So this concept does not involve a new trading company, it simply adds to the different tasks you can carry out for any of the main three.
Enchanted items/loot (calling them enchanted bc there aren’t the same as the cursed chests we already have) would be random spawn items, similar to goblets and messages, and could be found washed ashore, though maybe also in boxes and barrels. The items could be sold instantaneously to the relevant trading company, but it would not sell for very much gold. The player would have to first break the enchantment on the item, before turning it in for the full reward.
Examples of such enchanted items could include:
Fire enchantment crystal - must be hit by a lava rock to break enchantment.
Mariners globe: sail X nautical miles to break enchantment
Damage enchantment skull: does small burst of AOE damage to all within a surrounding diameter, use this damage to kill 5 skeletons to break enchantment (damage effect would disappear after enchantment is broken).
Anything you would add to this concept? Any ideas for enchantments? Anything you would change?
