the pile, and have thousands of hours in FPS games on both PC and Console.

    To suggest that there isn't a different between the two platforms in regards to FPS, and that that difference isn't severely imbalanced, shows either a very narrow amount of experience gaming on both, or a very biased viewpoint that would prefer to stay 'on top' of the curve by ignoring that a console play is disadvantaged. To try to say that this guy's problems are due to his network is deflecting the problem.

    I was an Alpha Pioneer. (Feel free to check my credentials) I've been playing this game a loooong time. I don't know everything, but I do know that since Technical Beta, console vs. PC has been a heated topic of conversation. We brought it up then. People still bring it up.

    A PC has an advantage. Plain and simple. Control wise they have input devices that can be modified. Buttons can be reprogrammed. Keystrokes / chords can be recorded and bound to a single key. This is inherent to the OS, and most aftermarket 'gaming' input devices usually also have methods of binding keys to buttons. Just using a mouse and keyboard is more precise and flexible. Console players, no matter how much they have gleened the 'secrets' of the game, can't do a 180 degree bunny hop, while strafing left, and doing a double-tap mid-air. They. Just. Can't.

    PC Gaming rigs also have the advantage with video processing. A PC can run at MASSIVE resolution, and still maintain 60-80+ Frames per second on discount Best Buy hardware. If someone puts any amount of money into their rig, or links multiple video cards to get higher processing rates, they are essentially limited by bus, not frame rate.

    The Xbox-One has a fixed video card. The Xbox-S .. which is still the mainstay of the XBox platform, has about 75-80% of the rendering power of the One. I actually upgraded my S to an X, SPECIFICALLY because of dropped frames when I was playing with my PC friends.

    I play SoT 2-3 nights a week. I'm a PL (Although I took my sweet time with it), and honestly play it because I just like the game. I don't get mad when someone steals treasure from me .. well .. I don't get very mad anyways. But it can be VERY frustrating to try to play against folks on PC. Even on the One, I still see performance slowdown. Not as bad, but if I come up on a galleon of PC players, I will start rubber banding. I KNOW it isn't my network connection, I suspect - based on decades as a software developer, with some experience working with game engines, that the engine is struggling to keep all the players in a small area updated. The players playing at a higher resolution will take more of those flops. Remember six months back when every PC player out there threw a fit because Rare changed to a fixed render difference? That was because the client would rapidly become unstable when trying to keep multiple PC game clients synched in a small area.

    So console players essentially play with under-powered video, potato controls, and less configuration on those controls.

    Personally, I was all for cross-platform. I have friends that play on both, and I wanted to play with all of them .. not only the ones that shelled out $500 for a xbox. In hindsight - since there isn't a lot of cross-platform games .. it never occurred to me that optimizing a client for console play, would have a dramatic effect when machines with higher demand were added into the mix.

    I suspect, given the performance during the first few months after launch, that it didn't occur to Rare (or more likely, to Microsoft - who pushed for cross platform to showcase windows) either. I'm happy to play against PC pirates. I just have to be sneaky, and end the fights before they even get near my ship. Because straight up PvP fights? I'm going to lose .. 100% of the time. A PC player who can hop around and take out 4 players on a galleon by themselves is clearly a good player, but it is easy to win a race driving a super-car when your opponent is in a Kia.

  • @Straw-Hat-Blake and @Bountyhunter-2g Please refrain from personal attacks and name calling, as it is a violation of our forum rules. Your posts have been edited accordingly.

    Derogatory Language
    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

  • They need to eliminate having two guns. Switching from sniper to Pistol to kill someone practically instantly is so stupid. Bad enough they have better ability to aim, they also can switch weapons so fast that they kill you instantly with two guns.

  • @bountyhunter-2g I play on pc on controller and no issues.... As for the lag its probably your fps, are you on a base xbox or an X?

  • @robski101 ya or they could add a delay/ animation whenever you change weapons

  • @Bountyhunter-2g

    The advantages that PC have in this game is very minimal. Oh its there but its not as crazy as you think it is.

    There are no head shots in this game. Twitch speed would matter if the fights were in open areas but its not, almost all fights happen on ships with narrow spaces and short distances.

    "That doesn't make any sense!" - Since there are no head shots and no crouching so you don't have to overly aim your shots. Person is jumping up and down on your boat? You don't have to aim up at all. You can hit there pinky toe and it does full damage, as much damage as a head shot.

    This game is more about positioning than twitch mechanics. I've actually used controller and I still rekt players, I even taught my friends who play with xbox's what to do and they can take on a whole galleon by themselves. Its all about learning what to do. All of the things that you needed to do in First person shooters don't apply to this game. There is no mitigating damage, which means no matter where you hit the enemy they take full damage of the hit. As I mentioned almost all combat happens on ships which means there are no open areas for us to exploit, its pretty much tight spaces and corners which borderlines on the bottle necking tactic.

    Learn and adapt. I get rekt by controllers from time to time and I just accept that they were better than me at the game.

    The people talking about load times and frames per second are misinformed or just lying. Tons of people don't actually notice higher frame rates. Higher Frame Rates don't help at all in this game and don't help at all in most games. This game is not all that precise. A person playing on 40fps would do just as well as someone who had 120fps. Again most peoples eyes don't even notice the difference. Load times only help with not being spawn camped but even then you can just get a better xbox since it actually matters which one you have. The time in the ferry is the same. When you despawn is when the timer starts, not when you load into the ferry.

    Again learn and adapt.

  • @xultanis-dragon said in Pc players:

    The people talking about load times and frames per second are misinformed or just lying. Tons of people don't actually notice higher frame rates. Higher Frame Rates don't help at all in this game and don't help at all in most games. This game is not all that precise. A person playing on 40fps would do just as well as someone who had 120fps. Again most peoples eyes don't even notice the difference. Load times only help with not being spawn camped but even then you can just get a better xbox since it actually matters which one you have. The time in the ferry is the same. When you despawn is when the timer starts, not when you load into the ferry.

    Again learn and adapt.

    Lol. There's definitely a difference between 30 fps or 60+ fps.

  • @xultanis-dragon LOL 30 compared to 120 fps pfffttt.... Most blind people dont notice!

  • @bountyhunter-2g said in Pc players:

    @theunionjames it will but I should not have to change my playing style because of the cross play forum. Pc’s are so much faster frame rates than Xbox’s are and it slows our stuff down. I can tell when I get around them because I will lag when they attack or get close. Not all pc players are bad. I attack people they have something I take it. But I do not spawn kill and that is across both forums too

    If you are losing because of your playstyle and are unwilling to adapt.... how should it become other peoples problem? It is your choice and your style, finding flaws? Adapt or live with it and be happy you are playing your pirate like you want.

    Lag... well that is your own setup or the server. It isn't due to the platform the others are playing on.

  • @steve-ivan said in Pc players:

    Even on the One, I still see performance slowdown. Not as bad, but if I come up on a galleon of PC players, I will start rubber banding. I KNOW it isn't my network connection, I suspect - based on decades as a software developer, with some experience working with game engines, that the engine is struggling to keep all the players in a small area updated. The players playing at a higher resolution will take more of those flops. Remember six months back when every PC player out there threw a fit because Rare changed to a fixed render difference? That was because the client would rapidly become unstable when trying to keep multiple PC game clients synched in a small area.

    None of this makes sense. Resolution on a client is not related to update cycle time on a server. You could have people playing at 4K and some playing at Potato and as long as there is no network issues, the server will be able to sync with all clients just fine as long as the server isn't struggling. Players playing at higher resolution don't take more "flops" on any other hardware than their own. If they have tied client network send rate with the framerate, that's a huge problem - and in that case it would be XBox and low end PC hardware causing lag. Trying to say that PC players are causing this issue is absurd.

    The render distance was likely changed because the XBox performance dipped below whatever their target performance is under normal conditions - it has nothing to do with player synchronization because resolution settings don't matter to the server. The server just receives player input, updates locations, processes whatever other actions it needs to do (spawning monsters/loot, processing AI, etc..) and broadcasts relative changes to other players on the server.

    I suspect their servers could be optimized quite a bit though, because it has problems handling the already low number of players per server. I would guess it is mostly due to ship physic simulation, but it could also be caused by having a lot of unnecessary data being broadcast. This can be evidenced by the old bug where setting your game volume to the lowest setting would allow you to hear in-game crew chat from other crews on the other side of the map - why would that data even need to be broadcast to you?

    I would hope they aren't sending every state update to every player on the server.

  • I'm admittedly no expert on networking, so I can only really comment on my own experiences, but with that in mind (been playing nearly every day since the closed alpha), I think that I can safely say that most pirates aren't as knowledgeable about the game's mechanics as they think they are.

    Sure, there are some balance issues between platforms (double-gunning being the most prominent) that the devs are already looking into, but for the past 3 weeks, I have asked virtually every pirate I have encountered a simple question to get an idea of how knowledgeable they actually are in regards to the combat in SoT, and the results are striking. 95% of pirates, including PLs, are either outright wrong or simply can't answer the question. So, I'll pose the same question to you...

    Q: Do you know how to do a running sword slash?

    You might ask yourself - what does this have to do with cross-platform play? As far as I'm concerned, it means everything - it means the difference between winning and losing a fight, regardless of platform. It's arguably 1 of the most useful combat techniques in SoT and most players don't even know of its existence! That's a HUGE advantage!

    So, now it's your turn - ask me how to do it, and why it's so great. It's okay, I don't mind waiting.

  • They should make it so that if you have 2 weapons, when you switch to the other one it HAS to do the reload animation regardless if its full or not. That should fix the quick double tap.

    In regards to xbox/PC players I have noticed a HUGE difference. Xbox players will loose most PVP fights, especially close up ones where people are hopping around because the controller is so slow and hard to aim. I've noticed such a big difference that I try to only recruit PC players, and we rarely ever loose PvP.

    Whats the fix? I think matchmaking should put a HIGH priority on loading Xbox and PC players into separate servers. It could mix them IF there is a really long wait time. Of course you would still have the option to invite your friends for crossplay if wanted. Because the controller handicap is so glaring, this easy fix would make the experience better for Xbox and PC players.

  • @mike7088 said in Pc players:

    They should make it so that if you have 2 weapons, when you switch to the other one it HAS to do the reload animation regardless if its full or not. That should fix the quick double tap.

    In regards to xbox/PC players I have noticed a HUGE difference. Xbox players will loose most PVP fights, especially close up ones where people are hopping around because the controller is so slow and hard to aim. I've noticed such a big difference that I try to only recruit PC players, and we rarely ever loose PvP.

    Whats the fix? I think matchmaking should put a HIGH priority on loading Xbox and PC players into separate servers. It could mix them IF there is a really long wait time. Of course you would still have the option to invite your friends for crossplay if wanted. Because the controller handicap is so glaring, this easy fix would make the experience better for Xbox and PC players.

    Or, just restrict the number of ranged weapons you can carry.

    Another option is to have ranged weapons draw from a common ammo pool.

  • Q: Do you know how to do a running sword slash?

    I don't need to ask you, I've been doing it since Alpha. It's the only way to sleep on unexpected shingles :) OF course, if you can't turn fast enough to keep up with someone so you actually hit .. you are basically dead as you stand there and pant ...

  • @mike7088 said in Pc players:

    In regards to xbox/PC players I have noticed a HUGE difference. Xbox players will loose most PVP fights, especially close up ones where people are hopping around because the controller is so slow and hard to aim. I've noticed such a big difference that I try to only recruit PC players, and we rarely ever loose PvP.

    Whats the fix? I think matchmaking should put a HIGH priority on loading Xbox and PC players into separate servers. It could mix them IF there is a really long wait time. Of course you would still have the option to invite your friends for crossplay if wanted. Because the controller handicap is so glaring, this easy fix would make the experience better for Xbox and PC players.

    Yup. I find it funny that whenever someone recommends making it so you can match based on platforms .. The only ones complaining/explaining how there is no difference in play - are the PC players.

    Don't get me wrong .. I'm FINE with losing a fight, it is part of the game, but once someone tells me how all I need to do is 'get gud' - my eyes start rolling; equal skill levels being equal .. a PC player will win in a PVP fight most of the time. Not every time, but losing a few fights doesn't mean things are 'even'. shrug

    I'm not sure I personally would use a 'only play console' flag if given one (the seas are too empty as it is) .. but in the spirit of letting people control their game .. I don't see why having one would be a big deal.

  • I'd be fine with having a PC/Console flag as long as there was an immediate roll back if the PC servers end up dead because of it.

    I assume that the amount of whining will increase exponentially once the XBox gets Keyboard/Mouse support as well.

  • @d3adst1ck said in Pc players:

    I'd be fine with having a PC/Console flag as long as there was an immediate roll back if the PC servers end up dead because of it.

    I assume that the amount of whining will increase exponentially once the XBox gets Keyboard/Mouse support as well.

    I don't think the players should have the option to flag, the matchmaking should do this automatically behind the scenes...there really is no downside. Like I said IF the que time for a PC server is long, then it could start putting PC players into console servers.

  • @steve-ivan said in Pc players:

    Q: Do you know how to do a running sword slash?

    I don't need to ask you, I've been doing it since Alpha. It's the only way to sleep on unexpected shingles :) OF course, if you can't turn fast enough to keep up with someone so you actually hit .. you are basically dead as you stand there and pant ...

    You just proved to me that you are among the 95%, because there is no cool-down period for this technique. Care to try again? 😏

55
Posts
35.3k
Views
1 out of 55